‘I am Bread’ is the latest quirky adventure from the creators of ‘Surgeon Simulator’, Bossa Studios. This isn’t the best thing since sliced bread . . . it is sliced bread!
Mashable – ‘After years of waiting, we can be Bread’
Touch Arcade – ‘Feels like the pinnacle of all humanity’s accomplishments’
Wired – ‘I am Bread is the strangest game you will play this year’
9/10 – Steam
Metro – ‘Slice of Heaven’
Destructoid – ‘I Am Bread is just delightful’
MTV – ‘Best Carbs’
You are bread! Your mission, become toast! Take on all hazards to deliciousness as you head on an adventure across 8 levels taking bread from its natural confine in the kitchen, throughout the house and then venture outside into the garden and beyond. Look out for the floor and any other unsavoury obstacles that could harm your tastiness as you seek out the means to achieve bread’s ultimate goal.
Using the unique control system, designed from the ground up for iOS, you can bring the slice to life and take it on an incredible adventure. With you in control, this bread will be boldly going where no bread has gone before!
In this project we worked with the team at Bossa Studios to convert their game from a PC release into a premium iOS application. This work was later used in the release of I Am Bread on Android
As most of the new gameplay development was done internally at Bossa, my primary role was improving the UI performance for mobile by trimming unused elements and temporarily disabling sections depending on what was currently visible on screen. In addition, I also helped to prototype some internal touch controls to assist in development and provided support for the rest of the team by spending time understanding and learning the structure of the project and details of the game itself acting as a knowledge base.
This project was done using Unity 5 and implemented on iOS. In addition, the game also features my smiling face on the credits screen.