Weekly Media Update 3

News time! Lots of fun stuff happened this work. More work and I managed to to get up to London to meet a few of my old Uni friends. We had a few beers, we had a nice meal, we had a few more beers and then I had to catch a bus back to Brighton.


Assassin's Creed® Syndicate2016-1-8-0-3-47

So I’ve got round to finishing off Assassin’s Creed Syndicate. Its my favourite in the series by far, thanks to both the characters and the city. It does start to slack off a little bit in the final few sequences with a few more frustrating missions. However, I do love running around the city, leaping from rooftop to rooftop. The newer tools are really handy, especially the grappling hook.

Speaking of new tools, I’ve also started the Jack The Ripper DLC. I’ve loved the opening bit but I’m still getting used to the new fear mechanic. I also quite like seeing the older Evie Frye – its giving me some Old Ezio vibes which I am all onboard with.

Tom Clancy's Rainbow Six® Siege2016-1-24-16-56-8

Having finished AC, I was tempted to part with my money and pick up the other game from the Bullets or Blades promotion. Rainbow Six Siege is already a great game, even if I am playing it in singleplayer. The Situations mode is pretty cool – 10 missions that teach you how to play. On top of those missions, the Terrorist Hunt mode is also pretty great. Now I just have to wait for some 28mm versions of the various operators.

Also there be some fine ass skins in that game.

Finally, Darkest Dungeon finally came out of Early Access. I started playing it when it was first released and then took a long break as they worked their way through Early Access, dropping in every so often to play a bit more. I’ve played a little bit of final release and its really good. Just as hard as it should be, and there is a fair amount of bullshit but I can see this being a game a jump in and out of for a while.


So there are few things going on in my life at the moment that might lead to a little break in posting. It shouldn’t cause too much distraction but just a heads up.

 

Lead Mountain Update 19

Sadly, I must call defeat on this challenge. based on the past few weeks I will not have enough time to finish all my models. Its a pain but things happen. Fear not though, I’ll keep writing these posts as I paint models

As you might have guessed, nothing much got painted this week.

Painted, varnished and based – 186:

  • 38 Empress – Modern British Infantry
  • 14 Spectre – UKSF (of various types)
  • 6 Spectre – Task Force Operators (painted as SAS) + 1 Spectre Dog
  • 10 Spectre – AK armed contractors
  • 5 Spectre – Western Contractors (being used as US Special Forces)
  • 11 Spectre – Task Force Operators (being used as US Army Rangers
  • 2 Spectre – Intelligence Agents
  • 5 Spectre – African Soldiers
  • 4 Empress – Armoured Troopers
  • 4 Empress – US SEAL Team 6
  • 8 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 17 Radio DishDash –  Taliban
  • 4 Spectre Direct Action GRU
  • 14 Spectre – Insurgents
  • 4 Empress – US Frogmen
  • 1 Eureka – Taliban Sniper
  • 2 Spectre – Hostages
  • 2 Evil Bear Wargames – Hardsuits
  • 1 Eureka – Force Recon .50cal Sniper
  • 6 Eureka – US Force Recon
  • 4 Empress – PLA Special Forces
  • Spectre – 1 VIP and 3 Bodyguards
  • 7 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 5 Spectre – Covert Action GRU
  • 5 Spectre – Western Contractors (Converted with Shemaghs)
  • 1 Spectre – African Forces Commander
  • 2 Spectre – African Forces Special Weapons

In the process of being painted, varnished and based – 14 :

  • 1 Empress – Dog for Counter-IED Team – Based, needs painting
  • 1 Spectre – Dog – Based, needs washing
  • 1 Empress – Warrior IFV – Repainted in Desert Tan
  • 1 Spectre – UKSF (ghille suit with M4)
  • 1 Evil Bear Wargames – Panther – Base coated in Desert Tan
  • 1 Empress – Challenger 2 – Base coated in Desert Tan
  • 2 Spectre – Task Force Operators
  • 2 Spectre – Task Force Operator Marksmen
  • 2 Spectre – Task Force Operator Breachers
  • 1 Spectre – Task Force Operator Dog Handler
  • 1 Spectre – Task Force Operator Grenadier (pirate gun)

Basecoated with Basing Material– 75:

  • 5 Hasslefree Miniatures – Modern Troopers
  • 8 Spectre – SMG Armed Contractors
  • 6 Spectre – Intelligence Agents
  • Spectre – Female Contractor (Salute 2015 model)
  • Spectre – 1 Agitator and 1 Bodyguard
  • 6 Spectre – African Locals
  • 2 Spectre – Deniable Assets
  • 8 Gripping Beast – Falklands War Brits
  • 3 Spectre – VIPs
  • 4 Spectre – Close Protection Agents
  • 19 Spectre – MENA Militia
  • 1 Spectre – Offroad SUV
  • 2 Spectre – SUVs
  • 6 Spectre -Deniable Operators
  • 2 Tale of War – Special Figures

Basecoated – 1:

  • 1 Spectre – Contractor (being converted)

Not Arrived – 28: 

  • 8 Radio DishDash DELTA Force
  • 12 Radio DishDash US Army Rangers
  • 8 Radio DishDash Somali Gunmen

Total Models: 306

Models finished (Based, painted and varnished): 186

Percentage of collection finished: 60.78% painted

Weekly Media Update 2

So Week 2 – much shorter this time, only got a few minor things to talk about.


 

Over Christmas I decided that I need to improve my fitness. This was down to a couple of things I had noticed over the previous few months (being worse at airsoft among other things) but that’s not what I’m going to talk about. The main thing I want to talk about is something I bought to assist with tracking calories and steps- a Microsoft Band 2.

 

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The Band 2 falls in between fitness trackers that purely talk to your phone and more featured devices like the Apple Watch. The reason I went with the Band was three fold: its cheaper than most smartwatches, its still provides a full feature set and it works great with Android devices. After a few weeks of use, I’m still a massive fan of it. Its slim enough that I don’t really notice it and the data it picks up really helps out. I now know how well I’m doing at the end of each day and if I need to go out for a walk to get the daily steps up. I’ll report back more on it as the weeks go by.

acv-gi-bg1

Speaking of reporting back, I played some more Assassin’s Creed Syndicate. Overall, its really good probably the first Assassins game in a long time to keep my interest into the later stages. A big part is down to the setting – I’m a sucker for anything set in Britain. Its great fun to explore down streets and see landmarks I’ve seen in real but just stepped back in time. The other major part is how fun the two main characters are. The twins bicker constantly but also play off each other when talking to other contacts. This is a bit more interesting than the solo “Assassin walks up to contact and then walks away” that previous games have had. Its also great to see figures like Darwin, Dickens and Alexander Graham Bell giving out missions. This historical tourism is one of the best things that the franchise offers and I eagerly await what they do next.

There is also another mission set which I love due to its clever reuse of the city with a few minor changes to fit in an even more recognisable monument that wouldn’t exist in the main time frame. The whole setup is really cool and helps to bring a little something else to the game.

I’m probably not going to 100% Syndicate but I am very much looking forward to finishing off the main story and playing the Jack The Ripper DLC.

Credit to JDP83 off the giant bomb forums http://www.giantbomb.com/kerbal-space-program/3030-36494/forums/i-made-a-thing-for-kerbal-project-beast-1788240/#37

Giant Bomb is my main gaming news/opinion site and I really enjoy all of their content. Their latest series (Project B.E.A.S.T) and much of the Game of the Year talk made me interested in going back and playing Kerbal Space Program.

I never really played it when I first bought it a couple of years ago – it was fun but never really had a point other than self made fun. However, the addition of the different modes, as well as the greater selection parts and better physics really help to make the game more interesting. I’ve mainly been building probes to fling around the solar system but my goal is to get even deeper into the game. I really want to try making a “Rods from God” system – its a cool idea that should be relatively easy to implement… once I get something into a stable orbit.


 

That’s it for this week, more next time

Lead Mountain Update 18

I managed to get a little bit more painted this week – starting on the operators and putting the final touches to the hard suits. I’m not too fussed about adding the wires for the machine guns but I probably will do down the line. Overall, fun kits to make and will be great fun on the table top.

IMG_20160111_211910

Next week, the aim is to get the operators and deniable guys finished off, as well as a bit of mopping up of the in progress stuff. Then it will be a straight run into the end with the piles of militia to finish.

Painted, varnished and based – 186:

  • 38 Empress – Modern British Infantry
  • 14 Spectre – UKSF (of various types)
  • 6 Spectre – Task Force Operators (painted as SAS) + 1 Spectre Dog
  • 10 Spectre – AK armed contractors
  • 5 Spectre – Western Contractors (being used as US Special Forces)
  • 11 Spectre – Task Force Operators (being used as US Army Rangers
  • 2 Spectre – Intelligence Agents
  • 5 Spectre – African Soldiers
  • 4 Empress – Armoured Troopers
  • 4 Empress – US SEAL Team 6
  • 8 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 17 Radio DishDash –  Taliban
  • 4 Spectre Direct Action GRU
  • 14 Spectre – Insurgents
  • 4 Empress – US Frogmen
  • 1 Eureka – Taliban Sniper
  • 2 Spectre – Hostages
  • 2 Evil Bear Wargames – Hardsuits
  • 1 Eureka – Force Recon .50cal Sniper
  • 6 Eureka – US Force Recon
  • 4 Empress – PLA Special Forces
  • Spectre – 1 VIP and 3 Bodyguards
  • 7 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 5 Spectre – Covert Action GRU
  • 5 Spectre – Western Contractors (Converted with Shemaghs)
  • 1 Spectre – African Forces Commander
  • 2 Spectre – African Forces Special Weapons

In the process of being painted, varnished and based – 14 :

  • 1 Empress – Dog for Counter-IED Team – Based, needs painting
  • 1 Spectre – Dog – Based, needs washing
  • 1 Empress – Warrior IFV – Repainted in Desert Tan
  • 1 Spectre – UKSF (ghille suit with M4)
  • 1 Evil Bear Wargames – Panther – Base coated in Desert Tan
  • 1 Empress – Challenger 2 – Base coated in Desert Tan
  • 2 Spectre – Task Force Operators
  • 2 Spectre – Task Force Operator Marksmen
  • 2 Spectre – Task Force Operator Breachers
  • 1 Spectre – Task Force Operator Dog Handler
  • 1 Spectre – Task Force Operator Grenadier (pirate gun)

Basecoated with Basing Material– 75:

  • 5 Hasslefree Miniatures – Modern Troopers
  • 8 Spectre – SMG Armed Contractors
  • 6 Spectre – Intelligence Agents
  • Spectre – Female Contractor (Salute 2015 model)
  • Spectre – 1 Agitator and 1 Bodyguard
  • 6 Spectre – African Locals
  • 2 Spectre – Deniable Assets
  • 8 Gripping Beast – Falklands War Brits
  • 3 Spectre – VIPs
  • 4 Spectre – Close Protection Agents
  • 19 Spectre – MENA Militia
  • 1 Spectre – Offroad SUV
  • 2 Spectre – SUVs
  • 6 Spectre -Deniable Operators
  • 2 Tale of War – Special Figures

Basecoated – 1:

  • 1 Spectre – Contractor (being converted)

Total Models: 274

Models finished (Based, painted and varnished): 186

Percentage of collection finished: 67.88% painted

Exempt (Not Arriving in time) – 28:

  • 8 Radio DishDash DELTA Force
  • 12 Radio DishDash US Army Rangers
  • 8 Radio DishDash Somali Gunmen

Weekly Media Update 1

I’ve really enjoyed writing the lead mountain articles every week and I’d love to take it further, writing a bit more generally about games, films, TV and more. Its not going to be offering any great insight but it a nice play to write down some ideas about all the stuff I’ve been up to. The format will probably change but seeing as its the first Wednesday in January, let us begin the first Weekly Media Update! Anything in bold is an object of interest – scan through the post and see what you fancy hearing about.


 

Christmas Givings

The-Man-From-U.N.C.L.E.-2015-Images

Christmas means seeing family, eating good food, watching films and receiving a few presents. My big present was a Nvidia 970 graphics card to upgrade my gaming machine but I also received two blu-rays of my favourite films of this year. Man from Uncle is a stylish update of the TV series, pitting two awesome actors (Arnie Hammer and Henry Cavill) as the double act of spies from either side of the cold war forced to work together. Its dripping with the style of the times, from music to costumes and gear. Its also a Guy Ritchie joint with great cinematography that really helps to add to the style of the film. Well worth a watch.

I also got Antman. So this film went from something I had no interest in up to being one of my favourite films in the Marvel franchise. Its a slick heist film with a great cast (and a not half bad de-aged Michael Douglas) that just happens to take place in the Marvel Universe. Paul Rudd is great as the everyman Scott Lang (because he is one) while the pair of Michael Douglas and Evangeline Lilly as Hank Pym and Hope Van Dynne make the training section a joy to watch. Really looking forward to when Antman and Wasp joins in some other films.

In addition to films, I also got a few books. The Haynes Churchill manual is now sitting on my shelf and is packed full of detail for anyone who is a fan of WW2’s most interesting tank. Two books from Leigh Neville and Osprey now live on my shelf – the first was The British Army in Afghanistan 2004 – 2014 is a useful reference guide for British forces and Special Forces in the War on Terror (which I won from a Christmas competition) is a lovely hardback coffee table book filled with great detail on the Special Operations side of the recent (and current) conflicts. Lots of prompts for cool scenarios to play.

 

Holiday Rollings

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With me being in the North for a decent length of time, I found myself journeying to York to pit myself in martial combat against my erstwhile foe. Well, martial combat meaning the deployment of tiny metal figures and dice. I’ll be writing a big post on modern wargaming rules when Spectre release their new set but on this day, we had two rulesets to try.

First up was Osprey’s Black Ops. We came to these rules expecting a great game to reenact stealthy military ops and by gods does it deliver. I think the “low is good” system is a little odd and the author should be castigated for using half points in the army building system but the rest of the game is rock solid, super quick fun. Combat plays well but the stealth mission rules are the best. Random guard positions, sound counters that have to be managed by the infilitrator – it all makes for a fun time. We played three games.

  1. Standard battle – insurgents vs 6 SF guys. We messed up the points (I should have had a few more insurgents) but great battle was had. Just a shame my commander got nabbed as he crossed open ground causing my force to flee.
  2. Sneaky battle – SF guys vs the man himself Solid Snake. Snake managed to grab the intel and brutal murder a few guards but got shot in the back while attempting to exfil
  3. Massive Sneaky Battle – Milita and FSB defending against a group of SAS teams. Some tense moments as the SAS got into the compound but were spotted when the FSB agents saw them sneaking around. A mess of a fire fight later and we ran out of time, although the milita did manage to bundle the hostages into the back of a SUV. Maybe a rematch is in order…

Next was OSC from Evil Bear Wargames. I’ve met the writer behind the game and the way he described it really got me interested. Finally getting to play it and I was really excited in the end result. I did find the sheer number of actions you can do a little overwhelming in the first game, but the focus on objectives, the simple 1 stat system and the setup for playing weapons off against armour makes me excited to play again. I’m also a fan of how the turns playout, with the outnumbering player being limited in how many figures he can move each turn by the number of bad guys. Highlights included a Hardsuit swatting an RPG out the air with its countermeasures (just before fleeing from a few sniper hits), a SF soldier managing to grab an objective under four turns of full auto fire and my commander taking full advantage of his extra action.

Overall, I really enjoyed both games. They bring cool stuff to the table – Black Ops for super sneaky infiltration times while OSC feels like re-enacting an airsoft game, all fast paced and full of cool moves and heroics. I’ll be playing a lot more of both games, as well as more Skirmish Sangin and Spectre, this year.

Then we played sleepy D&D and a fun time was had by all.

 

New Year Quizzings

helldivers-listing-thumb-01-us-09feb15

New Year saw me journeying back up to Middlesbrough to see a few friends/former housemates from my university days. We played a lot of different games while drinking in the New Year but a few really stood out. Helldivers is my current lunch-break game but playing it with friends really was something special. Best described as Magicka meets Starship Troopers, you and three friends drop in to fight aliens, cyborgs and bugs while utilising a variety of guns and gear to kill the bad guys and, more often then not, your own team. Friendly fire is in full force leading to unheroic deaths as cargo pods crush you, stray bullets clip a wounded soldier and someone drops a grenade at their feet. We were all fans of the big stompy robot suits and their various overpowered but limited ammo weapons. I also got round to trying out Jackbox. I’d seen them being played on Giant Bomb’s various live streamed things but never got round to it. The games themselves are pretty fun but I’m a little more excited about the control method. The game uses your smartphone’s browser to control, which is a handy way of getting more players in without requiring controllers and such. Its something I want to look at developing for, perhaps letting other players get add traps to a game in progress without needing the app.

The following day, after revitalising shwarma and more Helldivers, we sat down to play Tokiado. I like the idea of modern board games but don’t get a chance to really play them very often. However, I loved playing Tokiado. Each player is traveller along the road between Kyoto and Edo, looking to have the best journey. To do this, they must perform different activities to claim points with each activity providing a different bonus. It might be stopping to paint a picture of mountains, dropping in to the local hot springs or buying some tourist tat from the gift shop. What makes it great is that you are also trying to be a little bit of a dick to your fellow travellers, blocking off the only space on certain spots or trying frantically to finish a painting first and get the bonus or getting the next inn on the trail and taking the good food. There is a lot to do in this game (especially if you play with the expansions) and the sheer number make for an exciting yet also peaceful game. Everyone will make it to the final stop – its more about the journey than the destination.

This was the sort of New Years I like – a few drinks, a few really good friends and something to while away the hours.

 

January Shivings

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After a hellish drive back to Brighton (in torrential rain), I got in and unpacked everything… after getting my new graphics card in my machine. Its great to suddenly see all the settings switch to Ultra and resolutions go up to rendering at 3x my desktop resolution. However, I was more excited about the game I got free with my card. This year’s games were Rainbow Six Seige and Assassin’s Creed Syndicate. With my main co-op buddy out of action for a little bit, I decided to go back to Assassin’s Creed and see how good merry old London looks. So far, I’m really enjoying it! My last AC that I really dug into was Revelations and (apart from a brief play of Black Flag) since then I haven’t touched them. The better controls are good, the combat is pretty brutal but the main draw is a vastly improved bit of writing and a gorgeous city. Being able to free run through a city that is in some way suggestive of London is great fun. I’ll report more next week once I get further in.

This year’s steam sale was pretty light with only a few extra things to play. The biggest help came from Humble Monthly, adding A Fistful of Gun, The Masterplan, Mushroom 11 and the Talo Principle to my to-play list. I also picked up the Witcher 3 and season pass. Seeing as it kept appearing on GOTY lists, I look forward to playing it later this year after the last DLC pack is released. Hopefully I’ll have finished XCOM 2 before then…


 

Whew, that was a lot. Next week should be shorter due to it not being the first one/Christmas holidays but see you next Wednesday

Lead Mountain Update 17

*Gently sobs into pile of models still to paint*

I didn’t get anymore painting done so expect a mad rush this month

Painted, varnished and based – 185:

  • 38 Empress – Modern British Infantry
  • 14 Spectre – UKSF (of various types)
  • 6 Spectre – Task Force Operators (painted as SAS) + 1 Spectre Dog
  • 10 Spectre – AK armed contractors
  • 5 Spectre – Western Contractors (being used as US Special Forces)
  • 11 Spectre – Task Force Operators (being used as US Army Rangers
  • 2 Spectre – Intelligence Agents
  • 5 Spectre – African Soldiers
  • 4 Empress – Armoured Troopers
  • 4 Empress – US SEAL Team 6
  • 8 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 17 Radio DishDash –  Taliban
  • 4 Spectre Direct Action GRU
  • 14 Spectre – Insurgents
  • 4 Empress – US Frogmen
  • 1 Eureka – Taliban Sniper
  • 2 Spectre – Hostages
  • 1 Evil Bear Wargames – Hardsuits
  • 1 Eureka – Force Recon .50cal Sniper
  • 6 Eureka – US Force Recon
  • 4 Empress – PLA Special Forces
  • Spectre – 1 VIP and 3 Bodyguards
  • 7 Spectre – Task Force Operators (To be split between UKSF and Rangers)
  • 5 Spectre – Covert Action GRU
  • 5 Spectre – Western Contractors (Converted with Shemaghs)
  • 1 Spectre – African Forces Commander
  • 2 Spectre – African Forces Special Weapons

In the process of being painted, varnished and based – 6 :

  • 1 Empress – Dog for Counter-IED Team – Based, needs painting
  • 1 Spectre – Dog – Based, needs washing
  • 1 Empress – Warrior IFV – Repainted in Desert Tan
  • 1 Spectre – UKSF (ghille suit with M4)
  • 1 Evil Bear Wargames – Panther – Base coated in Desert Tan
  • 1 Empress – Challenger 2 – Base coated in Desert Tan

Basecoated with Basing Material– 84:

  • 1 Evil Bear Wargames – Hardsuits
  • 5 Hasslefree Miniatures – Modern Troopers
  • 8 Spectre – SMG Armed Contractors
  • 6 Spectre – Intelligence Agents
  • Spectre – Female Contractor (Salute 2015 model)
  • Spectre – 1 Agitator and 1 Bodyguard
  • 6 Spectre – African Locals
  • 2 Spectre – Deniable Assets
  • 8 Gripping Beast – Falklands War Brits
  • 3 Spectre – VIPs
  • 4 Spectre – Close Protection Agents
  • 19 Spectre – MENA Militia
  • 1 Spectre – Offroad SUV
  • 2 Spectre – SUVs
  • 6 Spectre -Deniable Operators
  • 2 Spectre – Task Force Operators
  • 2 Spectre – Task Force Operator Marksmen
  • 2 Spectre – Task Force Operator Breachers
  • 1 Spectre – Task Force Operator Dog Handler
  • 1 Spectre – Task Force Operator Grenadier (pirate gun)
  • 2 Tale of War – Special Figures

Basecoated – 1:

  • 1 Spectre – Contractor (being converted)

Total Models: 274

Models finished (Based, painted and varnished): 185

Percentage of collection finished: 67.51% painted

Exempt (Not Arriving in time) – 28:

  • 8 Radio DishDash DELTA Force
  • 12 Radio DishDash US Army Rangers
  • 8 Radio DishDash Somali Gunmen