So now you’ve got your Razor, built it up to how you want and found the rules for your system of choice, how should you actually use them on the tabletop? I’m going to primarily look at their use in Spectre Operations, in particular, analysing the rules that the team at Spectre have released. However, many of the concepts are applicable across multiple games.
The first thing about the Razor is it’s really, REALLY fast – a move value of 16″ means it’s almost the fastest thing on the board (just in behind the motorbike). In addition, it’s also All Terrain so rough ground barely slows it down. It also has the rule Agile, making it able to turn on a dime; great for getting out of harm’s way in cramped and crowded streets. Finally on the positives, the rule Muffled Engine let’s the Razor get even closer before the alarm is raised, a great addition for stealth games.
The downside is that it has no armour with one of the lowest DC values in the game. This isn’t an AFV, it’s a taxi designed to get you from A to B quickly and over rough terrain.
So as a high-speed, all terrain vehicle it can be great when you need to make a quick getaway or extract a VIP from the hot zone. Just remember you can only board a stationary vehicle and it can’t move in the same turn passengers embark. On the plus side, it’s open-topped nature means the rear passengers can easily put down fire as you race away.
By default, the Razor’s only weapon is the commander’s machine gun. This arm mounted weapon can be a compact LMG up to a 7.62 firing minigun (the current kit and crew come with a MMG with scope and suppressor). If the Razor only has this, then it’s mainly in place for self-defence or suppressing the bad guys during the final run into the drop off/exfil – the range of these weapons is going to put you right under the nose of the bad guys and you are in danger of biting off more than you can chew. Additionally, the arm only has a limited field of fire, so it can’t engage targets on the other side of the vehicle or behind it – this is where your passengers come in handy.
The Razor can also take a roll bar mounted weapon system. The weapon in this slot is limited by being Move or Fire (something the unarmoured but quick vehicle would probably prefer not to have) but the options for this slot are much more destructive, including HMGs and auto grenade launchers. Having both slots filled with weapons turns the Razor into something similar to a WMIK, perfect for forming a fast-moving base of fire for your main assault. Take advantage of the range of these systems to stay away from incoming fire and keep moving to the best locations, bearing in mind a vehicle mounted HMG doesn’t need to pack and then unpack when relocating.
The Razor also has another bonus to it – the fact it can carry additional gear. I can see this ability being underestimated by many players but it could actually be something very important for a small force. If you max out each character with multiple weapon systems (using the rules in the book for max equipment carried), then additional launchers and items for specific uses can be stored in a moving supply point. It’s conceivable that when a team of operators assaults a town, a character could use a sniper rifle outside the town to take advantage of the large range intervals before swapping it out for a shotgun as the fight gets up close and personal.
Stowing kit in a vehicle also means weapons that include the encumbering rule (such as MMGs) can be stowed until close to the fighting, removing that modifier to agility and allowing them to move at the same speed as their team (when sprinting or tactically moving) before grabbing a bigger gun when needing to form a fire position. The other items (long-range comns and medical gear) let you have access to this important kit with a certain character being stuck in the role as the game begins. Instead, as soon as the first casualty happens, any figure close to the Razor can grab what’s needed and then rush to begin triage.
The Razor 4 also has the ability to transport a crew served missile launcher, making the Razor a great vehicle to carry a tank hunter team when fighting armoured opposition. Just remember to shoot and scoot, seeing as your armour is not particularly thick.
Overall the Razor provides some new capabilities on the Spectre battlefields. When all of its functionality is being used, it provides a unique vehicle with multiple benefits. There are some roles it should not be used in (frontal assaults across minefields for example) but for the ones it’s suitable in I can’t see it disappointing the player in charge.
The main thing to remember is to play to its strengths : keep moving, don’t get pinned in place, think about your loadout carefully before the game begins. Apart from that, it’s a cool model to have on the tabletop and I look forward to seeing them crop up in battle reports.