Sangin V2 House Rules

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Revision as of 17:31, 8 August 2022 by ChargeDog (talk | contribs)
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These are house rules for the WIP Version 2 of Skirmish Sangin.

Custom Weapon Table

Weapon Skill to Fire Range APs to Fire/Reload Firepower (D10) KZ (Radii/Firepower) DZ (Radii / Firepower) Notes Examples/Comments
Pistol Infantry Weapons 0 - 25" 1 1 - - .... Pistols
Shotgun Rifle 0 - 20"/40" 1 2/1 - - CQB Bonus, Shotguns?
SMG Rifle 0 - 75" 1 2 - CQB Bonus, Low Armour Pen All SMGs
Carbine Rifle 1 2 - - CQB Bonus Representing carbines/armour piercing SMGs
Assault Rifle Rifle 1 2 - - Assault Rifle
LSW Rifle 1 2 - - LSW, RPK, M27
¬ Rifle 2/1 2 2" - Burst Firing the LSW/RPK/M27 in a suppressive role
LMG Infantry Weapons 1/2 3 2" - Burst M249, MG4, Negev - man portable, belt fed intermediate
MMG Infantry Weapons 2 4 3" - Burst PKM, M240/FN Mag
HMG Crew Served Weapons 2 5 3" - Burst DSHK, M2 .50cal, NSV
DMR Rifle 1 2 Using DMRs as a personal weapon
¬ Rifle 2/1 2 Double Suppression Firing the above weapon in it's main role
Marksman Rifle Rifle 2 2 Double Suppression Bolt Action sniper rifle
Hand Grenade Infantry Weapons 0 - 15" 3 3 3" / 3d10 8" / 1d10 Blast, Single Shot .... It's a frag grenade
Grenade Launcher Infantry Weapons 5" - 2 4 3" / 4d10 8" / 1d10 Blast, Reload UGLs, M79
Automatic Grenade Launcher
RPG - HEAT Infantry Weapons 5" - 3 3 1" / 3d10 2" / 1d10 Blast, Single Shot (I have a question about these values)
RPG - Airburst Infantry Weapons 5" - 3 2 Blast, Single Shot (I have a question about these values)
LAW Infantry Weapons 5" - 3/* Blast, Single Shot
Carl Gustav Crew Served Weapons 5"