Difference between revisions of "Sangin V2 House Rules"

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== Custom Weapon Table ==
 
== Custom Weapon Table ==
  
{| class="wikitable"  
+
{| class="wikitable" style="height: 951px;"
|-
+
|- style="height: 51px;"
! Weapon
+
! style="width: 113px; height: 51px;" | Weapon
! Skill to Fire
+
! style="width: 96px; height: 51px;" | Skill to Fire
! Range
+
! style="width: 61px; height: 51px;" | Range
! APs to Fire/Reload
+
! style="width: 102px; height: 51px;" | APs to Fire/Reload
! Firepower (D10)
+
! style="width: 90px; height: 51px;" | Firepower (D10)
! KZ (Radii/Firepower)
+
! style="width: 134px; height: 51px;" | KZ (Radii/Firepower)
! DZ (Radii / Firepower)
+
! style="width: 105px; height: 51px;" | DZ (Radii / Firepower)
! Notes
+
! style="width: 128px; height: 51px;" | Notes
! Examples/Comments
+
! style="width: 234px; height: 51px;" | Examples/Comments
|-
+
|- style="height: 51px;"
| Pistol
+
| style="width: 113px; height: 51px;" | Pistol
| Infantry Weapons
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| 0 - 25"
+
| style="width: 61px; height: 51px;" | 0 - 25"
| 1
+
| style="width: 102px; height: 51px;" | 1
| 1
+
| style="width: 90px; height: 51px;" | 1
| -
+
| style="width: 134px; height: 51px;" | -
| -
+
| style="width: 105px; height: 51px;" | -
|  
+
| style="width: 128px; height: 51px;" |
| .... Pistols
+
CQB Bonus
|-
+
| style="width: 234px; height: 51px;" | .... Pistols
| Shotgun
+
|- style="height: 51px;"
| Rifle
+
| style="width: 113px; height: 51px;" | Shotgun
| 0 - 20"/40"
+
| style="width: 96px; height: 51px;" | Rifle
| 1
+
| style="width: 61px; height: 51px;" | 0 - 20"/40"
| 2/1
+
| style="width: 102px; height: 51px;" | 1
| -
+
| style="width: 90px; height: 51px;" | 2/1
| -
+
| style="width: 134px; height: 51px;" | -
| CQB Bonus,
+
| style="width: 105px; height: 51px;" | -
| Shotguns?
+
| style="width: 128px; height: 51px;" | CQB Bonus
|-
+
| style="width: 234px; height: 51px;" | Shotguns
| SMG
+
|- style="height: 51px;"
| Rifle
+
| style="width: 113px; height: 51px;" | SMG
| 0 - 75"
+
| style="width: 96px; height: 51px;" | Rifle
| 1
+
| style="width: 61px; height: 51px;" | 0 - 75"
| 2
+
| style="width: 102px; height: 51px;" | 1
|  
+
| style="width: 90px; height: 51px;" | 2
| -
+
| style="width: 134px; height: 51px;" |
| CQB Bonus, Low Armour Pen
+
<br>
| All SMGs
+
| style="width: 105px; height: 51px;" | -
|-
+
| style="width: 128px; height: 51px;" | CQB Bonus, Low Armour Pen(2)
| Carbine
+
| style="width: 234px; height: 51px;" | All SMGs
| Rifle
+
|- style="height: 51px;"
|  
+
| style="width: 113px; height: 51px;" | CQB Carbine
| 1
+
| style="width: 96px; height: 51px;" | Rifle
| 2
+
| style="width: 61px; height: 51px;" |
| -
+
<br>
| -
+
| style="width: 102px; height: 51px;" | 1
| CQB Bonus
+
| style="width: 90px; height: 51px;" | 2
| Representing carbines/armour piercing SMGs
+
| style="width: 134px; height: 51px;" | -
|-
+
| style="width: 105px; height: 51px;" | -
| Assault Rifle
+
| style="width: 128px; height: 51px;" | CQB Bonus
| Rifle
+
| style="width: 234px; height: 51px;" | Mk18s, AKSU, MCX Copperhead etc
|  
+
|- style="height: 28px;"
| 1
+
| style="width: 113px; height: 28px;" | Assault Rifle
| 2
+
| style="width: 96px; height: 28px;" | Rifle
| -
+
| style="width: 61px; height: 28px;" |
| -
+
<br>
|  
+
| style="width: 102px; height: 28px;" | 1
| Assault Rifle
+
| style="width: 90px; height: 28px;" | 2
|-
+
| style="width: 134px; height: 28px;" | -
| LSW
+
| style="width: 105px; height: 28px;" | -
| Rifle
+
| style="width: 128px; height: 28px;" |
|  
+
<br>
| 1
+
| style="width: 234px; height: 28px;" | All assault rifles/battle rifles
| 2
+
|- style="height: 28px;"
| -
+
| style="width: 113px; height: 28px;" | LSW
| -
+
| style="width: 96px; height: 28px;" | Rifle
|  
+
| style="width: 61px; height: 28px;" |
| LSW, RPK, M27
+
<br>
|-
+
| style="width: 102px; height: 28px;" | 1
| ¬
+
| style="width: 90px; height: 28px;" | 2
| Rifle
+
| style="width: 134px; height: 28px;" | -
|  
+
| style="width: 105px; height: 28px;" | -
| 2/1
+
| style="width: 128px; height: 28px;" |
| 2
+
<br>
| 2"
+
| style="width: 234px; height: 28px;" | LSW, RPK, M27 being fired as personal weapon
| -
+
|- style="height: 51px;"
| Burst
+
| style="width: 113px; height: 51px;" | <br>
| Firing the LSW/RPK/M27 in a suppressive role
+
| style="width: 96px; height: 51px;" | Rifle
|-
+
| style="width: 61px; height: 51px;" |
| LMG
+
<br>
| Infantry Weapons
+
| style="width: 102px; height: 51px;" | 2/1
|  
+
| style="width: 90px; height: 51px;" | 2
| 1/2
+
| style="width: 134px; height: 51px;" | 2"
| 3
+
| style="width: 105px; height: 51px;" | -
| 2"
+
| style="width: 128px; height: 51px;" | Burst, Suppressive (3)
| -
+
| style="width: 234px; height: 51px;" | Firing the LSW/RPK/M27 in a suppressive role
| Burst
+
|- style="height: 51px;"
| M249, MG4, Negev - man portable, belt fed intermediate
+
| style="width: 113px; height: 51px;" | LMG
|-
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| MMG
+
| style="width: 61px; height: 51px;" |
| Infantry Weapons
+
<br>
|  
+
| style="width: 102px; height: 51px;" | 1/2
| 2
+
| style="width: 90px; height: 51px;" | 3
| 4
+
| style="width: 134px; height: 51px;" | 2"
| 3"
+
| style="width: 105px; height: 51px;" | -
| -
+
| style="width: 128px; height: 51px;" | Burst
| Burst
+
| style="width: 234px; height: 51px;" | M249, MG4, Negev - man-portable, belt-fed intermediate calibre
| PKM, M240/FN Mag
+
|- style="height: 51px;"
|-
+
| style="width: 113px; height: 51px;" | MMG
| HMG
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| Crew Served Weapons
+
| style="width: 61px; height: 51px;" |
|  
+
<br>
| 2
+
| style="width: 102px; height: 51px;" | 2
| 5
+
| style="width: 90px; height: 51px;" | 4
| 3"
+
| style="width: 134px; height: 51px;" | 3"
| -
+
| style="width: 105px; height: 51px;" | -
| Burst
+
| style="width: 128px; height: 51px;" | Burst
| DSHK, M2 .50cal, NSV
+
| style="width: 234px; height: 51px;" | PKM, M240/FN Mag - belt-fed, full size calibre, can be man portable but is more of a faff to do
|-
+
|- style="height: 51px;"
| DMR
+
| style="width: 113px; height: 51px;" | HMG
| Rifle
+
| style="width: 96px; height: 51px;" | Crew Served Weapons
|  
+
| style="width: 61px; height: 51px;" |
| 1
+
<br>
| 2
+
| style="width: 102px; height: 51px;" | 2
|  
+
| style="width: 90px; height: 51px;" | 5
|  
+
| style="width: 134px; height: 51px;" | 3"
|  
+
| style="width: 105px; height: 51px;" | -
| Using DMRs as a personal weapon
+
| style="width: 128px; height: 51px;" | Burst
|-
+
| style="width: 234px; height: 51px;" | DSHK, M2 .50cal, NSV
| ¬
+
|- style="height: 28px;"
| Rifle
+
| style="width: 113px; height: 28px;" | DMR
|  
+
| style="width: 96px; height: 28px;" | Rifle
| 2/1
+
| style="width: 61px; height: 28px;" |
| 2
+
<br>
|  
+
| style="width: 102px; height: 28px;" | 1
|  
+
| style="width: 90px; height: 28px;" | 2
| Double Suppression
+
| style="width: 134px; height: 28px;" |
| Firing the above weapon in it's main role
+
<br>
|-
+
| style="width: 105px; height: 28px;" |
| Marksman Rifle
+
<br>
| Rifle
+
| style="width: 128px; height: 28px;" |
|  
+
<br>
| 2
+
| style="width: 234px; height: 28px;" | Using DMRs as a personal weapon
| 2
+
|- style="height: 51px;"
|  
+
| style="width: 113px; height: 51px;" | <br>
|  
+
| style="width: 96px; height: 51px;" | Rifle
| Double Suppression
+
| style="width: 61px; height: 51px;" |
| Bolt Action sniper rifle
+
<br>
|-
+
| style="width: 102px; height: 51px;" | 2/1
| Hand Grenade
+
| style="width: 90px; height: 51px;" | 2
| Infantry Weapons
+
| style="width: 134px; height: 51px;" |
| 0 - 15"
+
<br>
| 3
+
| style="width: 105px; height: 51px;" |
| 3
+
<br>
| 3" / 3d10
+
| style="width: 128px; height: 51px;" | Suppressive (4)
| 8" / 1d10
+
| style="width: 234px; height: 51px;" | Firing the above weapon in its main role to cause suppression
| Blast, Single Shot
+
|- style="height: 51px;"
| .... It's a frag grenade
+
| style="width: 113px; height: 51px;" | Marksman Rifle
|-
+
| style="width: 96px; height: 51px;" | Rifle
| Grenade Launcher
+
| style="width: 61px; height: 51px;" |
| Infantry Weapons
+
<br>
| 5" -
+
| style="width: 102px; height: 51px;" | 2
| 2
+
| style="width: 90px; height: 51px;" | 2
| 4
+
| style="width: 134px; height: 51px;" |
| 3" / 4d10
+
<br>
| 8" / 1d10
+
| style="width: 105px; height: 51px;" |
| Blast, Reload
+
<br>
| UGLs, M79
+
| style="width: 128px; height: 51px;" | Suppressive (4)
|-
+
| style="width: 234px; height: 51px;" | Bolt Action sniper rifle
| Automatic Grenade Launcher
+
|- style="height: 51px;"
|  
+
| style="width: 113px; height: 51px;" | Hand Grenade
|  
+
| style="width: 96px; height: 51px;" | Infantry Weapons
|  
+
| style="width: 61px; height: 51px;" | 0 - 15"
|  
+
| style="width: 102px; height: 51px;" | 3
|  
+
| style="width: 90px; height: 51px;" | 3
|  
+
| style="width: 134px; height: 51px;" | 3" / 3d10
|  
+
| style="width: 105px; height: 51px;" | 8" / 1d10
|  
+
| style="width: 128px; height: 51px;" | Blast, Single Shot
|-
+
| style="width: 234px; height: 51px;" | .... It's a frag grenade
| RPG - HEAT
+
|- style="height: 51px;"
| Infantry Weapons
+
| style="width: 113px; height: 51px;" | Grenade Launcher
| 5" -
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| 3
+
| style="width: 61px; height: 51px;" | 5" -
| 3
+
| style="width: 102px; height: 51px;" | 2
| 1" / 3d10
+
| style="width: 90px; height: 51px;" | 4
| 2" / 1d10
+
| style="width: 134px; height: 51px;" | 3" / 4d10
| Blast, Single Shot
+
| style="width: 105px; height: 51px;" | 8" / 1d10
| (I have a question about these values)
+
| style="width: 128px; height: 51px;" | Blast, Reload
|-
+
| style="width: 234px; height: 51px;" | UGLs, M79
| RPG - Airburst
+
|- style="height: 51px;"
| Infantry Weapons
+
| style="width: 113px; height: 51px;" | RPG - HEAT
| 5" -
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| 3
+
| style="width: 61px; height: 51px;" | 5" -
| 2
+
| style="width: 102px; height: 51px;" | 3
|  
+
| style="width: 90px; height: 51px;" | 3
|  
+
| style="width: 134px; height: 51px;" | 1" / 3d10
| Blast, Single Shot
+
| style="width: 105px; height: 51px;" | 2" / 1d10
| (I have a question about these values)
+
| style="width: 128px; height: 51px;" | Blast, Single Shot, Cover Defeating (10)
|-
+
| style="width: 234px; height: 51px;" | <br>
| LAW
+
|- style="height: 51px;"
| Infantry Weapons
+
| style="width: 113px; height: 51px;" | RPG - Airburst
| 5" -
+
| style="width: 96px; height: 51px;" | Infantry Weapons
| 3/*
+
| style="width: 61px; height: 51px;" | 5" -
|  
+
| style="width: 102px; height: 51px;" | 3
|  
+
| style="width: 90px; height: 51px;" | 2
|  
+
| style="width: 134px; height: 51px;" |
| Blast, Single Shot
+
4" / 2d10
|  
+
| style="width: 105px; height: 51px;" |
|-
+
10" / 1d10
| Carl Gustav
+
| style="width: 128px; height: 51px;" | Blast, Single Shot, Inaccurate (20), Airburst
| Crew Served Weapons
+
| style="width: 234px; height: 51px;" | <br>
| 5"
+
|- style="height: 51px;"
|  
+
| style="width: 113px; height: 51px;" | LAW
|  
+
| style="width: 96px; height: 51px;" | Infantry Weapons
|  
+
| style="width: 61px; height: 51px;" | 5" -
|  
+
| style="width: 102px; height: 51px;" | 3/*
|  
+
| style="width: 90px; height: 51px;" |
|  
+
3
 +
| style="width: 134px; height: 51px;" |
 +
??
 +
| style="width: 105px; height: 51px;" |
 +
??
 +
| style="width: 128px; height: 51px;" | Blast, Single Shot
 +
| style="width: 234px; height: 51px;" |
 +
<br>
 +
|- style="height: 51px;"
 +
| style="width: 113px; height: 51px;" | Carl Gustav
 +
| style="width: 96px; height: 51px;" | Infantry Weapons
 +
| style="width: 61px; height: 51px;" | 5"
 +
| style="width: 102px; height: 51px;" |
 +
??
 +
| style="width: 90px; height: 51px;" |
 +
??
 +
| style="width: 134px; height: 51px;" |
 +
??
 +
| style="width: 105px; height: 51px;" |
 +
??
 +
| style="width: 128px; height: 51px;" |
 +
Blast, Reload
 +
| style="width: 234px; height: 51px;" |
 +
<br>
 +
|}
 +
 
 +
=== Weapon Special Rules ===
 +
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 253px;"
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Rule
 +
| style="width: 50%; height: 23px;" | Effect
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Blast
 +
| style="width: 50%; height: 23px;" | Follows the Blast rules (under Template weapons)
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Burst
 +
| style="width: 50%; height: 23px;" | Follows the Burst rules (under Template weapons)
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Reload
 +
| style="width: 50%; height: 23px;" | Weapon must be reloaded after every shot
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Single Shot
 +
| style="width: 50%; height: 23px;" | Weapon can only be used once and then removed from inventory
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Suppressive (x)
 +
| style="width: 50%; height: 23px;" | Changes how many dice are rolled for suppression - instead of firepower use X
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | CQB Bonus
 +
| style="width: 50%; height: 23px;" | +20% when performing CQB attacks
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Low Armour Pen (x)
 +
| style="width: 50%; height: 23px;" | Weapon is not designed to defeat body armour. Add X to armour when rolling the save
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Cover Defeating(x)
 +
| style="width: 50%; height: 23px;" | Reduces modifiers related to Cover by -X%
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Airburst
 +
| style="width: 50%; height: 23px;" | Ignore Concealment/Cover when rolling to hit on target without overhead cover
 +
|- style="height: 23px;"
 +
| style="width: 50%; height: 23px;" | Inaccurate(x)
 +
| style="width: 50%; height: 23px;" | Reduces to hit rolls by a modifier of -X%
 
|}
 
|}

Revision as of 18:27, 8 August 2022

These are house rules for the WIP Version 2 of Skirmish Sangin.

Custom Weapon Table

Weapon Skill to Fire Range APs to Fire/Reload Firepower (D10) KZ (Radii/Firepower) DZ (Radii / Firepower) Notes Examples/Comments
Pistol Infantry Weapons 0 - 25" 1 1 - -

CQB Bonus

.... Pistols
Shotgun Rifle 0 - 20"/40" 1 2/1 - - CQB Bonus Shotguns
SMG Rifle 0 - 75" 1 2


- CQB Bonus, Low Armour Pen(2) All SMGs
CQB Carbine Rifle


1 2 - - CQB Bonus Mk18s, AKSU, MCX Copperhead etc
Assault Rifle Rifle


1 2 - -


All assault rifles/battle rifles
LSW Rifle


1 2 - -


LSW, RPK, M27 being fired as personal weapon

Rifle


2/1 2 2" - Burst, Suppressive (3) Firing the LSW/RPK/M27 in a suppressive role
LMG Infantry Weapons


1/2 3 2" - Burst M249, MG4, Negev - man-portable, belt-fed intermediate calibre
MMG Infantry Weapons


2 4 3" - Burst PKM, M240/FN Mag - belt-fed, full size calibre, can be man portable but is more of a faff to do
HMG Crew Served Weapons


2 5 3" - Burst DSHK, M2 .50cal, NSV
DMR Rifle


1 2




Using DMRs as a personal weapon

Rifle


2/1 2



Suppressive (4) Firing the above weapon in its main role to cause suppression
Marksman Rifle Rifle


2 2



Suppressive (4) Bolt Action sniper rifle
Hand Grenade Infantry Weapons 0 - 15" 3 3 3" / 3d10 8" / 1d10 Blast, Single Shot .... It's a frag grenade
Grenade Launcher Infantry Weapons 5" - 2 4 3" / 4d10 8" / 1d10 Blast, Reload UGLs, M79
RPG - HEAT Infantry Weapons 5" - 3 3 1" / 3d10 2" / 1d10 Blast, Single Shot, Cover Defeating (10)
RPG - Airburst Infantry Weapons 5" - 3 2

4" / 2d10

10" / 1d10

Blast, Single Shot, Inaccurate (20), Airburst
LAW Infantry Weapons 5" - 3/*

3

??

??

Blast, Single Shot


Carl Gustav Infantry Weapons 5"

??

??

??

??

Blast, Reload


Weapon Special Rules

Rule Effect
Blast Follows the Blast rules (under Template weapons)
Burst Follows the Burst rules (under Template weapons)
Reload Weapon must be reloaded after every shot
Single Shot Weapon can only be used once and then removed from inventory
Suppressive (x) Changes how many dice are rolled for suppression - instead of firepower use X
CQB Bonus +20% when performing CQB attacks
Low Armour Pen (x) Weapon is not designed to defeat body armour. Add X to armour when rolling the save
Cover Defeating(x) Reduces modifiers related to Cover by -X%
Airburst Ignore Concealment/Cover when rolling to hit on target without overhead cover
Inaccurate(x) Reduces to hit rolls by a modifier of -X%