Operation Dragon’s Hoard: Part 2 – Further Planning and Physical Things

So since last time, I’ve done a few things to get ready for building the demo board I have planned out.

  • Emails have been sent out to get the ball rolling on actually booking space to run the game at two shows. It might be a little early for some but better early than late.
  • Continued working on the scenario and forces. Looking at three way brawl, going to have to test/practise the scenario a few times.
  • Sat looking at Italeri C130s and mentally preparing to spend that much money on something I’ll be cutting to pieces. Plan is to cut into three (nose, centre of body + wings, tail + bit of fuselage) and then build up the broken support structs using plasticard.
  • Built my first two buildings to go on the board. Originally I just thought about only filling the board with shacks but a few larger buildings will set the scene better and a change in elevation will be more interesting to play over.

The buildings are from Knights of Dice (delivered by Shiny Games in the UK). I picked up Desert Compound 2 and Desert Residence 1.  The buildings went together super well, just had to pop them out of MDF frame (assisted by the MDF crowbar that came in one set), pop out any inner bits and then assemble together. A few of the guys on the Spectre Operations group came up with some nice advice about building them. The dry run went together really well so next step is gluing everything together and then break the primer/textured paint out.

I’m also going to look into getting some detail items to set the scene. Thinking fencing, tv aerials and air conditioning units to be attached permanently with some more situational stuff (like sandbags) to be left loose and added when needed.

In a few day’s I’ll be grabbing the bits I need for the board (as well as maybe a little extra) and finally pushing the button on the most expensive item that makes up this build.


Buy Me a Coffee at ko-fi.com