{"id":4855,"date":"2016-09-11T08:00:41","date_gmt":"2016-09-11T07:00:41","guid":{"rendered":"https:\/\/hntdaab.co.uk\/blog\/?p=4855"},"modified":"2021-10-29T03:00:44","modified_gmt":"2021-10-29T02:00:44","slug":"testing-report-skirmish-sangin-08092016","status":"publish","type":"post","link":"https:\/\/hntdaab.co.uk\/blog\/2016\/09\/11\/testing-report-skirmish-sangin-08092016\/","title":{"rendered":"Testing Report: Skirmish Sangin 08\/09\/2016"},"content":{"rendered":"<p>The last few reports I wrote were done in a narrative fashion. I&#8217;m not abandoning that format, but as this is a special game I&#8217;m going back to a more descriptive style.<\/p>\n<p>Rather than using a pre-made scenario, I instead decided to spring on them a brand new, beta version of a scenario I had been working on. Tentively named &#8220;House Call&#8221; the new scenario sees the ANP and British advisers entering a Afghan village to hunt down an insurgent leader. However, the insurgents have dug in hard and have a load of special items in the toybox to use. Additional, most of the OPFOR are in hiding, waiting for the opportune moment to pop out.<\/p>\n<figure id=\"attachment_4857\" aria-describedby=\"caption-attachment-4857\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4857 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160908_193450-1024x766.jpg\" alt=\"img_20160908_193450\" width=\"676\" height=\"506\" \/><figcaption id=\"caption-attachment-4857\" class=\"wp-caption-text\">Overview of the map for this scenario<\/figcaption><\/figure>\n<p>As the game starts, a squad of Afghan National Police (along with a British NCO acting as an adviser) ready to start searching from house to house. In addition, a Panther CLV is heading into town carrying two engineers and a medic to assist the search.<\/p>\n<figure id=\"attachment_4868\" aria-describedby=\"caption-attachment-4868\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4868 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160908_193459-1024x766.jpg\" alt=\"img_20160908_193459\" width=\"676\" height=\"506\" \/><figcaption id=\"caption-attachment-4868\" class=\"wp-caption-text\">Board level view as the game begins. Civilians help to confuse the battlefield.<\/figcaption><\/figure>\n<p><em>Testing Notes: Checking a house requires 6AP worth of action to be spent on it. The idea behind this is that a single soldier will take a while to search while a big group is more efficent. The downside to rushing in with a load of guys to clear is that after clearing you roll a D10. Roll high and you might find intel, reveal an enemy fighter or even bring the target VIP out of hiding. Roll lower and you&#8217;ll either find nothing or set off a booby trap. In the\u00a0initial\u00a0version of the scenario played, ISAF players\u00a0gained 30VP per\u00a0building\u00a0cleared to\u00a0incentive\u00a0them\u00a0to actually clear buildings. However, this is way too much. The plan is to increase VPs from finding intel and not give any if you search the buildings.<\/em><\/p>\n<p>You can see in the above picture, the board is pretty scenery dense. You can also see there are a fairly large number of civilians milling around. In fact, the board above only has two hostiles on it &#8211; two spotters ready to set off IEDs and spot targets. The rest of the insurgent force is currently lurking in the ratlines waiting to deploy. The insurgent player also got to place three IEDs and (initially) 5 booby traps.<\/p>\n<p>As the game began, civilians milled around as the ANP starting investigating buildings, primarily as a big group so the check only takes one combat phase. As one group cleared the white building with the courtyard, a second group (along with the British NCO) moved up to the street to investigate another building. Crossing an alleyway, there was a sudden boom as a booby trap was triggered.<\/p>\n<figure id=\"attachment_4863\" aria-describedby=\"caption-attachment-4863\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4863 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/20160908_200047-1024x576.jpg\" alt=\"20160908_200047\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4863\" class=\"wp-caption-text\">A booby trap detonates just as an ANP squad is about to clear a house throwing everyone to the ground<\/figcaption><\/figure>\n<p>This booby trap was initially placed on the corner so the damage was less than it could have been &#8211; the lead guy and the NCO were both only knocked down. However, both machine gunners took damage through their paper thin body armour. One was still able to keep fighting but the other was knocked unconscious, a major blow.<\/p>\n<figure id=\"attachment_4864\" aria-describedby=\"caption-attachment-4864\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4864 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/20160908_203404-1024x576.jpg\" alt=\"20160908_203404\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4864\" class=\"wp-caption-text\">The Engineers get to work<\/figcaption><\/figure>\n<p>Outside of the town, the approaching armoured vehicle\u00a0decided to stop and start searching the route instead of possibly blundering into another IED. Disembarking the two engineers, the vehicle stopped and went into a covering position. After a few tests, the\u00a0engineers eventually found a medium IED with a pressure plate and managed to disarm it, clearing the way for the Panther to move into\u00a0town.<\/p>\n<p><em>Testing Notes: When the scenario was written,\u00a0the Medium IED had a booby trap placed with which went off when the engineer originally failed his IED test. This would have required a casulty evac, ending the mission pretty quickly. As accurate as this is to the potential situation and after careful investigation of the rules, we decided to roll this back in order to keep playing and reduce the number of booby traps for the insurgent player.<\/em><\/p>\n<p>As ANP troops rushed to clear the building close to the booby trap, they quickly discovered an enemy fighter and dragged him outside. As this happened one of the players turned to me and asked &#8220;Can we start interrogating him?&#8221;. After a little bit of persuasion,\u00a0I agreed and the leader\u00a0of the ANP started doing activities that if the British were doing this and a\u00a0Western news crew were nearby, they would be in serious trouble.<\/p>\n<p><em>Testing Notes: Okay, so Skirmish Sangin doesn&#8217;t include rules for\u00a0interrogating\u00a0captured enemies. There are several probable reasons for this (including the issue we had that certain characters spent most of turn 1 kicking the snot out of an opponent in order to get any info from them. However, thanks to the RPG style system, it was super easy to throw in a morale check and then start providing\u00a0information\u00a0that a novice fighter would\u00a0know whenever the poor devil was being\u00a0interrogated. This is a potential rule I&#8217;m playing around with as part of some civilian\u00a0<\/em><i>interaction additions, but I will be making it an awful lot harder.<\/i><\/p>\n<figure id=\"attachment_4865\" aria-describedby=\"caption-attachment-4865\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4865 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/20160908_205757-1024x576.jpg\" alt=\"20160908_205757\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4865\" class=\"wp-caption-text\">ANP officers move through the shipping containers as they clear the town<\/figcaption><\/figure>\n<p>The ANP continued to move around clearing buildings and as they checked they found some weapon caches\u00a0but not much else (although they did cause both of the spotters to swiftly move off the street to prevent their arrest). However, clearing the buildings did reduce places I could make insurgents appear. In order to\u00a0make the most of this situation,\u00a0I popped up both a sniper and an RPG team on the outer edge of the town. However, the RPG gunner decided to duck back in the ratlines to avoid death at the hands of the Panther&#8217;s GPMG. His assistant moved to a position overlooking a group of ANP heading into an alleyway and managed to spot them. Bringing his AK up, he fired a burst and&#8230; hit nothing. Oh dear.<\/p>\n<p><em>Testing Notes: Ratlines are a useful way of getting troops in place, breaking the frontlines that most players want to setup in any game. Sticking them in buildings is handy way to make the town seem like bad guys are everywhere and clearing buildings becomes a way of preventing them being outflanked.<\/em><\/p>\n<p>The response was what you would expect &#8211; pretty much everyone who could see the shooter opened up, hitting him with 10 points of damage and knocking him unconscious. The ANP \u00a0moved on to start clearing the building the shooter had been on top of in order to prevent it being used as a ratline position. The other ANP group moved up to the final few buildings, sprinting past two IEDs which failed to detonate before running headfirst into a recently arrived machine gunner.<\/p>\n<figure id=\"attachment_4866\" aria-describedby=\"caption-attachment-4866\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4866 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/20160908_211937-1024x576.jpg\" alt=\"20160908_211937\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4866\" class=\"wp-caption-text\">The Casualty Collection\/Holding Pen is setup on the edge of town<\/figcaption><\/figure>\n<p>At this point the British had parked their vehicle at the town&#8217;s entrance and appeared to be setting up a casualty\/prisoner collection point, administering aid to the various unconscious fighters.<\/p>\n<figure id=\"attachment_4858\" aria-describedby=\"caption-attachment-4858\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4858 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/14231940_1104351416269497_7890282577929616277_o-1024x576.jpg\" alt=\"14231940_1104351416269497_7890282577929616277_o\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4858\" class=\"wp-caption-text\">Finally, the Taliban fighters appear from the most bizarre of ratlines<\/figcaption><\/figure>\n<p>The battle was starting to wrap up, and I was running out of time to cause some more damage to the (so far) successful BLUFOR forces. IEDs and booby traps had been failing so far so I decided to deploy my commander and a few other fighters down in the south (including an RPG popping out of the well). My plan was to get them close enough to attempt and arrest and then detonate my last IED. After, of course, I tried to knock out the Panther with an RPG. Sadly he was obviously not happy about having jsut climbed out of a wheel and the rocket spiralled off into the fields. As a response, the GPMG on the Panther swung around on it&#8217;s weapon mount and\u00a0leveled the attacker\u00a0with a burst of 7.62.<\/p>\n<figure id=\"attachment_4867\" aria-describedby=\"caption-attachment-4867\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4867 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/20160908_214018-1024x576.jpg\" alt=\"20160908_214018\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4867\" class=\"wp-caption-text\">The Fox appears again! And doesn&#8217;t die this time.<\/figcaption><\/figure>\n<p>While the gunfire banged up and down the open square, the ANP 2IC decided to put pressure on my sniper. The sniper&#8217;s response was to dive off the building and make a run for it. Deciding to snapfire, the 2IC put a burst down and did nothing more than spook the guy as he ran past. This did expose the 2IC and left him locked in place, perfect for The Fox (newly arrived via the ratlines) to pop up and drop him with a single shot from his trusty G3.<\/p>\n<p>Down the far end of the street though things were\u00a0going horribly wrong for me. With one fighter down, another stuck in the street with five morale markers on him and several markers on the commander and his bodyguard, some of the ANP managed to get close and arrest them both (even if it took a while for the commander to actually get it). As the ANP mopped up, both of the snipers on\u00a0the outskirts\u00a0manged to merge with the population and disappear away.<\/p>\n<p>At the points tally, BLUFOR wins, thanks to clearing every building and arresting quite a few of the insurgents. Part of the massive win was due to how the points had been awarded by &#8211; I was giving away 30pts per building which quick adds up on a dense urban map, in addition to points gained to taking out enemies and finding intel. Although that said, managing to actually arrest the commander was also a pretty big boon.<\/p>\n<h3>Final Thoughts:<\/h3>\n<p>This scenario has lots of little additional tweaks and really needed a good play. There are a few things I&#8217;m going to take away and work on before getting it finished off. Its a different style to many\u00a0of the other scenarios, with BLUFOR having to react to the moves of the OPFOR while the OPFOR has lots of angles of attack to strike back against the .<\/p>\n<p>As for playing the game, my opponents seemed to really enjoy it. This is kind of the most important thing when playing at the moment &#8211; as interesting\u00a0as it is to be simulating a warzone, playing something that people loose interest in by phase 2 is a terrible thing and almost a waste of an evening&#8217;s play.<\/p>\n<p>Looking at the board, I may occasionally be annoyed by all the models I&#8217;ve purchase\/had to paint but it makes for some great shots. Civilians in particular help to set the scene, especially when you dot a few of the armed guys among them &#8211; Eureka have some wonderful sculpts for the Taliban in more static poses, perfect for matching with their civilians. Spectre&#8217;s<\/p>\n<p>Also vehciles look cool on the tabletop so it was great to get Evil Bear&#8217;s Panther out on the streets of Afghanistan. I&#8217;m not 100% on the wash job but I was happy enough to get it on the tabletop. As I write this I have more vehicles ready to be painted, so expect a shift to an imagi-nation soon so I can get my Challenger 2 on to the streets of Bazistan or some other fictional warzone.<\/p>\n<h3>Additional Photos:<\/h3>\n<figure id=\"attachment_4860\" aria-describedby=\"caption-attachment-4860\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4860 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/14289845_1104350652936240_8912746839439869554_o-1024x576.jpg\" alt=\"14289845_1104350652936240_8912746839439869554_o\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4860\" class=\"wp-caption-text\">&#8220;If you play Wonderwall again, I&#8217;m throwing you down the well young man&#8221;<\/figcaption><\/figure>\n<figure id=\"attachment_4870\" aria-describedby=\"caption-attachment-4870\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4870 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160908_193757-1024x766.jpg\" alt=\"img_20160908_193757\" width=\"676\" height=\"506\" \/><figcaption id=\"caption-attachment-4870\" class=\"wp-caption-text\">Two figures on the rooftop. Enemy fighters or just locals enjoying the view?<\/figcaption><\/figure>\n<p><img decoding=\"async\" class=\"aligncenter size-large wp-image-4859\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/14258259_1104349952936310_7951491345242440439_o-1024x576.jpg\" alt=\"14258259_1104349952936310_7951491345242440439_o\" width=\"676\" height=\"380\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter size-large wp-image-4861\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/14310274_1104350056269633_6804550882075432158_o-1024x576.jpg\" alt=\"14310274_1104350056269633_6804550882075432158_o\" width=\"676\" height=\"380\" \/><\/p>\n<figure id=\"attachment_4869\" aria-describedby=\"caption-attachment-4869\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4869 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160908_193509-1024x766.jpg\" alt=\"img_20160908_193509\" width=\"676\" height=\"506\" \/><figcaption id=\"caption-attachment-4869\" class=\"wp-caption-text\">Another view showing the start of the game. Thanks again to SESWC for the awesome terrain<\/figcaption><\/figure>\n<figure id=\"attachment_4862\" aria-describedby=\"caption-attachment-4862\" style=\"width: 676px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-4862 size-large\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/14324644_1104349666269672_5720121611703292570_o-1024x576.jpg\" alt=\"14324644_1104349666269672_5720121611703292570_o\" width=\"676\" height=\"380\" \/><figcaption id=\"caption-attachment-4862\" class=\"wp-caption-text\">Some of Eureka&#8217;s fantastic ANP figures on the tabletop. Having painted these models specifically for this scenario, I&#8217;m really looking forward to getting to use them again!<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The last few reports I wrote were done in a narrative fashion. I&#8217;m not abandoning that format, but as this is a special game I&#8217;m going back to a more descriptive style. Rather than using a pre-made scenario, I instead decided to spring on them a brand new, beta version of a scenario I had [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[934,1093,917,903],"tags":[929,937,933,954,938,914,955,926],"class_list":["post-4855","post","type-post","status-publish","format-standard","hentry","category-battle-reports","category-features","category-skirmish-sangin","category-wargaming","tag-empress-miniatures","tag-eureka","tag-evil-bear-wargames","tag-modern-wargaming","tag-seswc","tag-skirmish-sangin","tag-ultramodern-wargaming","tag-wargaming"],"author_meta":{"display_name":"Michael Charge","author_link":"https:\/\/hntdaab.co.uk\/blog\/author\/chargedog\/"},"featured_img":null,"jetpack_featured_media_url":"","coauthors":[],"tax_additional":{"categories":{"linked":["<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/battle-reports\/\" class=\"advgb-post-tax-term\">Battle Reports<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/features\/\" class=\"advgb-post-tax-term\">Features<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/skirmish-sangin\/\" class=\"advgb-post-tax-term\">Skirmish Sangin<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Wargaming<\/a>"],"unlinked":["<span class=\"advgb-post-tax-term\">Battle Reports<\/span>","<span class=\"advgb-post-tax-term\">Features<\/span>","<span class=\"advgb-post-tax-term\">Skirmish Sangin<\/span>","<span class=\"advgb-post-tax-term\">Wargaming<\/span>"]},"tags":{"linked":["<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Empress Miniatures<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Eureka<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Evil Bear Wargames<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Modern Wargaming<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">SESWC<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Skirmish Sangin<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Ultramodern Wargaming<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Wargaming<\/a>"],"unlinked":["<span class=\"advgb-post-tax-term\">Empress Miniatures<\/span>","<span class=\"advgb-post-tax-term\">Eureka<\/span>","<span class=\"advgb-post-tax-term\">Evil Bear Wargames<\/span>","<span class=\"advgb-post-tax-term\">Modern Wargaming<\/span>","<span class=\"advgb-post-tax-term\">SESWC<\/span>","<span class=\"advgb-post-tax-term\">Skirmish Sangin<\/span>","<span class=\"advgb-post-tax-term\">Ultramodern Wargaming<\/span>","<span class=\"advgb-post-tax-term\">Wargaming<\/span>"]}},"comment_count":"0","relative_dates":{"created":"Posted 10 years ago","modified":"Updated 4 years ago"},"absolute_dates":{"created":"Posted on 11\/09\/2016","modified":"Updated on 29\/10\/2021"},"absolute_dates_time":{"created":"Posted on 11\/09\/2016 8:00 am","modified":"Updated on 29\/10\/2021 3:00 am"},"featured_img_caption":"","series_order":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pvEn5-1gj","jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":4823,"url":"https:\/\/hntdaab.co.uk\/blog\/2016\/09\/04\/wargaming-news\/","url_meta":{"origin":4855,"position":0},"title":"Wargaming News","author":"Michael Charge","date":"04\/09\/2016","format":false,"excerpt":"August has been a pretty quiet month for me - I spent most of it on holiday (either in Edinburgh or down in Leeds) or hard at work. However, I did manage to get some more models painted up. Apart from some new weapon teams and their crews, all of\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"Some of the last few Taliban figures next to actual garbage","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160821_230648-e1472999445181-1024x866.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160821_230648-e1472999445181-1024x866.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/09\/IMG_20160821_230648-e1472999445181-1024x866.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5054,"url":"https:\/\/hntdaab.co.uk\/blog\/2016\/12\/04\/tgbmwrc-appendix-1-campaigns-scenarios\/","url_meta":{"origin":4855,"position":1},"title":"TGBMWRC Appendix 1: Campaigns &#038; Scenarios","author":"Michael Charge","date":"04\/12\/2016","format":false,"excerpt":"This is the first appendix to The Great Big Modern Wargaming Rules Comparison article. It is designed to be read after the main article. I also repeat the disclaimer: I have done some writing for Skirmish Sangin and I am listed in the Spectre Operations book as a play tester.\u00a0\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"imag0373","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":6921,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/10\/24\/dare-you-enter-the-home-of-the-wolf\/","url_meta":{"origin":4855,"position":2},"title":"Dare You Enter&#8230; the Home of the Wolf!","author":"Michael Charge","date":"24\/10\/2017","format":false,"excerpt":"SHOWING NOW ON A WARGAME TABLE NEAR YOU....\u00a0 Halloween is always a great time to put some stranger things on your wargames table. Rather than the usual zombies, and after watching a film or two, I instead pitched Colin on werewolves. Nasty, agile, ambush predators werewolves that are dead hard\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/10\/22815238_10155982869591454_8518025701562949103_n.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":6530,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/08\/29\/skirmish-sangin-plausible-deniability\/","url_meta":{"origin":4855,"position":3},"title":"Skirmish Sangin &#8211; Plausible Deniability","author":"Michael Charge","date":"29\/08\/2017","format":false,"excerpt":"Emergency post! You're getting a post tomorrow but just been given the go ahead to talk about something cool. Radio Dishdash has just announced the next Skirmish Sangin book entitled Plausible Deniability. Focusing on Special Operations, this book will have all sorts of stuff in it to expand Skirmish Sangin.\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":6860,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/10\/10\/plausible-deniability-is-available-for-pre-order\/","url_meta":{"origin":4855,"position":4},"title":"Plausible Deniability is available for Pre-Order","author":"Michael Charge","date":"10\/10\/2017","format":false,"excerpt":"\u00a0 Plausible Deniability, the next supplement for Radio Dishdash's modern day skirmish game, is now available to pre-order! Plausible Deniability contains 12 Special Forces scenarios for Skimish Sangin. It includes 9 ORBATS of Special Forces teams ranging from MARSOC to GROM and all the associated rules to run a Special\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/10\/PDcover.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/10\/PDcover.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/10\/PDcover.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":6778,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/09\/26\/plausible-deniability-news\/","url_meta":{"origin":4855,"position":5},"title":"Plausible Deniability &#8211; News","author":"Michael Charge","date":"26\/09\/2017","format":false,"excerpt":"What's this? A new post on a Tuesday evening? That's not on the schedule! The extra post is for one reason -\u00a0Plausible Deniability (The new book for Skirmish Sangin I've been working on for about a year)\u00a0has gone to the printers.\u00a0We don't want to put an exact date on it\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/09\/0-1.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts\/4855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=4855"}],"version-history":[{"count":0,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts\/4855\/revisions"}],"wp:attachment":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=4855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=4855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=4855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}