Sangin V2 House Rules
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These are house rules for the WIP Version 2 of Skirmish Sangin.
Custom Weapon Table
Weapon | Skill to Fire | Range | APs to Fire/Reload | Firepower (D10) | KZ (Radii/Firepower) | DZ (Radii / Firepower) | Notes | Examples/Comments |
---|---|---|---|---|---|---|---|---|
Pistol | Infantry Weapons | 0 - 25" | 1 | 1 | - | - | .... Pistols | |
Shotgun | Rifle | 0 - 20"/40" | 1 | 2/1 | - | - | CQB Bonus, | Shotguns? |
SMG | Rifle | 0 - 75" | 1 | 2 | - | CQB Bonus, Low Armour Pen | All SMGs | |
Carbine | Rifle | 1 | 2 | - | - | CQB Bonus | Representing carbines/armour piercing SMGs | |
Assault Rifle | Rifle | 1 | 2 | - | - | Assault Rifle | ||
LSW | Rifle | 1 | 2 | - | - | LSW, RPK, M27 | ||
¬ | Rifle | 2/1 | 2 | 2" | - | Burst | Firing the LSW/RPK/M27 in a suppressive role | |
LMG | Infantry Weapons | 1/2 | 3 | 2" | - | Burst | M249, MG4, Negev - man portable, belt fed intermediate | |
MMG | Infantry Weapons | 2 | 4 | 3" | - | Burst | PKM, M240/FN Mag | |
HMG | Crew Served Weapons | 2 | 5 | 3" | - | Burst | DSHK, M2 .50cal, NSV | |
DMR | Rifle | 1 | 2 | Using DMRs as a personal weapon | ||||
¬ | Rifle | 2/1 | 2 | Double Suppression | Firing the above weapon in it's main role | |||
Marksman Rifle | Rifle | 2 | 2 | Double Suppression | Bolt Action sniper rifle | |||
Hand Grenade | Infantry Weapons | 0 - 15" | 3 | 3 | 3" / 3d10 | 8" / 1d10 | Blast, Single Shot | .... It's a frag grenade |
Grenade Launcher | Infantry Weapons | 5" - | 2 | 4 | 3" / 4d10 | 8" / 1d10 | Blast, Reload | UGLs, M79 |
Automatic Grenade Launcher | ||||||||
RPG - HEAT | Infantry Weapons | 5" - | 3 | 3 | 1" / 3d10 | 2" / 1d10 | Blast, Single Shot | (I have a question about these values) |
RPG - Airburst | Infantry Weapons | 5" - | 3 | 2 | Blast, Single Shot | (I have a question about these values) | ||
LAW | Infantry Weapons | 5" - | 3/* | Blast, Single Shot | ||||
Carl Gustav | Crew Served Weapons | 5" |