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	<title>Coc&#8217;ing It Up &#8211; ChargeBlog</title>
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		<title>CoC’ing It Up – Regular Opponents in Ranville</title>
		<link>https://hntdaab.co.uk/blog/2026/07/15/cocing-it-up-regular-opponents-in-ranville/</link>
					<comments>https://hntdaab.co.uk/blog/2026/07/15/cocing-it-up-regular-opponents-in-ranville/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 23:38:39 +0000</pubDate>
				<category><![CDATA[Coc'ing It Up]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=33949</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/07/15/cocing-it-up-regular-opponents-in-ranville/" title="CoC’ing It Up – Regular Opponents in Ranville" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>After several delays, some frantic painting and in the middle of a heatwave, it's time for Big Chain of Command with the Regular Opponents!]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/07/15/cocing-it-up-regular-opponents-in-ranville/" title="CoC’ing It Up – Regular Opponents in Ranville" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/07/BigCoc.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p class="wp-block-paragraph">Thanks to the day job, this whole year has been a little disturbed from my usual plans of wargaming madness and hammering through projects. Unfortunately, this included our usual Vapnartak adjacent game (which one year I swear we&#8217;ll run it as the secret underground alternative to the main show), the <a href="https://hntdaab.co.uk/blog/2026/02/23/cocing-it-up-rushing-to-ranville/">drama around which I detailed in a post back in February</a>.</p>



<p class="wp-block-paragraph">Well, we managed to rearrange the D-Day-focused game for a much more subject-matter-appropriate date of June 6th. However, what we failed to realise was that the Dastardly Regular Opponent was already busy on that day, requiring YET ANOTHER date change. We eventually settled on Father&#8217;s Day &#8211; surprisingly, all the Regular Opponents and I were available for that day. We did, however, have to deal with that Sunday being the start of the UK&#8217;s latest heatwave, turning the Scout Hut into a little bit of a sweat box even with the doors open in an attempt to get a breeze going.</p>



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		</button><figcaption class="wp-element-caption">The night before also saw some suitable preparation with a watch of The Longest Day.</figcaption></figure>



<p class="wp-block-paragraph">However, that would not be the end of the shenanigans. The original plan was to have three British platoons (two Airborne Infantry and a Tetrarch squadron) against three German platoons (two infantry and a mixed armoured arrangement of Stugs and Panzer IVs), with one player controlling each platoon. This would be a chance for me to jump with my new Para platoon (with the support weapons and remaining officers painted up), fighting alongside the Dastardly Regular Opponent and the suitably Dashing Corporate Opponent. However, the shifting dates, and we soon found the troop numbers dropping until eventually it was merely the Regular Opponents and I ready to play. Rather than leaving the Creative Regular Opponent stuck trying to run three platoons at once, I changed teams and took control of the German Heer Infantry Platoon.</p>



<p class="wp-block-paragraph">Now, it&#8217;s safe to say that out of the group of regular opponents, I&#8217;m the one who actually reads the rules (the others usually end up painting more figures than I do). To help make sure the forces were vaguely balanced, I actually sat down and read through the Big CoC supplement that Too Fat Lardies released at the end of last year for CoC 2. In the first game, Big CoC was a free PDF that expanded on the rules enough to get you by with multiple players per team. This time, however, the Lardies took the opportunity to really turn Big CoC into something even more. I really like the fact that they include both wide and deep battle types (especially cool if you have a table big enough to have phase lines to advance along), and the HQ element system allows for a deeper level of strategic play. For this game, however, the main rules we were using were missions and rules tweaks for a multiplayer setup &#8211; I especially like how the set handles unequal forces, with the 3:2 advantage of the Germans resulting in more support points and some defensive fun. This really helped to sell the idea that this was a defensive battle while still giving everyone plenty of toys to have fun with.</p>



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<p class="wp-block-paragraph">I should probably detail the part of WW2 we&#8217;re actually fighting in. Ranville was the first French village liberated on D-Day by the British and would soon become the HQ for the British 6th Airborne on the Eastern flank of the invasion. As well as actions at Pegasus Bridge and the assault on the battery at Merville, the area around the village was one of the landing sites, with a rally point just to the north of the village. This made the village a target of German counter-attacks, mostly by 21. Panzer-Division and the 346. Infanterie-Division attempting to recapture Pegasus Bridge and prevent Allied troops from crossing over the Orne.</p>



<p class="wp-block-paragraph">In reality, the defence of Ranville on D-Day was mostly performed by infantry and anti-tank guns, with the funny little tanks of the Airborne Armoured Division not arriving until the evening of the 6th of June. However, for our game, we decided that some of the giant Hamilcar gliders landing in the initial wave brought with them a few lightly armed and armoured tanks (probably after the complaint of some uppity cavalry officer with great dreams of swanning around the French countryside). After spending the early hours getting their vehicles ready, the Tetrarchs would be used to assist in the defence, acting as a rapid-reaction force when needed. And boy would they be needed.</p>



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<p class="wp-block-paragraph">Having already launched one probing attack into the edge of Ranville, the Germans would now launch a full attack over a broad front. Their goal was three positions &#8211; the supply stockpile at the farm on the right, the Château de Croissant in the centre and the rough area of the road heading offboard and back towards Ranville itself (and the Para HQ). The Germans would need to capture these points to push forward, while the British just needed to stop the advance.</p>



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<p class="wp-block-paragraph">After getting the objectives sorted, it then turned to the forces. With a platoon of Panzergrenadiers, a platoon of Heer Infantry and a mixed Armoured Kampgruppe of three Panzer IVs and a pair of Stugs, the Germans would outnumber the defending British Para Platoon and their assisting armour platoon (three Tetrach Mk1s and a Tetrach CS from Company HQ). However, there would also be plenty of support hanging around &#8211; both the defensive elements for being outnumbered and the result of the Creative Regular Opponent and myself rolling pretty well (and we had a table of pieces to choose from). The Germans ended up splitting the support between the infantry platoons, with both of us taking an extra section for reinforcements and a single pre-game bombardment to prevent the Paras from deploying so easily. The Panzer Grenadiers also took a recce team in a halftrack (having a full platoon of tanks does reduce your need for supporting fire), while I expanded my infantry platoon with a medium machine gun team to provide some covering fire and, to lead the assault, a Tiger tank.</p>



<p class="wp-block-paragraph">Technically, the British Paras didn&#8217;t encounter the Tiger Tank on D-Day (they would arrive later in June, notably with the 101st SS Heavy Panzer who gained notoriety around Villers-Bocage), but there were a couple of reasons to include one. First of all, I was acutely aware that the Corporate Regular Opponent had run the maths, and that it was possible (although very unlikely) for a Tetrach to take out a Tiger. I decided to challenge him by giving him the opportunity. The other reason for the Tiger is to induce Tiger Hyperfocus. This is where the arrival of a single powerful unit can act as a magnet to the opponent, diverting attention and firepower to dealing with that unit rather than dealing with the lesser but often more immediately dangerous units pushing on their position. In this case, I wanted as much British AT as possible funnelled to my side of the board, creating an opening for the Panzer IVs and StuGs to roll up.</p>



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<p class="wp-block-paragraph">As with most defensive games, the first few turns were quiet &#8211; the Paras kept their powder dry, waiting to see where best to deploy their limited resources. This instead meant the first few moves came from the Panzer Grenadiers and the Heer. The Creative Regular Opponent was quick to get StuGs, Infantry, and the Recce team in their half-track out and pushing along the road into fire positions.</p>



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<p class="wp-block-paragraph">On my side of the action, I initially deployed my MMG team to start brassing up the Chateau&#8217;s windows (laying down some suppressing fire) before deploying my initial assault force. The Tiger appeared first, slowly rumbling forward with a section of German Infantry behind it.</p>



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<p class="wp-block-paragraph">And just like clockwork, the arrival of the Tiger (as well as the increasing Panzer Gren push) prompted a reaction from the paratroopers. As you might expect, the first shot out was a 6-pounder, engaging the German armour streaming down the road. At the same time, the first Tetrach rolled into position and engaged with a keyhole shot at the approaching German armour. At the same time, a British Sniper pair deployed into the garden of the Chateau, putting a suppressing shot into the approaching infantry before the machine gun could go on overwatch.</p>



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<p class="wp-block-paragraph">I therefore decided to go with the only suitable approach to clear out the snipers &#8211; advance to contact with the Tiger tank. With the driver of the Tiger having ignored the cry of pain from the commander&#8217;s cupola due to a HEAT round clanging against it (more on that in a second), the pair of British paras found their hiding place swiftly destroyed and overrun by several tons of German steel, scattering them off the board before they could do too much damage.</p>



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<p class="wp-block-paragraph">So, those incoming rounds &#8211; turns out the Chateau was heavily fortified by the paras, and a PIAT team had already got a good angle. The first round hit the commander&#8217;s position, wounding him and putting two shock onto the Tiger. A second shot did little more than alert the gunner to where the Paras were shooting from, with equal net hits and saves forcing the Tiger to engage them next turn.</p>



<p class="wp-block-paragraph">Looking out of the window as the smoke of the exploding round clears, the two Paras are suddenly greeted with the sight of an 88mm main gun slowly turning to a position where they can almost see down the barrel. Oh dear.</p>



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<p class="wp-block-paragraph">Meanwhile, on the other side of the table, the Paras were getting into an intense firefight with the Panzer Grens. The section occupying the two-storey building was laying Bren and rifle fire into the hedgerow to keep the Germans down, while the Tetrach outside plinked 2pdr rounds against the armoured column. The terrain on the edge of town was definitely causing a problem for the Germans, the wide open gaps between the hedges and the buildings allowing for some real suppressing fire.</p>



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<p class="wp-block-paragraph">On my side, we decided to start pushing our infantry across a wider front. With both of us working along the central axis, I moved two infantry squads up to the hedgerow. And this is where we encountered another piece of nastiness &#8211; the 3-inch howitzer on the Tetrach CS. Not the largest HE blast, but multiple points of shock and even a casualty were able to cause some havoc to the advancing Germans.</p>



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<p class="wp-block-paragraph">Which is more than can be said for the Tiger&#8217;s KwK 36 L/56. Engaging the PIAT after taking a hit, it feels like the loader may have put another AP round in the gun rather than the HE. Mostly because the shot caused a single point of shock (probably from the high-velocity round going through the front of the house and then the roof).</p>



<p class="wp-block-paragraph">You may also notice the arrival of a second British 6 Pdr in the orchard of the Chateau. This was prompted by the arrival of several nasty things on the Panzer Gren side of the board&#8230;</p>



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<p class="wp-block-paragraph">Mostly because it&#8217;s time for the German Armour to get stuck in. Having recce&#8217;d the position with the Stugs, the Panzer IVs turned up. Unfortunately, this meant that everything started getting hammered &#8211; 6pdrs, the paras in the building and (much to everyone&#8217;s sadness) one of the Tetrachs exploded after eating a 75mm shell.</p>



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<p class="wp-block-paragraph">However, the Brits would get their revenge &#8211; a double phase of PIAT shooting managed to inflict more damage on the Tiger, damaging more subsystems before eventually a glancing hit caused the last point of shock that the Tiger could handle. At this point, the crew abandoned the tank and ran for it (much to the concern of the infantry following along behind).</p>



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<p class="wp-block-paragraph">At this point, one of the Tetrachs appeared on the board and started heading for a flank. This vehicle would end up putting a little pressure on the Heer side of the board, popping in and out of cover to pop off some shots across the board. However, the big news about this guy was the fact (by the end of the game), he ended up overrunning the rear-most Heer jumping off point, which delivered a serious blow to German morale by the time the game ended.</p>



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<p class="wp-block-paragraph">However, at this stage, the defenders of the Chateau were beginning to see German infantry closing in. The team using the Stug for cover was a concern, but multiple infantry gruppe crossing to the orchard wall were getting a little too close for comfort.</p>



<p class="wp-block-paragraph">And it was at this point that the German players got to experience the impact of SOS Fire.</p>



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<p class="wp-block-paragraph">SOS Fire is something new to Chain of Command V2, and frankly, it&#8217;s terrifying. Dropping six hits on every team within 6&#8243; of the aiming point that wound on 4+ and explode on 6s AND causes them to become pinned. We joked on the day this was HMS Belfast deciding to get involved, but with multiple KIA and shock across both of the units in the open, it did its job of blunting the offensive push, especially when the Vickers in the upstairs window joined in the shooting and started laying in the machine gun fire.</p>



<p class="wp-block-paragraph">This image also shows some of my responses. Having got a unit up to the orchard wall, I was able to then use a Chain of Command die to move one of my JOPs (seen here as the green die) forward and up to a protected position behind the hedgerow. This then meant I was able to set two additional rifle squads out and onto the field, as well as my Senior Leader (perching behind the tank). The first went into cover behind the hedge and started putting down more suppressing fire to try and blunt the Paras on the MMG.</p>



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<p class="wp-block-paragraph">One of the gruppe decided to push the flank, using the hedgerow for cover before aiming to rush to the wall. However, this attempt to push found itself getting caught in the open, engaged by both an upgraded Para section with two Bren guns from the building and even the co-axial of one of the Tetrachs.</p>



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<p class="wp-block-paragraph">However, my final roll of the dice came at a desperate attempt right at the end. With the Senior Leader pulling together the last few members of the squads caught by the SOS Fire, a Reposition action on the ersatz unit put it in position to assault the 6pdr from the flank, clearing it in a hail of grenades and gunfire before beginning to push hard against the building. Unfortunately, as the day wound to a close, I just didn&#8217;t have enough mass left standing to enter the building and attempt a close-quarters assault against the full section of British Paras inside &#8211; the Chateau remained under Allied control.</p>



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<p class="wp-block-paragraph">I only covered it partially because my camera and my attention were focused on my own attack, but the Creative Regular Opponent managed to make some headway up closer to the town. Having two Stugs and three Panzer IV&#8217;s definitely helped things along (that&#8217;s a lot of HE being flung around). The Panzer Grens managed to use one of the Stugs to get close in to the Chateau and could have potentially kicked the door in, before the Stug ate a PIAT round that knocked it out. </p>



<p class="wp-block-paragraph">However, their bigger success was handling the 6pdr and other defences in the area around the exit to the centre of town. The 6pdr ended up with its crew whittled down to one desperate Para NCO slinging shells (including knocking out a halftrack, I believe) until they got overrun. Even the defenders of the outermost building were eventually forced back, the Germans managing to get within spitting distance of the objective to get off the board and advance on the nearby HQ. However, the British Paras managed to deploy two additional sections and additional PIATs to hold off the advance, leaving the Germans tantalisingly close to entering the town.</p>



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<p class="wp-block-paragraph">For our final result, all four players sat down and looked at the board. The Germans had managed to get deep into the British lines, with infantry almost touching two of the three objectives. However, the British still had plenty of infantry ready to hold the line, decimated several infantry gruppe, and had destroyed several pieces of German armour (including a Tiger) and had even damaged some of the Panzer IVs. The Airborne Armoured Recce had also managed to capture one of the German jump-off points (presumably now wrecking the rear area before falling back to assist the defence). We all decided that this was a British victory, but a very close one &#8211; we&#8217;ll probably play the next wave of the German offensive soon.</p>



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<p class="wp-block-paragraph">One thing worth mentioning is how the Tetarchs did. I think we had a wide mixture of guesses as to how they would perform &#8211; The Dastardly Regular Opponent had plenty of worries for days beforehand, while the Corporate Regular Opponent was already planning to paint Tiger kill markers on one of his tanks. In the end, they ended up being surprisingly useful &#8211; the 2pdr may not have been knocking out tanks left, right and centre, but the CS variant was able to drop 6 dice of cover defeating HE each turn. When they got hit, they exploded rather spectacularly, but with some careful play (mostly keeping away from the Panzers), they provided very playable.</p>



<p class="wp-block-paragraph">For my own thoughts, I feel like I need to be using smoke grenades far more &#8211; I lost two gruppes mostly because they got caught in the open and MG&#8217;d. The Tiger play was also a little reckless, and while it was amusing, it would have made more sense to carefully advance up the board (rather than going full war movies). I was also disappointed with the HE on the Tiger 1 &#8211; next time, I think something a little more HE focused, such as an infantry gun, would have been handy to crack the paras in the chateau.</p>



<p class="wp-block-paragraph">Overall, it was an excellent game of Big CoC. As a group, we still really like Chain of Command V2, with many of the changes from the original version. Elements such as using CoC points to pull off React Fire and Reposition were both very useful and helped to break the two-way shooting range with no movement we&#8217;ve suffered in the past. I also really like the Big CoC rules, especially with how shifting from the 1:1 platoon ratio to a 3:2 ratio really sold the feel of attack and defence. We&#8217;ll be back to play some more games soon, and this time I might even be able to play with my paras.</p>



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		<title>CoC&#8217;ing It Up &#8211; Rushing To Ranville</title>
		<link>https://hntdaab.co.uk/blog/2026/02/23/cocing-it-up-rushing-to-ranville/</link>
					<comments>https://hntdaab.co.uk/blog/2026/02/23/cocing-it-up-rushing-to-ranville/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 01:25:55 +0000</pubDate>
				<category><![CDATA[Coc'ing It Up]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=33068</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/02/23/cocing-it-up-rushing-to-ranville/" title="CoC&#8217;ing It Up &#8211; Rushing To Ranville" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>I was originally planning to have a good post covering our usual big February game. Unfortunately, this year, there were a few complications. Have a post about it, out now on ChargeBlog!]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/02/23/cocing-it-up-rushing-to-ranville/" title="CoC&#8217;ing It Up &#8211; Rushing To Ranville" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/02/SITREP_February.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p class="wp-block-paragraph">Every February, York hosts Vapnartak, the first major wargames show of my calendar each year. However, more importantly, the Regular Opponents and I have used this event as an excuse to run a big game. In the past, we&#8217;ve seen <a href="https://hntdaab.co.uk/blog/2024/02/08/aar-the-great-swan-a-what-a-tanker-game/">large What A Tanker</a> and <a href="https://hntdaab.co.uk/blog/2022/02/23/battle-report-raiders-of-tobruk-chain-of-command/">our massive (and spooky) Chain of Command game</a>. Deciding to stick with the theme we&#8217;ve been making, the plan for this year was to run a large game of Chain of Command V2, playing<a href="https://hntdaab.co.uk/blog/2026/01/03/cocing-it-up-a-return-to-france-with-version-2/" data-type="post" data-id="32826">the new rules after our initial game went as well as it did</a>. The question, however, was where to set the game.</p>



<p class="wp-block-paragraph">Well, seeing as the Dastardly Regular Opponent has been reading books all about the British Airborne on D-Day, and seeing as that between us we have a company of Paras, it made sense to play something from Operation Tonga. We settled on the defence at Ranville, giving a chance for the aggressive paras to dig in and defend against assaulting German forces. The plan was also to play using the Big CoC rules that came out around Christmas, playing a deep and wide game &#8211; multiple platoons on multiple phaselines. We also decided to play around with adding in some armour (we do enjoy playing with all the toys) &#8211; the Germans would have a Panzer 4 platoon and a scattering of Stugs and armoured cars (fitting for an armoured counterattack). The British, on the other hand, historically didn&#8217;t have armour at this point, dealing with the tanks with 6 Pounder AT guns and PIAT teams.</p>



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<p class="wp-block-paragraph">However, the Corporate Regular Opponent has been playing with his HeyGears 3D printer and printed off a platoon of Tetrarchs, the air-portable light tank much beloved by all Company of Heroes players from its glider-based deployment back in the day. On paper, the Tetrach is kind of terrible &#8211; lightly armoured and only equipped with a light AT gun with no HE round and a coaxial machine gun (the close support version is marginally better thanks to actually having some cover-defeating HE). In fact, based on calculations for an armoured platoon in Big CoC, a Tetrach platoon is actually in the negatives, below the value of a regular paratrooper platoon. However, I am very interested in seeing how effective a light armour platoon can be &#8211; it&#8217;s going to struggle against armour in head-on engagements, and the lack of HE and a single MG turns it into barely more than a Bren gun in a pillbox, but there is some potential due to its fast speed. It also helps that the tanks look incredibly cool and, as you can see above, the Corporate Regular Opponent has knocked it out of the park, painting up his Tetrachs with a mixture of British WW2 camo &#8211; not the most historically accurate, but I know he had a lot of fun painting them.</p>



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<p class="wp-block-paragraph">With our armoured sorted and two of the three Para platoons being delivered by the Dastardly Regular Opponent/Ally, my part in this escapade was to prepare the final British Airborne platoon. For this, I&#8217;d be using the rather excellent Paul Hicks sculpts from the two Kickstarters they ran (<a href="https://www.kickstarter.com/projects/arnhemheroes/arnhem-heroes">Arnhem Heroes 1</a> and Arnhem Heroes 2) that Empress Miniatures ran. Now, technically, these figures aren&#8217;t 100% suitable for D-Day;  for example, the Sten Mk V wasn&#8217;t particularly common on D-Day (although a few people, such as the Glider troops at Pegasus did receive them) but the collection is packed full of them. I bought Deal 1 in both sets, focusing on the basic infantry figures for each release (I don&#8217;t play Bolt Action, so I have little need for the larger support weapons), but also added a few additional packs (mostly expanding the riflemen and Bren guns that all British Airborne need). I also picked up the glider pilots from Arnhem Heroes 2 &#8211; I have always had an interest in the Glider Pilots since seeing them as a unit in Flames of War, and seeing the cool and unusual weapons among the equipment, I just had to include them.</p>



<p class="wp-block-paragraph">Overall, I ended up with a pretty handy force. Three sections of regular Paras (including the option to have a second Bren gun team in one of them), with an additional section built around the Glider Pilots (and an added LMG). The Platoon Command (two senior leaders) and integrated sniper team were filled out, but there are also four PIAT teams and two heroes (including a landlord and a VC winner). This then left me 11 additional figures with a mixture of weapons (including a Bren gun), so I could potentially add a fifth section if more bodies are needed &#8211; alternatively, I have the building block of an engineering section, including a flamethrower operator.</p>



<p class="wp-block-paragraph">As someone who has gone full 3D printing for my hobby, it takes a lot for me to invest in metal figures anymore. However, Paul Hicks sculpts are some of the exceptions. Each figure feels unique, with subtle differences in body and face that you often miss with digital sculpting. There is also a weight to them &#8211; not physical weight, but the feeling of weight to the clothing and in the poses that few manage to capture digitally. </p>



<p class="wp-block-paragraph">While I wax lyrical about the quality of the sculpts, much of the extra equipment (such as the 6pdr) did drive me to drink. The 6pdr gun and Vickers are both metal assemblies, and frankly, I had an awful time with them. There didn&#8217;t seem to be any guide marks or slots for pieces to fit into, meaning that attaching parts in place has either very little material to glue together or so much space for things to slide back and forth. Frankly, I think next time I would still buy the Empress crew (because the sculpts are fantastic) but replace the Anti-Tank guns with <a href="https://www.wargaming3d.com/product/british-qf-6-pounder-at-and-us-57mm-at-m1-bundle">W3Gaming&#8217;s offerings</a> &#8211; I think I will probably do this with the jeeps, getting crew from Empress (including their versions on foot with the Vickers K) but then printing my own vehicles.</p>



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<p class="wp-block-paragraph">Painting-wise, I went with a slightly modified version of the scheme I used back in 2021 to paint up the first of my WW2 British Infantry. The only major change was the colours I used for the metal, as I am slowly moving away from GW paints toward Army Painter Fanatic paints.</p>



<ul class="wp-block-list">
<li>Khaki Grey (Vallejo 880): Denison Smock basecoat</li>



<li>Dark Green (Vallejo 893): Denison Smock camouflage, helmet and neckscarf</li>



<li>German Camo Medium Brown (Vallejo 826): Denison Smock camouflage</li>



<li>English Uniform Brown (Vallejo 921): Trousers and canteen</li>



<li>Russian Uniform Green (Vallejo 924): Helmet camo strips, PIAT, mortars, guns, Respirator Bag</li>



<li>Scarlett Red (Vallejo 72.012): Beret</li>



<li>Khaki (Vallejo 988): Helmet camo strips, gaiters, webbing and backpack</li>



<li>Army Painter Fanatic Plate Metal: Metal pieces – Base colours for gun metal</li>



<li>GW Rhinox Hide: Rifle Wood (although I will vary this to have a mix of looks)</li>
</ul>



<p class="wp-block-paragraph">As for the painting experience, it was lovely coming back to this style of figure &#8211; it&#8217;s been a while since I picked up a traditionally sculpted figure, and there are definitely differences between painting 3D printed resin and prepared metals. I don&#8217;t think either is necessarily better, but each feels different, and I honestly found painting the metals quite relaxing, with big details that were easy to paint but still with smaller pieces for the wash to catch. In addition, I managed to find a good routine, one that worked with a massive batch size of ten (a full section), working through colour by colour before having a final touch-up phase. It was relaxed enough that I could do it late at night while watching some YouTube, and it reminded me how much I actually enjoy painting figures and seeing the final result.</p>



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<p class="wp-block-paragraph">Overall, I felt like I was doing relatively well as we came into the final week before the big day. Thanks to the painting process being relatively quick and those mad 10-man batches, I managed to average a section an evening. However, real life threw a wrench into my personal plans, giving me several evenings where I didn&#8217;t have the time (or desire to paint). Worse, the wrench kept going and slammed into the overall planning. We had several people drop out, reducing us to only four players (all of whom were the various Regular Opponents). Combine that with us having not playtested the map or scenario, and the fact that everyone was still getting big chunks of prep the night before, led to me realising that, frankly, I was reaching a stage where I was dragging myself around, going through the motions, and not actually that excited about the idea of gaming. Combine this with real-life stress, and there was only really one proper course of action.</p>



<p class="wp-block-paragraph">I made the call and dropped out. </p>



<p class="wp-block-paragraph">Not what I really wanted to do (I usually very much enjoy my wargaming time with friends), but sometimes you can be trying too hard to make the fun and ignore what you actually need. I ended up having a far more relaxed day than planned, a chance to sit back and gather myself.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">And that&#8217;s it. No game day, no tales of daring do, not even any photos of finished and based models. I had to put the project aside for a moment, moving on to take a look at my upcoming Necromunda campaign (there is a printed vehicle waiting for assembly) while also still working away on all things Ultramodern.</p>



<p class="wp-block-paragraph">However, things are not all that bad. The decision to delay the game has given all of us all the time to get things ready, to plan and prepare. Of course, we did need to pick an actual date&#8230; and then we realised that this year June 6th falls on a Saturday. The Dastardly Regular Opponents and I have pencilled that in the calendar, and I intend to have all my figures painted and ready by then. Combine that with more time to get players ready (and give them time to make sure they can attend), and we should be able to see a company of British Paras (accompanied by their light tanks) defending against the German offensive.</p>
]]></content:encoded>
					
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		<title>CoC&#8217;ing It Up &#8211; A Return To France with Version 2</title>
		<link>https://hntdaab.co.uk/blog/2026/01/03/cocing-it-up-a-return-to-france-with-version-2/</link>
					<comments>https://hntdaab.co.uk/blog/2026/01/03/cocing-it-up-a-return-to-france-with-version-2/#respond</comments>
		
		<dc:creator><![CDATA[Michael Charge]]></dc:creator>
		<pubDate>Sat, 03 Jan 2026 05:43:48 +0000</pubDate>
				<category><![CDATA[Battle Reports]]></category>
		<category><![CDATA[Coc'ing It Up]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Wargaming]]></category>
		<guid isPermaLink="false">https://hntdaab.co.uk/blog/?p=32826</guid>

					<description><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/01/03/cocing-it-up-a-return-to-france-with-version-2/" title="CoC&#8217;ing It Up &#8211; A Return To France with Version 2" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>So I have a slight embarrassing confession to make &#8211; before last weekend, I hadn&#8217;t actually managed to get Chain of Command 2 (released in May last year) onto the board to play despite the fact I was genuinely excited for. The reason for this is pretty simple &#8211; last year was a poor one [&#8230;]]]></description>
										<content:encoded><![CDATA[<a href="https://hntdaab.co.uk/blog/2026/01/03/cocing-it-up-a-return-to-france-with-version-2/" title="CoC&#8217;ing It Up &#8211; A Return To France with Version 2" rel="nofollow"><img width="150" height="79" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-150x79.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="1" decoding="async" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-150x79.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1-768x402.jpg 768w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/COC1.jpg 1200w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p class="wp-block-paragraph">So I have a slight embarrassing confession to make &#8211; before last weekend, I hadn&#8217;t actually managed to get Chain of Command 2 (released in May last year) onto the board to play despite the fact I was genuinely excited for. The reason for this is pretty simple &#8211; last year was a poor one for getting games on the table, especially games that didn&#8217;t have &#8220;Necromunda&#8221; or &#8220;Old World&#8221; in the name. However, with the Christmas season upon us, and a hankering for some WW2 action amongst our group, we decided to get a game in.</p>



<p class="wp-block-paragraph">As this was a learning game, I volunteered to be the rulebook reader/quick reference man while the two Regular Opponents would provide and, in turn, command the forces on the field. On the Allied side, the Dastardly Regular Opponent&#8217;s British Paras would be on the offensive, the return of his very nicely painted Warlord Games figures. Across the table, the defenders would be the Creative Regular Opponent&#8217;s Panzer Grenadiers, a platoon made from the new Victrix boxes and painted up in less than a week thanks to the wonders of Contrast. The terrain was all done by The Dastardly Regular Opponent, with his farm complex and surrounding buildings something he has been working on in between his various other projects. Frankly, I think he&#8217;s done an excellent job, although he is already planning the finishing touches (such as vegetable patches for the back of houses). It was also impressive to be presented with when I turned up &#8211; something that has been nice with these home games is that we&#8217;ve been slowly building up a terrain collection that is starting to look pretty damn good (although I do need to start work on upping my own game on this front).</p>



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<p class="wp-block-paragraph">The Dastardly Regular Opponent&#8217;s helper assisted in rolling off how the assault would go, and in this case, we ended up with a playing across the short side of the board, allowing for an assault along a wide front. The good news was that the British wouldn&#8217;t get stuck in the open fields at either end, but the bad news was that instead, they would just be within close range of almost every weapon in the German arsenal.</p>



<p class="wp-block-paragraph">The two objectives would end up being the back bedroom of the large house (obviously, the war room of Herr General) and the workshop behind the (thankfully) inactive Tiger tank. The patrol phase was a pretty brutal affair, the sides locking in relatively quickly with the British centred on the row houses while the Germans were around the main farm complex. Both sides did have an outlier to assist in flexibility &#8211; the Paras managed to get in close at the woods at the bottom of the map, while the Germans seemed to have been camping out in the large field at the top. However, thanks to equal force morale at the start of the game, the attacking British would be able to make the first move.</p>



<p class="wp-block-paragraph">Support-wise, the British managed to take advantage of the new toys in Chain of Command V2. The British Airborne has lost the integrated PIAT and 2-inch mortar in their list but has gained the ability to upgrade their sections in two ways (although only one section per platoon can get each upgrade) &#8211; this includes a marksman that increases the section&#8217;s chance of injuring leaders, and pulling a Bren gun from the arms room to create a double MG section. The Dastardly Regular Opponent decided to build a Weapons Section, combining both upgrades into a single section (obviously that Corporal is very popular or veteran enough to know what works). His other three options were all about keeping the assault going: an Adjutant to keep the reserves coming with both Senior Leaders on the field, an additional Para section to take over and keep the pressure up, and a set of WP Grenades (either for its intended purpose of popping smoke or for burning its way through the structures thanks to a pretty nasty set of rules).</p>



<p class="wp-block-paragraph">Across the board, the German support was a classic combination for the limited points they had &#8211; a second Senior Leader (useful as most German platoons only come with a single one) and an entrenched MG42 on a tripod.</p>



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<p class="wp-block-paragraph">The opening of the game was incredibly brutal. While the British support section and sniper setup in the windows of the attic overlooking the farmyard (and praying the Tiger didn&#8217;t suddenly gun its engine), the first section deployed into the copse by the old house. The problem was that before they could actually get moving, and despite sitting tactically among the trees, the tripod-mounted MG42 in the first-floor bedroom opened up, helped out by the German Senior Leader and the Maschinengewehr dropping Storm of Steel like it was going out of fashion. To make things even worse, the German player received a grand total of four consecutive phases of activation, the multiple 6s rolled by the German player causing great concern to the British. Unable to activate or reposition and already hugging the ground, the Paras found themselves whittled down, made worse by the Junior Leader being stunned and rendered incapable of command just as a new turn started. Truly, the nightmare of any soldier &#8211; under a machine gun&#8217;s fire, leadership unable to command, pinned in place.</p>



<p class="wp-block-paragraph">(The good side of the turn ending was that the objective in the building was discarded as per the rules for the mission, saving a close-quarters bloodbath through the structure.) </p>



<figure class="wp-block-image aligncenter size-full is-resized"><img decoding="async" width="1278" height="962" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-2.jpg" alt="" class="wp-image-32910" style="width:800px" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-2.jpg 1278w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-2-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-2-768x578.jpg 768w" sizes="(max-width: 1278px) 100vw, 1278px" /></figure>



<p class="wp-block-paragraph">One reason why the Paras were unable to reposition was the use of the new Command points to React Fire to the Germans seeking to move into position around the Tiger. As you might expect, two Bren guns are nothing to sniff at, and the burst managed to put suppression and kills down on the Panzer Grenadiers moving into position. The smaller of the teams in the exposed unit would eventually be taken out while trying to rake the attic with MG fire chipping away at German morale.</p>



<p class="wp-block-paragraph">At this point, we got into a little bit of a two-way firing range across the board. With the Paras in the woods being shot up to the point of being combat ineffective, the MG shifted fire to put suppressing fire down on the Paras in the attic. However, this fire wasn&#8217;t continually maintained, leading to a little bit of back and forth as the Brits attempted to gain fire superiority (something that&#8217;s hard to do against belt feds). However, the position did manage to keep the fire on the Germans in the yard, slowly whittling them down as they popped in and out of cover.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img decoding="async" width="1278" height="962" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-3.jpg" alt="" class="wp-image-32911" style="width:800px" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-3.jpg 1278w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-3-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-3-768x578.jpg 768w" sizes="(max-width: 1278px) 100vw, 1278px" /></figure>



<p class="wp-block-paragraph">A double phase for the Brits allowed for a pile of admin work and deployments to prepare the Paras for an actual assault, rather than getting shot up. The two other sections entered the board, with one forming up alongside the Weapons Section on edge of the building while the other&#8230; entered into the copse. In what must be a pretty grim scene, the newly arrived Paras would see their comrades reposition to the back of the woods (thanks Command Points) before taking up position among the positions their friends had just occupied. Unfortunately, they were about to suffer a similar fate, as the MG directed by the German Senior Leader opened up and started dropping bodies, as well as suppression. This copse was obviously a bad place to be, but occupying it was causing the German player to hold a section back, just in case an assault came from that direction.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img decoding="async" width="1278" height="962" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-4.jpg" alt="" class="wp-image-32912" style="width:800px" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-4.jpg 1278w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-4-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-4-768x578.jpg 768w" sizes="(max-width: 1278px) 100vw, 1278px" /></figure>



<p class="wp-block-paragraph">The other section also found itself mauled by the machine gun, its Bren team reduced to a single soldier within moments of deploying. However, the focus of the MG on firing for effect (rather than suppression) meant that the weapons section in the attic could whittle the defending Germans inside the yard down to just the Junior Leader, wounded from a Bren gun hit and now alone.</p>



<p class="wp-block-paragraph">The Junior Leader rearranged his damaged section, bringing the lone Bren gunner into the rifle team. Joined by the Platoon Leader, we then saw some of the most balls-to-the-wall action I&#8217;ve seen in Chain of Command.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img decoding="async" width="1278" height="962" src="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-5.jpg" alt="" class="wp-image-32913" style="width:800px" srcset="https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-5.jpg 1278w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-5-150x113.jpg 150w, https://hntdaab.co.uk/blog/wp-content/uploads/2026/01/image-5-768x578.jpg 768w" sizes="(max-width: 1278px) 100vw, 1278px" /></figure>



<p class="wp-block-paragraph">The pop of a white phosphorus grenade put up enough of a smoke cloud to let this assault team (with two Sten guns, a Bren and two leaders packed full of initiatives) push across the street. MG fire ripped out, but the only hit was to the Junior Leader. Seeing as it caused no Force Morale change, I can only imagine the Platoon Commander kept him upright with a stiff upper lip response before getting into the defilade caused by the roof of the yard buildings. After clearing suppression and with covering fire from the pair of Bren guns above them, the assault team was then given an order that was specifically to &#8220;take up position in the yard&#8221;. Now, anyone who knows Too Fat Lardies movement will understand the specificity of wording when it comes to movement &#8211; many an infantry command has declared they are advancing, rolled up their movement, overshot the nice solid wall and found themselves in the field beyond. In this case, a truly colossal amount of movement allowed the assault team to round the corner, get into cover behind the Tiger, keep going across the small gap behind it and then burst through the door into the objective (and presumably a shed full of terrified mechanics, surprised tank crew and various spare parts). Not even German React Fire could halt them, putting the assault team on the objective and sat in a defensible position.</p>



<p class="wp-block-paragraph">Now, at this point, we had (for the first time in my Chain of Command career) actually had a unit fulfilling the objective of the mission (as opposed to simply giving the enemy a hard enough kicking that they leave). This also meant that, if the Brits gained one more Command point, they could begin the Final Countdown. The Germans had actually been getting a kicking on the morale side, with injured leaders being the biggest blows (thanks mostly to the sniper and the Weapons Section hammering anything they could see with Concentrated Fire and its Storm of Steel) and had now reached two on the force morale chart. This meant that once the Brits started the final Countdown by spending the Command Points, we&#8217;d have two phases before the game ended with an objective win. The German player saw this and decided to join in the shennighans. Using the German Handgranaten special rules with one of his Gruppe (accompanied by the surviving Junior Leader to provide SMG support), the group attacked the shed. A grenade landing short was a bad start, but then came the close combat dice.</p>



<p class="wp-block-paragraph">The British ended up with such an overwhelming number of dice to roll in combat (16 to 3) thanks to their LMG, Stens and two leaders, that the Germans bottled the assault and broke &#8211; presumably the collection of pissed off Paras firing from the hip like it was a Commando comic made them realise getting into that barn was going to be a bad idea. This caused another Bad Things Happen roll that put the Germans to 0, ending the battle with a very bloody British victory.</p>



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<p class="wp-block-paragraph">This was truly one of our favourite games so far, and not the ending we expected a few phases in. The Dastardly Regular Opponent was even considering calling off the assault when it bogged down (planning to come back once the Shermans turned up). However, in the end, it was incredibly exciting to play and shows how the right moves at the right time can carry the day. The creation of an assault section in the final few phases was something out of the history books, a senior leader pulling a shattered section together to do something heroic. The downside of this, especially if we turned this into the first mission of a campaign, is that this force of Paras had been absolutely shattered &#8211; 19 figures across the four sections removed as casualties means it&#8217;s above the values that the Post Game Casualties table in At The Sharp End covers and while the CO would be happy with the progress, the Men&#8217;s Opinion is already in the toilet.</p>



<p class="wp-block-paragraph">The Germans also had some great moments &#8211; the MG was perfectly positioned and accounted for the bulk of casualties in the game, helped by a Senior Leader literally sat behind hit pointing out targets until he took a shot from the Para&#8217;s sniper team that, put politely, reduced his effectiveness. Additionally, with a few more phases, the Gruppe in the field would have managed to vault the wall and joined in the fray which would have brought an almost intact unit into an area filled with the under-strength. It was also impressive how well they managed to lock down sectors of the map, really pushing the British to expend men and smoke grenades to get the job done.</p>



<p class="wp-block-paragraph">The best sign was what happened afterwards &#8211; as we packed up, we discussed how things could have gone differently. Maybe the Paras should have brought a Sherman, using it&#8217;s HE and smokes to cover the advance, at the loss of the extra section. That would have forced the German player back a little bit, although the pile of Panzerfausts would have given the tank crew pause for thought. We left the game day already thinking about the next one, as well as possibilities for our big game in February &#8211; turns out someone else (me) might need to paint up some Red Devils for an operation.</p>



<p class="wp-block-paragraph">How about the rules? Well, V2 of Chain of Command isn&#8217;t a complete revolution, and frankly, I wouldn&#8217;t want it to be &#8211; Chain of Command was already in a pretty good place. It&#8217;s great to see a lot of the changes from 12 years of supplements making its way back into the main rules (such as the Red Dice, the Leader variants and limited ammo rules), while the simplification and removal of major sticking blocks (Elite/Green ratings have much more focused effects than lots of little small ones, while mortar barages are far less a &#8220;fuck you, I win&#8221; button) means that a lot of the house rules people have come up with are gone. Command Points are also a fantastic addition, giving you more to do during your enemy&#8217;s phases, while being easy enough to gain that you use them, while also not being an infinite resource. Storm of Steel was another rule that we really liked &#8211; it&#8217;s basically adding the concept of exploding 6s when rolling to hit, usually linked to special rules such as the National Characteristics. The British player especially found himself using it, helping to turn the Bren guns into more of a damage dealer.</p>



<p class="wp-block-paragraph">I also like how the force lists have been changed up &#8211; Panzer Grenadiers are still a nightmare with two MGs per Gruppe but they now don&#8217;t also have a pile of rifles chipping in, while the Paras being able to get more machine guns and removing the odd additional sniper in Section 3 (as well dropping them back to Regular rather than Elite) makes them feel like the more aggressive alternative to the regular Infantry. The book is also far easier to use, with a clear index at the back and a layout that makes finding specific rules far quicker.</p>



<p class="wp-block-paragraph">You can expect to see plenty more Chain of Command V2 over the next year as all three of us have things planned for it. It&#8217;s also a chance for me to finish off some of my other projects, as well as giving my Winter Brits (who I truly love) some Germans to fight &#8211; the Volksgrenadier list seems especially interesting&#8230;</p>
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