As part of my final year, I took part in the Advanced Games Development Module. This module is designed to introduce the various different disciplines (artists, animators, programmers, designers and sound designers) into working with each other to create a working game prototype within 7 months.
I was part of a team working with the Unreal Development Kit, a free version of the Unreal Engine 3. This was selected early in development by the design team as it was the platform they were most comfortable using. This meant that I had to learn UnrealScript as well as creating new gameplay systems.
For this module, I received a 1st. The game is being continued by elements of the team at Hammerhead Interactive.
An executable of the latest build is available at https://share.oculusvr.com/app/undercurrent
UPDATE: UnderCurrent has been making the rounds of various gaming sites after the release of our alpha gameplay video went up
Alpha Gameplay Video
My main role was in writing a series of gameplay affecting fish that the player would interact with to change their speed or other properties. These are visible in the proof of concept video below.
Gameplay System Proof of Concept
Initial Proof of Concept