Posts tagged: Third Person Shooter

Thoughts On… Battlefield Heroes

By Michael Charge, 06/07/2010 6:00 am

(This review was my first for geeks.co.uk and was published exactly one year ago today. This is the original with some additional new comments below the line on what has changed since release)

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Publisher: EA
Developer: DICE
Year of Release: 2009
Platforms: PC

Everyone likes free stuff. More people like free stuff that’s useful, and even more people than that like getting stuff that you should be paying for, for free. Koreans especially.

In Korea, most games are not sold in stores, but are downloaded for free and then kept alive by microtransactions, often for items that can be done without. This system hasn’t work particularly well in the west,  probably because we are all a bunch of traditionalists but also because we expect a lot more from our games.

This situation, however, is going to change and EA must be able to smell the money making opportunity. They plan to release a Need for Speed game next year using this payment model, but in June they released a game that has been a long time coming: Battlefield Heroes.

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Battlefield Heroes is a cartoon style shooter using the battlefield system from other games in the series (such as Battlefield 2 or Bad Company). Compared to the other games though, it feels a lot simpler. There are only 3 classes on each side and most maps are small scale with no more than 4 flags. It feels more casual and silly. The art style is similar to TF2 and the camera is in the third person, but more important is the change to the class system.

As said before there are three classes on each side. However, unlike previous games where classes and sides would change from battle to battle, you choose your side and class when you create your hero. This is a persistent character, whose abilities and appearance are carried over between games. Each class (Commando, Soldier and Gunner) can use certain unique abilities. Many of these are skits on annoyances in other games (such as the soldiers’ grenade spam). This carries on the sense of humour running through the game. Various clothing options add to the comedy.  For Battlefunds, paid for with real hard cash, you can upgrade your character with either proper military attire, as a participant in the eternal “Pirate vs Ninja” war or in other humorous clothing like an “I’m with stupid shirt”.

The main problem with the clothing options is the fact they cost money.  Worse, the payed stuff has a limited life on it and the free original options are rubbish. This was a problem I also had in the beta version, which annoyed me enough to make me blog about it. Thankfully, EA has managed to fix it slightly. Some clothing options can be bought with Valor Points which are earned ingame and can now be bought permanently for a premium.  It does make the game look a lot better; the craziness of the clothing just adds to the overall bedlam.

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And bedlam it is. In the last game, I saw a man in a sombrero knock a jeep into the air by clapping his hands, before waving to the jeep he’d just crashed. I saw a spitfire with a sniper and a gunner riding on the wings with all three doing chicken noises. The game is just fun to play, in a way COD or even BF2 just can’t be. The feel from it is just one of happy mayhem.

Still, there are some problems. There are only four maps at the moment, which is typical for a free game. Also there is a slight imbalance between the two sides. It seems to be much easier to join a game as a National (fake German look-alike) than as a Royal (fake British trooper…with Kilt!). Not much of an issue as there are still plenty of players now, but after people lose interest it might be much harder to find games at your level. Finally, the number of items in the store is somewhat lacking. At the moment there are too few items for some sections and many of them are not actually very useful.

But, this is a free game, and it seems to be something that EA is more than happy to put money into so we can expect development to last for a long time with the promise of new items and maps down the line. At the moment the game is still great. It’s a free version of Battlefield which is fun to play and can be quite addictive due to its persistent character system. And it’s free. Did I mention that?

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So what is it like today? Well there have been a few major changes. The store has been filled up with items of varying prices from new costume parts to weapons to funny emotes to the new widgets such as rocket fuel or footballs. There have been several themed set, from ninjas to knights to characters from Battlefield Bad Company 2. In December of 2009, they changed the price system by devaluing Valour Points and limiting to buy time limited item while the Battle Funds had their worth increased by dropping the price in the real money and making them permanent. This was slightly controversial as many players saw it forcing players to spend real money on their game by cutting the usefulness of the free currency

In the actual game, there has also been a change. The number of National players compared to Royals has now flipped and there are a lot more of the fake Germans running around the maps. The number of maps has been increased up to seven and a new game mode, which is a king of the hill variant, has been added so the battles are now slightly more mixed up with a greater variety of both settings and tactics.

There are over 3 million players who have signed up for the game so it is still doing well. And why shouldn’t it be? Its the battlefield formula but for free. Even better most people are willing to pay for parts of it to keep it in constant development – by a month after release it had made $30 million dollars with each player spending on average $20. I think it has been a success both finically and as a game.

Thoughts On… Just Cause 2

By Michael Charge, 02/05/2010 10:26 pm

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Publisher: Eidos/Square Enix
Developer: Avalanche Studios
Year of Release: 2010
Platforms: PC, Xbox 360, PS3

Some games are designed as art, with exquisite art styles and/or a message or a specific point. Others are simply multiplayer death matches. Just Cause 2 is another style of game – a kiddies playpit with a B movie plot, terrible voice acting but a physics engines that plays to its strengths and the best open worlds I have ever seen.

The original Just Cause introduced to Rico Rodriguez, Latin super spy and ladies man, a composite of all the best movie heroes from James Bond to El Mariachi. In the first game he freed the island of San Espirito from tyranny and now he is back to create some chaos in Panau, an archipelago in the South Pacific that has experienced a regime change via the new dictator, Baby Panay. Worse, Rico’s old mentor, Tom Sheldon, has gone rogue on this island chain. So your objectives are clear – find Sheldon, cause chaos, and win this island back from its dictator.

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So how to do it? Well this game does something magical and assigns chaos a numerical value. By blowing up carefully marked items in the world, finding collectables and doing faction missions you can gain more chaos which in turn unlocks more missions to gain more chaos to do more missions to progress with the story. Rinse, dry, repeat. The chaos also unlocks a black market items, allowing you to call in all the guns and vehicles you need to get on with the story. Its a nice framework for a rather generic set of missions, encouraging you to go round blowing up radio masts, propaganda statues and (bizarrely) water towers to show off the games amazing graphics/physics engines. Even better, due to the fact all these items are marked out in red, you start to go into autopilot and simply blow up every single thing as you simply drive through them.

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That said you won’t be driving that much. The cars handle fine (although the police do like popping tires making most cars useless after 5 seconds) while the boats are so-so, but there are three other modes of transport that are much better. Bikes are great fun to bomb around in, jumping over bumps and pulling off stunts, while planes are so simple to fly and pull off action movie style tricks (want to jump from a stunt jet to an airliner and back again? You can!). However, there is one mode of transport that is not only unique to the series but also the best way to travel around I’ve seen. By using a grappling hook and an infinite supply of parachutes, you can fly around the island to your hearts delight, clamping onto the scenery to swing yourself around at high speed. For most of the game, I never touched the cars (and in fact I did several missions involving car chases by simply grappling alone. The grappling hook is also a great help, making missions more fun than simply running through with guns out. You can tie people to other people, people to jets, jets to cars and so on and so forth. My only real issue with it is that its has a short range but apart from that its hilarious to use.

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Of course you also have guns to kill people with. Most are fun to use (the submachine gun being the one to choose) but there is a major flaw with all of them – ammo runs out way too fast. You can’t carry enough and each enemy requires a metric ton of lead to the face to die. However, as soon as you pull out a rocket launcher or a grenade they die super easy. The balance of the weapons just feels off. Worse still is the black market which seemed like a good idea at the the time but is terrible to tool up for a night on the slightly burnt town. Between buying each item, you have to select it, watch a cut scene, bring up the beacon to bring the Sloth Demon (the black marketer) back, watch a video and then repeat. Its just clunky.

So why have i spent over 20 hours playing this game? Because it is just great fun to bomb around what equates to Paradise on earth. Panau is a mixture of various terrain types, from the deserts of the south, to the tropical beaches up to the towering snowy mountains of the centre. All of these places look amazing with some of the best graphics I have seen. Additionally, the map is packed full of settlements (over 300 listed places with various others not on the list) with each totally different yet all based around a similar theme. They are the perfect for the whole action movie look, with Rico hanging off jeeps as they drive through lush jungles while being chased by thugs. What makes this even better is how well it runs on PC – a smooth 30fps no matter what on my PC with even older PCs running well. But all this happens while also looking beautiful with some of the most perfect sunsets you have ever seen. The character models are not quite as impressive but nearly everything else is quite nice. To fit in with the B movie atmosphere, the music and sound effects all suit an ‘80’s action film, with even cars flipping over in the air producing the “swish, swish” sound you’d expect to hear while Arnie shoots people up.

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What I’m trying to say is that this game is not the best game ever, but despite its flaws it is a brilliant toy. Its perfect for just five minutes of game, where you can jump in for a bit of bloodshed while you wait for Dr Who to start. Just don’t try and 100% it in one go – it may actually ruin it. But how many games allow you to tie a car to a jet, take off and then drop it into a oil refinery and watch it burn. I love chaos.

 

 

You guys are still reading? Okay here is how to really have fun with Just Cause 2 – buy it on PC and get hold of some of the mods and trainers. Once you’ve finished it, fill it up with crazy things – stuff like invincibilty or unlimited ammo. Also get hold of some mods to make the grappling hook have longer range, a stronger rope (means you can tie tanks to helicopters without the rope snapping) and allow multiple grapples. They make the game even more stupid than it already is.

Thoughts on… Mass Effect 2

By Michael Charge, 15/02/2010 3:44 pm

(Warning: This Contains Spoilers That Are Apparent In Any Trailer Released By EA or Bioware)

Lets get this out of the way. I started Mass Effect 2 with a Mass Effect 1 character. Becca Shepard, Renegade Soldier, Saver of Wrex and Killer of Alenko (he was a bit shit). I had a fling with the blue alien and saved the council. I already had an attachment to my character, who may I remind you kicked the galaxy’s butt. It sounds weird to hear her voice coming from other female Shepards. But I digress…

Bioware’s latest Sci-Fi epic starts basically at the end of the original. Despite having saved the galaxy from the Geth and Saren, Shepard is left for dead after an attack that rips the Normandy into little bits (as well as providing a Dead Space style vacuum sequence which was pretty good). Two years later, Shepard awakes on an operating table inside a facility which is having 10 shades of crap blown out of it by its own security while simultaneous someone over the radio is guiding you out. For an intro, this is one of the best. Between the whole “death in space” sequence and waking up, you have a chance to edit an existing characters (such as from Mass Effect or a previous Mass Effect 2 play through) or to create your new one. It makes sense, with you having been basically rebuilt from the ground up yet keeping the same memories. The face editor still makes it hard to create good faces, but you can now share you characters face layout by a little number string in the top corner. You also get a chance to remind yourself of what happened in the first game later.

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So after arming up, killing a few bots, shooting a couple of guys and meeting with two friends, you finally get to meet the Illusive Man, Mr Charlie Sheen himself. He must have the coolest office in the universe overlooking a Neutron Star (which changes colour depending on his mood) and seemingly empty apart from a chair where he sits doing nothing but acting snarky to people and chain smoking like there is no tomorrow. He informs you about the fact that human colonies are going and then the usual stuff (only you can save us! Go see for yourself!).

The main meat of the game isn’t actually fighting the Collectors (who are the ones taking the humans on a little trip) but instead recruiting and earning the loyalty of a team of elite people to use against the Collectors. Each character (apart from Mirranda and Jacob who you pick up in the starting area) has two missions linked to them and these are nearly always brilliant. Be it fighting through a quarantine zone to rescue a Salarian scientist or pretending to be a merc in order to meet up with an old friend, all the recruitment missions are fun. There are one or two exceptions but these are made up by their loyalty missions which are some of the best I have ever seen in any RPG yet. Not only do them help you in a gameplay term but also illuminates the flaws or defects in a character. Thane, a Drell Assassin, is foremost among these with a second mission that was tugging at the heart strings by the end.

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The characters in Mass Effect 2 have seen a massive improvement. In the first game, many of them felt quite flat to say the least, but in the second this feels fixed. I gained an emotional link with most of them, apart from one or two such as Samara, an Asari justicar with some of the most annoying dialogue I’ve ever heard. Many other people who have reviewed Mass Effect 2 say the Salarian scientist Mordin to be their favourite character (and he is hilarious – especially a reference near the end of the game) but I still have a soft spot for Garrus, the Turian agent from the first game. Not only is he now a badass, but he also shows the change in the two games. In the first, he was the slightly naive agent, who normally represented the Paragon leaning in any circumstance. Now, he is a bit more rogue cop, down and dirty and more than happy to to shoot people in the face in order to get what he needs. He is just another part in showing the darker route Bioware has taken the game.

In fact, the new Paragon/Renegade setup makes a lot more sense. Its now more of a focus, instead of the hodge podge it was in the the first game where only specific things very rarely counted towards either value. Now nearly every conversation will end with a smattering of points into either value. I admit sometimes it does end up with some bizarre things (“YOU DIDN’T SAY THANK YOU? RENEGADE POINTS!!”) but overall it makes sense. The main improvement to this system is the new interrupt which just make sense. The first game was filled with moments where you just wanted to interrupt a long speech with a punch to the face. In the second, most conversations (though still too few) include an interrupt which occasionally helps the gameplay. The ones most speak about are throwing people throw windows or punching someone, but the best one is early in the game. You notice an engineer fixing a gunship. After a long briefing talk, you get the opportunity to shock the guy with one of his tools, which halts his work. It show two of the good things about the new system – it helps you later on yet it also allows you to play the supreme space badass, like your very own Mal.

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Another improvement I love is the trimming down off the inventory system and RPG elements. The first game’s inventory was clunky as hell. To swap an upgrade out, you had to pause the game, go into a menu, find the weapon, swap out the upgrade system and then rejoin the fight. It totally threw off the rhythm of the combat as well as making it hard to deal with a large number of items of varying kinds. The second game cuts this down – upgrades are out totally instead replaced by research done on your ship. On top of that, all the weapons you carry are chosen at the very start of a mission or in weapon boxes along the way. This system feels more like a mission based shooter rather than a free roaming RPG and makes the game a lot more playable. Similarly the long complicated levelling up system is replaced by a more focused one. There are only 30 levels to rank up instead of sixty, but there are fewer skills to be unlocked. Each rank in a skill feels like its making a difference to combat, instead of the simply tiny stat bonus you sometimes see in RPGs. Instead of the eight skills each character had in the first, Shepard has six while everyone else only has four (three at the start with the last being unlocked via the loyalty missions). These skills range from old favourites (such as warp or pull) to new ammo powers to replace the upgrades. I really, really like the new systems. As with the conversations, it makes the game infinitely more playable and it just flows.

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The new combat is also a huge improvement. First up though – the guns in the first game were basically unlimited ammo but limited by an overheat. In this they have been replaced by more conventional magazine based firearms. Its a slight shame as the old system allowed you to be less worried about missing shots when fighting but it does mean you have the cool effect of magazines littering the ground after combat. However it is outweighed by the new heavy weapons which have been added in. Unlike other weapons, these are usable by all classes and help to equalise the numbers when your shooting up mercs or geth. They vary in usefulness from the destructive but ammo eating nuke gun to my personal favourite the flamethrower but each and everyone is fun to use even if it is just to see the effect. There are 5 heavy weapons in the main game as well as two DLC ones (compared the the two or three of the other weapons) and their are what you expect from a Sci Fi shooter. Actually the limitation on the number of weapons makes tooling up for a bit of shooty shooty a hell of a lot easier. Overall, the combat has been tuned up based on the lessons of the great cover based shooters. It feels as though Bioware is leaning more to the action side of action-RPG. Oh, and the bloody Mako is gone, replaced by a shuttle system. Thank god.

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Finally, the Normandy 2 should be mentioned. After your last ship was ripped into strips of metal, your employers thought it would be funny to give you a new ship with almost exactly the same layout. It did have a feeling of the background to it being simply “Because We Can” but it was pretty funny to walk round the new Normandy thinking, “Wow this place looked shit last time”. The Normandy has a variety of functions. The most used is getting you from place to place which is a little different. You don’t just jump into one system that has one planet – instead there is a mass effect relay in one system in every cluster and so you must fly between them. Its basically dragging a cursor, but you now have a fuel meter to look at. If it runs out it starts to drain into your mineral fund. These are used normally to research new upgrades for you guns and so loosing them is a bit of a pain, primarily because you have to play more of the stupid mining game. You basically scan the planet from orbit until you find a spike in a mineral’s concentration then fire a probe down. Its the most boring part of the game and so unbearable I ended up doing it while I watched episodes of How I Met Your Mother. It is less time consuming than travelling around to the planet but its just crap. However, it has to be done in order to get the upgrades need to get the best ending to the game. I prefer the idea of researching new stuff rather than having to go out and buy it, but the games mixes the two. You can buy the rights to research things from a shop, but if you find it in the field then it is automatically upgraded and usable. You can view these from a new private terminal that helps to flesh out the world along with your own private cabin. As well as various things such as an armour customizer (much more interesting than the preset armour suits of the first game) and a way of looking a your achievements, the cabin can be filled with stuff related to your ongoing mission. You can find your cracked helmet from your time in space, or buy model ships, fish or even a space hamster. The cabin also includes your own Personal Assistance who not only alerts you to new messages but also helps to cut down on time wasting by alerting you to when various members of your team wish to talk to you.

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Right, time talk to technical. You can rave all you want about a game but you still need to mention the flaws at some point. So, the game has a few gremlins in it. Occasional sounds problems (such as clips stopping abruptly, cutting off sentences) and odd graphical glitches do slightly mar an otherwise excellent visual and audio presentation. It is bandied around a lot but Mass Effect 2 really does decisive to be considered cinematic. All the way through it feels like your playing through a strange combination of Star Wars, Star Trek, Blade Runner and Firefly all crushed together. Part of this has to be the amazing voice cast. As well as Martin Sheen, it also stars Yvonne Strahovski, Adam Baldwin (both from Chuck), Michel Dorn (Warf!), Tricia Helfer and Michael Hogan (Battlestar Galatica), Shohreh Aghdashloo (her of creepy voice from Flashforward) and Carrie-Anne Moss (if you don’t know who she is, get the hell out) are added to the cast. On top of this, Seth Green and Keith David return from the first game and Shepard is once again voiced by Mark Meer and Jennifer Hale.

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It isn’t really a major part of Mass Effect 2, but an important thing to include is EA’s new way of force feeding you the concept of DLC. In every new copy of Mass Effect 2 is a Cerberus Network Access Card. This is then attached to your EA account and it adds you to a stream of free content. Already (2 weeks after release) there are three sets of DLC on there. They are small pieces (with a whole new character being the largest) but they are however completely free. If you buy Mass Effect 2 second hand you can pay to join the network for around $15. Its a nice idea, but it can slow down the game starting as it has to login to a separate network.

So Mass Effect 2 is a brilliant game. If you’ve played Mass Effect then this is essential -  its the continuation of the story and a brilliant second part. If you have never touched an RPG before this point, Mass Effect 2 is a perfect introduction. Finally, if you’ve never played games before, Mass Effect 2 (if played on easy) is a pretty good introduction, with a good story and a pretty good introduction into both third person shooters and RPGs. If own a Xbox 360 or a PC, this is a must play and a must buy as the game has some serious replay value. It has multiple classes, loads of achievements and a load of decisions to try and tweak with. Play it and enjoy.

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Lawson = Hot. Like to use my “mass effect” on her… (what the hell? seriously? that’s the best you could come up with?)

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