The historical wargaming hobby has many aspects to it for people to enjoy. One of the aspects I particularly like is learning the period as it’s a great way to learn tactics, be inspired for scenarios and find references for paint schemes. When looking for information, one of my favourite places to start is Osprey Publishing’s various ranges. Well written and formatted and with great artwork to illustrate the subject, these books help to provide a great overview. So when they showed off their new releases for April 2018, I noticed one book in there I just had to pre-order.
Written by Leigh Neville, who has also done several books for Osprey (including the RAID book on Takur Ghar and the hardback Special Forces in the War on Terror book that lives in my reference pile), the latest book covers a subject that has been featured quite heavily on here – Technicals! So for the latest part of Project Technical, we’re going to take a look at some reference material for building your own fleet of vehicles.
The book is the usual form factor for Osprey. Softback, 48 pages and colour throughout, the formatting makes the book an easy read. It’s also packed full of pictures (at least one on each page on average) and includes 13 pieces of Peter Denis’s incredible artwork. There are a whole host of base chassis shown ranging from the classic pickups to Land Rovers and trucks.
The book kicks off with a basic introduction to the concept of the technical as well as looking into the very early roots of the idea. A small section then looks at the most common weapon systems found in use with the technical. After that, it runs through various key conflicts the technical has been involved in starting with Beirut and The Great Toyota War in Africa, passing through Somalia (including an interesting bit of information on an alternative origin of the name “Technical”) and the Balkans before looking at their use in conflicts in Afghanistan, Iraq and Syria. It’s a pretty comprehensive look at the history, with a focus on showing the various unique vehicles from each theatre. This is a great inspiration for how best to make your technicals stand out.
Finally the last section jumps the fence and looks at the use of technicals by Special Operations forces. This section covers the whole history of them, such as the use of Land Cruisers in Gulf War and some details on Russian technicals. There is a lot of information I here I hadn’t read before, as well as plenty of photos of pickups with the Special Operations modifications I have on my own Spectre vehicles.
Do I recommend the book? Wholeheartedly, yes. I think it’s a great little reference, covering all aspects of the topic with a great level of detail without bogging down trying to tell you them. The pictorial element helps to bring the information to life, showing off the weird and wonderfully variety of things people have made.
The only problem with the book? It would have been nice to have last year when I started building mine own collection of these vehicles!
If you want to pick up your own copy, it’s available in PDF, ePub and physical copy over on the Osprey Publishing website. You can also get it via Amazon – you’ll find two affiliate links below (pointing to the UK and US stores)
As a rule, most modern wargaming figures are either metal or resin. Due to the relative niche amount of interest in ultramodern wargaming, it’s never really made financial sense to release plastic multi-part kits. There is however one place where a modern wargamer may find some suitable figures. Of course, it’s inside the subject matter that always sells, the genre that has a habit of spreading.. like a virus. Zombies.
Project Z, Warlord Games’s entry into the zombie market, contains several kits of multi-part plastic figures designed to give you the widest option for assembling your gang of survivors. I’m going to look at one of them which seems the most interesting for gamers looking to build military forces, the Special Operations Team. From researching, these plastic kits were originally from Wargames Factory; the Special Ops frame was one that didn’t quite make it out the door before Warlord bought and repackaged the entire range.
Alongside the Project Z specific components, the box contains one pack of 10 bases and a single sprue of operators, with enough bodies and legs to make 8 operators in total. The frame has a quite large number of weapons included (both attached to arms and unattached), giving you a wide variety of options. As well as the classic M4 and AK families, there are also weapons for the Chinese and British. For a bit of extra kick there is also a combat shotgun, what’s supposed to be an AT4 and an RPG (both in the hand and stowed alongside some extra rounds). All the parts are nicely moulded, showing off all the little details on the guns such as rail sections and various attachments. On the other hand, the plastic is super soft and I managed to bend almost all the barrels when cutting them off the sprue. Although I like the sheer variety of guns, it does mean you don’t have enough combined arms and weapons to make a full 8 man team with the same style of weapon – you’ll either need to make two small teams or be willing to do some additional cutting up.
The sprue includes some other handy details. There is a nice selection of heads with multiple types of helmets (US Army ACH and British Army Mk6 ish), balaclavas, bandanas and boonie hats. You can also add some extra details to make the squad look even more operator with NVG monoculars, belt mounted stowage and pelvic armour. There is even a block of C4 and some assembled IEDs for base detail or creating ingame markers.
For all the positives, things get worse when you start actually building the guys. All the bodies share the same basic design (hydration bladder and plate carrier) with different shoulder positions designed for different arm/weapon combinations. There is a fancy guide available from Warlord for showing which arms go with which bodies. Documentation is nice but there seems to be a miscalculation in terms of arm sets. There seems to only be one of most of the lettered arms which can leave the second round of guys to be left with the more unusual arms. Combined with the limited leg options, this can lead to some really strange poses.
After a relatively quick construction process (complete with plenty of frowning) and a painting sprint, here are the finished models. As I was losing my interest in them, I decided to go with the quick and dirty single colour clothing schemes covered up with some washes. Due to some of the issues I had with the parts, I had to create two themed four man teams rather than building one full size squad.
Team 1 is done in a Western look, with AR15 pattern weapons and a combat shotgun. For all of these, I used the ACH heads (except for the mandatory “marksman in boonie”) and added the crotch armour and extra stowage. Tan armour and weapon details offset the green of the clothing.
For Team 2, I went for a more Russian/Irregular look with the AK variants and a RPG ready to go. As an opposition to the tan tinged Westerns, these guys are all in greens and blacks. I’ll admit, I quite like the RPG gunner. With some arm tweaks he looks like he is ready to pop out and take down a vehicle or two.
And of course, here is the classic “new figure range” comparison. From left to right: Empress recent, Empress older, Warlord Games, Eureka, Spectre
Honestly, I don’t think I’ve bought a set so far that I’ve hated the process of making as much as I did working. There is definitely some good points about this set but between some of the design decisions and the soft plastic bending left right and centre really soured me on the box. The main thing though is that, apart from pieces for conversion work, the set gives you nothing you can’t get from other manufacturers at better quality.
If you’re reading this on release day (13/04/2018) or while catching a ride to London on the following day, I’m going to be at Salute in London on the 14/04/2018. I’m always happy to meet and talk with anyone who reads my site, so keep your eyes open for the bag shown in Monday’s Wargaming Week
When most people look for terrain to fill their MENA board, the first thought goes to the classic adobes. Although these mud brick buildings (and their variations) are found throughout the region, there are all sorts of other buildings suitable for the tabletop. For a while, Sarissa Precision have had a range of colonial buildings designed for North Africa in WW2 available in 20mm scale. A year or so later, and with much rejoicing, the entire collection has been released for 28mm. As someone looking for some grander buildings to represent the more urban areas of Bazistan, I just had to pick some up. I ended up going with some of the larger buildings, perfect for building some traditional streets. This is going to be an initial impressions (unpainted and missing some of the detailing greyboard) as I haven’t chosen the modifications I want to do to “Modernise” them.
As with all Sarissa Products, the building is a combination of thick MDF for the structure and greyboard for additional details. A common element of these buildings is use of large greyboard panels for the doors and window; these sit on the inside of the building to help increase the sense of depth. Additionally, greyboard window shutters are included and can be glued in either the open or shut position. The MDF is well cut and comes out the sprue with no tearing or damage. Although I always recommend a dry run when building MDF, all of these kits went together with ease.
To improve gameplay, all the buildings have removable roofs secured by MDF tags at either side. The roofs also provide some cover, although it’s only half height in the corners and the front feature. Multi-storey setups have the same combination of locating lugs allowing for quick removal and access to different levels. One comment for these buildings is that there are no interior staircases modelled in order to maximise space on the inside to place figures so moving between floors may require some abstraction.
Additionally, the range includes damaged versions of all the buildings. I haven’t picked any of them up yet but from looking at them they have done a nice job keeping them as terrain obstacles while still making them look like they had been part of an engagement.
With the basics covered, lets take a look at the specific examples.
Large Single Storey Building
The first building is a large single storey build. It’s comprised of three units, each with a different layout of windows and doors.
The rear view shows off the different arrangement of windows and doors. The end pieces also have extra detail, such as cracks in the coating of the wall or an additional window.
With the roof removed, you can see there is plenty of interior space for figures or obstacles for when you’re fighting from room to room.
Large Two Storey Building
Building two uses the same basic layout as the first building but adds an additional floor. It also changes some of the design, squaring off the windows above the doors on this compared to the first building.
The back still has plenty of windows meaning it’s got plenty of place for figures to shoot out of. Both end pieces also have windows in them for all round viewing angles.
Another addition is the two balconeys on the first floor. If you’re wanting to have figures on 25mm bases standing on them, you will need to open the doors behind them as otherwise they won’t fit.
Souk Building – Single Storey
The next two buildings are labelled up as part of the Souk, ready to form the local marketplace or bazaar for spy related shenanigans. The common feature is arched and covered area, a perfect place to add some small market stalls or to get out of the sun. For the single storey building, it’s very similar to the Large Single Storey building but with a much larger footprint.
Anyone looking at the this picture and comparing to the images on the store may have noticed something strange here. For the first time I received a miscut piece from Sarissa – the two long walls of the building were cut with the same end connectors rather than the different one needed to fit into the middle of the side walls. What this does mean is that I’ve managed to get a different layout than most with only some smaller gaps needed to fill. Sarissa provided some great customer support, another positive for them.
The addition of the covered front area adds some more room for gameplay around the buildings as well as a much larger roof element. Aside from that, the interior is similar to the one storey building shown above.
Souk Building – Two Storey
To go with the one storey building, there is also a two storey option for players needing some more vertical space. As you can see, the expanded foot print of the arched area helps to give the upper floors proper balconies with plenty of space for heavier weapon teams. One of the balconies seems to be lacking door access so expect troops diving through windows.
The back of the building is similar to the two storey building above, once again with all round line of sight through the windows.
With access to the balconies, this building could be quite a difficult one to assault and I can see lots of fighting from room to room. The balconies add some options for out flanking enemies in other parts of the upstairs.
Administration Building / Hotel
The last building is designed to be a centrepiece, the local hotel or a government building. It has a certain amount of finery not seen on the other buildings with arches and decorative elements. It also has a balcony perfect for local leaders or agitators to speak from. The roof also passes the Little Bird test so your D-Boys can deploy straight into cover.
The rear shows off another access door, as well as more as the decorative aspect of the building.
As you can see in the picture, the interior is entirely open with no interior walls. It would have been nice for some interior details on this building but I can see the point of leaving it open if you’re playing certain squad based games. With the sheer number of windows, putting full squads into the building will make it a pretty hard nut to crack.
One interesting point about the construction of this building is that it’s actually made up with more greyboard than the other buildings. This is the MDF frame which provides the top layer and most of the structure. There are then two layers of greyboard to give a greater level of depth than is seen elsewhere which will look rather special.
So what are my opinions on this range? Well it’s the usual high level of Sarissa quality combined with a style of building that I haven’t seen a huge amount of. With only a few buildings, the entire tone changes from a board mainly covered in adobes. For anyone wanting a more urban battlefield, I really recommend these.
Additionally, this style is quite common across previously colonial regions and as such could be used for anything from the Middle East to the Caribbean. These buildings could also be a great starting point for more modern buildings if you don’t mind trimming details down or cutting holes. I’m really looking forward to getting my sleeves rolled up and making them look more modern.
The line between Sci-fi and Ultramodern for wargamers is sometimes a very thin line. With the rise of drones from things flying high above to smaller ones that fit in the palm of your hand, it’s highly likely at some point you’ll want to add a robot with a machine gun to your game (similar to the SWORDS robot), especially if you’ve played the Somalia level from Medal of Honour Warfighter or cleared a way to the helipad in Modern Warfare 3. Luckily, Evil Bear Wargames, whose range includes a selection of items from modern day to science fiction (such as the Spudies and Hardsuits), have two types of Close Support Drones ready to fill your need for some robotic support.
The two packs I ordered arrived in a single blister. Both vehicles are basically the same, sharing the same core unit and accessories. The main changes are the locomotion system and mounted weapons. As you can see, the entire kit is metal. One feature I particularly like about construction is the fact that both the chassis and weapon have enough space to fit in rare earth magnet in without any tweaking. This lets you easily switch between guns if you own both versions (or the Evil Bear Panther PMV which uses the same weapons). I’ve haven’t used them here but the pack includes two other little details, a control box and manipulating arm. These would let you theme the bots for a different purpose or for marking who has control of them in game.
Here are both vehicles painted up. This view also shows the vehicle in more detail, including the cool winch at the back of the chass
So what are the two variants? The first is the Medium Close Support Drone. This guy is armed with a GPMG and is equipped with wheels for moving around at speed.
The other is the Heavy Close Support Drone, equipped with tracks and mounting a M2 .50cal. This should be a nasty surprise when it appears and starts rolling around.
As you can see here, when compared to an Empress SF figure, these drone are certainly not man portable. They also won’t fit everywhere that people can get to, so more difficult terrain will prove to be an issue for them.
However, compared to vehicles these drones provide some serious firepower in a much smaller package. The photo shows both drones in comparison to the Panther from Evil Bear Wargames and one of Empress’s Humvees.
Honestly, these things are just cool. A little bit of ultramodern tech to add to your games (perhaps to show off the super high tech faction). You might need to jury rig some rules for them (most games don’t cover them quite yet) but they will be an interesting challenge. As the models, the casting is great with little clean up required and some neat details on them. Painting was a breeze and I’m pretty happy with the final result. C3 and R2 should useful when kicking doors and taking names.
If you’re wanting to get a pair of Close Support Drones yourself, they can be purchased from Evil Bear Wargames. At time of writing, their site is being re-developed but you can contact them via email at [email protected] in the meantime.
One thing that Spectre have always focused on is providing a range of models that bang up to date, backed with careful research to get the exact details right. Their latest release continues this trend, bringing us the Green Beret Jungle Ops, a new team of American Special Forces developed with the assistance of a team of currently serving operators based on their time in Central Africa.
The squad pack contains six operators designed for missions in the jungle. These guys are running really light weight, having dumped much of their tactical gear to make jungle operations easier. There are other details that came from talking to the real guys – the operators are modelled without radio headsets (which have a habit of not doing well in the humidity) and also none of them carry pistols as they would potentially cause a hindrance when moving through dense terrain. The weapons on the models are also carefully chosen – M4’s with suppressors for close in work and rapid movement accompanied by SCAR-Hs for penetration through jungle and fighting off large animals (apparently). At the moment, the range doesn’t include anyone with either machine guns or explosive weapons. This is due to the Green Beret’s role which is to advise and train local forces; the locals would bring the RPGs and LMGs along when they were needed. Perfect opportunity to pick up the African Forces range.
Anyway enough discussion, how are the models? Well, as you’d expect they are Spectre’s usual quality. Pulling them out of the squad box and you could already see the level of detail we’ve come to expect. I did have a slight problem in that one of my SCAR-H gunners had a broken barrel but I got a replacement sent out ASAP and got to work on them.
Here they are, looking ready to operate. I went for the multicam look, using Spectre’s painting recipe, along side a few coloured baseball caps to add a dash of colour. Probably not the best idea for the jungle but should be alright when running light operations in Bazistan.
The rear view really shows off how lightly equipped these guys are. I also decided to paint them in the under body armour shirts using Vallejo German Camo Beige.
As a little comparison, here are a few guys who would work well alongside them if you want to add some more firepower to the team. Next to the Green Beret is one of Spectre’s Tier 1 Operators. With the right paint job, these two collections almost match, letting you add some extra umph. If you want more guys with M4s (and don’t mind the lack of Crye Precision kit) the Empress SAS are also lightly equipped and slightly scruffy.
Overall, another spot on release from Spectre! They really show off the level of research the team at Spectre do and are a great set of models ripped from the headlines. My only real issue is that, for building a force, the lack of support weapons mean they’ll have to be drafted in from elsewhere but that’s a small price to pay for accuracy. I can see these being pretty popular, both for use in the jungle but also as contractors or low profile guys. I can’t wait to get them on the table.
One key symbol of the Ultramodern era has been the rise of Mine Resistant vehicles. As improvised explosive device usage increased in both Iraq and Afghanistan, the classic Humvee and Land Rover became unsafe for use by troops on patrol. The MRAP program worked to fix this, creating a selection of vehicles that able to better protect the crew from most IEDs. However, these vehicles were top heavy and less manoeuvrable than the vehicles they replaced, which especially caused issues in Afghanistan. To find a midpoint between the MRAPs and Humvee, Oshkosh developed the M-ATV. For wargamers wanting one of these vehicles on the tabletop, Empress has two versions of this kit available from their store.
As with most Empress vehicle, the M-ATV is combination of resin and metal pieces. Most of the body is big chunks of resin such as the crew cab and chassis while finer details are made of metal. Although there are no instruction provided, assembly is easy enough. Overall the quality on the casting is really nice. I don’t recommend it for newbies though – there were a few gaps to get filled once assembled, especially on the join between the cab and the chassis.
Once all the resin is in place, it’s time to add the details. All of these details are easy to fit, with careful cut outs and placement guides to make assembly simple. This adds on everything from the cameras required for manoeuvring the vehicle to the steps needed to climb up to the doors.
And here is the finished vehicle. Like all my vehicles, it got a desert tan spray and a wash, as well as copious amounts of drybrushing to give it the dirty look. I think my washing brush was a little bit dirty so I might re-do the paint job at some point. However, for now I’m pretty happy with it.
From the rear angle you can see the cargo bay (waiting for me to prepare all the stowage for it). Many of the details on back are siting positions for aerials. You could add these yourself to make the vehicle look even cooler but I think they would last the grand total of 5 seconds before I’d snap them off.
First up, lets see the vehicle against infantry. As you can see, it really towers over them, no matter what brand they are. I really don’t fancy dropping from the crew cab to the ground when disembarking.
Lets take a look at some vehicles performing similar roles – vehicles designed to carry a HMG and a small number of people. As you can see, the M-ATV towers over the Empress Humvee and Technical from Spectre.
I was really surpsied just how bulky the M-ATV is compared to the Challenger 2. The MBT looks almost sleek and speedy.
If you hadn’t guessed, I really like this vehicle. It required a few little tweaks when building but the final effect is awesome. It’s also a very practical vehicle to pick up. Rather than tanks and APCs, the M-ATV and other MRAPs are a relatively common vehicles after their deployment, meaning it will get a lot of use without overpowering every game it gets into. The price is also pretty reasonable for the vehicle – it’s not quite as detailed as a model kit but it’s definitely designed to be a playable game piece like all of Empress’s stuff. One thing I would like to see is a version (or an addon) including the CROWS remote weapon system, which became very common as time moved on.
In fact I liked the kit so much I bought a second one – come back in a few weeks to see my attempt to build the M1245 SF vehicle based off the M-ATV. As for this vehicle, come back on Friday to see it in action.
So that’s talking about the kit. As it comes out the box I think it’s fine but there were a couple of tweaks I did to the vehicle while assembling it. Inspired by some points raised on the Queeg’s rather excellent work on them, I decided to do some adjustments. Now, I’d safely say my hobby skills are journeyman level – not complete beginner but not great. Some of these tweaks look a little rough (especially compared to the Queeg’s stuff) but it was fun to do.
First up, the rear cargo bed. Technically the bed on the Empress version is way too low. It doesn’t provide the same amount of travel on the wheels. However, increasing the height would require adding more details such as the suspension. I’m not that fussed so I decided to raise that vehicle up. I assembled several panels of plasticard to raise it to the correct height, including pips for the locator lugs.
The second tweak was to fill in part of the gap between the rear cargo bay and the main cab. I wasn’t a huge fan of the gap and reference photos seem mixed on how much space there was on the real vehicles. I decided to fill the gap entirely and extended the storage bins backwards. This gives me a larger area to fill with kit once I’ve divvied up my stowage between this one and it’s brother coming soon.
Another tweak was adjust the turret. After clearing the turret of flash, it sat flush with the top of the cab. However, the cab has a lip that was colliding with the bottom of the HMG mount. To fix this, I made a shell out of plasticard to sit in the bottom of the turret well and just make it smoother to turn.
Finally, purely for a visual improvement and based on a stock photo I had seen of the M-ATV, I added some mesh panels to the site. This just makes the rear cargo bay look a bit more practical than it would be if left empty without filling it with plain storage boxes. This mesh was made out of an old sieve, with some careful clipping to avoid sending bits of metal flying round the room. This was then glued into place to the existing frame.
That’s it for the M-ATV but as I mentioned I’m converting a second M-ATV to SF standard. Expect more details in an upcoming article.
Sometimes, you buy some practical MDF buildings that are used every game. Things like adobes or french farmhouses or other staples whose presence is almost mandated on every game board. However, once in a while you spot something while surfing the web that cries out as something a little special. True, it may not get used quite as much as the old stand bys. But when it does come out, it’s going to draw eyes to the table. 4Ground’s Pylon is one such item – by literally towering over the table.
This is my first 4Ground kit so I wasn’t 100% on what to expect. It’s a mixture of MDF and greyboard. Both come pre-painted on the sprue, with only minimal cleanup needed (including a bead of paint on the back of the greyboard where it had pooled). Unlike some kits, this one comes with an indepth doubled sided instruction sheet, making it very easy to assembly. In total, it took me about an hour and a half (with breaks for glue to dry) which was pretty impressive. I only had two slight annoyances. The first is having to bend the greyboard around the edges, which lead to multiple cuts going slightly awry. The other are the wire coils – they are only held on by three little bits of glue. Luckily the pack comes with a few spare ones just in case accidents happen.
The fact it’s pre-painted is especially cool, meaning that for once I might actually get an MDF monstrosity on the table relatively quickly (unlike the various warehouses I have lying around). The paint job is good enough to get it on the board, but I’m sure many wargamers will want to spruce it up a little bit – I’m thinking of hitting it with a light drybrush to make it a little more sandy.
One quick note before photos – this is the first item which actually shows off how slanted the floor in my flat so any thing not looking flat is probably more due to the board board not being entirely horizontal.
Now it’s finished I can’t get over just how tall it is. It’s very different from someone saying “oh it’s 540mm tall” and actually seeing it assembled. It’s pictured here next to a few small items and it entirely dwarfs the Supreme Littleness buildings.
To help make the pylon more than just something to fill up space, it has an inspection platform part of the way up the tower. This can be access by a ladder, which can be removed from it’s holding slot to extend to the floor. It’s safe to assume these guys will be getting the max possible elevation bonus.
Finally, one last shot to show how even the base is pretty massive. Seriously, it dominates this 2′ x 2′ board. This is one item you definitely will not be buying multiples of, unless you happen to have a truly titanic board.
At the moment, I haven’t glued the two main sections of the pylon together so I can actually easily store the thing. HOWEVER, I recommend drilling some pin holes to add some extra structure to the join. Otherwise, the top part WILL fall off when knocked and it WILL break some of the black elements off. Trust me on this.
I can’t say that everyone should buy one of these things. If you play on a tiny board, it might be a little much. But, if you want to make a desert board look a bit more populated or increase the verticality of you board, I can recommend the pylon. It’s a reasonable price for a lot of MDF and the fact it’s pre-painted shouldn’t worry people too much. That said, it’s really up for you to decide if you want to spend this much on something that won’t get used that often. You can find it on the 4Ground store here.
One of the first projects that got me into wargaming was building up a platoon of Brits ready for operations. These inital guys were from Empress and, I’ve got to say, it’s a pretty definitive range if you’re wanting to play battles from 2010 onwards. However, the War on Terror saw some pretty major changes in the British Army’s equipment so what works for 2010 are not suitable for players wanting to run battles in 2006 or earlier. Which is why, when the Eureka Modern British were first shown off, I was very interested in picking up the range to add to my collection.
The new range is currently 20 figures, consisting of three standard fireteams (2x L85s, L85 + UGL and LMG) and a selection of heavy weapons and specialists. The figures are all kitted up for the starting period of the War on Terror, with Mk 6 helmets, Osprey vests and not a rail in sight. The figures are sculpted by Kosta Heristanidis and packed full of his style (not heroic but with some of the guns slightly oversized for easy readability) with plenty of detail. There are some really nice little bits on detail on the figures, such as knee pads around the ankle. They also scale pretty well with other Eureka figures (such as the ANP I use in every comparison) and other ranges. Expect a more in-depth size/kit comparison once I repaint my Empress guys.
As for painting these guys, it was really simple. There is plenty of detail for the final wash to pickup. My DDPM recipe is really simple (Iraqi sand base, Beige Brown applied in sweeps) so painting this block of 20 didn’t take anywhere near as long as certain OTHER camo schemes. It’s probably not the most accurate way of painting it (I won’t be winning any awards) but it does help to evoke the camo pattern. The only right pain when finishing them off was painting up the helmet netting. Although annoying, I think the final effect makes it worthwhile.
The first fireteam has the chaps posed in an advancing state, while moving under fire.
The second team has engaged and are in firing poses. LMG and an AR are firing from the shoulder while the UGL gunner has learnt forward to engage. The last figure is in a crouched position.
Finally the last team will be useful for anyone wanting to deploy their team before the action starts. Weapons are held in the low ready state while three of the team have their heads on a swivel (the fourth seems to be checking something in his pouch)
To give your team some extra bite, there are several other weapon available. First up is some guys wielding the good old Gimpy. These figures are sold individually with two variants. Figure 1 is looking ally having taken off his shirt to beat the desert heat. I’m pretty sure I’ve seen some of the inspiration for this guy in the “British Army in Afghanistan” book I used as reference when painting. Figure 2 on the other hand is wearing long sleeves but seems to be a big fella (the sort you’d nickname Tiny) while firing the GPMG from the hip.I also like how both of these guys have pistols on their vests.
Another option is to give your team sniper support. This pack has two figures in it and a tripod for the sniper to rest his rifle on (not pictured). The sniper is armed with an Accuracy International rifle while his spotter is using his scope to assist. These guys would work great if mounted on a weapon team style base but also work well on individual bases.
The last pack available are four extra specialists. Two of the team are designed to counter any IED threat (one with Vallon sweeper and the other carry an IED jammer) while the other two give you figures for your platoon HQ. One of them is your radio man, while the other holds a 51mm platoon mortar in his hand.
So what do I think of the models? I really like them. The Eureka style is one I quite like and getting some Brits in it is great. There is something iconic about the look these figures are wearing and give me a good chance to paint something other than multicam. My only comment would be that producing three fireteams rather than four limits you to only one squad + fireteam of unique poses (assuming you don’t swap some guys out for the sweeper or a GPMG). However, I’m quite happy with the final result – expect to see these guys on the field standing in for the Republic of Aden’s Defence Force.
If you’re wanting a set of these for yourself, they are currently only available via email from Eureka but will be coming out on general release (meaning it should be available in the UK through Fighting 15’s) around Salute this year. Nic at Eureka also mentioned that the range will also be available with the guys wearing berets. I actually have a pack of the heads which were included and I really like the look of them… so I might have to pick up some more to round out the squads.