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	<title>Editorial &#8211; ChargeBlog</title>
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	<link>https://hntdaab.co.uk/blog</link>
	<description>Adventures in Wargaming</description>
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		<title>Editor&#8217;s Note: Please Stop Sending Me Products Using AI</title>
		<link>https://hntdaab.co.uk/blog/2025/03/28/editors-note-please-stop-sending-me-products-using-ai/</link>
					<comments>https://hntdaab.co.uk/blog/2025/03/28/editors-note-please-stop-sending-me-products-using-ai/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Fri, 28 Mar 2025 19:02:45 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=31088</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2025/03/28/editors-note-please-stop-sending-me-products-using-ai/" title="Editor&#8217;s Note: Please Stop Sending Me Products Using AI" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-150x79.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-150x79.png 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-768x402.png 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-1024x536.png 1024w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote.png 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>Yeah, it's a post about that. Read on for why I'm writing about it and some alternatives.]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2025/03/28/editors-note-please-stop-sending-me-products-using-ai/" title="Editor&#8217;s Note: Please Stop Sending Me Products Using AI" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-150x79.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-150x79.png 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-768x402.png 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote-1024x536.png 1024w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/EditorsNote.png 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p>So I was supposed to be writing about a province in the ChargeReal that&#8217;s about to see a whole lot of warfare, and finishing off a few Militia fighters from Combat Octopus. Instead, I get to step back from the creative side to talk about the current hot thing &#8211; Generative AI.</p>



<p>In the last few days, I&#8217;ve received emails from four separate people asking me to take a look at a reasonably popular system listed as a Modern Warfare Skirmish game. You may have seen it, the guys behind it have hammered out a pile of content for it, and lots of people seem very keen to recommend it. Putting aside my own issues with the core rules and their attempt to model modern combat (aka, it doesn&#8217;t), the bigger problem is that it is dripping with generative AI art, used throughout the books. A lot of it is very obvious, especially to someone with an interest in the specific details of Ultramodern and whose Spidey sense gets kicked off. Its use is also not disclosed, despite it being very obvious to even the untrained AI.</p>



<p>However, it&#8217;s not the only ruleset I&#8217;ve looked at that has the same issue. I&#8217;m in a strange position where, for some reason, people like to send me stuff to look at, either to give feedback on or as a request to feature on the blog. Up until now, every time one of these has arrived with obvious generative AI inclusions, I&#8217;ve quietly said that it&#8217;s policy not to cover it and left it at that. You may notice I didn&#8217;t cover a certain project from an STL producer last year and it was due to its use of AI-generated assets in its marketing &#8211; instead, I delayed and covered the items after they were released to their store. The unsaid policy worked.</p>



<p>However, with the sheer amount I&#8217;m receiving, I think it&#8217;s time to make it clear my position. <strong>If you include assets created using Generative AI in your Wargaming Product, ChargeBlog will not talk about it</strong>, be that in The News Stand or in specific features. If it is later discovered that something that WAS covered was using AI, coverage will cease and potentially have the existing article removed.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>There are plenty of people who have written in great detail online about the ethics, moral, legal and environmental issues around AI (<a href="https://thesustainableagency.com/blog/environmental-impact-of-generative-ai/">this post about the sustainability of LLMs was particularly concerning</a>) but from perspective as a wargaming consumer, let me explain to you why I personally don&#8217;t like products that utilise Generated AI.</p>



<p>And no, I&#8217;m not going to use AI Artwork for this. Instead, have a few good examples of non-AI work to fill in the gaps.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1618" height="1247" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n.webp" alt="" class="wp-image-31099" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n.webp 1618w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n-150x116.webp 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n-768x592.webp 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n-1536x1184.webp 1536w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/368067469_988735859127682_4903403181101207244_n-1024x789.webp 1024w" sizes="(max-width: 1618px) 100vw, 1618px" /><figcaption class="wp-element-caption">Spectre Operations Version 3</figcaption></figure>



<p>From the first point, it looks bad. Distractingly bad. I know some people turn their nose up at stock photography for their inconsistencies and inaccuracy, but at least they are using actual real-world items and so are, for the most part, recognisable as a real item. No matter how hard you try, generated art hasn&#8217;t yet managed to understand relatively static items such as common gun designs, continually mixing and merging elements from every assault rifle it&#8217;s seen into something that makes South Park&#8217;s guns look incredibly accurate recreations. When you roll this out to the people, you see it across everything from poses and equipment down to such minor things as consistent hair. The visuals with a ruleset are meant to inspire you, meant to get you in the mood to play and put you in place, not present you with a generic mess that pulls your eyes from the rules to the artwork designed to accompany it. In addition, most AI-generated art is of massively varied art style, meaning each page clashes with the next rather than providing a consistent visual brand or sensation to perform its role. More importantly, most of these rule sets that go heavy on AI lack the most important part of a rulebook &#8211; useful diagrams to help identify and illustrate key rules concepts &#8211; when you play Skirmish Sangin, multiple pages are dedicated to showing you how things such as line of sight work. Merely showing two poorly detailed characters with lines next to each other is not a suitable replacement.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1600" height="1043" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1.jpg" alt="" class="wp-image-31097" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1.jpg 1600w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1-150x98.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1-768x501.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1-1536x1001.jpg 1536w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/core_rules_03-1-1024x668.jpg 1024w" sizes="(max-width: 1600px) 100vw, 1600px" /><figcaption class="wp-element-caption">BPRE28</figcaption></figure>



<p>Building a well-made rulebook is a skill and an effort. It takes time to make all the pieces fit together, combining the written word with everything needed to both illustrate how the game works and prepare the player for the experience. When you read something like BPRE28&#8217;s rulebook and expansions, every page is laser-focused, crafted together, merging art, diagrams and words to prepare you for the game you are about to play. And it&#8217;s not just about being pretty &#8211; every hour of work you do when writing the book to help the player will save tens of hours down the line. It is a vital piece of effort that you, as a wargames creator, need to do.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="595" height="842" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/chain-of-command-toofatlardies-131059.jpg" alt="" class="wp-image-31095" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/chain-of-command-toofatlardies-131059.jpg 595w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/chain-of-command-toofatlardies-131059-106x150.jpg 106w" sizes="(max-width: 595px) 100vw, 595px" /><figcaption class="wp-element-caption">Although dated at this point, the Chain of Command rulebook includes photographs of models and diagrams to illustrate the gameplay &#8211; no need for commissioned artwork to get the idea across.</figcaption></figure>



<p>The second point is more of an implication &#8211; if someone has chosen to generate their art using AI, to attempt to save time and money through giving up control to the machine, what else have they potentially also passed off to the box in the cloud? What other corners have been cut to get something that (on the surface) looks fine but on the inside might be rotten to the core? How much of the prose that is written to illustrate the game was written and checked over by a human to make sure it was both accurate and makes sense? We&#8217;ve seen plenty of rulesets made by human hand released that need a second or third iteration to make into something that stands the test of time, and that is after it&#8217;s gone through plenty of eyes to check. While you can prepare a ruleset in a very small time, it takes much, much longer to go through it all, to rip it apart, find the exploits and hacks players will find to break what, on a basic run through, seems to make sense. This all requires work and time and is unfortunately one of the first things to be dropped by the wayside when you push to get something out. Putting aside all of the mechanical issues with not checking and double-checking your system, there is a moral issue &#8211; publishing a ruleset that is untested and charging money for it is incredibly disrespectful to your customer base. It also poisons the well, as wargamers are vastly more likely to complain about a ruleset that has wasted their time and it&#8217;s hard to claw back your goodwill from such events.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<figure class="wp-block-image aligncenter size-full is-resized"><img decoding="async" width="492" height="700" src="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/Screenshot_20241206-165914_493x700.webp" alt="" class="wp-image-31098" style="width:492px;height:auto" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/Screenshot_20241206-165914_493x700.webp 492w, https://hntdaab.co.uk/blog/wp-content/uploads/2025/03/Screenshot_20241206-165914_493x700-105x150.webp 105w" sizes="(max-width: 492px) 100vw, 492px" /><figcaption class="wp-element-caption">The Famous by Our Swords series shows what a smaller indie creator can do, combining photography, artwork and prose.</figcaption></figure>



<p>So what should you, a wargames writer whose hand is hovering over the ChatGPT link, do instead? I&#8217;m going to be the first to admit, creation is hard work &#8211; it&#8217;s blood, sweat and tears, spent now so your players have a glorious time later. But there are plenty of options to help with it &#8211; for one, collaboration. Find other writers and artists to fill the gap in your knowledge and help push forward &#8211; yes, this does require a little give and take (and fair compensation for their work) but you also gain the benefit of everything have gone through two sets of eyes, two different understandings that will help clear up and refine the vision. If you&#8217;re worried that someone else might be using your AI, asking for work in progress element should help deal with that.</p>



<p>For visuals, the most obvious way to gain more imagery is literally sitting in front of you &#8211; the figures you use to play the game. It doesn&#8217;t require a massive number of figures or terrain to provide a mass of variants to fill your book. If you have a collection of STL files, then combining them with Blender and using the lightning engine and simple textures will give you even more options. Combined with simple Photoshop elements, these provide the perfect setup for assembling easy-to-read gameplay diagrams. For realistic images, there is a collection of stock photography websites that can provide pictures for commercial use for a selection of prices (ranging from 3 to dangerously expensive). Especially for an ultramodern player, many photographs from the last 20 years have entered into stock photography archives, so it is very possible to find a suitable piece to match your ruleset.</p>



<p>If you feel like there is nothing wrong with Generate AI, despite all the news and details that the world is providing to you, and you want to continue using it in your products and life, then go for it &#8211; I can&#8217;t stop you, and even I can see it&#8217;s limited uses for crunching data. But please, please, Please, stop sending it to me to look at.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">31088</post-id>	</item>
		<item>
		<title>News &#8211; Sourcebook Patreon</title>
		<link>https://hntdaab.co.uk/blog/2019/07/04/news-sourcebook-patreon/</link>
					<comments>https://hntdaab.co.uk/blog/2019/07/04/news-sourcebook-patreon/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Thu, 04 Jul 2019 17:51:02 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=12074</guid>

					<description><![CDATA[Well, it&#8217;s time to kick this project off. For the last three years, I&#8217;ve been busy working on crafting wargames scenarios and systems for ultramodern wargaming. As part of this, I&#8217;ve built up a collection of writings, most of which is ready for the gaming table but not quite yet to actually show the general [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/09/IMG_20180913_194501-1024x768.jpg" alt="" class="wp-image-11088"/></figure>



<p>Well, it&#8217;s time to kick this project off.</p>



<p>For the last three years, I&#8217;ve been busy working on crafting wargames scenarios and systems for ultramodern wargaming. As part of this, I&#8217;ve built up a collection of writings, most of which is ready for the gaming table but not quite yet to actually show the general public. Everything from Special Forces raids to counter-insurgency missions to full frontal platoon level engagements, they all sit inside my Google Drive.</p>



<figure class="wp-block-image"><img decoding="async" width="820" height="759" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/07/RoughMapOfBazistan.png" alt="" class="wp-image-5949" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2017/07/RoughMapOfBazistan.png 820w, https://hntdaab.co.uk/blog/wp-content/uploads/2017/07/RoughMapOfBazistan-150x139.png 150w" sizes="(max-width: 820px) 100vw, 820px" /></figure>



<p>I have also loved setting up the fictional world featuring Bazistan, creating an imagi-nation that I feel is ripe for wargaming any number of scenarios and situations. Creating nations also lets me act super nerdy, creating logic for equipment choices and overall doctrine to be used in skirmish wargaming. Again, also sat in my Google Drive.</p>



<p>So for this reason, I&#8217;ve decided to start turning them into something a little more suitable. Almost like the sourcebooks for D&amp;D, this is going to be a sourcebook for taking part in the fictional world that is maybe two steps away from our own.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://hntdaab.co.uk/blog/wp-content/uploads/2020/07/IMG_20190110_193813-1024x768.jpg" alt="" class="wp-image-12905"/></figure>



<p>My dream for this is to create something almost like an Osprey reference guide to the fictional nations, something you pour over and see the different forces involved in them. The scenarios and force lists are designed to be system agnostic, while also covering larger formations rather than simply focusing just on the fireteam level.</p>



<p>Because the project is going to be taking a long time, I&#8217;ve decided to create a patreon to help fund it. As well as helping me to put some time aside for it (and motivation), funds will start going into a pot to let me start to make it look good &#8211; pictures are worth 1000 words and a good quality map can help make scenarios much easier to understand. Additionally, it would be perfect to include some example soldiers.</p>



<p>Another side of using Patreon means there can be some back and forth, letting you give you impressions of pieces as they come out. I&#8217;ve done a chunk of reading but still feedback is a great help.</p>



<p>EDIT: This patreon was closed and is no longer available.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">12074</post-id>	</item>
		<item>
		<title>GDPR and ChargeBlog</title>
		<link>https://hntdaab.co.uk/blog/2018/05/20/gdpr-and-chargeblog/</link>
					<comments>https://hntdaab.co.uk/blog/2018/05/20/gdpr-and-chargeblog/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sun, 20 May 2018 09:00:50 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=10223</guid>

					<description><![CDATA[Yep, it&#8217;s one of those posts. Time for a bit of housekeeping. Part of my weekend has been spent doing some spring cleaning on the site, fixing up some of the crud left over from running the same wordpress install since 2009. The other part has been working on some tweaks needed to bring the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Yep, it&#8217;s one of those posts.</p>
<p>Time for a bit of housekeeping. Part of my weekend has been spent doing some spring cleaning on the site, fixing up some of the crud left over from running the same wordpress install since 2009. The other part has been working on some tweaks needed to bring the site inline with the new GDPR regulations. I&#8217;ve stripped out some systems that were gathering excessive data for a hobby project (such as Google Analytics) and updated the site to force HTTPS across the site.</p>
<p>What does that mean for you the reader? Honestly not much. There is now a basic <a href="https://hntdaab.co.uk/blog/about/privacy-policy/">privacy policy</a> available showing what services I&#8217;ve been using for running all the cool tech stuff on the site. Reading stuff on the site hasn&#8217;t changed. In fact, you might even see a speed bump as there are less things being loaded when you hit a page.</p>
<p>The big thing is to do with people who subscribe to the site via the email functionality. This post is basically just a reminder to say that by continuing to use the site you&#8217;re fine with me having the data needed to keep sending you emails. <strong>If you no longer want to receive the emails, there is a link at the bottom of the latest email to unsubscribe. </strong>Otherwise, I&#8217;ll keep sending you the latest posts when they are released.</p>
<p>Apart from that, we&#8217;ll be back to the your usual wargaming content tomorrow.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10223</post-id>	</item>
		<item>
		<title>Salute 2018 Trip Report</title>
		<link>https://hntdaab.co.uk/blog/2018/04/18/salute-2018-report/</link>
					<comments>https://hntdaab.co.uk/blog/2018/04/18/salute-2018-report/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 11:00:00 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Salute]]></category>
		<category><![CDATA[Salute 2018]]></category>
		<category><![CDATA[Spectre Miniatures]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[TTCombat]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=8971</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2018/04/18/salute-2018-report/" title="Salute 2018 Trip Report" rel="nofollow"><img width="150" height="113" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled-150x113.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled.jpg 1920w" sizes="(max-width: 150px) 100vw, 150px" /></a>Salute is the largest wargames show in the UK and, for me, a chance to visit London, see the sights, catch up with other wargamers and then escape within 24(ish) hours with a bag full of lead and future plans made. Since going to my first in 2015 as I rejoined the hobby, I&#8217;ve eagerly [&#8230;]]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2018/04/18/salute-2018-report/" title="Salute 2018 Trip Report" rel="nofollow"><img width="150" height="113" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled-150x113.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180413_134213-scaled.jpg 1920w" sizes="(max-width: 150px) 100vw, 150px" /></a><p>Salute is the largest wargames show in the UK and, for me, a chance to visit London, see the sights, catch up with other wargamers and then escape within 24(ish) hours with a bag full of lead and future plans made. Since going to my first in 2015 as I rejoined the hobby, I&#8217;ve eagerly enjoyed going along even when I moved up north and turned 1 hour on the train up to 4+ depending on the time of day. Salute 2018 was even better as I was joined by my demo game assistant <a href="https://www.facebook.com/peebsgamingnonsense/">Peeb&#8217;s Gaming Nonsense</a> who came down to see the delights, share the cost of the hotel and work together to prevent us spending way too much while at the show.</p>
<hr />
<p>With my trip to London being kind of part of my Summer holiday (at least in the budget), I usually try to get out to some local attractions and be a tourist. Thanks to taking the morning train rather than the afternoon, I was able to do my touristy stuff on the Friday rather than the following day when my bag is filled with models. With a few hours before I was going to check in to the hotel, I headed off to Chelsea to visit <a href="https://www.nam.ac.uk/">The National Army Museum</a>.</p>
<h2><img decoding="async" class="size-large wp-image-9968" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180413_143649-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>The Museum is definitely very modern, with lots of interactive displays and graphics alongside display of artefacts. <a href="https://hntdaab.co.uk/blog/2017/04/22/salute-2017-and-other-things-in-london/">I&#8217;d actually done the museum last year</a> so apart from a quick run round, my main focus was up in the temporary gallery area with their Special Forces exhibit.</p>
<h2><img decoding="async" class="size-large wp-image-9970" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180413_143928-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>The exhibit has an entry fee (unlike the rest of the museum) which was maybe a little on the pricey side but the exhibit was well done. If you&#8217;ve read a lot of Osprey books you&#8217;ll find most of the information familiar, although I felt it was presented well.</p>
<h2><img decoding="async" class="size-large wp-image-9975" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180413_144650-768x1024.jpg" alt="" width="700" height="933" /></h2>
<p>As well as plenty of information boards covering all aspects of the Special Forces, there was lots of kit on display, ranging from WW2 up to the present day.</p>
<h2><img decoding="async" class="size-large wp-image-9972" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180413_144346-768x1024.jpg" alt="" width="700" height="933" /></h2>
<p>More of the exciting kit and one of the interactive screens</p>
<h2><img decoding="async" class="size-large wp-image-9984" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180413_145305-768x1024.jpg" alt="" width="700" height="933" /></h2>
<p>The rest of the museum was still the same high quality, with multiple displays covering the entire history of the army and tons of artefacts. Having already been here, this was more of a cursory look round and soon I was heading back to the underground.</p>
<p>After heading off to check into the hotel, the rest of the evening was spent in the Fox@Excel until it was kicking out time.</p>
<hr />
<p>Waking up in no great rush, we grabbed breakfast at the hotel and leisurely walked over to the Excel (one of the advantages of staying close by) for about 10:15. Despite being so close to opening time, we managed to just walk straight in with only the shell of a queue to join. I think the organisation team seemed to have nailed the process for getting everyone in at a sensible speed.</p>
<p>First role of the day was to go round and do the Ultramoderns check &#8211; see what new things/previews were on offer for my chosen era of choice.</p>
<h2><img decoding="async" class="size-large wp-image-9986" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_103153-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Kicking off with <strong>Spectre Miniatures</strong> and they had their new releases (along with what seemed like their entire range) being shown off in the usual display cases and available from the racks behind them. Nothing new in terms of previews. Every time I went past the stall throughout the day, Spectre always seemed to busy.</p>
<p>I did also visit <strong>Empress</strong>, despite already having the latest releases on my painting tray. They didn&#8217;t have anything new and, although tempted by a T14, I ended up saving my money. I&#8217;ll be getting one of those when my Russians get to the tabletop.</p>
<h2><img decoding="async" class="size-large wp-image-9991" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_113659-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Another company whose releases are in the queue is <strong>White Dragon Miniatures</strong>. I caught up with them at Chillcon and got to have a pretty long chat about whats coming next. These guys are the foot patrol versions of the currently released Vehicle Dismounts, wearing patrol packs and some slight tweaks.</p>
<h2><img decoding="async" class="size-large wp-image-9992" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_113707-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>More exciting is what was on the shelf above &#8211; as well as the quads, Foxhound and NVGs, Salute saw the first showing of the Taliban figures. These guys look rather nice and I can&#8217;t wait to see the rest of the range. White Dragon have shown off these guys in <a href="https://www.facebook.com/groups/628206883900507/permalink/1611885955532590/">some images in the Modern Miniatures group</a> if you want to see some nicer pictures.</p>
<h2><img decoding="async" class="size-large wp-image-9993" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_113714-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Not necessarily interesting for me but I known a few people play Ultramoderns in 20mm. Well, White Dragon showed off some 1/72nd scale Brits. This is one of the great things about CAD designed models &#8211; it&#8217;s really easy to rescale or make minor adjustments.</p>
<h2><img decoding="async" class="size-large wp-image-9990" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_113209-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p><strong>Blotz</strong> were also showing off their range. As much as I&#8217;m excited about some of these buildings (that compound especially), some of the doors and staircases seem a little small for 28mm when I was there but I think I&#8217;m gonna pick some up in a few months once I finish off the pile I already have. The minaret especially would be a rather distinctive.</p>
<hr />
<p>After looking around for things to buy, I instead set off to take a look and take all the photos of things that caught my eye. Most of these are not suitable for my prefered era of wargaming but it&#8217;s still great to see the best of the hobby all on display.</p>
<h2><img decoding="async" class="size-large wp-image-9988" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180414_104834-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>TT Combat had a massive stand which was dominated by several bundle tables offering tons of their MDF. It does show off just how much stuff they produce. I may have had to drag Peeb away from the sci-fi desert planet buildings in the top left.</p>
<h2><img decoding="async" class="size-large wp-image-9989" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_104918-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>They did however also manage to fit in a few demo tables for their range of games including this rather nice setup for Carnevale. Their buildings could be quite good for building a modern Venice, perfect for some spy related shenanigans.</p>
<h2><img decoding="async" class="size-large wp-image-9994" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_114033-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Blood Red Skies from Warlord Games was being shown off in perhaps the most dramatic way possible for an air combat game &#8211; with a to-scale aircraft carrier!</p>
<h2><img decoding="async" class="size-large wp-image-9995" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_114047-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>This wintery game of Bolt Action was packed full of details. Quite cool to bring a background element as well.</p>
<h2><img decoding="async" class="size-large wp-image-9996" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180414_114404-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Spotted this very early in the day and didn&#8217;t see a huge amount movement on it by the time I left. However, it was a great looking WW3 game, complete with lots of helicopters and carefully hidden NATO troops waiting to spring the ambush on the thousands (or so it seemed) of Russian tanks and BMPs pushing through the area.</p>
<h2><img decoding="async" class="size-large wp-image-9997" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_114729-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Something that stood out all day was the blue tent at the very end of the convention hall. Upon reaching it, I was treated to this rather impressive sight of two games using custom lighting and effects. This Necromunda game worked especially well.</p>
<h2><img decoding="async" class="size-large wp-image-9998" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_115036-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Looking at more sci-fi was this rather neat looking compound.</p>
<h2><img decoding="async" class="size-large wp-image-9999" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_115057-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>This setup actually stopped me in my tracks. The multi-storey hab block looks like something ripped out of every cyberpunk story. I&#8217;m almost tempted to get some and start doing some near future, megacity street fighting.</p>
<h2><img decoding="async" class="size-large wp-image-10000" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_115159-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>It&#8217;s also cool to see the detailing pack, letting you theme the boxy base buildings to whatever type of sci-fi environment is most appropriate.</p>
<h2><img decoding="async" class="size-large wp-image-10001" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_115429-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>A rather nice battle going down in Florida as the Spanish raid a plantation. The board included some tall ships sat in the creek while the main force formed up for battle.</p>
<h2><img decoding="async" class="size-large wp-image-10003" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_120044-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Stand To Games were showing off Forager on two different boards. This game is right up my street and seeing some really nicely made small boards was a nice surprise</p>
<h2><img decoding="async" class="size-large wp-image-10005" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_120201-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>The first of two Battlegroup games, this one covering The Battle of Leros. I listened to the team behind it talk about the historical battle on <a href="https://directory.libsyn.com/shows/view/id/110324">A Few Brits and the Hobby</a> and it sounded like something special &#8211; FJ, Brandenburgers and Luftwaffe troops fighting against the LRDG, British and Italians on one of the Greek Islands. The board itself is something else, with floatplanes and a mix of forces battling over a Mediterranean landscape.</p>
<h2><img decoding="async" class="size-large wp-image-10007" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_121711-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>The other Battlegroup game saw US and German tanks clashing in the desert in Tunisia. Aside from the nice buildings, I also really like the base material. It&#8217;s sackcloth with bits of sand and shrubbery piled on but it works well and saves on carrying big chunky boards everywhere.</p>
<h2><img decoding="async" class="size-large wp-image-10010" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/IMG_20180414_122900-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>I always find 40mm to be a mad scale to wargame in so seeing board with a fort (constructed by TM Terrain) AND big blocks of troops was something rather special.</p>
<h2><img decoding="async" class="size-large wp-image-10006" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/04/MVIMG_20180414_121650-1024x768.jpg" alt="" width="700" height="525" /></h2>
<p>Finally, this was something that I was really excited about. I have a soft spot for Mechwarrior, especially the Mad Cat/Timber Wolf, so seeing a 28mm version was fantastic.</p>
<hr />
<p>I have something to admit &#8211; I find it really difficult to spend more than 2/3 hours at a wargame show, even one as big as Salute. I&#8217;m not a major fan of playing participation games at shows (I&#8217;d rather be running it) and with my main interests being WW2 and later, most of the stuff on show is just a quick glance and moving. After a few hours of looking around and taking photos, we decided to bounce and go check out a few other things in London.</p>
<p>After leaving the Excel Centre I stopped at Meat and Liquor for lunch, visited an Airsoft shop to take a look at more expensive things and then rushed back to catch my train and head home to Edinburgh&#8230;. and then spend the following day assembling all my goodies.</p>
<hr />
<p>So how did I like Salute 2018? Well it was pretty great! Not being on the London Marathon weekend meant the Excel wasn&#8217;t as packed as it usually is. Several people made comments about the lighting and, although it was reasonably dim, I didn&#8217;t find it too bad. A nice variety of stalls and games means there was something for everyone. I think Salute is without equal in the UK for sheer variety and, although you don&#8217;t get quite as much time to chat with the sellers about what&#8217;s coming next, it&#8217;s definitely worth going along to see everything the hobby has to show off.</p>
<p>Am I going back next year? Hell yeah.</p>
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		<title>2018 in Preview</title>
		<link>https://hntdaab.co.uk/blog/2018/01/10/2018-in-preview/</link>
					<comments>https://hntdaab.co.uk/blog/2018/01/10/2018-in-preview/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Wed, 10 Jan 2018 12:00:00 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=8128</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2018/01/10/2018-in-preview/" title="2018 in Preview" rel="nofollow"><img width="150" height="91" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-150x91.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-150x91.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720.jpg 960w" sizes="(max-width: 150px) 100vw, 150px" /></a>We&#8217;ve taken a look at what happened in 2017, let&#8217;s take a look at what&#8217;s coming up in 2018. Targets The main plan is really just to keep going with the current plan as a base level. 2 posts a week works out pretty well, with Wargaming Week taking about an evening so the rest [&#8230;]]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2018/01/10/2018-in-preview/" title="2018 in Preview" rel="nofollow"><img width="150" height="91" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-150x91.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-150x91.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720.jpg 960w" sizes="(max-width: 150px) 100vw, 150px" /></a><p>We&#8217;ve taken a look at what happened in 2017, let&#8217;s take a look at what&#8217;s coming up in 2018.</p>
<h1>Targets</h1>
<p>The main plan is really just to keep going with the current plan as a base level. 2 posts a week works out pretty well, with Wargaming Week taking about an evening so the rest of the week&#8217;s hobby time is free to work on whatever is needed for the main post. However, I am going to start working on a buffer of posts (probably impressions of older models or tactics) that I can slot in to the calendar when things get a bit rushed. I also want to avoid the issue I had with the SAS releases at the end of last year, so rather than rushing to finish that week&#8217;s post, the plan is to now work one week ahead. Hopefully you won&#8217;t see this change but we&#8217;ll see what happens.</p>
<p>An experiment I&#8217;m tempted to try is do an extra post every other week focused on hobby elements (such as an extra impressions or Project update) depending on the rest of the week&#8217;s activities. However, this will all depend on how much of a buffer I manage to carve out. Tying into this is the desire to get new releases painted and impressioned quickly which can get in the way of pre-arranged blogs.</p>
<p>The big takeaway from the survey is that people like Battle reports. In an ideal world I&#8217;d be playing modern wargames every week but I&#8217;m not sure I can persuade other players to always be playing in the ultramodern setting. That said, I&#8217;d like to make sure that there is a new battle report every month.</p>
<p>Finally, video content. It&#8217;s something I want to try but I need to get the correct kit together. I&#8217;m also getting stuff sorted for better photography so hopefully I&#8217;ll get some better picture in this year&#8217;s post.</p>
<h1>Projects</h1>
<p>The big thing I&#8217;m doing this year is splitting the work I want to into several projects. Going to say now, not all of these projects will be finished this year. Instead these are target areas:</p>
<h2>Dragon&#8217;s Hoard</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6968" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/11/IMG_20171029_115033-768x576.jpg" alt="" width="700" height="525" /></p>
<p>The game has been run twice but I&#8217;m not finished with it yet. The main thing is improving the look of the downed C130 &#8211; it should be a bit more crashed and a bit less &#8220;attacked by hacksaw&#8221;. In addition to that, there are one or two elements to tweak in terms of the gameplay such as better balancing between the two sides. The final point is making sure the final objective is something more than just &#8220;HERE IS CAR PLEASE SEARCH IT&#8221;. The current idea is either a macguffin in a box or some form of gold on a pallet.</p>
<p>As part of this, I also need to reproduce the cards I have for the characters. This is because I decided to repaint the insurgents to improve them from the uniform green and black to something a little more ragged</p>
<h2>Game 2</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-8517" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-768x465.jpg" alt="" width="700" height="424" /></p>
<p>I really liked running the game at Fiasco and for a wide variety of reasons I think I want to keep going back there to run new games. I don&#8217;t particularly want to run the exact same thing two years in a row (and they probably wouldn&#8217;t let me) so that means I&#8217;ll need a new game by October. Not 100% sure on what it will be (either rules, scenario or figures) but the intention is to reuse the baseboards and just change what appears on it.</p>
<h2>Compound</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-7119" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/11/IMG_20171106_222541-768x576.jpg" alt="" width="700" height="525" /></p>
<p>I&#8217;ve shown off these Knights of Dice buildings before and, <a href="https://hntdaab.co.uk/blog/2017/11/10/initial-impressions-knights-of-dice-tabula-rasa/">as mentioned in the impressions piece</a>, I really want to spend some time detailing them. Thanks to the design they are perfect for bolting new elements on top, such as roof panels. I&#8217;m going to aim for a much more modern look but I haven&#8217;t decided the exact details yet</p>
<h2>Technical</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6656" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170908_080925-768x576.jpg" alt="" width="700" height="525" /></p>
<p>I&#8217;ve done a fair few articles in this project already but it&#8217;s not yet finished. As well as the last weapons that I haven&#8217;t assembled yet (such as the AA guns), there is also the possibility of more weapons and crews being released. For example, we haven&#8217;t received any crew for the African militia. The aim with this project is to be a one stop shop for all the hints and tips you might need for building technicals.</p>
<h2>Humvee</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5251" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/02/IMG_20170216_085330-768x576.jpg" alt="" width="700" height="525" /></p>
<p>At Vapnartak last year, I picked up one of the Humvees from Empress (pictured above). As much as I like them (and they are fun models to have), they are a lacking some of the detail of the Spectre vehicles. After hearing the announcement that Spectre were working on their own range, I quickly sold mine to a friend and started preparing to build some more. Having talked to the Spectre guys, they are looking at a pretty massive range with plenty of options for key components so you can theme them for almost any role. Due to this, and foreseeing the oncoming hole in my wallet, this range seems like the ideal candidate for the project experience.</p>
<h2>Little Bird</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6918" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/10/IMG_20171018_183338-768x576.jpg" alt="" width="700" height="525" /></p>
<p>Ah, Project Little Bird. Announced back in 2016, killed in 2017, reborn late 2017 after a friend pointed me to an ongoing ebay auction. The plan now is to finish building the third helo as a MH6 and then decorate them up (including fixing the armament) to make them look like the Little Birds from Modern Warfare 2. This means adding the FLIR turret and the rappelling rig.</p>
<p>The final stage is building the flight stands. I&#8217;d like to make them a bit more dynamic than the plastic vertical ones so I&#8217;m looking at retractable car aerials or something similar to adjust the height and then a way of adjusting the angle of attack so you can have them swooping around the board.</p>
<h2>Brit Platoon</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5944" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/06/IMG_20170623_213712-768x576.jpg" alt="" width="700" height="525" /></p>
<p>The British Army Platoon I have from Empress is the dream project. I was really happy when I finished it but then realised that maybe it was something that could be improved so I stripped them and rebased them. Combined with the new releases (such as the marksmen and the additional fireteam I built) this meant I now have a reinforced platoon ready to be painted up in the new multicam scheme. Once they have been finished, I&#8217;ll have a full platoon ready for a campaign season.</p>
<h2>Zaiweibo</h2>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-8517" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/question-mark-2123967_960_720-768x465.jpg" alt="" width="700" height="424" /></p>
<p>At the end of last year, I decided that I wanted to start setting some games across the Red Sea from Bazistan in East Africa. After doing some more reading on Eritrea, I decided that maybe it might be a bad idea to use it as the setting for some wargames. So a new imagi-nation is in order.</p>
<p>This project is both a writing and terrain building exercise. I need to set up the country, detail the factions and setup the ongoing engagement. The current plan is something a bit less high-intensity than Bazistan in the present day but with a different style of battle in the past (this may or may not be related to me eyeing up the Rhodesia range Eureka has). The terrain is also a bit different in terms of both the buildings and the natural environment. For example, I&#8217;ll actually need some green plants.</p>
<p>I&#8217;m also chatting to a friend about improving the production values of both imagi-nations and it may lead to something else.</p>
<h2>Maintenance</h2>
<p><img decoding="async" class="size-medium_large wp-image-8521 aligncenter" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/MVIMG_20180107_141030-768x576.jpg" alt="" width="700" height="525" /></p>
<p>Okay so don&#8217;t be mad, but I kind of made a key mistake &#8211; due to botching up a varnish job a while ago, I haven&#8217;t been varnishing my models. This means they look great but quite a few are looking a bit banged up. Luckily I&#8217;ve grabbed some new varnish which seems to not mess up. The plan is to work back through all the painted models, touch up any issues and then varnish them.</p>
<h2>Clean Sweep</h2>
<p><img decoding="async" class="size-medium_large wp-image-8519 aligncenter" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/MVIMG_20180107_005556-768x576.jpg" alt="" width="700" height="525" /></p>
<p>Ah the big one. I have done the new year checkup and worked out what figures I actually own. From this, I can tell I&#8217;ve dropped below the 50% mark in terms of painted models. This need to be corrected. In an ideal world, I&#8217;d just crack on and concentrate on getting it painted but there are multiple reasons (including keeping a head of new releases) that means this isn&#8217;t what I want to do. Instead, I&#8217;m going to work on painting pretty much every day for at least 30 minutes. This will either be at work during my lunch break or in the evenings. The goal by the end of the year is to be over 50% and ideally over 75%. After all, bad things happen if you finish your lead pile.</p>
<hr />
<p>So that&#8217;s the plan for the year. I&#8217;m looking forward to getting back into the hobbying swing of things and keep making all that content you guys like.</p>
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		<title>2017 in Review</title>
		<link>https://hntdaab.co.uk/blog/2018/01/09/2017-in-review/</link>
					<comments>https://hntdaab.co.uk/blog/2018/01/09/2017-in-review/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 12:00:00 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=7152</guid>

					<description><![CDATA[Time to talk State of the Union. My Christmas break blog reading was packed with people talking about how their blog had done in 2017 and what they had planned for 2018. I always like reading these posts so I think it&#8217;s time to add my own to the pile. As is traditional, it may [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Time to talk State of the Union. My Christmas break blog reading was packed with people talking about how their blog had done in 2017 and what they had planned for 2018. I always like reading these posts so I think it&#8217;s time to add my own to the pile. As is traditional, it may get a bit navel gazing-y.</p>
<h1>The Blog</h1>
<p>So let&#8217;s talk about how 2017 went for the blog. The big thing is that this year is the first year that I&#8217;ve focused entirely on the wargaming. In previous years, I had a mix of posts covering all sorts of things from tech to wargaming to airsoft. Now, every post is wargames focused which makes the site a little easier to navigate and a bit more interesting for people reading it &#8211; you find an entire site of posts to read rather than having to find the gold amongst the rubbish.</p>
<p>The other thing is the decision to aim for a schedule rather than just posting whenever I felt like it. Having a deadline to hit forces me to keep being involved in the hobby, to get my paintbrush out or sit down and think of ideas. I&#8217;ve managed to do a heck of a lot of writing, gaming, socialising, painting and buying (oh god the buying) off the back of preparing things for the magazine. That said, there is no fixed immovable deadline crushing down on me &#8211; if I don&#8217;t finish something or don&#8217;t feel like posting, the only thing that would force me to write something is me. There is just enough pressure to make me productive without causing issues relating to burnout. This will prove crucial as actual job becomes more and more frantic.</p>
<p>Combining these two has changed the site fundamentally. Rather than being another hobby blog, it&#8217;s closer to a magazine style, focusing on ultramodern wargaming (with one or two other periods sneaking in). However something I&#8217;ve tried very hard to do is to keep it MY hobby blog, rather than turning it into a faceless site. Every post is written by me and in my tone (leading to spell check having a nightmare sometimes) and I try very hard to never refer to the site as a group &#8211; it&#8217;s always &#8220;I&#8221; rather than &#8220;we at the site&#8221;. Much like how I&#8217;m happy that all my figures are painted by me, it&#8217;s just a little point of pride. It&#8217;s also something that came up in the comments in the survey (more details below).</p>
<h2>Stats</h2>
<p>Here are a few stats for 2017:</p>
<ul>
<li>Total Views: 33k views (up from 6,978)</li>
<li>Total Visitors: 14,990 (up from 4208)</li>
<li>Top Five Countries for views: UK, USA, Australia, Germany, Canada</li>
<li>Total Posts: 113 (up from 34)</li>
<li>Estimate of painted models (as featured in posts): 235 figures, vehicles and weapon teams</li>
</ul>
<p><img decoding="async" class="aligncenter size-full wp-image-8392" src="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/stats.png" alt="" width="617" height="236" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/stats.png 617w, https://hntdaab.co.uk/blog/wp-content/uploads/2018/01/stats-150x57.png 150w" sizes="(max-width: 617px) 100vw, 617px" /></p>
<p>I think the most promising thing is that the trend for monthly views is continuing to rise (ignoring the tiny spec that is January 2018). You can also really see the effect that doing two posts a week does when I started in May.</p>
<p>One thing I noticed is that actually, many of the indepent hobby blogs I follow were hitting much higher than 33k in their yearly views. There could be lots of reasons for this (long established communities, lots of sharing through social media or on forums that still float around) but I&#8217;m guessing &#8220;broader target audience than just Ultramodern players&#8221; plays a big part. If this was my day job, I&#8217;d be concerned but seeing as this is just a hobby I&#8217;m not that worried. I&#8217;d rather make the best thing for the people looking for this topic rather than water it down to appeal to more people.</p>
<p>The top 5 posts of the year were:</p>
<ol>
<li>The Great Big Modern Wargaming Comparison (2016)</li>
<li>Spectre Miniatures: First Games and Rules Thoughts (2015)</li>
<li>Spectre Miniatures: Rare Models (2017)</li>
<li>Spectre Operations Starting Lists (2016)</li>
<li>Spectre Operations Weekend 2017 AAR (2017)</li>
</ol>
<p>So turns out Spectre is pretty popular &#8211; my guess is the popularity is down to both the active facebook group often referring to posts (The Starting Lists especially) and how well the site does in any search request that feature the terms &#8220;Spectre Operations&#8221;. Outside of the top five, the rest of the posts are all 2017 except for a legacy post which has since been removed as part of the purge. Overall, a good sign! Looking just at the popular 2017 posts, it&#8217;s really obvious that sharing via Lead Adventure and Facebook (as well as the few occasions where TMP has picked up articles) makes a massive change.</p>
<p>I&#8217;ll cover future plans in tomorrow&#8217;s post.</p>
<h1>The Survey</h1>
<p>In case you missed it, I ran a survey throughout December and got the required number of responses (100 as it&#8217;s the max I can get without having to pay for them). If you want to look at the data, you can find it at https://www.surveymonkey.com/results/SM-YD729TGM8/ &#8211; I&#8217;ve removed some of the open ended answers as it might allow you to identify people.</p>
<p>So the questions:</p>
<ol>
<li>Ultramodern Players &#8211; No surprises, most of the people who read the blog play ultramodern games</li>
<li>Finding ChargeBlog &#8211; Lots of people found the site from Facebook. An option I should have included is google as 14 people said they found me via a web search which would have been third place</li>
<li>Hearing About New Posts &#8211; Again the top was Facebook, but also quite a few people chose either checking the site or email subscription. In fact, lots of people converted from other social media to just checking the site</li>
<li>Favourite Types of Post &#8211; Battle reports are the clearest winner. Wargaming Week is last which doesn&#8217;t surprise me &#8211; it&#8217;s really more something I enjoy writing to setup the week. What was surprising was how many people chose to write in &#8220;I like all of them&#8221; or &#8220;The variety is what I like best&#8221;.</li>
<li>What Would You Like To See &#8211; Again lots of people voting for Battle Reports (seems to be the theme). Also lots of talk of projects (you&#8217;ll all enjoy tomorrow&#8217;s post) and scenarios. Interestingly, video and audio content was lower than expected &#8211; I though lots of people would be asking for video as it&#8217;s the most common request on many of the facebook groups.</li>
<li>Painted or Unpainted &#8211; This was really a check to see how many people would be annoyed if I didn&#8217;t paint some figures for an impressions. The plan is always to get them painted but its nice to have the option to just ink them as a just in case.</li>
<li>Comments &#8211; Seriously, thanks to everyone who filled this in. It was great to read all your comments, especially as lots of your were saying how much you enjoy reading the blog. I&#8217;ve also added quite a few blogs to my RSS reader than to people posting them.</li>
</ol>
<p>Overall I found the survey pretty handy. It&#8217;s going to help tweak my plans for the year but it also showed me see how many people were actually interested in spending the time to fill it in &#8211; I must be doing some right to keep you all interested.</p>
<hr />
<p>So that&#8217;s last year, tomorrow I&#8217;ll take a look at what&#8217;s coming up.</p>
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		<title>Going on Break</title>
		<link>https://hntdaab.co.uk/blog/2017/12/22/going-on-break/</link>
					<comments>https://hntdaab.co.uk/blog/2017/12/22/going-on-break/#comments</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Fri, 22 Dec 2017 18:00:00 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=7977</guid>

					<description><![CDATA[We&#8217;re here! The last post of 2017! Post number 113 for 2017. I really hope you all enjoy the new part of the Great Big Modern Wargaming Rules Comparison. They are a bit of bastard to write but hearing people talk about the end result makes it all worthwhile. To make things easier, I&#8217;ve actually [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="aligncenter wp-image-8193 size-medium_large" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/IMG_20170805_212451-768x576.jpg" alt="Shame this photo is from August" width="700" height="525" /></p>
<p>We&#8217;re here! The last post of 2017! Post number 113 for 2017.</p>
<p>I really hope you all enjoy the new part of the Great Big Modern Wargaming Rules Comparison. They are a bit of bastard to write but hearing people talk about the end result makes it all worthwhile. To make things easier, I&#8217;ve actually compiled both parts of the series into a single page that can be found at <a href="https://hntdaab.co.uk/blog/wargaming/great-big-modern-wargaming-rules-comparison-complete-edition/">https://hntdaab.co.uk/blog/wargaming/great-big-modern-wargaming-rules-comparison-complete-edition/</a>. So if wanting something long to read over the Christmas break, here is an option!</p>
<p>I&#8217;m taking the next two weeks off to enjoy my Christmas holiday, see family and friends and start planning out some of next year&#8217;s projects. I&#8217;ll be getting up to some hobby shenanigans over Christmas (including the yearly painting session/watching of Zulu in York and possibly a few games) so keep an eye on my <a href="https://www.facebook.com/chargeblog/">Facebook page</a>, <a href="https://twitter.com/ChargeDog">Twitter</a> or <a href="https://www.instagram.com/seraphim2150">Instagram</a> for plenty of pictures.</p>
<p>The site will be back on the 8th of January (my birthday!) with a &#8220;State of the Union&#8221; post, looking back at last year and going over the survey. Then on the 9th of January we&#8217;ll take a look at what&#8217;s coming up including multiple projects I&#8217;ve planned out. Then on the 12th we&#8217;ll be back to business with a new Something for the Weekend &#8211; the current plan is to take a look at Round of Fire assuming I&#8217;m able to get a few games of it in.</p>
<p>To all my readers, I hope you&#8217;ve enjoyed this year of content. May you have a happy Christmas period, and a great start to 2018!</p>
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		<title>The Great Big Modern Wargaming Rules Comparison 2: Electric Boogaloo</title>
		<link>https://hntdaab.co.uk/blog/2017/12/22/great-big-modern-wargaming-rules-comparison-2-electric-boogaloo/</link>
					<comments>https://hntdaab.co.uk/blog/2017/12/22/great-big-modern-wargaming-rules-comparison-2-electric-boogaloo/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Fri, 22 Dec 2017 12:00:00 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[FireTeam Modern]]></category>
		<category><![CDATA[FUBAR]]></category>
		<category><![CDATA[Living on the Frontline]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[No End In Sight]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<category><![CDATA[Wars of Insurgency]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=6638</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2017/12/22/great-big-modern-wargaming-rules-comparison-2-electric-boogaloo/" title="The Great Big Modern Wargaming Rules Comparison 2: Electric Boogaloo" rel="nofollow"><img width="150" height="113" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled-150x113.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled.jpg 1920w" sizes="(max-width: 150px) 100vw, 150px" /></a>Before we start a disclaimer: I have done some writing for Skirmish Sangin (including the latest book) and I am listed in the Spectre Operations book as a play tester. Last year I wrote the Great Big Modern Wargaming Rules Comparison as a way to share some of the information about the hobby which I [&#8230;]]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2017/12/22/great-big-modern-wargaming-rules-comparison-2-electric-boogaloo/" title="The Great Big Modern Wargaming Rules Comparison 2: Electric Boogaloo" rel="nofollow"><img width="150" height="113" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled-150x113.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170831_192938-scaled.jpg 1920w" sizes="(max-width: 150px) 100vw, 150px" /></a><p><i>Before we start a disclaimer: I have done some writing for Skirmish Sangin (including the latest book) and I am listed in the Spectre Operations book as a play tester.</i></p>
<p>Last year I wrote the<a href="https://hntdaab.co.uk/blog/2016/11/21/the-great-big-modern-wargaming-rules-comparison/"> Great Big Modern Wargaming Rules Comparison</a> as a way to share some of the information about the hobby which I had gathered over the years. To say it was successful is to put it mildly &#8211; it&#8217;s among the top posts every month and probably brings most of the traffic to the site. So, where can I take it from here?</p>
<p>For the difficult second album, I&#8217;m looking into some smaller systems &#8211; the ones that turn up in conversation less often but are still well worth looking into. I&#8217;m going to use the same headings as last time, including the two added in the appendix covering scenarios and campaigns.</p>
<p>Basic rules apply – all of these games are playable with 28mm figures at a 1:1 model ratio. They are all about playing games in the post 1945 world, although many of them would work for actions in WW2.</p>
<p>Same as last time &#8211; If anything is incorrect below, please drop me a message so I can fix it.</p>
<hr>
<h3>WHICH RULES ARE WE LOOKING AT?</h3>
<p>Well, who best to ask about the details of each ruleset than the info pages for them on their store? Click on the images to go find them</p>
<p><b>Fireteam Modern from Rory Crabb Games</b></p>
<p><img decoding="async" class="aligncenter size-full wp-image-7826" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/196344.png" alt="" width="447" height="637" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/196344.png 447w, https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/196344-105x150.png 105w" sizes="(max-width: 447px) 100vw, 447px" /></p>
<p><i>Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.</i></p>
<p><i>These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers of armoured vehicles and light artillery support.</i></p>
<p><b>FUBAR by Craig Cartmell and The Forge of War Development Group.</b></p>
<p><i>FUBAR – One Page Modern/SF Small Unit Wargames Rules</i> (There isn&#8217;t really much else to say about them)</p>
<p><b>Living on the Frontline: A Winter of ’79 Game by Mark Hannam, Matthew Sparkes &amp; Mike Bradford</b></p>
<p><img decoding="async" class="aligncenter size-full wp-image-7825" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/79a.jpg" alt="" width="292" height="425" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/79a.jpg 292w, https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/79a-103x150.jpg 103w" sizes="(max-width: 292px) 100vw, 292px" /></p>
<p><i>These rules represent an alternative history of the late seventies and early eighties. In this vision, the ‘Establishment’ take control of the legitimate government and the subsequent ‘crackdown’ is faced with spontaneous popular resistance led by trade union, liberal and left-wing elements, which boils over into civil war.</i></p>
<p><b>No End In Sight by Ivan Sorenson</b></p>
<p><img decoding="async" class="aligncenter wp-image-7827" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/135451-768x1024.jpg" alt="" width="447" height="596"></p>
<p><i>&#8220;The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.</i></p>
<p><i>As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.&#8221;</i></p>
<p><i><b>No End in Sight</b></i><i> is a comprehensive guide to contemporary, cold war and near future combat. Lead an infantry platoon through random battles, several campaign styles or scenarios of your own design. Track the progress of your squad leaders as you play.</i></p>
<p><i>The rules feature an innovative activation and reaction fire mechanic that leaves you making important and tough choices constantly. Know when to push and when to hold off. Your men have to last for a long fire fight and you may run out of steam when you least expect it.</i></p>
<p><i>Combat is written to produce a fairly realistic level of casualties. Most fire will serve to pin and suppress the enemy with modest casualty rates until you close to assault.</i></p>
<p><i>Command battle hardened professionals and insurgent militia, dismantle IED&#8217;s, call in artillery fire, evac the wounded and take on enemy tanks. It&#8217;s all covered.</i></p>
<p><i>The rules are written to be both playable and enjoyable on a small gaming space, using approximately a platoon plus appropriate supports, APC&#8217;s and assorted vehicles on each side.</i></p>
<p><b>Wars of Insurgency: Skirmish Warfare in the Modern World by Mike Demana</b></p>
<p><img decoding="async" class="aligncenter wp-image-7828" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/221777-768x994.jpg" alt="" width="447" height="578"></p>
<p><i><b>&#8220;Rise up and free your country from its oppressors!&#8221;</b></i></p>
<ul>
<li><i>Simple fast-play rules for man-to-man, modern skirmish warfare</i></li>
<li><i>Complete campaign system allowing rival factions to war for control of their fictional or historical country</i></li>
<li><i>Special rules &amp; descriptions for 6 faction types drawn from 20th &#8211; 21st century History</i></li>
<li><i>Point system allowing balanced battles between Elite, Regular, or Militia troop types</i></li>
<li><i>Three sample scenarios and guidelines for adapting historical actions</i></li>
<li><i>Political scheming, Permanent Institutions (like radio stations), &amp; more!</i></li>
</ul>
<p><i>With Wars of Insurgency, players control 3-5 squads that can range in size from 3 figures or one vehicle to a dozen men. Each miniature represents one man. The rules can easily be used for 15mm, 20mm, and 28mm scales without modification of ranges. The rules are meant to give the flavor of modern infantry firefights without being overwhelmed by complexity. First Command Wargames rules are meant to provide a fast, easy-to-learn game for the new or veteran player.</i></p>
<hr>
<h3>HOW DO I GET THE RULEBOOK AND HOW MANY EXPANSIONS?</h3>
<p><figure id="attachment_8175" aria-describedby="caption-attachment-8175" style="width: 700px" class="wp-caption aligncenter"><img decoding="async" class="size-medium_large wp-image-8175" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/MVIMG_20171220_234511-768x576.jpg" alt="" width="700" height="525"><figcaption id="caption-attachment-8175" class="wp-caption-text">This was the year of the PDFs</figcaption></figure></p>
<p><b>Fireteam Modern</b></p>
<p><a href="http://www.wargamevault.com/product/196344/FireteamModern--Modern-Miniature-Wargame-Rules?term=fireteam+mo&amp;test_epoch=0">Available from Wargames Vault in PDF form.</a> Currently no expansions.</p>
<p><b>FUBAR</b></p>
<p><a href="https://fubarwargames.wordpress.com/downloads/">Available for free from the FUBAR website</a>. The most recent version is 4th edition. As FUBAR is a generic system, there are plenty of other additional elements that can be grabbed from the website to theme it.</p>
<p><b>Living on the Frontline</b></p>
<p>Currently only available in physical form from Cavalier Books (<a href="https://www.caliverbooks.com/bookview.php?k2f6n1r213kddk0lalbsqfov52&amp;id=24489">either online</a> or at one of the shows they attend. There are two other books in the series currently listed &#8211; &#8220;View of a Disunited Kingdom&#8221; (which is primarily a sourcebook on the world of Winter of 79) and a Wild Geese inspired book with mercenaries in Africa.</p>
<p><b>No End In Sight</b></p>
<p><a href="http://www.wargamevault.com/product/135451/No-End-in-Sight-Cold-war-and-modern-platoon-combat">Available on Wargames Vault.</a> There is one supplement (<a href="http://www.wargamevault.com/product/138475/Rules-Pack-Alpha-for-No-End-in-Sight">Rules Pack Alpha</a>) and several smaller options to expand the game which can be found on the Nordic Weasel site.</p>
<p><b>Wars of Insurgency</b></p>
<p><a href="http://www.firstcommandwargames.com/wars-of-insurgency.html">Print and PDF available from the main website</a>. You can also purchase <a href="http://www.wargamevault.com/product/221777/Wars-of-Insurgency-Skirmish-Warfare-in-the-Modern-World">the PDF from Wargames Vault</a>. There are currently no expansions.</p>
<hr>
<h3>WHAT ARE THE CORE SYSTEMS I REALLY NEED TO KNOW ABOUT?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5233" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/02/IMG_20170209_192351-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<ul>
<li>Activation System: Alternating activation (winner of the initiative role goes first). Automatic unless suppressed, two action a turn.</li>
<li>Shooting: The RoF for all weapons in a squad are added together to give you your total number of dice to roll against your shoot stat (with only three modifiers). All successful shots can be saved but otherwise cause hits. If a single burst of fire causes 3 hits (or a HE weapon is used), they are suppressed. To help with this, units can choose to shoot suppressive fire (higher chance to hit but harder to cause damage)</li>
<li>Morale: Suppression makes it harder to activate but against depleted units (50%+ casualties) it can be devastating. Failure to activate followed by failing a morale test will kick off a retreat.</li>
</ul>
<p><b>FUBAR</b></p>
<ul>
<li>Three stats: Characters are super simple and consist of three stats: Activation (how easy is it for this character to do something), Expertise (how good they are at something and Suppression (how easy are they to suppress)</li>
<li>Initiative: Simple roll off to see who attempts to activate first and the player who wins can keep activating until they fail a roll. This causes all units to attempt to activate, with initiative passing back and forth until everyone has tried to activate.</li>
<li>Shooting: Different weapons have a different number of Fire Points. The total number in a unit is the number of dice to roll. Pass your expertise on a dice? It counts as a hit and then needs to be saved or else it will start suppressing your troops. If you take too much suppression, casualties start to stack up.</li>
<li>Suppression: Suppression stops you. Suppressed models can&#8217;t shoot AND they negatively affect the suppression role.</li>
</ul>
<p><b>Living on the Frontline</b></p>
<ul>
<li>Activation: Card based activation &#8211; each player is assigned a colour and a number of cards relating to the main experience level of your troops. Adding these cards to a deck along with the joke gives you your activation deck. The joker has a chance of ending the turn early. Each card is equal to a pair of infantry or a single support (such as a vehicle or support gun).</li>
<li>Actions: Activated units can either do Combat (aggressive ones including movement and shooting) or Non-Combat (reloading or staying low) actions. These qualifiers are important, as groups can only do the same action and non-combat actions let player choose to Duck down to make them harder to hit.</li>
<li>Dice Rolls: Skills are expressed as dice types, with modifiers shifting this type up or down (to a max of d12 and a minimum of d4). This system works wells and prevents the need for buckets of dice.</li>
<li>Shooting: After modifiers, the attackers shoot dice is compared to the defenders defence dice. If the result is higher, the target is hit and must roll against the wounds table which has a range of effects from simply knocking them down up to being KIA.</li>
<li>Morale: Suppressed figures need to be rallied before they can activate. However on a role of 1 on their morale test, the figure testing simply flees the field and is removed. If a force has reached its breaking point it begins to lose cards from the activation deck. This can be paused by passing a morale test (at the risk of more troopers leaving the battle) as once you reach 0 cards in the deck, your force has routed.</li>
</ul>
<p><b>No End In Sight</b></p>
<ul>
<li>Activation: Chances to activate alternate between players. Leaders are used to activate and can spend their activation points on figures below them in the chain of command (and within range depending on their skill level).</li>
<li>Stress: As leaders activate they gain stress which can prevent them from activating. Keeping this stress under control will let you activate more easily.</li>
<li>Reaction Fire: There is no dedicated overwatch action &#8211; instead, any movement in the open is vulnerable to reaction fire (unless you rush and manage to roll high enough to clear a gap)</li>
<li>Shock/Kill Dice: Shooting dice are based on the shooter&#8217;s firepower but generate different dice. Every point of firepower is a Shock dice, every pair of points is a Kill dice. When these dice are rolled, if the target values are hit (5 or 6s for Shock, 6s for Kills) then the effect is applied. Shocks pin, Kills cause casualties.</li>
<li>Morale: Having pinned figures in a squad take up valuable activation points to clear and get back in the fight. Combine that with casualties and troops are likely to start breaking and falling back.</li>
<li>Simulation: There are a lot of rules to look at but thanks to them it becomes a game that feels very realistic and very different to anything else around.</li>
</ul>
<p><b>Wars of Insurgency</b></p>
<ul>
<li>Orders: Initiative is a simple dice off but to actually order your troops, each player puts a numbered marker down to each squad face down. The numbering shows which order they move in. This means each player doesn&#8217;t know who which squads are going to move forcing some careful planning. However, careful use of your leader means you can quickly change the order of the the squad they are with.</li>
<li>Attack/Defence Dice: Modifiers don&#8217;t affect the final value, instead it adjusts the number of attack or defence dice you roll. Attacking dice succeed on 4+, defence dice on 5+. This makes massed fire easy to work out</li>
<li>Morale: Squads below half strength need to start taking morale checks which has the potential to lock them in place by knocking them prone. Before they can attempt an action another morale test</li>
<li>Campaign Play: A big focus in Wars of Insurgency is the campaign game, seeing your force increase in size and gain additional abilities.</li>
</ul>
<hr>
<h3>WHAT DOES A UNIT PROFILE LOOK LIKE?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6541" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/08/IMG_20170830_034308-768x576.jpg" alt="" width="700" height="525"></p>
<p>For this test, we will be using the profile for a British Army squadie (so a professional soldier) with body armour, assault rifle, a frag grenade and a smoke grenade.</p>
<p><b>Fireteam Modern</b></p>
<p>
<table id="tablepress-10" class="tablepress tablepress-id-10">
<thead>
<tr class="row-1">
	<td class="column-1"></td><th class="column-2">Shoot</th><th class="column-3">Assault</th><th class="column-4">Save</th><th class="column-5">Morale</th>
</tr>
</thead>
<tbody class="row-striping row-hover">
<tr class="row-2">
	<td class="column-1">Regular Soldier</td><td class="column-2">4+</td><td class="column-3">5+</td><td class="column-4">4+</td><td class="column-5">4+</td>
</tr>
</tbody>
</table>
<!-- #tablepress-10 from cache --></p>
<p>Grenades are not modelled, weapons are listed individually.</p>
<p><b>FUBAR</b></p>
<p>Using the Afghanistan supplement, British Infantry are listed as:</p>
<p>Activation: 3+<br />
Exp: 4+</p>
<p>Gear:</p>
<ul>
<li>Ceramic armour 5+</li>
<li>Grenades</li>
<li>Personal Role &amp; Radio</li>
<li>ISAF Assault Rifle</li>
</ul>
<p><b>Living on the Frontline</b></p>
<p>We&#8217;re going to use the Trained profile for the standard squaddie</p>
<p>
<table id="tablepress-12" class="tablepress tablepress-id-12">
<thead>
<tr class="row-1">
	<th class="column-1">Troop Quality</th><th class="column-2">Shoot</th><th class="column-3">Defend</th><th class="column-4">Morale</th><th class="column-5">Initiative</th>
</tr>
</thead>
<tbody class="row-striping row-hover">
<tr class="row-2">
	<td class="column-1">Trained</td><td class="column-2">d8</td><td class="column-3">d6</td><td class="column-4">d8</td><td class="column-5">7 Cards</td>
</tr>
</tbody>
</table>
<!-- #tablepress-12 from cache --></p>
<p>Assault rifles and grenades are covered in the rules. There are no mentions of body armour in the rules.</p>
<p><b>No End In Sight</b></p>
<p>Troops are listed by a few ratings:</p>
<p>Troop Type: Professional<br />
Battle Experience: Regular (or Veteran depending on situation)<br />
Motivation: Moderate<br />
Leadership: Either normal or Charismatic</p>
<p>Rifle, Hand grenades and Body armour all have effects</p>
<p><b>Wars of Insurgency</b></p>
<p>
<table id="tablepress-11" class="tablepress tablepress-id-11">
<thead>
<tr class="row-1">
	<th class="column-1">Professional</th><th class="column-2">Points</th><th class="column-3">Attack Dice</th><th class="column-4">Defence Dice</th><th class="column-5">Morale scored needed</th>
</tr>
</thead>
<tbody class="row-striping row-hover">
<tr class="row-2">
	<td class="column-1">Infantry, small arms</td><td class="column-2">12</td><td class="column-3">3</td><td class="column-4">3</td><td class="column-5">3-6</td>
</tr>
</tbody>
</table>
<!-- #tablepress-11 from cache --></p>
<p>Also armed with Grenade. There are no mentions of body armour in the rules.</p>
<hr>
<h3>WHAT IS THE SQUAD SYSTEM LIKE?</h3>
<p><img decoding="async" class="size-medium_large wp-image-7968 aligncenter" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/12/MVIMG_20171215_102511-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Small tactical unit is the rules is an element which is a fireteam. Each model in the element must remain within element cohesion and each element in a squad must be within squad cohesion for best effect. Additional, vehicles must remain within 12&#8243; of another vehicle or element or else they will be risking negative morale modifiers.</p>
<p><b>FUBAR</b></p>
<p>Units are the smallest element and are activated together. They require the models to remain within cohesion and morale is based around the number of suppressed figures.</p>
<p><b>Living on the Frontline</b></p>
<p>Activations can only move a group under certain conditions which include staying out of sight of unsuppressed enemy models. For this reason, squads are best until the fire fight begins. Leader models can also choose to activate 1 additional model.</p>
<p><b>No End In Sight</b></p>
<p>Squads are the smallest unit which can be activated by their squad leader or anyone above. Squads have cohesion limits which vary depending on experience levels.</p>
<p><b>Wars of Insurgency</b></p>
<p>Each unit is a small squad. Cohesion depends on skill level. An important note is that each unit must be of the same skill level &#8211; you can&#8217;t mix Militia and Regulars in the same squad.</p>
<hr>
<h3>DO THE RULES INCLUDE VEHICLES?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6513" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/08/IMG_20170827_003743_378-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Yes. Everything from technicals up to MBTs. This also includes helicopters that act as vehicles once on the board.</p>
<p><b>FUBAR</b></p>
<p>Amazingly, yes. No mention of air vehicles though.</p>
<p><b>Living on the Frontline</b></p>
<p>Yes! It cover all types of vehicles from civilian cars to MBTs. There are also rules for helicopters in the Advanced Rules section</p>
<p><b>No End In Sight</b></p>
<p>Yes. The game is focused on infantry combat so the vehicles are more focused on supporting roles. Vehicles do not have specified profiles but is instead using an estimate based system, letting players work out the correct class, traits and armament.</p>
<p><b>Wars of Insurgency</b></p>
<p>Yes. No airpower due to the setting.</p>
<hr>
<h3>DO THE RULES INCLUDE OFF MAP SUPPORT?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6918" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/10/IMG_20171018_183338-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Lots of it! There are rules for off map artillery (including three levels of support), counter-battery fire and fixed wing air support.</p>
<p><b>FUBAR</b></p>
<p>The Afghanistan supplement includes rules for UAVs but no rules for CAS or artillery backup</p>
<p><b>Living on the Frontline</b></p>
<p>There is no specific mention of rules of off map support but there are rules for mortars and profiles for artillery pieces that could be combined as an ad-hoc off map support option.</p>
<p><b>No End In Sight</b></p>
<p>Full chapter on supporting fire including smoke rounds and the ability to model the effects of pre-game strikes on the opposition (also known as The Stonk).</p>
<p><b>Wars of Insurgency</b></p>
<p>Friendly Air Power is available as a political scheme to provide a bonus to your force. Apart from that though, it&#8217;s all up to what&#8217;s on the table.</p>
<hr>
<h3>WHAT IS THE OPTIMUM SIZE OF FORCE FOR A SINGLE PLAYER?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5403" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/04/IMG_20170420_194855-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Reinforced Platoon</p>
<p><b>FUBAR</b></p>
<p>Squad or Platoon &#8211; each unit you control is a fireteam</p>
<p><b>Living on the Frontline</b></p>
<p>A few squads up to a standard platoon.</p>
<p><b>No End In Sight</b></p>
<p>Platoon scale is the main focus but can be played with less or more.</p>
<p><b>Wars of Insurgency</b></p>
<p>Platoon</p>
<hr>
<h3>HOW EASY IS IT TO MAKE YOUR OWN FORCE FOR SCENARIOS?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5298" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/03/IMG_20170318_170133-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Forces are built with points values and are split into Compulsory choices (normally the infantry platoon) and optional choices (such as vehicles or specialist team). There are lists for British Army, US Army, Generic Middle East Army and an Insurgent force.</p>
<p><b>FUBAR</b></p>
<p>No points to guide but lots of mentions of using real world squads as a starting point. Much like Danger Close last year, pick your statlines and guns.</p>
<p><b>Living on the Frontline</b></p>
<p>No points values but there are some suggestions in force creation as part of the scenario guide.</p>
<p><b>No End In Sight</b></p>
<p>No points values. However there are some rough lists detailing platoons for various nations and</p>
<p><b>Wars of Insurgency</b></p>
<p>There is a big section of rules at the start, covering points costs for different weapons and skillsets. In addition, there are themes for your force (such as Tribal Militia or Superpower Backed Client Forces) which determine the exact makeup of a force.</p>
<hr>
<h3>WHAT STYLE OF GAME IS THE RULESET BEST AT?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6116" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/08/IMG_20170729_095407-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>Reinforced platoon engagement. Game supports both asymmetric and conventional battles.</p>
<p><b>FUBAR</b></p>
<p>Quick and simple games with a few units per side.</p>
<p><b>Living on the Frontline</b></p>
<p>Small platoon sized fights between mixtures of regular and irregulars.</p>
<p><b>No End In Sight</b></p>
<p>Reinforced platoon</p>
<p><b>Wars of Insurgency</b></p>
<p>Platoon engagements in a post-colonial insurgency. The biggest vehicle to expect would be an armoured car or a technical and squads will be a mixture of skill levels.</p>
<hr>
<h3>WHAT DO I NEED TO KNOW/NEED TO HAVE FOR MY FIRST GAME?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6459" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/08/IMG_20170824_195658-768x576.jpg" alt="" width="700" height="525"></p>
<p>Assume for all games that a tape measure, playing surface with terrain and models are required. All the rules work on a 6&#8217;x4&#8242; table although some are better on a small one.</p>
<p>Modern battlefields are a lot more cluttered than those of ancient war. I personally recommend lots of scatter terrain to provide plenty of cover and concealment for the forces involved.</p>
<p><b>Fireteam Modern</b></p>
<ul>
<li>D6s</li>
<li>Markers for activation and suppression.</li>
<li>Cotton wool for making destroyed vehicles</li>
</ul>
<p><b>FUBAR</b></p>
<ul>
<li>D6s</li>
<li>Markers for activation and suppression</li>
<li>It&#8217;s a one page set of rule so Quick Reference Sheets are not needed</li>
</ul>
<p><b>Living on the Frontline</b></p>
<ul>
<li>Multiple dice types &#8211; D4, D6, D8, D10, D12s</li>
<li>Playing cards for activation</li>
<li>Markers and Roster sheets from the book</li>
<li>Start off with a squad vs squad fight before jumping in to a full size battle</li>
</ul>
<p><b>No End In Sight</b></p>
<ul>
<li>D6s for gameplay</li>
<li>Two colours of D6 for shock and kill scores &#8211; either use the different colours or smaller dice</li>
<li>Stress Markers &#8211; smaller dice or counters</li>
<li>Counters for wounds</li>
<li>A way to differentiate your leaders in your force</li>
<li>Start off with a squad vs squad fight before jumping in to a full size battle &#8211; there are a lot of things to get used to.</li>
</ul>
<p><b>Wars of Insurgency</b></p>
<ul>
<li>D6s</li>
<li>Numbered order markers for each squad &#8211; the rules recommend poker chips or faction flags</li>
<li>A counter for how many grenades your force has remaining.</li>
<li>A marker to identify your Leader</li>
<li>A reminder of what your Political Scheme/Permanent Institutions is so you don&#8217;t miss out on your edge in battle.</li>
</ul>
<hr>
<h3>DO THE RULES INCLUDE A CAMPAIGN SYSTEM?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5289" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/03/IMG_20170318_144031-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>There is currently no campaign system included in the book.</p>
<p><b>FUBAR</b></p>
<p>It&#8217;s two pages of A4 &#8211; no campaign system.</p>
<p><b>Living on the Frontline</b></p>
<p>There is currently no campaign system in the main book.</p>
<p><b>No End In Sight</b></p>
<p>I think we have a winner in the campaign department. As well as three pages covering the basic rules for linked games and experience games, there are multiple subsystems covered which lets you theme your campaign around different styles of engagement. From insurgencies which requires keeping a close eye on the hearts and minds of the population through the Domino Theory style missions to affect a region up to the escalation of a full on super power war, these options present you with a massive range of possible combat situations. Add to this, there are also guides to setting up the personalities of your characters and a scenario generator to help decide the upcoming scenario.</p>
<p><b>Wars of Insurgency</b></p>
<p>Campaign play is a big focus for Wars of Insurgency and is designed to let you fight through a civil war.. After picking a faction style from the list included and gaining victory points through games, you get to see your faction grow (from Obscure Movement up to eventually taking control of the country). As you grow, your force organisation changes to give you more access to better trained troops and vehicles. In addition, you also gain access to Political Schemes and Permanent Institutions. Political Schemes are effects chosen before each mission and effect your force for that mission (examples include employing Tactical Advisors or performing Magic Rituals). Permanent Institutions are chosen every time your group increases in size, giving your force access to Spy Network or by having your faction Leader appear on the cover of Time Magazine. These two abilities really help to theme your force and make your game feel like it&#8217;s taking part in a late 20th century insurgency.</p>
<hr>
<h3>DO THE RULES INCLUDE ANY SCENARIOS?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-5349" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/04/IMG_20170402_181542-768x576.jpg" alt="" width="700" height="525"></p>
<p><b>Fireteam Modern</b></p>
<p>There are seven missions included in the book (four for Asymmetric warfare and three for conventional). These are generic missions which don&#8217;t specify exact forces for each player.</p>
<p><b>FUBAR</b></p>
<p>No scenarios are included. It&#8217;s literally 1 page (2 if you include the Afghanistan supplement)</p>
<p><b>Living on the Frontline</b></p>
<p>Two scenarios (one focused on a section sized action, the other for a platoon) and a scenario generator with 5 archetypes to use.</p>
<p><b>No End In Sight</b></p>
<p>This set includes one of the best scenario generators I&#8217;ve seen. It&#8217;s packed with multiple tables for rolling up things like terrain, objectives, forces, arrival method (!), support options and possible complications.</p>
<p><b>Wars of Insurgency</b></p>
<p>Three scenarios with maps, objectives and special rules but no specified forces.</p>
<hr>
<h3>I LIKE RULESET X. WHERE CAN I GO TO LEARN MORE AND TALK TO OTHER WARGAMERS ABOUT IT?</h3>
<p>Basic rule – head to <a href="https://www.facebook.com/groups/628206883900507/">Modern Miniatures Wargaming group</a> on Facebook or the <a href="http://leadadventureforum.com/index.php?board=68.0">Lead Adventure forum</a> for general modern-day warfighting.</p>
<p><b>Fireteam Modern</b></p>
<p><a href="https://rorycrabb.wordpress.com/fireteam-modern/">Rory Crabb has a site for all his games (I&#8217;ve linked the page for Fireteam Modern)</a></p>
<p><b>FUBAR</b></p>
<p><a href="https://fubarwargames.wordpress.com/">The main website for FUBAR</a>.</p>
<p><b>Living on the Frontline</b></p>
<p>I haven&#8217;t found a specific website for the game but two sites of interest are the <a href="https://www.facebook.com/groups/771228536316806/?ref=br_rs">Winter of &#8217;79 group</a> and <a href="http://winterof79.blogspot.co.uk/">the original blog that inspired it</a> &#8211; This blog is probably one of the main reason I got back into wargaming.</p>
<p><b>No End In Sight</b></p>
<p>The<a href="https://sites.google.com/site/nordicweaselgames/"> main nordic weasel site</a> and <a href="http://fivemennormandy.blogspot.co.uk/">the blog for future updates</a></p>
<p><b>Wars of Insurgency</b></p>
<p><a href="https://www.facebook.com/groups/312605638895971/about/">There is a group for First Command Wargames on Facebook</a></p>
<hr>
<h3>NONE OF THESE RULESETS ARE REALLY WORKING FOR ME. WHAT ELSE IS COMING UP?</h3>
<p><a href="https://hntdaab.co.uk/blog/2016/11/21/the-great-big-modern-wargaming-rules-comparison/">Have you checked out part 1? There are lots of other rulesets in there which already have all of this information on them.</a></p>
<p>Okay still haven&#8217;t found something you like? What. Well, in terms of what&#8217;s coming soon, there are a few updates from last year and a few new entries:</p>
<p><b>Round of Fire</b></p>
<p>This ruleset is out! I actually have a copy sat in the PDF folder on my tablet and I have been having a read through them. Rather than trying to rush a very interesting ruleset so it fits into this post, I&#8217;m going to be doing a separate impressions piece in January (provisional date is on the 12th). But it&#8217;s well worth a look! You can find them on Wargames Vault at <a href="http://www.wargamevault.com/product/227996/Round-of-Fire--Core-Rules">http://www.wargamevault.com/product/227996/Round-of-Fire&#8211;Core-Rules</a></p>
<p><b>Platoon+</b></p>
<p>Still on its way from Radio Dishdash. There have been two playthroughs of it on the blog &#8211; <a href="http://skirmishsangin.blogspot.co.uk/2017/04/platoon-modern-play-through.html">one for Modern</a> and <a href="http://skirmishsangin.blogspot.co.uk/2017/02/platoon-ww2-playthrough.html">one for WW2</a>. Colin was kind enough to send over a version for me to look at (and help find those issues you start missing after you&#8217;ve read something 1000 times) and I&#8217;m really excited for it &#8211; it&#8217;s got some of the same flavour as Skirmish Sangin but much more suited for Platoon+ levels of engagement.</p>
<p><b>The Empress-Queeg Project</b></p>
<p>This has gone a little quiet. I think one of the authors is currently busy with real world issues so there will be a wait on this one.</p>
<p><b>Fighting Season</b></p>
<p>It&#8217;s gone very quiet. Based on talk on the Meeples and Miniatures podcast and from talking to Mr Clarke at Claymore, the core rules are in place but it&#8217;s now a case of making a campaign system that properly gives the feeling of operations out there. I fully understand Rich&#8217;s desire to not release until this campaign system is ready &#8211; too many modern games I&#8217;ve played have turned into full on fights to the death with no care for the consequences.</p>
<p><b>Ambush Alley: CQB and Force on Force 3: Boots on the Ground</b></p>
<p>So this is a story and a half. Early in 2017, Ambush Alley Games have decided that rather than trying to make a one size fits all ruleset, they were going to split the game in half &#8211; Force on Force 3 will focus on the larger size platoon games while Ambush Alley is more focused on the Close Quarter battles. As always, keep an eye on <a href="http://www.thewargameswebsite.com/forums/forum/ambush-alley-games/news-and-community/">http://www.thewargameswebsite.com/forums/forum/ambush-alley-games/news-and-community/</a></p>
<p><b>OSC Book 2</b></p>
<p>The author has been distracted recently with real world stuff (having a kid will do that to you) but sounds like it&#8217;s starting to ramp up. So we should soon be seeing vehicles and teams running around on the fields of OSC.</p>
<hr>
<h3>WHAT ARE MY PERSONAL THOUGHTS?</h3>
<p><img decoding="async" class="aligncenter size-medium_large wp-image-6671" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/09/IMG_20170908_082432-768x576.jpg" alt="" width="700" height="525"></p>
<p>I&#8217;ve decided to hold off on my personal thoughts on the games in part 2 for now. The reason is that I haven&#8217;t played these games anywhere nears as much as I had when I wrote part 1. I want to get a few more battles in before I come forth with judgement.</p>
<hr>
<p>Well that’s part two of the comparison done. I hope the page is useful to you and helps you answer that tricky questions – <b>“which rules should I play?”</b></p>
<p>If anything is missing or incorrect, please drop me a message and I’ll update it.</p>
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		<title>Important: Cleaning Up and Coming Soon!</title>
		<link>https://hntdaab.co.uk/blog/2017/11/03/important-cleaning-up-and-coming-soon/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Fri, 03 Nov 2017 22:47:28 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=7086</guid>

					<description><![CDATA[Hey everyone! So, if you you may have received a pile of emails earlier this evening talking about video games. You may also have noticed there has been a bit of a drop in the number of posts on the site and lots of categories have gone missing. This is because I&#8217;ve decided to tidy [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hey everyone!</p>
<p>So, if you you may have received a pile of emails earlier this evening talking about video games. You may also have noticed there has been a bit of a drop in the number of posts on the site and lots of categories have gone missing.</p>
<p>This is because I&#8217;ve decided to tidy up this site! Although it&#8217;s now focused on wargaming, before it was my personal place to scrawl everything from video games to tech to how my life was going. However, with how the site is going (and what I&#8217;m planning for next year) having that many articles was starting to cause issues in features likes search. So I decided to move all of the posts from before I started wargaming. This led to me disabling them and reactivating during the process which caused the&nbsp;</p>
<p>The big thing about this: <strong>This blog is going to be almost entirely about wargaming now.</strong></p>
<p>This is me saying sorry about spamming all your inboxes &#8211; so as an apology, here is some good stuff coming up! Next week will be some impressions on Knight&#8217;s of Dice&#8217;s buildings and the start of a new project. The week after, I&#8217;ll be taking a look at Under Fire&#8217;s West German Police (along with a few tweaks). Depending on Spectre&#8217;s release schedule, the final week in November will either be talking some tactics for building forces in Spectre or taking a peek at some new figures.</p>
<p>Looking further into the future, there will be three projects coming (Little Bird, Humvee and Compound) and I&#8217;m planning to look at a few new ranges such as Full Battle Rattle&#8217;s Canadians. I&#8217;m even in the early stages of planning on a new card game/planning aid setting up random games, as something different from rolling dice. But more details on all of this soon!</p>
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		<title>What happened to Project Little Bird?</title>
		<link>https://hntdaab.co.uk/blog/2017/01/10/what-happened-to-project-little-bird/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Tue, 10 Jan 2017 23:49:40 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Skirmish Sangin]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Spectre Miniatures]]></category>
		<category><![CDATA[spectre operations]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=5132</guid>

					<description><![CDATA[A while back I wrote a long post about making some Little Birds to add to the tabletop. Since then, nothing has happened. The reasons for this are multiple: I have been super busy so didn&#8217;t sit down and build the kit King&#8217;s Hobbies have shown off some 3D renders for both the AH6 and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A while back I wrote a long post about making some Little Birds to add to the tabletop. Since then, nothing has happened.</p>
<p>The reasons for this are multiple:</p>
<ul>
<li>I have been super busy so didn&#8217;t sit down and build the kit</li>
<li>King&#8217;s Hobbies have shown off some 3D renders for both the AH6 and the MH6 version which they will be releasing in plastic. These will be a lot more resistant to damage that a fragile plastic kit and will require less work to get ready for tabletop. They will also be releasing crew figures which are added bonuses.</li>
</ul>
<p>Due to this, I&#8217;m going to sell the model kit and reinvest the money in buying the King&#8217;s Hobbies models. So that&#8217;s why you haven&#8217;t been seeing tons of picture of little birds.<img decoding="async" class="aligncenter size-large wp-image-5133" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/01/IMG_20161222_132738-1024x768.jpg" alt="" width="640" height="480" /></p>
<p>&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5132</post-id>	</item>
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		<title>End of 2016/Start of 2017</title>
		<link>https://hntdaab.co.uk/blog/2016/12/31/end-of-2016start-of-2017/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sat, 31 Dec 2016 13:24:23 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Skirmish Sangin]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Spectre Miniatures]]></category>
		<category><![CDATA[spectre operations]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=5096</guid>

					<description><![CDATA[Ah it&#8217;s the Christmas season. A time when people get to celebrate, receive presents and blog writers get to wax lyrical about life, usually sipping a bottle of wine and trying to look pensive for their relatives while actually staring at wordpress&#8217;s blinding screen. Instead I&#8217;m just looking at my new NAS box, all ready [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Ah it&#8217;s the Christmas season. A time when people get to celebrate, receive presents and blog writers get to wax lyrical about life, usually sipping a bottle of wine and trying to look pensive for their relatives while actually staring at wordpress&#8217;s blinding screen. Instead I&#8217;m just looking at my new NAS box, all ready to go after days of transferring files to it.</p>
<p><img decoding="async" class="aligncenter size-large wp-image-5098" src="https://hntdaab.co.uk/blog/wp-content/uploads/2016/12/IMG_20161226_112327-1024x768.jpg" alt="" width="640" height="480" /></p>
<p>I wanted to look back on the year and then forward into next year.</p>
<p><strong>2016</strong></p>
<p>Well it was a year of ups and down. I lost my job in January, a selection of terrible things happened in the world and honestly I think everyone is looking forward to it being over. And to cap it off, my Microsoft Band 2 decided to end the year by breaking for the third time in 12 months and so got returned to Amazon for a refund.</p>
<p>However, on the other hand, there have been some very good things to come out of this year. I moved from Brighton to Edinburgh, started a job at one of the best games studios in the industry, started writing scenarios for a wargames company, bought loads of awesome models and played some really good games. I also got to do a lot more wargaming and in a lot more varied time periods.</p>
<p>I noticed that my posts that did best this year were my rules comparison and anything about Spectre. I&#8217;m sure I could go deep into the analytics on this and started producing focused content but that really isn&#8217;t the type of site this is. This is just for me to post up photos of models, rough rules ideas and updates as to what I&#8217;m doing</p>
<p><strong>2017</strong></p>
<p>So plans for 2017. I&#8217;d throw in the usual ones but they should probably be taken as granted. Time to get out, do more and be more social.</p>
<p>Wargaming wise &#8211; I&#8217;m going to carry on with the writing as its a great way to wind down after work. I&#8217;ll also be carrying on buying figures but the big goal at the start of the year is to finish off painting the figures I already own. There is a large number of Russians, US Marines and US Army Rangers to paint on top of the insurgent forces I&#8217;m doing for Lead Mountain II and I really want my coffee table back from the pile of undercoated figures.</p>
<p>In terms of new stuff, I&#8217;ve played some Spectre with larger forces and now need to tweak some of my collection. The insurgents really need some point sinks so I&#8217;m going to pick up some weapon teams, technicals and maybe even a tank or two. The suspects for this will be Empress for the larger vehicles and Spectre for the technicals and weapon teams to match the rest of the ground troops. There will also be some helicopters turning up &#8211; I intend to take a look at King&#8217;s Hobbies for some 3D printed figures perfect for the abuse of the wargames table.</p>
<p>The bigger thing is that this year I want to run a wargames demo game at a convention. My current planning is to run it at Fiasco in Leeds and then at Vapa in 2018 giving me most of year to collate forces and get to playing. Not sure what game/board to run but we shall have to see. Thinking something extravagant like a crashed C130 or something similar.</p>
<p>Anyway, to all my readers &#8211; Merry Christmas and a Happy New Year!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5096</post-id>	</item>
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		<title>Preview Post!</title>
		<link>https://hntdaab.co.uk/blog/2016/11/03/preview-post/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Thu, 03 Nov 2016 00:39:31 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
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		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4934</guid>

					<description><![CDATA[Got a demo game down at SESWC tomorrow to show off Spectre Operations. Expect a report coming soon! As a preview, here is one of the sides]]></description>
										<content:encoded><![CDATA[<p>Got a demo game down at SESWC tomorrow to show off Spectre Operations. Expect a report coming soon!</p>
<p>As a preview, here is one of the sides</p>
<p><img decoding="async" class="aligncenter size-large wp-image-4935" src="https://hntdaab.co.uk/blog/wp-content/uploads/2016/11/IMG_20161102_001742-1024x768.jpg" alt="img_20161102_001742" width="676" height="507" /></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4934</post-id>	</item>
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		<title>Project Little Bird Begins</title>
		<link>https://hntdaab.co.uk/blog/2016/10/02/project-little-bird-begins/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sun, 02 Oct 2016 00:38:24 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4883</guid>

					<description><![CDATA[There is a set of rules in Skirmish Sangin I haven&#8217;t had the chance to really use and that&#8217;s the helicopter rules (introduced in Dispatches 2 and Day of the Rangers). Part of this is down to the missions I&#8217;ve played (if adding the vehicles boosted up the points, adding a helo is something else [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>There is a set of rules in Skirmish Sangin I haven&#8217;t had the chance to really use and that&#8217;s the helicopter rules (introduced in Dispatches 2 and Day of the Rangers). Part of this is down to the missions I&#8217;ve played (if adding the vehicles boosted up the points, adding a helo is something else entirely) but the other thing is due to lacking suitable models to hover around the board, dealing rockets and miniguns.</p>
<p>For 28mm models, 1:48 is the accepted scale for helicopter kits (sadly 1:50 scale kits don&#8217;t exist or are exceedingly rare). Now, aircraft are big &#8211; its amazing just how much bigger than most vehicles they are! So the idea of 1:48 aircraft for a long time seemed like a bad idea lacking the space to carry them or store them. There are also other issues: whats the best way to setup the rotors so they are fit for wargaming, how best to set them up and base them and how to make them look cool flying around; the list goes on.</p>
<p>However, now I have a bit more space and after watching too much Blackhawk Down I think its time to get some rotors spinning. Of course, there is only one aircraft to start the ball rolling.</p>
<p><figure id="attachment_4887" aria-describedby="caption-attachment-4887" style="width: 676px" class="wp-caption aligncenter"><img decoding="async" class="size-large wp-image-4887" src="https://hntdaab.co.uk/blog/wp-content/uploads/2016/10/Black.Hawk_.Down_.2001.BluRay.1080p.x264.DTS_-1024x431.jpg" alt="Cool Little Bird pictured with some other less cool helos" width="676" height="285" /><figcaption id="caption-attachment-4887" class="wp-caption-text">Cool Little Bird pictured with some other less cool helos</figcaption></figure></p>
<p>The Little Bird.</p>
<p>To begin with, I&#8217;m making an AH-6 in order to provide some fire support. The first part was picking up the base kit, in this case an Academy Tow Defender. To make it into an attack chopper, I have ordered a conversion kit from which will give me the rocket pods, miniguns and other bits I need. Once that&#8217;s arrived, I&#8217;ll then have to work out a flying stand. Currently leaning towards a method on the Lead Adventures forum that uses a telescopic inspection rod to let you adjust the height. This will be great for two reasons: making multiple helos look cool flying together and also MH-6s coming down to land on the rooftop. It will also involve magnets because it makes everything easy to transport.</p>
<p>I&#8217;m a little worried about this project &#8211; there is a lot to worry about and lots of places to mess up. I&#8217;m gonna have to do stuff like painting components before assembly (which I hate) and also drilling into the plastic bodywork so I can place the magnets. However, if it works it means I can add a load of extra dimension to my tabletop games. Helicopters on the board really make it stand out and if I was to take a game to a wargames show, a helo is something to have on the board.</p>
<p>Also once the AH-6 is up, I&#8217;ll then start looking at other helicopters. Obviously, MH-6s are the next port of call (probably two of them so I can have cool simultaneous landings). I also have an Airfix Lynx that needs building but I&#8217;ll be waiting until I can get some crew figures and then see if all this helicopter malarky is worth it. And then we start moving on to brand new things like UH-1s, Blackhawks, Apaches. Heck, maybe even a MV-22!</p>
<p>In the mean time, here are some more painted figures!</p>
<p><img decoding="async" class="aligncenter size-large wp-image-4888" src="https://hntdaab.co.uk/blog/wp-content/uploads/2016/10/IMG_20161002_005952-01-1024x576.jpeg" alt="img_20161002_005952-01" width="676" height="380" /></p>
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		<title>On the Work Bench 01/05/2016</title>
		<link>https://hntdaab.co.uk/blog/2016/05/02/on-the-work-bench-01052016/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sun, 01 May 2016 23:10:40 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Modern Wargaming]]></category>
		<category><![CDATA[Ultramodern Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4730</guid>

					<description><![CDATA[So stealing from several popular blogs, I&#8217;m going to a weekly post saying whats on my painting table this week as well as any models that have turned up. I don&#8217;t plan to buy a huge amount until the painting is done though &#8211; the army case is pretty full already. Newly Arrived: Spectre&#8217;s Agents [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>So stealing from several popular blogs, I&#8217;m going to a weekly post saying whats on my painting table this week as well as any models that have turned up. I don&#8217;t plan to buy a huge amount until the painting is done though &#8211; the army case is pretty full already.</p>
<p>Newly Arrived:</p>
<p><img decoding="async" class="aligncenter wp-image-4732 size-large" src="https://hntdaab.co.uk/blog/wp-content/uploads/2016/05/IMG_20160501_215324-1024x766.jpg" alt="IMG_20160501_215324" width="676" height="506" /></p>
<ul>
<li>Spectre&#8217;s Agents set &#8211; Both sets look awesome and as someone who has been mainlining The Division, these guys are perfect for recreating the action from it!</li>
<li>Spectre&#8217;s Tier 1 Operators set &#8211; I would probably say these guys match up to my idea of PMC guys more than Tier 1 Operators undercover but either way they look pretty sweet. I did order all three packs but I received a duplicate of pack 2 and no pack 3 so will be waiting for its replacement to arrive before getting these guys painted.</li>
<li>Spectre&#8217;s Salute 2016 models &#8211; Despite not being there I got in an order very quickly to get the two exclusive models. Primarily because they are pretty damn great!
<ul>
<li>Model 1 is a kneeling sniper to match the Agents range. Silenced pistol, stored Vector and a Remington MSR make for a tooled up figure perfect for a vairation of the sniper hunt mission</li>
<li>Model 2 is one I have been waiting for ever since I saw the Russians being released &#8211; a tiny metal version of an old airsofting buddy. Heavy armour, PKM held in one hand while the other prevents a slung shotgun from swinging around, this guy will be a terror on the battlefield. However, I am green stuffing a metal face mask &#8211; the head seems tiny compared to the body so the face shield should improve and make him look more iconic</li>
</ul>
</li>
<li>Empress&#8217;s Russian Bundle &#8211; New job, new project. This one is to make some Russians broaden my opponents. I was originally down on the Russian figures &#8211; they seem unaturally tall and some of their helmet designs are a bit meh. However, I came upon this post https://houseofqueeg.wordpress.com/2016/04/10/spetsnaz-empress-miniatures-28mm-conversions-fireteam/ and was suddenly gripped by a mania for all things Special Forces. So one bundle later I have two squads. One (with an attached anti-tank team and a stationary machine gun) is going to be dressed as the &#8220;little green men&#8221; or &#8220;Polite People&#8221; that one morning appeared deep in the Ukraine. All the heads I used have goggles or facemasks (or both!) perfect for obscuring your identity. The second group (including an additional MG loader who I found in the pack and will soon be on radio duty)have had hoods greenstuffed to their bodies and are now waiting for some bare/woolen hatted heads that Empress are releasing soon. I look forward to my first major conversion job!</li>
</ul>
<p>In the Painting Queue:</p>
<ul>
<li>10 Empress US Army Infantry &#8211; Undercoated and ready to be painted!</li>
<li>1 Empress EOD in bombsuit &#8211; Undercoated and ready to be painted! Should be relatively easy seeing as its mostly green</li>
<li>1 Empress Insurgent &#8211; Undercoated and read to be painted! Okay, its odd I&#8217;m painting one but upon taking one look at this guy (shades, plate carrier, Pakol hat) its obvious this is some sort of deep cover agent or local translator (Meesh in the flesh). Plan is some UCP with a tan vest and maybe a dash of woodland</li>
</ul>
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		<title>Feather Added to Cap</title>
		<link>https://hntdaab.co.uk/blog/2016/04/17/feather-added-to-cap/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 22:55:05 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4716</guid>

					<description><![CDATA[I&#8217;m writing this from my new flat in Edinburgh &#8211; first night in by myself after a mad weekend of moving furniture around, going to IKEA and sorting out where I will be living for a while. Its a step up from Brighton &#8211; feels much more like a flat I want to be in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m writing this from my new flat in Edinburgh &#8211; first night in by myself after a mad weekend of moving furniture around, going to IKEA and sorting out where I will be living for a while. Its a step up from Brighton &#8211; feels much more like a flat I want to be in in a city I love. As an aside, my back feels like a truck hit it so I&#8217;m looking forward to a night back in my own bed (after two weeks in a travelodge and a month+ at home with family).</p>
<p><a href="http://skirmishsangin.blogspot.co.uk/2016/04/roamin-in-gloamin-black-watch-in.html"><img decoding="async" class="aligncenter" src="https://2.bp.blogspot.com/-zzAwP8B6F_8/VwXxBlWfc9I/AAAAAAAAC4w/kT7JRLEK0-8wDGM6UWphpwKeUPr-rAodg/s1600/cover.jpg" width="700" height="906" /></a></p>
<p>ANYWAY, what&#8217;s more exciting is that I appear to have gained another hat to wear (as well as games developer) that of wargames writer. Late last week, Radio DishDash put up a new free scenario on the Skirmish Sangin blog featuring a night attack by the Black Watch during Operation Panther&#8217;s Claw. The reason I mention this, other than drawing attention to the excellent blog fillled with great articles, is that I actually wrote the scenario! I posted an untested draft version on the Skirmish Sangin forums which reccived some positive feedback. About an hour later, Colin of Radio Dishdash had sent me a mail about packaging up and releasing the scenario to the general public as one of the official scenarios.</p>
<p>We had to do some quick testing and ended up tweaking the off map support rules to make it a little more reliable (while not a complete game winner) but its ended up being a nice hard fight. The night rules provide a nice twist and the support weapons distributed to both sides make it an interesting fight to play through.</p>
<p>You can download the rules <a href="http://skirmishsangin.blogspot.co.uk/2016/04/roamin-in-gloamin-black-watch-in.html">HERE </a>and read an AAR report <a href="http://skirmishsangin.blogspot.co.uk/2016/04/roamin-on-gloamin-aar.html">HERE</a></p>
<p>So what&#8217;s coming next? I&#8217;ve all ready submitted my next scenario and there is a google drive full of scenarios to finish off. There is also probably going to be some more rules stuff coming soon&#8230;watch this space!</p>
<p>In terms of other stuff, I now have a fair bit of time to sit back and get painting again. And with Spectre&#8217;s Salute releases and the Day of The Rangers kickstarter coming soon, there should be lots of cool models to show off.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4716</post-id>	</item>
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		<title>Holiday Rollings</title>
		<link>https://hntdaab.co.uk/blog/2016/01/06/holiday-rollings/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Wed, 06 Jan 2016 19:40:33 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=7010</guid>

					<description><![CDATA[With me being in the North for a decent length of time, I found myself journeying to York to pit myself in martial combat against my erstwhile foe. Well, martial combat meaning the deployment of tiny metal figures and dice. I’ll be writing a big post on modern wargaming rules when Spectre release their new [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="aligncenter size-medium_large wp-image-8388" src="https://hntdaab.co.uk/blog/wp-content/uploads/2017/01/IMG_20151230_125305-768x574.jpg" alt="" width="700" height="523" /></p>
<p>With me being in the North for a decent length of time, I found myself journeying to York to pit myself in martial combat against my erstwhile foe. Well, martial combat meaning the deployment of tiny metal figures and dice. I’ll be writing a big post on modern wargaming rules when Spectre release their new set but on this day, we had two rulesets to try.</p>
<p>First up was <strong>Osprey’s Black Ops</strong>. We came to these rules expecting a great game to reenact stealthy military ops and by gods does it deliver. I think the “low is good” system is a little odd and the author should be castigated for using half points in the army building system but the rest of the game is rock solid, super quick fun. Combat plays well but the stealth mission rules are the best. Random guard positions, sound counters that have to be managed by the infilitrator – it all makes for a fun time. We played three games.</p>
<ol>
<li>Standard battle – insurgents vs 6 SF guys. We messed up the points (I should have had a few more insurgents) but great battle was had. Just a shame my commander got nabbed as he crossed open ground causing my force to flee.</li>
<li>Sneaky battle – SF guys vs the man himself Solid Snake. Snake managed to grab the intel and brutal murder a few guards but got shot in the back while attempting to exfil</li>
<li>Massive Sneaky Battle – Milita and FSB defending against a group of SAS teams. Some tense moments as the SAS got into the compound but were spotted when the FSB agents saw them sneaking around. A mess of a fire fight later and we ran out of time, although the milita did manage to bundle the hostages into the back of a SUV. Maybe a rematch is in order…</li>
</ol>
<p>Next was <strong>OSC </strong>from Evil Bear Wargames. I’ve met the writer behind the game and the way he described it really got me interested. Finally getting to play it and I was really excited in the end result. I did find the sheer number of actions you can do a little overwhelming in the first game, but the focus on objectives, the simple 1 stat system and the setup for playing weapons off against armour makes me excited to play again. I’m also a fan of how the turns playout, with the outnumbering player being limited in how many figures he can move each turn by the number of bad guys. Highlights included a Hardsuit swatting an RPG out the air with its countermeasures (just before fleeing from a few sniper hits), a SF soldier managing to grab an objective under four turns of full auto fire and my commander taking full advantage of his extra action.</p>
<p>Overall, I really enjoyed both games. They bring cool stuff to the table – Black Ops for super sneaky infiltration times while OSC feels like re-enacting an airsoft game, all fast paced and full of cool moves and heroics. I’ll be playing a lot more of both games, as well as more Skirmish Sangin and Spectre, this year.</p>
<p>Then we played sleepy D&amp;D and a fun time was had by all.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">7010</post-id>	</item>
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		<title>Catchup</title>
		<link>https://hntdaab.co.uk/blog/2015/07/09/catchup/</link>
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		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Wed, 08 Jul 2015 23:54:31 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4470</guid>

					<description><![CDATA[Hey Michael, whats going on! Well actually quite a lot hence why there haven&#8217;t been so many posts. Between visiting home, going to Reju, playing some tabletop games and doing oh so much work I really haven&#8217;t had time to sit down in the evenings on write. Played some tabletop? Will we be seeing some [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><figure id="attachment_4472" aria-describedby="caption-attachment-4472" style="width: 651px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2015/07/11707502_10152974849103575_5530235455543919176_n.jpg"><img decoding="async" class=" wp-image-4472" src="https://hntdaab.co.uk/blog/wp-content/uploads/2015/07/11707502_10152974849103575_5530235455543919176_n.jpg" alt="Reju 2015 - &quot;Warm but not as bad as last year&quot; edition" width="651" height="488" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2015/07/11707502_10152974849103575_5530235455543919176_n.jpg 960w, https://hntdaab.co.uk/blog/wp-content/uploads/2015/07/11707502_10152974849103575_5530235455543919176_n-150x113.jpg 150w" sizes="(max-width: 651px) 100vw, 651px" /></a><figcaption id="caption-attachment-4472" class="wp-caption-text">Reju 2015 &#8211; &#8220;Warm but not as bad as last year&#8221; edition</figcaption></figure></p>
<p><strong>Hey Michael, whats going on!</strong></p>
<p>Well actually quite a lot hence why there haven&#8217;t been so many posts. Between visiting home, going to Reju, playing some tabletop games and doing oh so much work I really haven&#8217;t had time to sit down in the evenings on write.</p>
<p><b>Played some tabletop? Will we be seeing some reports?</b></p>
<p>&#8230;Yes. But I&#8217;m probably not going to do much a rules review. Hopefully this weekend I&#8217;ll get them finished off.</p>
<p>The reason behind my reluctance is as much as I love Spectre&#8217;s model range (I just bought a load more of the devils) I really fell down hard on the rules. Between two matched sides played by beginners it works great but as familiarity breeds contempt and before you know it you&#8217;ve pulled down the curtain and the man behind is frantically trying to cover the cracks. It has a good basis but I&#8217;ll be waiting for the next edition to be released before trying again.</p>
<p><b>Oh. How&#8217;s Skirmish Sangin going? You bought the books for that one.</b></p>
<p>So I finally got round to playing that. Peeb and I did a four on four game with matching sides (although varied body values) in order to try out the rules. To be honest, the fact it looks like Dark Heresy but modern day was a little terrifying but once you get into the game the time just flys by. I&#8217;ll write some up about it at some point but I very much enjoyed it.</p>
<p>The only downside was that Sangin doesn&#8217;t quite give you the same &#8220;kid in a candy store&#8221; feel that Spectre does. So as a side project, I&#8217;m going to start writing some rules for some additional items and a few scenarios for my army. Hopefully I&#8217;ll be able to test them on both the Brighton and the York guys.</p>
<p><strong>So how many models do you have now?</strong></p>
<p>Too many. I finally finished making my British Army Platoon (all painted and based) and will be writing a post on them. I also ordered a few more insurgents to bring my sides up to being equal. I have worked out I have 6 factions I can play around with, giving me a nice box of toys to create missions with. Still keeping an eye on Spectre and Empress for cool figures but I might pause buying until I&#8217;ve painted the lead mountain.</p>
<p><strong>Other stuff?</strong></p>
<p>Work is fun, airsofting was good (videos soon) and getting to enjoy driving up and down the country.</p>
<p><strong>How&#8217;s personal project X going?</strong></p>
<p>No comment</p>
<p><strong>More posts?</strong></p>
<p>Soon. I have lots to write about I just have to find the time/motivation to do it</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4470</post-id>	</item>
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		<title>Kickstarter Review &#8211; Spectre Miniatures</title>
		<link>https://hntdaab.co.uk/blog/2014/11/10/kickstarter-review-spectre-miniatures/</link>
					<comments>https://hntdaab.co.uk/blog/2014/11/10/kickstarter-review-spectre-miniatures/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 23:44:01 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Figures]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Delta]]></category>
		<category><![CDATA[SAS]]></category>
		<category><![CDATA[Spectre Miniatures]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4233</guid>

					<description><![CDATA[Welp, the long-awaited Spectre Miniatures Kickstarter models just turned up today. Before I begin, its important to point out that the guys in Nottingham managed to almost nail the delivery date &#8211; the models turned up just under a month later than planned which works out among the better delivery differences than many of the other Kickstarters I&#8217;ve [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Welp, the long-awaited <a href="http://www.spectreminiatures.com">Spectre Miniatures</a> Kickstarter models just turned up today. Before I begin, its important to point out that the guys in Nottingham managed to almost nail the delivery date &#8211; the models turned up just under a month later than planned which works out among the better delivery differences than many of the other Kickstarters I&#8217;ve backed.</p>
<p>The figure range that Spectre showed off is focused currently on special forces operations in Africa with a selection of PMCs and specials forces teams going off against some African militia. I wasn&#8217;t too fussed about the militia guys but every single operator set looked sweet. I pledged for one of each of them, a total of 8 packs or 32 figures. Near the end of the Kickstarter, I upped my order to include an additional pack (the Nigerian Army team) to extend out the collection as they look like they will work for generic AK armed goons. Sadly, the Nigerians got left behind at the evac so I&#8217;ll be adding them in a separate review at a later date (should be in the next few days thanks to the excellent customer service from the Spectre guys)</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-18.48.30.jpg"><img decoding="async" class="aligncenter wp-image-4235" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-18.48.30-1024x579.jpg" alt="2014-11-10 18.48.30" width="650" height="368" /></a></p>
<p>&nbsp;</p>
<p>So first things first, I LOVE the packaging. Rather than the blister pack format most companies provide their figures in, the spectre models come in small neat boxes filled with packing material. Even opening the boxes feels special. Having a stack of them to work through is also pretty cool.</p>
<p>First of all, the overall impression of the models. They look superb. There is a very high level of detail across all the figures, with details like the strips of molle on some of the PMC guys easily visible. The guns are particular look great, with a selection of optics and other accessories that really help to give the impression of a well equipped force. The weapons do pose a problem though &#8211; as they are real scale rather than heroic they do have some rather thin barrels. Nearly all of mine ended up okay but sadly one of my Delta troopers got his SCAR upgraded to CQC version by accident. It&#8217;s not too worrying but it might be a concern for any future models. Cleanup was minimal, with a few bits of flash to prune. Most models are a single part but several of the models facing forwards (like the delta guys) need the gun gluing into place. In addition, the Bergens on the SAS and the NVGs for the delta boys also need gluing but most of this was super easy. As someone bought in wargaming by Games Workshop, I do find it a little odd the figures are based on their own small bases rather than the round bases but it&#8217;s not too much of an issue.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-20.03.36.jpg"><img decoding="async" class="aligncenter wp-image-4249" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-20.03.36-1024x579.jpg" alt="2014-11-10 20.03.36" width="649" height="367" /></a></p>
<p>For comparison, I used one of the Hasslefree guys I bought a few months back. They both look okay alongside each other, with the main issues being the weapon sizes and the fact the Spectre models are just under a head taller. At most tabletop distances (and once they are painted up) they will be fine, but you&#8217;ll probably notice it when you rank them next to each other.</p>
<h2>The sets:</h2>
<h3>Deltas</h3>
<p>Lets start with the two delta force sets. Both groups have the guys in body armour and helmets (including the cool NVGs that have to be attached). Set one is the <strong>Delta Direct Action Team</strong>. These guys are a pretty plain fireteam all armed with some pimped SCAR-Ls (PEQ boxes, flashlights and EOTECHs included). Most of them also needed their guns glueing on:</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.14.36.jpg"><img decoding="async" class="aligncenter wp-image-4238" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.14.36-1024x579.jpg" alt="2014-11-10 19.14.36" width="651" height="368" /></a></p>
<p>&nbsp;</p>
<p>Set 2 is the <strong>Delta Close Support Team</strong>. Swapping one guy out for a four-legged friend, the rest of the team bring an AA12 (and MP7, a detail I love by the way), a SCAR-H (now CQC version) with ELGM grenade launcher (along with an AT4 for any vehicles or buildings you might find) and what looks like an M110. In other words, the perfect backup team while the Direct Action are kicking in the door.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.15.12.jpg"><img decoding="async" class="aligncenter wp-image-4239" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.15.12-1024x579.jpg" alt="2014-11-10 19.15.12" width="651" height="368" /></a></p>
<h3>SAS</h3>
<p>While the Deltas come to the party tooled up for door breaching, the SAS look a little more sneaky recon. The first squad is the <strong>SAS Recce Patrol. </strong>These guys look like the atypical long-range patrol &#8211; Bergens and packs on, soft caps and bare heads while carrying L119s with laser units and a selection of scopes. One even has a underslung grenade launcher just in case.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.26.51.jpg"><img decoding="async" class="aligncenter wp-image-4243" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.26.51-1024x579.jpg" alt="2014-11-10 19.26.51" width="651" height="368" /></a></p>
<p>To help out, the other SAS squad is all Ghilled up. The <strong>SAS Close Observation </strong>is a great stealthy set up. Two guys are carrying L119s (again with the grenade launcher) while the other two pack marksmen rifles. One is the new L129A1 (a cool addition) while the other is the L96. The two marksmen figures look great as a spotter sniper pair but they also fit with the squad as a whole.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.19.16.jpg"><img decoding="async" class="aligncenter wp-image-4241" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.19.16-1024x579.jpg" alt="2014-11-10 19.19.16" width="651" height="368" /></a></p>
<p>With the conventional guys done, lets move onto the slightly more shady guys.</p>
<h3>CIA</h3>
<p>To help out with your special operations, the <strong>CIA Field Agents</strong> bring some cool Special Activities Division looking guys and one rather flustered dude in a shirt. The SADs are armed with SMGs and PDRs, with one guy using a Vector, one using an MP7 and the last using a PDR. The Field Agent looks to be wielding a pistol with both a silencer and a light unit. The level of detail is incredible, with the slide serration on the pistol clearly visible.</p>
<h3><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.17.44.jpg"><img decoding="async" class="aligncenter wp-image-4240" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.17.44-1024x579.jpg" alt="2014-11-10 19.17.44" width="651" height="368" /></a></h3>
<h3>PMC</h3>
<p>Now we move onto the contractors. These guys work well as both the intended contractor role and as dressed down special forces teams or more SAD operatives depending on the game you want to run.</p>
<p><strong>Private Military Contractors Alpha</strong> are all armed with Vectors and look pretty damn cool. Baseball caps, goggles, headset and face masks are in abundance and they seem the perfect addition to the CIA guys. I did have issue with one of them on a small base constantly falling over due to his dynamic pose (obviously too many beers in the bar for this guy) but nothing a larger base won&#8217;t fix.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.29.17.jpg"><img decoding="async" class="aligncenter wp-image-4244" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.29.17-1024x579.jpg" alt="2014-11-10 19.29.17" width="651" height="368" /></a></p>
<p>&nbsp;</p>
<p><strong>Private Military Contractors Bravo</strong> favour the AK, with all four squad members carrying them. They are also pretty pimped with optics, M4 style stocks and grips galore. One of the guys also carries a pump action shotgun for close encounters and his AK is also equipped with a grenade launcher making him the best armed man in Africa. With the bandanas and chest rigs, these guys look pretty cool. To stereotype, they might take the role of  a few Spetznatz operators when the situation demands.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.41.48.jpg"><img decoding="async" class="aligncenter wp-image-4245" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.41.48-1024x579.jpg" alt="2014-11-10 19.41.48" width="651" height="368" /></a></p>
<p><strong>Private Military Contractors Delta </strong>might as well be called Green Berets. They look just like the stereotypical operator look &#8211; big beards, ball caps and oakleys. All of them have M4s, one with a grenade launcher underslung and another equipped with an AA12 in hand ready to clear some room. These guys look pretty damn perfect alongside both the CIA agents and the Deltas.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.43.01.jpg"><img decoding="async" class="aligncenter wp-image-4246" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.43.01-1024x579.jpg" alt="2014-11-10 19.43.01" width="654" height="370" /></a></p>
<h3>Extras</h3>
<p>In addition to the figures I ordered, there was also a few additional figures that arrived due to my pledge level. I had a total of 5 additional guys and four ammo caches. The additional guys are a cool range, good to add VIPs to rescue or cool extra fighters for a squad. The figures are a deniable asset with an AK and an RPG, a Blood Diamond-esque contractor with AK and an ISA operative with an M4 to work with your Delta boys. I was also supposed to receive a VIP and bodyguard but accidentally ended up with two bodyguards. Luckily, it&#8217;s a pretty cool model so they may spend their time backing up the CIA agent. The four ammo caches are superbly detailed although a feel a little sorry for the one that is just a pile of AK mags and two grenades.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.44.54.jpg"><img decoding="async" class="aligncenter wp-image-4247" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-19.44.54-1024x579.jpg" alt="2014-11-10 19.44.54" width="651" height="368" /></a></p>
<p>&nbsp;</p>
<h3>Overall</h3>
<p>To conclude, I am really impressed. The level of detail in the models, the ease they went together and even the poses just scream quality. I am very excited to see what comes next from them. They have mentioned other sets and other theatres &#8211; I&#8217;d love to see some police and thieves packs (some SWAT guys in poses like this would be fantastic) but I&#8217;m interested in anything. I only have a few concerns like the thing barrels and the bases but nether of them are deal breakers. Price wise, they are at the higher end but I think they are worth it. Still debating the technical though &#8211; it is a large amount for a kit that won&#8217;t get a huge amount of use in an infantry focused game but it is pretty swanky. I&#8217;m also still waiting for the final set of rules which, based on the beta, should be a blast to play.</p>
<p><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-20.00.38.jpg"><img decoding="async" class="aligncenter wp-image-4248" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/11/2014-11-10-20.00.38-1024x579.jpg" alt="2014-11-10 20.00.38" width="651" height="368" /></a></p>
<p>Now, I just have to persuade them to make a model like my <a href="https://www.dropbox.com/sh/xgnqg85incz9gmz/AAAsH0KZPrXq2NDuOmeX0HiUa?dl=0">current airsoft kit.</a>&#8230;</p>
<p>If you want to pick up your own team of operators or african milita, you can buy them from Spectre&#8217;s website at <a href="http://www.spectreminiatures.com">http://www.spectreminiatures.com</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4233</post-id>	</item>
		<item>
		<title>Hasslefree Miniatures &#8211; Modern Troopers</title>
		<link>https://hntdaab.co.uk/blog/2014/05/29/hasslefree-miniatures-modern-troopers/</link>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Thu, 29 May 2014 22:51:17 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[Hasslefree Miniatures]]></category>
		<category><![CDATA[Spectre Miniatures]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4145</guid>

					<description><![CDATA[(Apologies for the photos) Back when I was a kid, I used to makes tons of models. Airfix commandos and tanks gave way to Lord of the Rings which for a while traded places with full-blown Warhammer 40k. Tiny soldiers I get to make myself? Sold. More recently, I&#8217;ve been flitting around &#8211; Flames of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em>(Apologies for the photos)</em></p>
<p>Back when I was a kid, I used to makes tons of models. Airfix commandos and tanks gave way to Lord of the Rings which for a while traded places with full-blown Warhammer 40k. Tiny soldiers I get to make myself? Sold.</p>
<p>More recently, I&#8217;ve been flitting around &#8211; Flames of War is really sorting out my WW2 kick and now I&#8217;m looking for something different. This popped up with the Spectre Minatures kickstarter and its brand new, high-speed rules based around modern spec ops battles in Africa. I have a huge interest in the black ops and merc wars of the world (I&#8217;ve just finished Dirty Wars by Jeremy Scahill which is a great book on a terrible topic) and the models they included look great (see my last post).</p>
<p>While looking at the models, two other brands were mentioned &#8211; Empress Miniatures and <a href="http://www.hfminis.co.uk/">Hasslefree Miniatures</a>. Empress make a really good set of figures, great for many of the small-scale rules floating around such as Skirmish Sangin or Force on Force. Hasslefree on the other hand do a much more personal set of figures, better for the world of PMC and special forces that Spectre sets you in. So I decided to pick up a few models. Looking through their fantastic website I ended up choosing Mongrel, Badger and Freak from the <a href="http://www.hfminis.co.uk/shop?category=miniatures~modern-troopers">complete set of figures</a>. In addition, I picked up a standing VAL body and head to go with it to look at the hydration pack soldiers. The overall price was about £6 a figure if we include postage and packing.</p>
<p>The initial order was (as the name says) was Hasslefree but it took a while for the figures to arrive. I ended up emailing them to double-check what was going on and ended up with an email later on. Once they finally arrived, the company apologised to me by adding an additional figure (Bergil) into the pack. It should also be noted that Hasslefree includes sweets in the packet, always a nice surprise!</p>
<h3>The Figures</h3>
<p>So these five figures each come in a small plastic packet with the character&#8217;s name on it. Inside, each pack consists of:</p>
<ul>
<li>a body missing head and arms and with a pin for a rucksack</li>
<li>a sprue containing two weapons, a head and a rucksack</li>
<li>A slot base, similar to what you would find in a GW blister</li>
</ul>
<p>Similarly, for the separate bodies with single weapon options, Hasslefree will pack:</p>
<ul>
<li>A body missing head and arms with a moulded hydration pack (and some detailing to match it such as hydration tubes</li>
<li>A pre-cut weapon arms set matched to the body</li>
<li>A head selected by myself as part of the order</li>
</ul>
<p><figure id="attachment_4146" aria-describedby="caption-attachment-4146" style="width: 618px" class="wp-caption aligncenter"><img decoding="async" class=" wp-image-4146" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-16.54.28-1024x579.jpg" alt="A VAL assault rifle. Lots of detail, very little clean up needed." width="618" height="349" /><figcaption id="caption-attachment-4146" class="wp-caption-text">A VAL assault rifle. Lots of detail, even on such a tiny model. Also lovely little Kobra sight on top.</figcaption></figure></p>
<p>Once the model were unpacked, first impressions were wow. These models look fantastic, packed full of characterful detail. From the character&#8217;s knee pads up to the their neck, every inch is covered in details to make them really look like a modern trooper. The character&#8217;s all have holster on their right legs, with a selection of different combinations of pouches decorated across a load carrier. You can see the outline of the shirt under the body armour in many cases.</p>
<p>The guns are really where the details stands out. From the tiny VAL shown above up to the rather gucci looking G36C on Bergil (complete with optics, silencer and torch), each and everyone is very easy to recognise from a distance thanks to their slightly oversized proportions. They do not look too bad compared to the figures but when looking at the figure comparison with Spectre and Empress, it could stand out.</p>
<p>Assembly was relatively quick and easy. The arms and bodies fit together very well with no major issues. A fiddly point for someone with giant fingers is the head. Luckily to assist with that, the heads fit very well into the gap thanks to the heads containing head, neck and parts of an undershirt. Once assembled there are few thin lines between parts that will disappear under paint.</p>
<p><figure id="attachment_4150" aria-describedby="caption-attachment-4150" style="width: 617px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-18.28.27.jpg"><img decoding="async" class="wp-image-4150" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-18.28.27-1024x579.jpg" alt="All models constructed and unpainted" width="617" height="349" /></a><figcaption id="caption-attachment-4150" class="wp-caption-text">All models constructed and unpainted</figcaption></figure></p>
<p><figure id="attachment_4148" aria-describedby="caption-attachment-4148" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-17.04.45.jpg"><img decoding="async" class="wp-image-4148" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-17.04.45-1024x579.jpg" alt="Assembled VAL figure next to Citadel Miniatures Storm Trooper" width="618" height="349" /></a><figcaption id="caption-attachment-4148" class="wp-caption-text">Assembled VAL figure next to Citadel Miniatures Storm Trooper</figcaption></figure></p>
<p>With a basic look at the models, lets take a greater look at the individual models.</p>
<h3> VAL Character &#8211; &#8220;Ivan&#8221;</h3>
<p><figure id="attachment_4155" aria-describedby="caption-attachment-4155" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.47.53.jpg"><img decoding="async" class="wp-image-4155" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.47.53-1024x579.jpg" alt="Val carrying body combined with the head of Hassle" width="618" height="349" /></a><figcaption id="caption-attachment-4155" class="wp-caption-text">Val carrying body combined with the head of Hassle</figcaption></figure></p>
<p>This character, nicknamed Ivan by myself, is a custom setup. Using the body of a character designed for the VS Val with a hydration pack and the head of the sniper character Hassle, this setup looks very similar to the Recon character from Battlefield 3.</p>
<h3>&#8220;Freak&#8221;</h3>
<p><figure id="attachment_4156" aria-describedby="caption-attachment-4156" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.07.jpg"><img decoding="async" class="wp-image-4156" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.07-1024x579.jpg" alt="Using the character Freak - equipped with an 870 and a SMAW. Perfect for taking down vehicles" width="618" height="349" /></a><figcaption id="caption-attachment-4156" class="wp-caption-text">Using the character Freak &#8211; equipped with an 870 and a SMAW. Perfect for taking down vehicles</figcaption></figure></p>
<p>This character is a direct build of Freak from Hasslefree. I selected the shotgun for its close quarters role as opposed to the alternative, an M4 carbine. The pose is little bit odd for such an aggressive stance but it makes him look like he is moving down a street aiming. The combination of baseball cap and headset along with SMAW is more than obvious a nod towards the engineer class. All its missing is the repair torch.</p>
<h3>&#8220;Badger&#8221;</h3>
<p><figure id="attachment_4157" aria-describedby="caption-attachment-4157" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.29.jpg"><img decoding="async" class="wp-image-4157" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.29-1024x579.jpg" alt="A build of Badger using the M249 SAW. " width="618" height="349" /></a><figcaption id="caption-attachment-4157" class="wp-caption-text">A build of Badger using the M249 SAW.</figcaption></figure></p>
<p>To add some fire support to the squad, I chose the M249 SAW over the USAS 12 shotgun. With a heavy rucksack and SAW, its obvious this character is more than inspired by the Support class in Battlefield 4. It is interesting to note that the SAW has both a retractable stock and a rail on top of the loading tray.</p>
<h3>&#8220;Bergil&#8221;</h3>
<p><figure id="attachment_4158" aria-describedby="caption-attachment-4158" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.57.jpg"><img decoding="async" class="wp-image-4158" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.48.57-1024x579.jpg" alt="Bergil with G36C. Rucksack swapped with Mongrel's" width="618" height="349" /></a><figcaption id="caption-attachment-4158" class="wp-caption-text">Bergil with G36C. Rucksack swapped with Mongrel&#8217;s</figcaption></figure></p>
<p>I swapped out the rucksack from a SMAW style one to the standard trooper pack to change this guy into more of a recon trooper. The G36C is pretty impressive in terms of its detail. I look forward to using this guy on the field.</p>
<h3>&#8220;Mongrel&#8221;</h3>
<p><figure id="attachment_4159" aria-describedby="caption-attachment-4159" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.49.20.jpg"><img decoding="async" class="wp-image-4159" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-22.49.20-1024x579.jpg" alt="Mongrel with a SMAW rucksack and using the L85" width="618" height="349" /></a><figcaption id="caption-attachment-4159" class="wp-caption-text">Mongrel with a SMAW rucksack and using the L85</figcaption></figure></p>
<p>This guy is my personal favourite &#8211; L85, helmet, bandanna and goggles. I wanted to make him look a little different from standard by giving him the SMAW sack from Bergil.</p>
<h3>Conclusion and Future Plans</h3>
<p><figure id="attachment_4162" aria-describedby="caption-attachment-4162" style="width: 618px" class="wp-caption aligncenter"><a href="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-20.22.58.jpg"><img decoding="async" class="wp-image-4162" src="https://hntdaab.co.uk/blog/wp-content/uploads/2014/05/2014-05-29-20.22.58-1024x579.jpg" alt="All the characters undercoated and ready to go." width="618" height="349" /></a><figcaption id="caption-attachment-4162" class="wp-caption-text">All the characters undercoated and ready to go.</figcaption></figure></p>
<p>So overall, I really like these figures. They are really nicely cast, with a wide selection of weapons and heads to choose from. In addition the customer service is great. Despite the small size they obviously have some fantastic talent behind</p>
<p>So lets talk about one of the cleverest things Hasslefree has done. Each pack comes with two weapon choices, meaning that at the end of the process you have a set of arms left over. Luckily, Hasslefree sells bodies designed to fit for a slight knock down. It actually gives you a greater deal of control, as each weapon has two different poses to suit it with another two variations to include built in hydration packs. I&#8217;ll probably be looking to pick these guys in my next order.</p>
<p>&nbsp;</p>
<p>Speaking of next orders, I&#8217;ll be picking up a few more. In addition to the posed range, the military troopers range include a selection of troopers styled after a certain SciFi television series featuring the US air force and their next round of updates will include two additional figure types with an RPG and 416. With this level of quality, I will definitely be keeping an eye on Hasslefree. I know a few of my friends are looking at the zombie range for some fun at an event.</p>
<p>There are two things I would like to see from them though:</p>
<ol>
<li>Boonie hat heads</li>
<li>Some more variation in the bodies and guns &#8211; at the moment their look very western. Some guys in gorkas or Russian siege armour would be interesting.</li>
</ol>
<p>I&#8217;ll be updating the blog with some more photos when I have these guys painted up or added some extra ones.</p>
<p>Hasslefree Models are available from <a href="http://www.hfminis.co.uk/">http://www.hfminis.co.uk/</a></p>
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		<item>
		<title>I&#8217;m Free!</title>
		<link>https://hntdaab.co.uk/blog/2014/05/23/im-free/</link>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Fri, 23 May 2014 22:23:26 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=4140</guid>

					<description><![CDATA[Well that&#8217;s all the teaching in this module done. I ended up having a race to the finish but got all the final work handed and I can now be ready for the summer. Sit back, relax and&#8230;. &#8230; go back in for one more group project before I&#160;leave Dundee. Outside of university, I have [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Well that&#8217;s all the teaching in this module done. I ended up having a race to the finish but got all the final work handed and I can now be ready for the summer. Sit back, relax and&#8230;.</p>



<p>&#8230; go back in for one more group project before I&nbsp;leave Dundee.</p>



<p>Outside of university, I have started the job hunt. I&#8217;ve already put out a few feelers and have had some responses. I&#8217;m actually really excited about this stage &#8211; I&#8217;m applying to companies both inside and outside of the UK. It would be really cool to go work abroad (although I would need to improve my foreign language skills first) but its also terrifying. Part of me would also really like to stay in the UK and find a job but at the end of the day, I&#8217;ll be happy to move to where someone will employ me.</p>



<p>I&#8217;ve also started a few projects. The aim is that by the end of my university course, I will have several small prototypes ready to sit alongside my university stuff to show off and improve my general employability. Making games by myself however, is pretty hard (and they will also look pretty bad thanks to my lack of artistic skills) but luckily there have been a few other people interested in this. I&#8217;ve been recruited by one of the designers to be a programmer on a block of his ptorotypes &#8211; we currently have four planned but there is the potential to add a few more.</p>



<p>Finally, I&#8217;ve also been trying out some other, non-game related, things. I&#8217;m a huge fan of miniatures wargames &#8211; I love me some 40k and have been really enjoying the quick games when I went back home for Christmas and Easter. I&#8217;ve also been looking for a long time for a decent set of rules and figures to play with in the modern era. Luckily this has appeared in the form of the <a href="https://www.kickstarter.com/projects/1660604196/spectre-miniatures">Spectre Miniatures</a> kickstarter!</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" width="1552" height="873" src="https://hntdaab.co.uk/blog/wp-content/uploads/2020/07/8dc3f19cab34655690190e2008dc1e7f_original.png" alt="" class="wp-image-13109" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2020/07/8dc3f19cab34655690190e2008dc1e7f_original.png 1552w, https://hntdaab.co.uk/blog/wp-content/uploads/2020/07/8dc3f19cab34655690190e2008dc1e7f_original-150x84.png 150w" sizes="(max-width: 1552px) 100vw, 1552px" /></figure></div>



<p>I may have splurged a little bit and bought in for one each of the PMC/SF packs (not a huge fan of the models for the African troops) so there will hopefully be a little bit of black ops skirmishes going down. I&#8217;ve had a little try with the rules (available to kickstarter backers) and they are really nice and detailed while still being pretty fast paced. The models themselves are also pretty good, using CAD drawings to sculpt the weapons. I&#8217;ve also picked up a few Hasslefree minatures to assist them in the game (and add some much needed support weapons).</p>
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