Bad Day in Al-Khalas

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Bad Day in Al-Khalas was a Skirmish Sangin V2 game played between Charge and the Dastardly Regular Opponent on 11/09/2021. It was the first game played in the ChargeReal setting.

Background

10/09/2031: 1300: Armed men wearing the shoulder patches of The International Janissaries, accompanied by several unknown figures in unmarked uniforms, initiate an assault on a building belonging to Shyluz Air and Space Command in central Vorota. The Assault team use threats and non-lethal equipment to make entry to the secure rooms containing access to Rettung's Mimir program (a worldwide surveillance network that Shyluz is a partner in).

10/09/2031: 1304: Rettung Military Command is informed of the assault. Rettung SOF in country are deployed to assist Interior Security troops.

10/09/2031: 1305: Rettung begins the process of disconnecting Shyluz from the network. However due to the design, it will take several minutes to completely block all connections from Shyluz.

10/09/2031: 1306: A light aircraft claiming distress lands at Vorota International airport. Due to the ongoing situation, it is parked at the far end of the runway, close to an access gate.

10/09/2031: 1310: Local law enforcement begin their assault but come under accurate sniper and machine gun fire and are forced to withdraw.

10/09/2031: 1313: First unit of the Internal Security forces (based at the nearby Ministry of Defence HQ) arrives on scene. Several transports are damaged by a light AT weapon while disembarking troops.

10/09/2031: 1315: Rettung finally cuts the connection to the Mimir system.

10/09/2031: 1325: Interior Security troops are able to enter the building and begin room clearing. No sign of attackers.

10/09/2031: 1335: Interior Security troops discover underground tunnel access hatches have been opened, explaining lack of CGS members.

10/09/2031: 1345: Two SUVs crash through the access gate at Vorota International Airport and stop close to the unidentified light aircraft. Multiple armed men, assumed to be members of TIJ attempt to board the aircraft but are forced to remain on the ground, only allowing those in unmarked uniforms to board. The plane takes off before Airport Police manage to stop them, forcing the other armed men into a running gun battle.

10/09/2031: 1347: The two SUVs leave the airport and blend into traffic before Interior Security locks down the road network around Vorota

10/09/2031: 1400: Unidentified light aircraft is shot down while heading towards the Emirates of Bazistan border after failing to obey instructions from Shyluz Air Force Mig 29s.

10/09/2031: 1900: Rettung SOF provide local access to Mimir to Republic of Shyluz MOD to assist with tracking down the attackers

10/09/2031: 2000: 1st Airmobile Division, ROS Army prepares a sweep operation to begin early next morning around suspected areas.

11/09/2031: 0530: Airmobile troops insert into target area and begin their search.

11/09/2031: 0600: Troops on foot enter the abandoned border village of Al-Khalas, unaware that TIJ elements have prepared a defence of the area.

Forces

ROS Army - 1st Airmobile Division

Player: ChargeBlog

Models: Germans, Combat Octopus (3d Printed)

Briefing

"These mercenaries have attacked our capital, stolen information belonging to one of your closest allies and left a trail of destruction in their wake. High Command has deemed it appropriate that they are to be hunted down. All are under a capture/kill order thanks to the actions of the Air Force - we need to find out what these guys managed to do to the Mimir system."

Objectives

1. Inflict casualties on escaping force (+10 VP for enemies taken out of action)

2. Minimise casualties (-10 VP for friendlies that are taken out of action)

Troops

1x Republic of Shyluz Airmobile Section - 12 men, little practical experience in combat.

Profiles

Sgt. Kulikov - Lead Scout - Veteran - G36

  • Initiative: 11
  • Spot: 98%
  • Rifle: 86%
  • CQB: 72%
  • Infantry Weapons: 72%
  • Command: 71%

Senior Rifleman Alexeev - Second Scout - Veteran - G36

  • Initiative: 11
  • Spot: 92%
  • Rifle: 85%
  • CQB: 84%
  • Infantry Weapons: 75%

Sgt. Popov - Squad NCO - Average - MP7

  • Initiative: 10
  • Spot: 90%
  • Rifle: 75%
  • CQB: 64%
  • Infantry Weapons: 57%
  • Command: 67%

Efréĭtor Vlasov - Radio Operator - Average - MP7

  • Initiative: 11
  • Spot: 87%
  • Rifle: 61%
  • CQB: 60%
  • Infantry Weapons: 50%

Efréĭtor Baranov - Medical Technician - Average - G3

  • Initiative: 4
  • Spot: 90%
  • Rifle: 59%
  • CQB: 68%
  • Infantry Weapons: 55%

Private Orlov -AT Rifleman - Average - G36 w/Reloadable Light AT

  • Initiative: 5
  • Spot: 87%
  • Rifle: 53%
  • CQB: 60%
  • Infantry Weapons: 70%

Private Zaytsev - AT Rifleman Assistant - Average - G3

  • Initiative: 4
  • Spot: 89%
  • Rifle: 69%
  • CQB: 68%
  • Infantry Weapons: 52%

Private Smirnov - Rifleman - Average - G3

  • Initiative: 11
  • Spot: 84%
  • Rifle: 70%
  • CQB: 58%
  • Infantry Weapons: 61%

Junior Sgt. Dursun - Squad 2IC/Gun Team Leader - Average - G3

  • Initiative: 4
  • Spot: 91%
  • Rifle: 57%
  • CQB: 74%
  • Infantry Weapons: 56%

Efréĭtor Sorokin - Squad Machine Gunner - Average - MG3

  • Initiative: 3
  • Spot: 87%
  • Rifle: 57%
  • CQB: 62%
  • Infantry Weapons: 71%

Private Grigorev - Loader - Average - G3

  • Initiative: 10
  • Spot: 81%
  • Rifle: 63%
  • CQB: 72%
  • Infantry Weapons: 62%

Private Örnek - Rifleman - Average - G3

  • Initiative: 6
  • Spot: 77%
  • Rifle: 70%
  • CQB: 74%
  • Infantry Weapons: 56%

The International Janissaries

Player: The Dastardly Regular Opponent

Models: Insurgent PMC, Spectre Miniatures

Briefing

"Right team listen up, the operatives of our employers have left us behind. This is one of the risks we take in becoming an international mercenary, sometimes we are little more than pawns on the chessboard. However, we will not go down so easily. Already we have begun heading towards the southern border, as far as our SUVs can take us. From here, we'll begin the short trek though the sea of rock and green. Our organisation has contacts with The Emir of Bazistan and we will easily be able to cross the frontier and into a friendly nation.

But first, we must throw these Government soldiers off our scent. Place the claymores mines and prepare for a short but furious ambush, then break contact while they are trying to reorganise. Make them think we are a larger force and call for backup while we escape into the woods."

Objectives

1. Inflict casualties on pursuing force (+5 VP for enemies taken out of action) 2. Escape off the southern board edge (+10 VP for friendlies that reaches the southern board edge) 3. Minimise casualties (-20 VP for friendlies that are taken out of action or that have not left the board at game end)

Troops

6x Highly Trained PMC Operators - mostly ARs with a Machine Gun and SMG 1x Elite PMC Sniper 3x Claymore (remote detonated, deployed at start of game)

Profiles

Afya Sami - Commander - Elite - SMG

  • Initiative: 10
  • Spot: 111%
  • Rifle: 99%
  • CQB: 100%
  • Infantry Weapons: 86%
  • Command: 95%

Shakeel Haq - Machine Gunner - Veteran - Automatic Rifle

  • Initiative: 11
  • Spot: 101%
  • Rifle: 95%
  • CQB: 75%
  • Infantry Weapons: 97%

Boulus Alam - Rifleman - Veteran - AR

  • Initiative: 7
  • Spot: 98%
  • Rifle: 91%
  • CQB: 86%
  • Infantry Weapons: 84%

Saqabat Zaki - Rifleman - Veteran - AR

  • Initiative: 12
  • Spot: 104%
  • Rifle: 79%
  • CQB: 100%
  • Infantry Weapons: 73%

Sameen Ameen - Rifleman - Veteran - AR

  • Initiative: 9
  • Spot: 101%
  • Rifle: 86%
  • CQB: 82%
  • Infantry Weapons: 68%
  • Demolitions: 86%

Athir Chahine - Rifleman - Veteran - AR (3x Claymore)

  • Initiative: 3
  • Spot: 109%
  • Rifle: 78%
  • CQB: 91%
  • Infantry Weapons: 64%
  • Demolitions: 75%

Maysa Haq - Sniper - Elite - Sniper Rifle

  • Initiative: 10
  • Spot:129%
  • Rifle:103%
  • CQB:98%
  • Infantry Weapons:109%

Layout

  • Rectangular board, short sides North/South
  • Small village in desert highlands close to northern edge
  • Scattered fir trees heading south
  • Western and Eastern edges are raised and unpassable

Result

Full report: ChargeBlog Battle Report

  • IJ operators managed to leave the board with only one casualty
  • Republic of Shyluz forces took heavy casualties and were forced to withdraw