Difference between revisions of "ChargeReal"

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== Regions and Nations ==
 
== Regions and Nations ==
 
+
*[[NW Continent]]
*[[Arcadia]] -  
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**[[Arcadia]] -  
*[[Jefferson]] -
+
**[[Jefferson]] -
*[[Goshen]] -
+
**[[Goshen]] -
----
+
*[[Island Continent]]
*[[San Lorma]] -
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**[[San Lorma]] -
*[[??]] -
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**[[??]] -
----
+
*[[Albion Continent]]
*[[Albion]] -
+
**[[Albion]] -
 +
**[[Republic of Alba]] -

Revision as of 04:35, 22 July 2021


ChargeReal is an alternative real world setting being developed for games of ultramodern wargames to be played in. The core concept is to create a setting to allow a wide variety of situations, forces and settings to be constructed without causing any issues regarding any similarities to the real world.

This entire process is heavily inspired by the StrangeReal, the setting of the Ace Combat series of games.

Core Concepts

  • No superpowers - No one power has managed to achieve superpower status. This means more conflicts are likely to occur (no bully boys to kick everyone around) while also increasing the importance of temporary alliance.
  • No Nuclear Weapons - No nation has access to ICBMs or other thermonuclear devices. This again increases the chances of conflict (there is a reason we are currently living in the longest period of peace).
  • No "Filling off the serial numbers" - No nation in the ChargeReal will be a current real world nation but under a different name. Each one must be constructed from multiple unique concepts.

Regions and Nations