Sangin V2 House Rules
These are house rules for the WIP Version 2 of Skirmish Sangin.
Custom Weapon Table
Weapon | Skill to Fire | Range | APs to Fire/Reload | Firepower (D10) | KZ (Radii/Firepower) | DZ (Radii / Firepower) | Notes | Examples |
---|---|---|---|---|---|---|---|---|
Pistol | Infantry Weapons | 1 | ||||||
SMG | Rifle | 1 | ||||||
PDW | Rifle | 1 | ||||||
Carbine | Rifle | 1 | ||||||
Assault Rifle | Rifle | 1 | ||||||
LSW | Rifle | 1 | ||||||
LMG | Infantry Weapons | |||||||
MMG | Infantry Weapons | |||||||
HMG | Crew Served Weapons | |||||||
DMR | Rifle | |||||||
Marksman Rifle | Rifle | |||||||
Hand Grenade | Infantry Weapons | |||||||
Grenade Launcher | Infantry Weapons | |||||||
RPG - HEAT | Infantry Weapons | |||||||
RPG - Airburst | Infantry Weapons | |||||||
LAW | Infantry Weapons | |||||||