Difference between revisions of "ChargeReal"

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**?? -
 
**?? -
 
*[[Bazistan]]
 
*[[Bazistan]]
** [[Princedom of Bazistan]] -  
+
** [[Bazi Empire]]
** [[Kingdom of Bazistan]] -
+
*** [[Emirate of Bazistan]] -  
** [[Federally Administrated Tribal Region]] -
+
*** [[Kingdom of Bazistan]] -
 +
*** [[Alhuriya]] - The newest nation that formed the
 
** [[Rettung]] - Formed by a group fleeing religious persecution in Albion, now the industrial heartland of the Bazistan Region
 
** [[Rettung]] - Formed by a group fleeing religious persecution in Albion, now the industrial heartland of the Bazistan Region
 
* [[Plains Continent]]
 
* [[Plains Continent]]

Revision as of 04:37, 16 September 2021


ChargeReal is an alternative real world setting being developed for games of ultramodern wargames to be played in. The core concept is to create a setting to allow a wide variety of situations, forces and settings to be constructed without causing any issues regarding any similarities to the real world.

This entire process is heavily inspired by the StrangeReal, the setting of the Ace Combat series of games.

Core Concepts

  • No superpowers - No one power has managed to achieve superpower status. This means more conflicts are likely to occur (no bully boys to kick everyone around) while also increasing the importance of temporary alliance.
  • No Nuclear Weapons - No nation has access to ICBMs or other thermonuclear devices. This again increases the chances of conflict (there is a reason we are currently living in the longest period of peace).
  • No "Filling off the serial numbers" - No nation in the ChargeReal will be a current real world nation but under a different name. Each one must be constructed from multiple unique concepts.

Blog Posts

Major Historical Events

Regions and Nations

  • NW Continent
    • Arcadia - Dangerously Authoritarian Democratic nation, a world leader in technology and Covert Operations.
    • Jefferson - Democratic Republic, currently involved in multiple global interventions while also fighting Goshen extremists.
    • Goshen - Theocratic nation under the protection of the ICN that exports it's extremists worldwide while engaged in a tense standoff with Jefferson and Arcadia
  • Island Continent
    • San Lorma - Controlling several island archipheligos. Massive naval power and guarantor of worldwide sea trade.
    • ?? -
    • Libertalia - "the Pirate Nation"
  • Albion Continent
    • Albion Commonwealth - Formerly an absolute monarchy, recently reformed into a constitutional monarchy after a cataclysmic civil war
    • ?? - A key heartland of the Kingdom of Albion, now an independent nation
  • Southern Continent
    • Gida - World's oldest nation, involved in peacekeeping worldwide. Highly advanced technology.
    • ?? -
  • Bazistan
  • Plains Continent
    • Tsardom of Dazhbog - "Constitutional" Monarchy "strongly allied" to several smaller republics. High tech, professional core. Strong SOF presence split into multiple units.
    • Perun League - Loose collection of nations formerly belonging to the main nation on the Plains Continent.
    • Republic of Shlyuz - Standing between two worlds, this nation protects it's lands with overwhelming aerial firepower

NGOs

Scenarios

  • Bad Day in Al-Khalas - Small PMC force defending against a Republic of Shyluz Infantry Squad - Skirmish Sangin V2