In Race Team Manager you live the life of an up-and-coming team boss across various racing categories. Work your way up from the junior leagues to the pinnacle of motor sport and become a championship winning team!
Featuring all the best parts of a traditional racing game, overtakes, spectacular crashes, pit stops and blocks are all fully interactive using the latest cutting edge graphics and special effects. As team manager it’s also your job to call strategy from the pit wall, instructing when and how hard to push the car and strategically call the optimum moment to pit.
Outside of Race Day you decide when and how to upgrade your car, and manage your driver and mechanic relationships. You’ll also need to sign sponsorship deals and ensure your team hits their targets. Build up enough reserves to go racing at the highest level and invest in your facility to boost on track performance.
Gameplay is short burst and immediate, but there’s more than enough here to keep you coming back for months. Whether you’ve got a couple of minutes or hours to spare there are races to be won and management decisions to be made. Will you focus on the car, your team, the sponsors or your facility? As long as you’re winning you can run your team as you see fit!
On my second project at BigBit, I worked on two major areas of the game.
The first was assisting in designing and then implementing a new minigame to add to the race day. Creating the refueling minigame from start to finishing involved working closely with the lead designer and artist to create gameplay and then add it to the game. The second was overhauling the event selection UI to include new features and new events added in Update 2.0.
This project was done using Unity and implemented on both iOS and Android.
Race Team Manager is the property of BigBit Ltd.