The brief was provided by Sony and was designed to target the Playstation Vita, utilising some of its key and unique features. After a short pre-production stage, we settled on a puzzle platformer design while using the hand painted artstyle produced by our artist. The key feature was the main character’s ability to adjust time – by using the front or rear touch screen, players are able to speed up and slow down time.
My responsibilities on the project were originally the creation of the time manipulation gameplay and the objects associated with it, the integration of the character’s animation and working with the audio designer on implementing the music and sound effects.
This project was implemented via Unity with the coding written in C#. We took advantage of Unity’s extensible nature and utilised the Sprites and Bones plugin to make the animation of the character faster and more streamlined than using a frame based system.
Art: Sam Heisler
Design: Charlie Reily, Gavin Stewart
Programming: Michael Charge, Stuart Martin
Sound: Ronan Quiqley
Please note: All aspects of this project belongs to Abertay University.