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	Comments on: Initial Impressions: Knights of Dice Tabula Rasa &#8211; Desert Villas	</title>
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	<link>https://hntdaab.co.uk/blog/2019/07/31/initial-impressions-knights-of-dice-tabula-rasa-desert-villas/</link>
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		<title>
		By: Michael Charge		</title>
		<link>https://hntdaab.co.uk/blog/2019/07/31/initial-impressions-knights-of-dice-tabula-rasa-desert-villas/#comment-1410</link>

		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 15:42:19 +0000</pubDate>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=12199#comment-1410</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://hntdaab.co.uk/blog/2019/07/31/initial-impressions-knights-of-dice-tabula-rasa-desert-villas/#comment-1409&quot;&gt;Westbury Wargamers&lt;/a&gt;.

Thank you very much, always love seeing your comments.

Yep these are also on the Shiny Games site should be at the topic if you&#039;re looking at the latest releases.

Glad we feel the same way way! I agree, it&#039;s odd how people will put down these big buildings to have the feel of the table and then just hand around in the streets.

I think in terms of detail, it&#039;s going to be stuff like varying texture, adding door frames and external wires. Texturing is nice but a little extra to break up the open space will really make it.Make it I think. Tempted to go multi level on the texture - add some plaster, crack the edges and then spray over the top. Also need some air con units - tv aerials look great but until I&#039;m not karting my stuff too and from the club, need it to be hardwearing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://hntdaab.co.uk/blog/2019/07/31/initial-impressions-knights-of-dice-tabula-rasa-desert-villas/#comment-1409">Westbury Wargamers</a>.</p>
<p>Thank you very much, always love seeing your comments.</p>
<p>Yep these are also on the Shiny Games site should be at the topic if you&#8217;re looking at the latest releases.</p>
<p>Glad we feel the same way way! I agree, it&#8217;s odd how people will put down these big buildings to have the feel of the table and then just hand around in the streets.</p>
<p>I think in terms of detail, it&#8217;s going to be stuff like varying texture, adding door frames and external wires. Texturing is nice but a little extra to break up the open space will really make it.Make it I think. Tempted to go multi level on the texture &#8211; add some plaster, crack the edges and then spray over the top. Also need some air con units &#8211; tv aerials look great but until I&#8217;m not karting my stuff too and from the club, need it to be hardwearing.</p>
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		<title>
		By: Westbury Wargamers		</title>
		<link>https://hntdaab.co.uk/blog/2019/07/31/initial-impressions-knights-of-dice-tabula-rasa-desert-villas/#comment-1409</link>

		<dc:creator><![CDATA[Westbury Wargamers]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 10:34:32 +0000</pubDate>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=12199#comment-1409</guid>

					<description><![CDATA[Excellent review Michael; it was your review of the early buildings in the range that made me go out  and get some for the groups Benghazi games and now I&#039;m tempted again - damn you :). I&#039;m presuming they are available through Shiny Games like last time?
Interesting how your thoughts on the use of buildings is very similar to mine, they should be an organic part of the game itself so the more there is to do with them in terms of room etc the better. Of course more rooms means more clutter/furniture, something that the hobby isn&#039;t massively well served in and the kind of stuff gamers are very reluctant to buy but will spend £2.50 on a single figure! Certainly convincing the group to game more on the inside rather than the outside is a challenge - &quot;it&#039;s like doing dungeons and dragons!&quot; but will have to persevere. I find it ironic that a lot of cinema/TV with a modern narrative is set in buildings and gamers will be inspired but then shy away from the very element that inspired them.
Your point on the plainness of the buildings is well made (the Blotz range is very similar) and although I just tetrioned and washed them last time - mainly to get them on the table, any future builds do need extra touches to distinguish them; might even go back and retro fit stuff to the originals.
Sorry to yammer on, keep it going, I just can&#039;t match your pace!!]]></description>
			<content:encoded><![CDATA[<p>Excellent review Michael; it was your review of the early buildings in the range that made me go out  and get some for the groups Benghazi games and now I&#8217;m tempted again &#8211; damn you :). I&#8217;m presuming they are available through Shiny Games like last time?<br />
Interesting how your thoughts on the use of buildings is very similar to mine, they should be an organic part of the game itself so the more there is to do with them in terms of room etc the better. Of course more rooms means more clutter/furniture, something that the hobby isn&#8217;t massively well served in and the kind of stuff gamers are very reluctant to buy but will spend £2.50 on a single figure! Certainly convincing the group to game more on the inside rather than the outside is a challenge &#8211; &#8220;it&#8217;s like doing dungeons and dragons!&#8221; but will have to persevere. I find it ironic that a lot of cinema/TV with a modern narrative is set in buildings and gamers will be inspired but then shy away from the very element that inspired them.<br />
Your point on the plainness of the buildings is well made (the Blotz range is very similar) and although I just tetrioned and washed them last time &#8211; mainly to get them on the table, any future builds do need extra touches to distinguish them; might even go back and retro fit stuff to the originals.<br />
Sorry to yammer on, keep it going, I just can&#8217;t match your pace!!</p>
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