Sangin V2 House Rules
These are house rules for the WIP Version 2 of Skirmish Sangin.
Custom Weapon Table
| Weapon | Skill to Fire | Range | APs to Fire/Reload | Firepower (D10) | KZ (Radii/Firepower) | DZ (Radii / Firepower) | Notes | Examples |
|---|---|---|---|---|---|---|---|---|
| Pistol | Infantry Weapons | 1 | ||||||
| SMG | Rifle | 1 | ||||||
| PDW | Rifle | 1 | ||||||
| Carbine | Rifle | 1 | ||||||
| Assault Rifle | Rifle | 1 | ||||||
| LSW | Rifle | 1 | ||||||
| LMG | Infantry Weapons | |||||||
| MMG | Infantry Weapons | |||||||
| HMG | Crew Served Weapons | |||||||
| DMR | Rifle | |||||||
| Marksman Rifle | Rifle | |||||||
| Hand Grenade | Infantry Weapons | |||||||
| Grenade Launcher | Infantry Weapons | |||||||
| RPG - HEAT | Infantry Weapons | |||||||
| RPG - Airburst | Infantry Weapons | |||||||
| LAW | Infantry Weapons | |||||||