{"id":5517,"date":"2017-05-06T12:00:38","date_gmt":"2017-05-06T11:00:38","guid":{"rendered":"https:\/\/hntdaab.co.uk\/blog\/?p=5517"},"modified":"2021-10-29T03:00:34","modified_gmt":"2021-10-29T02:00:34","slug":"modern-scenario-starting-points","status":"publish","type":"post","link":"https:\/\/hntdaab.co.uk\/blog\/2017\/05\/06\/modern-scenario-starting-points\/","title":{"rendered":"Modern Scenario Starting Points"},"content":{"rendered":"<p><img decoding=\"async\" class=\"aligncenter size-large wp-image-5532\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/IMG_20170506_002326-1024x768.jpg\" alt=\"\" width=\"700\" height=\"525\" \/><\/p>\n<p><a href=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/ModernScenarioStartPoint.pdf\"><em>A downloadable version of this article is available\u00a0here<\/em><\/a><\/p>\n<p>With most of the modern games I play (such as Skirmish Sangin or Spectre), a good scenario is key to your enjoyment. It can paper over any cracks with the dreaded points system and make for something that feels less like a game and more like a story or a recreation of a real life event. That said, sometimes you just want to get some figures on the board and play. Games Workshop does a pretty good job of this with their scenario selection but they also rely heavily on carefully matched points and knowing the local meta.<\/p>\n<p>The idea is that these templates are game agnostic and should be considered guidelines or inspirations as a jumping off point. For this reason, many of the rules are generic. They are primarily designed for squad level games but some of the themes could easily be scaled up. The details may seem familiar if you&#8217;ve played other wargames or spent some time in online FPS games over the years &#8211; why not work from what you&#8217;ve got!\u00a0In addition, I&#8217;ve included some variations and modifiers to tweak up how you play. You need to pick a variation but can run multiple modifiers. You can pick your scenario and tweaks or use the tables at the bottom. After that, tweak it to hearts content, select your forces and then play!<\/p>\n<p>This article is super WIP and will be updated as I go along. Feel free to use this for your own games and I look forward to what people end up playing because of it.<\/p>\n<hr \/>\n<h3>FireFight<\/h3>\n<p><em>A meeting engagement, a brawl in the street. Two teams enter, one team leaves.<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-5523\" title=\"FireFight\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/FireFight.png\" sizes=\"(max-width: 282px) 100vw, 282px\" srcset=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/FireFight.png?w=282 282w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/FireFight.png?resize=150%2C150 150w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/FireFight.png?resize=100%2C100 100w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/FireFight.png?resize=50%2C50 50w\" alt=\"\" width=\"282\" height=\"282\" \/><\/p>\n<p><strong>Teams<\/strong>:\u00a0Nothing Special<br \/>\n<strong>Map<\/strong>: Standard layout &#8211; no special scenery required<br \/>\n<strong>Deployment<\/strong>: Split the board into quarters, teams deploy in opposite corners\u00a0(we recommend in cover).<br \/>\n<strong>Time<\/strong>: Play until one team is annihilated or you run out of time<br \/>\n<strong>Victory<\/strong>\u00a0<strong>Conditions<\/strong>: Last standing team wins! Otherwise, work out the points. The team that claimed the most points from kills wins<\/p>\n<p><strong>Variant &#8211; Kill Confirmed<br \/>\n<\/strong><em>Either HQ wants the body count or you want gear off the dead, you need to confirm casualties.<\/em><br \/>\nAfter a model is killed, leave it in place. If a model on the same team as it reaches it, the enemy haven&#8217;t been able to confirm and gain no points from that kill. If an enemy model reaches it, the victory points are added to the running total.<\/p>\n<p><strong>Modifier- Scattered Deployment<br \/>\n<\/strong><em>Maybe it was the storm, maybe it was poor planning, maybe it was the layout of this place. Somehow, we&#8217;ve been split up and the enemy is close at hand.<\/em><br \/>\nInstead of splitting the board into quarters, split it into 8ths and number each from 2 to 9. Separate\u00a0your force into four groups and roll a D10 for each group. On a 1, your opponent picks that groups starting section. On 10, you pick your starting section. Otherwise, that group starts in the section specified by the dice roll. Multiple groups can spawn in the same section. If a group from each side is in the same section, they must start with plenty of cover between them (no first turn reenactments of the Valentine&#8217;s Day Massacre)<\/p>\n<hr \/>\n<h3><\/h3>\n<h3>VIP Escort<\/h3>\n<p><em>A captured prisoner, an injured friendly agent, the criminal snitch on the way to the courthouse. One team needs to get a VIP from A to B and the other team wants to stop that happening.<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-5525\" title=\"Attackers\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-1.png\" sizes=\"(max-width: 352px) 100vw, 352px\" srcset=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-1.png?w=352 352w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-1.png?resize=300%2C242 300w\" alt=\"\" width=\"352\" height=\"284\" \/><\/p>\n<p><strong>Teams<\/strong>: The Attacker gains a VIP character (feel free to add gear and weapons)<br \/>\n<strong>Map<\/strong>: Standard layout &#8211; no special scenery required<br \/>\n<strong>Deployment<\/strong>: Attacking team begins on the board edge, Defenders take position in the remaining 1\/2\u00a0of the board<br \/>\n<strong>Time<\/strong>: Play until one team is annihilated, the VIP leaves the board via the opposite edge\u00a0or time runs out<br \/>\n<strong>Victory<\/strong>\u00a0<strong>Conditions<\/strong>:\u00a0Attackers win if the VIP escapes, Defenders win if the VIP is killed or does not leave the board.<strong><br \/>\n<\/strong><\/p>\n<p><strong>Variant &#8211;\u00a0All Capture, No Kill<br \/>\n<\/strong><em>Turns out we&#8217;re not the only one who wants this guy. OPFOR want&#8217;s him alive<\/em><br \/>\nThe VIP must now be captured alive. Both teams lose if the VIP is killed. It&#8217;s up to you to work out how the VIP can be captured.<\/p>\n<p><strong>Modifier-\u00a0Unwilling VIP<br \/>\n<\/strong><em>The Doctor stopped complaining after two hours. By the fourth hour we could see him waiting to escape. At the fifth hour Davis sat on him to prevent any attempts.<\/em><br \/>\nThe VIP will only move when\u00a0accompanied by another attacker. In the event of them becoming separated, the VIP falls under the defender&#8217;s control. An Unwilling VIP can be targeted.<\/p>\n<p><strong>Modifier- Squad\u00a0VIP<br \/>\n<\/strong><em>O&#8217;Malley should have known better than insulting the Sheikh. Now we had gunmen chasing after us &#8211; after all, honour demanded it.<\/em><br \/>\nNo VIP character is added to the attacking team. Instead one of the attacking is considered the VIP. The squad VIP can either be:<br \/>\n&#8211; Known to both players<br \/>\n&#8211; Known to only the attacking player<br \/>\n&#8211; Known to only the defending player<br \/>\n&#8211; Known only to the GM<\/p>\n<p><strong>Modifier- Multiple VIP<br \/>\n<\/strong><i>It was &#8217;89 and we were rushing four scientists to the border&#8230;<\/i><br \/>\nThere are now multiple VIPs that must be extracted. For ultimate hard mode, all of them must be extracted. The exact number should be decided by the players or by rolling a dice (D3 or D6 recommend)<\/p>\n<p><strong>Modifier- Vehicle VIP<br \/>\n<\/strong><em>Boar Fighter\u00a0was their target but it had to get through no matter what.<\/em><br \/>\nThe VIP is a vehicle. This may require some terrain and force tweaks.<\/p>\n<p><strong>Modifier- We&#8217;re all VIPs now<br \/>\n<\/strong><i>The heist had failed and now we were rushing through the streets to get to the van&#8230;<\/i><br \/>\nNo VIP character is added to the Attackers. Instead, the Attackers gain points for figures moved off the board while defenders gain points for attackers killed or still on the board at the end of the game.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3>Search and Destroy<\/h3>\n<p><em>A series of arms caches, remnants\u00a0of a downed cargo plane or an enemy leader. One team needs to find and destroy\u00a0objectives while the other defends.<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-5531\" title=\"SearchAndDestroy\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/SearchAndDestroy.png\" sizes=\"(max-width: 352px) 100vw, 352px\" srcset=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/SearchAndDestroy.png?w=352 352w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/SearchAndDestroy.png?resize=300%2C242 300w\" alt=\"\" width=\"352\" height=\"284\" \/><\/p>\n<p><strong>Teams<\/strong>: No special additions<br \/>\n<strong>Map<\/strong>: D6 objectives are placed on the map. Players can take turns or place them and then scatter.<br \/>\n<strong>Deployment<\/strong>: Attacking team begins on the board edge, Defenders take position in the remaining 1\/2\u00a0of the board.<br \/>\n<strong>Time<\/strong>: Play until all objectives are interacted with,\u00a0one team is annihilated or you run out of time<br \/>\n<strong>Victory<\/strong>\u00a0<strong>Conditions<\/strong>:\u00a0Gain points for each objective interacted with.<\/p>\n<p><strong>Variant &#8211;\u00a0Race to the Prize<br \/>\n<\/strong><em>We&#8217;re not the only ones after that gold&#8230;<\/em><br \/>\nBoth teams are out for the prizes. Deployment is changed so both start at the board edge and must move on the targets. The winner is the one with the most objectives destroyed\/captured<\/p>\n<p><b>Modifier<\/b><strong>\u00a0&#8211; Find and Recover<br \/>\n<\/strong><em>Rather than letting us just blow the cargo up, HQ wants us to recover it.<\/em><br \/>\nObjectives can now be moved by a character (it&#8217;s up to you and your rules for how objectives should be handled). Objectives only count if still held by the attackers at the end of the game or if they were taken off the attackers side of the map.<\/p>\n<p><strong>Modifier-\u00a0Spoof Objectives<br \/>\n<\/strong><em>Got a lot of pings on the scanner. Wish the tech heads would make this thing a bit more accurate.<\/em><br \/>\nReplace the objectives with numbered markers. Ask another player to put the markers \u00a0down, noting which markers are actual objectives and which are spoofs. When the marker is interacted with, reveal what kind it is.<\/p>\n<hr \/>\n<h3>King of the Hill<\/h3>\n<p><em>An extraction site, a downed satellite, a meth lab out in the sticks. One team needs to hold an area while the enemy team tries to clear them out.<\/em><\/p>\n<p><em><img decoding=\"async\" class=\"aligncenter wp-image-5533\" title=\"KingOfTheHill\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/KingOfTheHill.png\" sizes=\"(max-width: 352px) 100vw, 352px\" srcset=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/KingOfTheHill.png?w=352 352w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/KingOfTheHill.png?resize=300%2C242 300w\" alt=\"\" width=\"352\" height=\"284\" \/> <\/em><\/p>\n<p><strong>Teams<\/strong>:\u00a0No special additions<br \/>\n<strong>Map<\/strong>:\u00a0Central zone should be clearly marked\u00a0to all players.<br \/>\n<strong>Deployment<\/strong>: Attacking team begins on the board edge, Defenders take position in the remaining 1\/2\u00a0of the board.<br \/>\n<strong>Time<\/strong>: Play until one team is annihilated or you run out of time<br \/>\n<strong>Victory<\/strong>\u00a0<strong>Conditions<\/strong>:\u00a0If \u00a0the attackers still hold the zone (enemies outnumbered in the area) at the end of the game they win!<\/p>\n<p><strong>Variant &#8211;\u00a0Defend<br \/>\n<\/strong><em>It&#8217;s alright lads, we just need to hold out until help arrives<\/em><br \/>\n<strong>Deployment<\/strong> changes: Attackers begin in the Zone while the defenders can enter from any board edge<\/p>\n<p><strong>Variant &#8211;\u00a0Take the Hill<br \/>\n<\/strong><em>The compound in the middle of the village was vital for both forces.<\/em><br \/>\n<strong>Deployment<\/strong> changes:\u00a0Both Attackers and Defenders start on opposite board edges and must advance on the central zone.<\/p>\n<p><strong>Modifier-\u00a0Multiple Locations<br \/>\n<\/strong><em>Keep hold of these locations is like spinning plates<\/em><br \/>\nThere are multiple zones to keep track of and keep clean.<\/p>\n<p><b>Modifier<\/b><strong>\u00a0&#8211;\u00a0Gradual Points Increase<br \/>\n<\/strong><em>We had to set up our tools at the target location &#8211; we couldn&#8217;t just stroll in at the last-minute<\/em><br \/>\nEvery turn a zone is held gives the holding it points.<\/p>\n<p><b>Modifier<\/b><strong>\u00a0&#8211;\u00a0Clear Zone<br \/>\n<\/strong><i>Apparently\u00a0the fly birds won&#8217;t land until the area is completely\u00a0clean of bad dudes<\/i><br \/>\nThe zone only counts as being held if it is entirely clear of enemies.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3>Delivery<\/h3>\n<p><em>A bomb site, a pile of money, a scientist to defuse the chemical weapons. One team needs to carry equipment to a zone on the map while the other team tries to stop them.<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-5534\" title=\"Attackers\" src=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-2.png\" sizes=\"(max-width: 352px) 100vw, 352px\" srcset=\"https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-2.png?w=352 352w, https:\/\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/05\/Attackers-2.png?resize=300%2C242 300w\" alt=\"\" width=\"352\" height=\"284\" \/><\/p>\n<p><strong>Teams<\/strong>:\u00a0Attackers have one model or squad carrying The Object.<br \/>\n<strong>Map<\/strong>:\u00a0D6\u00a0Target Zones should be visible on the board and clearly marked for all players. Placement location and method are up to the players.<br \/>\n<strong>Deployment<\/strong>: Attacking team begins on the board edge, Defenders take position in the remaining 1\/2\u00a0of the board.<br \/>\n<strong>Time<\/strong>: Play until all zones have been visited by an object, one team is annihilated or you run out of time<br \/>\n<strong>Victory<\/strong>\u00a0<strong>Conditions<\/strong>:\u00a0Attackers need to visit all the required zones with a character carrying the object.<\/p>\n<p><strong>Variant &#8211;\u00a0Only One Zone is Needed<br \/>\n<\/strong><em>If in doubt, Rush B<\/em><br \/>\nThere may be multiple zones but only one is needed. Randomly determine it either by a dice or using another player. The defender should not know which zone is required<\/p>\n<p><strong>Modifier-\u00a0Limited Info<br \/>\n<\/strong><i>Intel was a big vague where exactly they wanted us to place the giant bomb<\/i><br \/>\nThere may be multiple zones but some don&#8217;t actually need your attention. Randomly select which zones are not needed once they have been placed. Do not tell the attacker.<\/p>\n<p><strong>Modifier-\u00a0Object is a VIP<br \/>\n<\/strong><em>The Agent was adamant she was coming with us &#8211; she wanted to check the sites herself.<\/em><br \/>\nThere are multiple zones to keep track of and keep clean.<\/p>\n<p><strong>Modifier-\u00a0One Use Items<br \/>\n<\/strong><em>You&#8217;ve all been given demo charges. We have a lot of ground\u00a0to cover and we need every hand we can get.<\/em><br \/>\nEveryone in the team has an object they can use in the zone. However, each object can only be used once.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>More scenarios coming soon but for now, here is the generation table. I recommend a D10 when generating.<\/p>\n<p><strong>Core Type<\/strong><\/p>\n\n<table id=\"tablepress-6\" class=\"tablepress tablepress-id-6\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Roll<\/th><th class=\"column-2\">Type<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">1-2<\/td><td class=\"column-2\">Firefight<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">3-4<\/td><td class=\"column-2\">VIP Escort<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">5-6<\/td><td class=\"column-2\">Search and Destroy<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">7-8<\/td><td class=\"column-2\">King of the Hill<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">9-10<\/td><td class=\"column-2\">Delivery<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n","protected":false},"excerpt":{"rendered":"<p>A downloadable version of this article is available\u00a0here With most of the modern games I play (such as Skirmish Sangin or Spectre), a good scenario is key to your enjoyment. It can paper over any cracks with the dreaded points system and make for something that feels less like a game and more like a [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1093,903],"tags":[954,914,941,905,939,955,926],"class_list":["post-5517","post","type-post","status-publish","format-standard","hentry","category-features","category-wargaming","tag-modern-wargaming","tag-skirmish-sangin","tag-spectre","tag-spectre-miniatures","tag-spectre-operations","tag-ultramodern-wargaming","tag-wargaming"],"author_meta":{"display_name":"Michael Charge","author_link":"https:\/\/hntdaab.co.uk\/blog\/author\/chargedog\/"},"featured_img":null,"jetpack_featured_media_url":"","coauthors":[],"tax_additional":{"categories":{"linked":["<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/features\/\" class=\"advgb-post-tax-term\">Features<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Wargaming<\/a>"],"unlinked":["<span class=\"advgb-post-tax-term\">Features<\/span>","<span class=\"advgb-post-tax-term\">Wargaming<\/span>"]},"tags":{"linked":["<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Modern Wargaming<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Skirmish Sangin<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Spectre<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Spectre Miniatures<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">spectre operations<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Ultramodern Wargaming<\/a>","<a href=\"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/\" class=\"advgb-post-tax-term\">Wargaming<\/a>"],"unlinked":["<span class=\"advgb-post-tax-term\">Modern Wargaming<\/span>","<span class=\"advgb-post-tax-term\">Skirmish Sangin<\/span>","<span class=\"advgb-post-tax-term\">Spectre<\/span>","<span class=\"advgb-post-tax-term\">Spectre Miniatures<\/span>","<span class=\"advgb-post-tax-term\">spectre operations<\/span>","<span class=\"advgb-post-tax-term\">Ultramodern Wargaming<\/span>","<span class=\"advgb-post-tax-term\">Wargaming<\/span>"]}},"comment_count":"0","relative_dates":{"created":"Posted 9 years ago","modified":"Updated 4 years ago"},"absolute_dates":{"created":"Posted on 06\/05\/2017","modified":"Updated on 29\/10\/2021"},"absolute_dates_time":{"created":"Posted on 06\/05\/2017 12:00 pm","modified":"Updated on 29\/10\/2021 3:00 am"},"featured_img_caption":"","series_order":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pvEn5-1qZ","jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":5054,"url":"https:\/\/hntdaab.co.uk\/blog\/2016\/12\/04\/tgbmwrc-appendix-1-campaigns-scenarios\/","url_meta":{"origin":5517,"position":0},"title":"TGBMWRC Appendix 1: Campaigns &#038; Scenarios","author":"Michael Charge","date":"04\/12\/2016","format":false,"excerpt":"This is the first appendix to The Great Big Modern Wargaming Rules Comparison article. It is designed to be read after the main article. I also repeat the disclaimer: I have done some writing for Skirmish Sangin and I am listed in the Spectre Operations book as a play tester.\u00a0\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"imag0373","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2016\/12\/IMAG0373-1024x579.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5169,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/01\/27\/lead-mountain-ii-a-tiny-update\/","url_meta":{"origin":5517,"position":1},"title":"Lead Mountain II &#8211; A Tiny Update","author":"Michael Charge","date":"27\/01\/2017","format":false,"excerpt":"Less productive week this time but still more soldiers for the Crimson Militia. Three more Spectre MENA miltia ready for the board. Tomorrow will be more productive - probably to counter-act all the purchasing that will be done once the Spectre technicals and Russians arrive","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/01\/IMG_20170127_232603_246-1024x1024.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/01\/IMG_20170127_232603_246-1024x1024.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/01\/IMG_20170127_232603_246-1024x1024.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":12047,"url":"https:\/\/hntdaab.co.uk\/blog\/2019\/06\/24\/wargaming-week-24-06-2019\/","url_meta":{"origin":5517,"position":2},"title":"Wargaming Week 24\/06\/2019","author":"Michael Charge","date":"24\/06\/2019","format":false,"excerpt":"Let\u2019s start this Wargaming Week, covering the 17th through to the 23rd of June. Only just back from my airsofting weekend away. Much pewing was done. I'll be back next week with a proper update. That\u2019s it for this update, expect more updates next week!","rel":"","context":"In &quot;Wargaming&quot;","block_context":{"text":"Wargaming","link":"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2019\/06\/65394814_10161799086040307_6609898198313992192_o.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2019\/06\/65394814_10161799086040307_6609898198313992192_o.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2019\/06\/65394814_10161799086040307_6609898198313992192_o.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2019\/06\/65394814_10161799086040307_6609898198313992192_o.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2019\/06\/65394814_10161799086040307_6609898198313992192_o.jpg?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":11238,"url":"https:\/\/hntdaab.co.uk\/blog\/2018\/10\/15\/wargaming-week-15-10-2018\/","url_meta":{"origin":5517,"position":3},"title":"Wargaming Week 15\/10\/2018","author":"Michael Charge","date":"15\/10\/2018","format":false,"excerpt":"Let\u2019s start this Wargaming Week, covering the 8th through to the 14th of October. BLOG\u00a0STUFF This week's post was taking a look at Spectre's S.W.A.T. team! These guys were fun to paint and I'm really happy with the final result. Now I just have to get them operating. NEWS First\u2026","rel":"","context":"In &quot;Wargaming&quot;","block_context":{"text":"Wargaming","link":"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2018\/10\/44023654_2336891529867724_218530736339156992_o.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2018\/10\/44023654_2336891529867724_218530736339156992_o.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2018\/10\/44023654_2336891529867724_218530736339156992_o.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2018\/10\/44023654_2336891529867724_218530736339156992_o.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2018\/10\/44023654_2336891529867724_218530736339156992_o.jpg?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":5543,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/05\/08\/wargaming-week-08052017\/","url_meta":{"origin":5517,"position":4},"title":"Wargaming Week 08\/05\/2017","author":"Michael Charge","date":"08\/05\/2017","format":false,"excerpt":"Let\u2019s start, covering the 2nd of May\u00a0through to the 7th\u00a0of May. BLOG\u00a0STUFF One post, covering some generic scenarios I've had sat in my drafts box for a while. A little thing relating to the blog I thought I should mention - I've added some adsense units to the sidebar and\u2026","rel":"","context":"In &quot;Wargaming&quot;","block_context":{"text":"Wargaming","link":"https:\/\/hntdaab.co.uk\/blog\/category\/wargaming\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6530,"url":"https:\/\/hntdaab.co.uk\/blog\/2017\/08\/29\/skirmish-sangin-plausible-deniability\/","url_meta":{"origin":5517,"position":5},"title":"Skirmish Sangin &#8211; Plausible Deniability","author":"Michael Charge","date":"29\/08\/2017","format":false,"excerpt":"Emergency post! You're getting a post tomorrow but just been given the go ahead to talk about something cool. Radio Dishdash has just announced the next Skirmish Sangin book entitled Plausible Deniability. Focusing on Special Operations, this book will have all sorts of stuff in it to expand Skirmish Sangin.\u2026","rel":"","context":"In &quot;Features&quot;","block_context":{"text":"Features","link":"https:\/\/hntdaab.co.uk\/blog\/category\/features\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hntdaab.co.uk\/blog\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-30-at-7.04.31-am.png?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts\/5517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=5517"}],"version-history":[{"count":0,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/posts\/5517\/revisions"}],"wp:attachment":[{"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=5517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=5517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hntdaab.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=5517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}