Difference between revisions of "Republic of Shlyuz"

From ChargeBlog Wiki
Jump to navigation Jump to search
(Created page with "Category: ChargeReal A breakway from the Tsardom, the Republic of Shlyuz sits among the mountains between the open plains of it's former rulers and desert Peninsula of ...")
 
Line 4: Line 4:
  
 
===Strengths===
 
===Strengths===
* ??
+
* Strong technical knowledge and training base to support highly trained and equipped aerial forces.
 +
* Strong natural defences from the mountainous terrain.
 +
* Oil and Natural gas.
 +
* Multiple deposits of Uranium, Rare Earth Minerals and metal ore provide a solid economic base.
 +
* Mutual Defence agreement with (Germanic Desert Nation) - strong bond including trade, supply of weapons and cross-training.
  
 
===Issues===
 
===Issues===
* ??
+
* Small nation surrounded by two regional players.
 +
* Long and mountainous border can lead to unmonitored cross border activities.
 +
* Landlocked so all trade must come through either their main ally or Bazistan.
 +
* Limited arable land - food supplies strongly rely on free flowing trade.
  
 
===Forces===
 
===Forces===
(add some platoons here for use in tiny man games)
 
  
 
There are three major infantry force organisations in the Republic of Shlyuz's military
 
There are three major infantry force organisations in the Republic of Shlyuz's military
Line 16: Line 22:
 
==== Air Mobile Infantry ====
 
==== Air Mobile Infantry ====
  
 +
Air Assault Platoon - fits into two Hip Helicopters with a combat load,  usually split across three for greater safety or when carrying supplies for extended operations
 +
 +
Helo 1
 +
*Command section (minus 2IC)
 +
*Marksman team
 +
*1st Section
 +
 +
Helo 2
 +
*2nd Section
 +
*3rd Section
 +
*Platoon 2IC
 +
 +
===== Air Assault Section =====
 +
 +
* Large enough to take casualties while remaining effective
 +
* Integrated light AT support
 +
* Able to perform light infantry role
 +
 +
Split into three teams
 +
 +
* Scout team - passed scout school
 +
    Lead Scout (Cpl) - G36/MP7
 +
    Second Scout (Senior Rifleman) - G36
 +
* Maneuver Team
 +
    Squad NCO (Sgt) - G36/G3/MP7
 +
    AT Rifleman - G36 w/Panzerfaust
 +
    Radio Operator - G36
 +
    Rifleman - G3
 +
    Rifleman - G3
 +
    Rifleman - G3
 +
* Base of Fire Team
 +
    Squad 2IC/Gun Team Leader (Cpl) - G3
 +
    Squad Machine Gunner (Senior Rifleman) - MG3
 +
    Loader - G3
 +
    AT Rifleman - G36 w/PanzerFaust
  
 
==== Motorised Infantry ====
 
==== Motorised Infantry ====

Revision as of 15:41, 17 August 2021


A breakway from the Tsardom, the Republic of Shlyuz sits among the mountains between the open plains of it's former rulers and desert Peninsula of Bazistan.

Strengths

  • Strong technical knowledge and training base to support highly trained and equipped aerial forces.
  • Strong natural defences from the mountainous terrain.
  • Oil and Natural gas.
  • Multiple deposits of Uranium, Rare Earth Minerals and metal ore provide a solid economic base.
  • Mutual Defence agreement with (Germanic Desert Nation) - strong bond including trade, supply of weapons and cross-training.

Issues

  • Small nation surrounded by two regional players.
  • Long and mountainous border can lead to unmonitored cross border activities.
  • Landlocked so all trade must come through either their main ally or Bazistan.
  • Limited arable land - food supplies strongly rely on free flowing trade.

Forces

There are three major infantry force organisations in the Republic of Shlyuz's military

Air Mobile Infantry

Air Assault Platoon - fits into two Hip Helicopters with a combat load, usually split across three for greater safety or when carrying supplies for extended operations

Helo 1

  • Command section (minus 2IC)
  • Marksman team
  • 1st Section

Helo 2

  • 2nd Section
  • 3rd Section
  • Platoon 2IC
Air Assault Section
  • Large enough to take casualties while remaining effective
  • Integrated light AT support
  • Able to perform light infantry role

Split into three teams

  • Scout team - passed scout school
   Lead Scout (Cpl) - G36/MP7
   Second Scout (Senior Rifleman) - G36
  • Maneuver Team
   Squad NCO (Sgt) - G36/G3/MP7
   AT Rifleman - G36 w/Panzerfaust
   Radio Operator - G36
   Rifleman - G3
   Rifleman - G3
   Rifleman - G3
  • Base of Fire Team
   Squad 2IC/Gun Team Leader (Cpl) - G3
   Squad Machine Gunner (Senior Rifleman) - MG3
   Loader - G3
   AT Rifleman - G36 w/PanzerFaust

Motorised Infantry

Internal Security

Models

  • Main Forces: ??