Difference between revisions of "Bad Day in Al-Khalas"

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<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
 
Lead Scout (Sgt) - Veteran - G36
 
Lead Scout (Sgt) - Veteran - G36
 +
* Initiative:
 
* Spot: 80%
 
* Spot: 80%
 
* Rifle: 65%
 
* Rifle: 65%
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Second Scout (Senior Rifleman) - Veteran - G36
 
Second Scout (Senior Rifleman) - Veteran - G36
 +
* Initiative:
 
* Spot: 80%
 
* Spot: 80%
 
* Rifle: 65%
 
* Rifle: 65%
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Squad NCO (Sgt) - Average - MP7
 
Squad NCO (Sgt) - Average - MP7
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 55%
 
* Rifle: 55%
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Radio Operator - Average - MP7
 
Radio Operator - Average - MP7
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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Medical Technician - Average - G3
 
Medical Technician - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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AT Rifleman - Average - G36 w/Reloadable Light AT
 
AT Rifleman - Average - G36 w/Reloadable Light AT
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 40%
 
* Rifle: 40%
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AT Rifleman Assistant - Average - G3
 
AT Rifleman Assistant - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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Rifleman - Average - G3
 
Rifleman - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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Squad 2IC/Gun Team Leader (Cpl) - Average - G3
 
Squad 2IC/Gun Team Leader (Cpl) - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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Squad Machine Gunner (Senior Rifleman) - Average - MG3
 
Squad Machine Gunner (Senior Rifleman) - Average - MG3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 40%
 
* Rifle: 40%
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Loader - Average - G3
 
Loader - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%
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Rifleman - Average - G3
 
Rifleman - Average - G3
 +
* Initiative:
 
* Spot: 70%
 
* Spot: 70%
 
* Rifle: 50%
 
* Rifle: 50%

Revision as of 22:38, 10 September 2021


Background

10/09/2031: 1300: Armed men wearing the shoulder patches of The International Janissaries, accompanied by several unknown figures in unmarked uniforms, initiate an assault on a building belonging to Shyluz Air and Space Command in central Vorota. The Assault team use threats and non-lethal equipment to make entry to the secure rooms containing access to Rettung's Mimir program (a worldwide surveillance network that Shyluz is a partner in).

10/09/2031: 1304: Rettung Military Command is informed of the assault. Rettung SOF in country are deployed to assist Interior Security troops.

10/09/2031: 1305: Rettung begins the process of disconnecting Shyluz from the network. However due to the design, it will take several minutes to completely block all connections from Shyluz.

10/09/2031: 1306: A light aircraft claiming distress lands at Vorota International airport. Due to the ongoing situation, it is parked at the far end of the runway, close to an access gate.

10/09/2031: 1310: Local law enforcement begin their assault but come under accurate sniper and machine gun fire and are forced to withdraw.

10/09/2031: 1313: First unit of the Internal Security forces (based at the nearby Ministry of Defence HQ) arrives on scene. Several transports are damaged by a light AT weapon while disembarking troops.

10/09/2031: 1315: Rettung finally cuts the connection to the Mimir system.

10/09/2031: 1325: Interior Security troops are able to enter the building and begin room clearing. No sign of attackers.

10/09/2031: 1335: Interior Security troops discover underground tunnel access hatches have been opened, explaining lack of CGS members.

10/09/2031: 1345: Two SUVs crash through the access gate at Vorota International Airport and stop close to the unidentified light aircraft. Multiple armed men, assumed to be members of Commando Global Solutions attempt to board the aircraft but are forced to remain on the ground, only allowing those in unmarked uniforms to board. The plane takes off before Airport Police manage to stop them, forcing the other armed men into a running gun battle.

10/09/2031: 1347: The two SUVs leave the airport and blend into traffic before Interior Security locks down the road network around Vorota

10/09/2031: 1400: Unidentified light aircraft is shot down while heading towards the Emirates of Bazistan border after failing to obey instructions from Shyluz Air Force Mig 29s.

10/09/2031: 1900: Rettung SOF provide local access to Mimir to Republic of Shyluz MOD to assist with tracking down the attackers

10/09/2031: 2000: 1st Airmobile Division, ROS Army prepares a sweep operation to begin early next morning around suspected areas.

11/09/2031: 0530: Airmobile troops insert into target area and begin their search.

11/09/2031: 0600: Troops on foot enter the abandoned border village of Al-Khalas, unaware that CGS elements have prepared a defence of the area.

Forces

ROS Army - 1st Airmobile Division

Player: ChargeBlog

Models: Combat Octopus Germans (3d Printed)

Briefing

"These mercenaries have attacked our capital, stolen information belonging to one of your closest allies and left a trail of destruction in their wake. High Command has deemed it appropriate that they are to be hunted down. All are under a capture/kill order thanks to the actions of the Air Force - we need to find out what these guys managed to do to the Mimir system."

Objectives

1. Inflict casualties on escaping force (+10 VP for enemies taken out of action)

2. Minimise casualties (-10 VP for friendlies that are taken out of action)

Troops

1x Republic of Shyluz Airmobile Section - 12 men, little practical experience in combat.

Profiles

Lead Scout (Sgt) - Veteran - G36

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 60%
  • Infantry Weapons: 45%
  • Command: 60%

Second Scout (Senior Rifleman) - Veteran - G36

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 65%
  • Infantry Weapons: 55%

Squad NCO (Sgt) - Average - MP7

  • Initiative:
  • Spot: 70%
  • Rifle: 55%
  • CQB: 50%
  • Infantry Weapons: 35%
  • Command: 45%

Radio Operator - Average - MP7

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

Medical Technician - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

AT Rifleman - Average - G36 w/Reloadable Light AT

  • Initiative:
  • Spot: 70%
  • Rifle: 40%
  • CQB: 40%
  • Infantry Weapons: 50%

AT Rifleman Assistant - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

Rifleman - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

Squad 2IC/Gun Team Leader (Cpl) - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

Squad Machine Gunner (Senior Rifleman) - Average - MG3

  • Initiative:
  • Spot: 70%
  • Rifle: 40%
  • CQB: 40%
  • Infantry Weapons: 50%

Loader - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

Rifleman - Average - G3

  • Initiative:
  • Spot: 70%
  • Rifle: 50%
  • CQB: 50%
  • Infantry Weapons: 40%

The International Janissaries

Player: The Dastardly Regular Opponent

Models: Insurgent PMC, Spectre Miniatures

Briefing

"Right team listen up, the operatives of our employers have left us behind. This is one of the risks we take in becoming an international mercenary, sometimes we are little more than pawns on the chessboard. However, we will not go down so easily. Already we have begun heading towards the southern border, as far as our SUVs can take us. From here, we'll begin the short trek though the sea of rock and green. Our organisation has contacts with The Emir of Bazistan and we will easily be able to cross the frontier and into a friendly nation.

But first, we must throw these Government soldiers off our scent. Place the claymores mines and prepare for a short but furious ambush, then break contact while they are trying to reorganise. Make them think we are a larger force and call for backup while we escape into the woods."

Objectives

1. Inflict casualties on pursuing force (+5 VP for enemies taken out of action) 2. Escape off the southern board edge (+10 VP for friendlies that reaches the southern board edge) 3. Minimise casualties (-20 VP for friendlies that are taken out of action or that have not left the board at game end)

Troops

6x Highly Trained PMC Operators - mostly ARs with a Machine Gun and SMG 1x Elite PMC Sniper 3x Claymore (remote detonated, deployed at start of game)

Profiles

Commander - Elite - SMG

  • Initiative:
  • Spot: 90%
  • Rifle: 75%
  • CQB: 70%
  • Infantry Weapons: 55%
  • Command: 75%

Machine Gunner - Veteran - Automatic Rifle

  • Initiative:
  • Spot: 80%
  • Rifle: 55%
  • CQB: 55%
  • Infantry Weapons: 65%

Rifleman - Veteran - AR

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 65%
  • Infantry Weapons: 55%

Rifleman - Veteran - AR

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 65%
  • Infantry Weapons: 55%

Rifleman - Veteran - AR

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 65%
  • Infantry Weapons: 55%
  • Demolitions: 55%

Rifleman - Veteran - AR (3x Claymore)

  • Initiative:
  • Spot: 80%
  • Rifle: 65%
  • CQB: 65%
  • Infantry Weapons: 55%
  • Demolitions: 55%

Sniper - Elite - Sniper Rifle

  • Initiative:
  • Spot:90%
  • Rifle:80%
  • CQB:80%
  • Infantry Weapons:70%

Layout

  • Rectangular board, short sides North/South
  • Small village in desert highlands close to northern edge
  • Scattered fir trees heading south
  • Western and Eastern edges are raised and unpassable