Ah, time to go back to old faithful. It’s safe to say that writing about pickups with guns has been pretty successful so far. This time, I’m taking a look at three new pieces of gear designed for the more modern of the technical models offered by Spectre, Technical Bravo. The Bravo has a much smaller cargo bed than the Alpha which can make mounting certain weapons (like the rocket pod) very hard. With some careful planning though, you can use this disadvantage to make some really cool weapon setups. Here are three that work best on the Bravo chassis, all purchased from Spectre Miniatures.
When it arrives, it comes 4 pieces; the gun, tripod, gunner and seats. The gunner figure actually has a seat built in making it easier to assemble. If you don’t mount the seat, the gun can freely turn on the central pivot.
Assembly was simple but took a little bit longer than expected. A bit of force was needed to line up all the pieces so the gunner had his feet on the footbars. When building the hot-swap base, I had to add some extra height – this was so the gun would clear the rear gate on all vehicles when it was closed, letting me use it on all the vehicles and not just the three that have lowered gates.
And there we are done. Obviously this gun is only going to cover the rear arc, but it might end up being pretty handy covering the rear of a convoy or setting up for a hit and run ambush. HMGs are pretty handy in every game for both infantry and vehicles and the 14.5mm ZPU can be really nasty.
A recoiless rifle designed for killing armoured vehicles, the SPG-9 is common sight around the world. From skiffs off Somalia, to fighting positions in the Ukraine to the back of technicals almost everywhere, these weapons are a step up from the RPG. Although not quite as powerful as the M40, it’s still no push over.
When it arrives from Spectre, the SPG-9 comes in two pieces – the launch tube and the low profile tripod. This setup is great for a stationary support weapon (and is perfect for some of their crew figures like Echo and Delta) but limits it’s use on vehicles. So I decided to use some spare bits (the stand from one of the M2 .50cals I used on my Empress humvees) and built a slightly higher mount.
Luckily the bottom pin on the SPG 9 fits perfectly into the top of the stand. After gluing, I added some green stuff to add some support. However, to prevent it breaking, I also used a Crew Alpha figure to help support it. I also added a Crew Echo figure (seeing as I hadn’t used one in my collection so far) to help balance the weight and prevent it toppling over during gameplay. You can also see here that I originally planned this as a full-size weapon system. However, I soon realised I could clip the base in half and tweak the wings to turn it into one that would fit on both types of vehicle.
Here it is mounted up and ready to go. This weapon system actually fits in different directions depending on the vehicle – on Bravo it faces forward but, due to the height of the mount it only faces backwards when used on Alpha (meaning that the crew cabin would get wiped out if fired in this setup). No matter how it’s setup, it’s going to be a cool way to give the insurgents some AT firepower without wheeling in the Heavy Ammunition in the form of the M40 and TOW.
MENA Regulars PKM
The final item has already been teased in the MENA Regulars impression. Designed to give the Bazistan Army some backup before their Humvees arrive, a pickup mounted PKM should give some good covering firing and give an opportunity for some simple conversion work.
When I built my SF weapons, I used the high mounts for all the weapons leaving me with a pile of smaller but structurally stable looking weapon mounting positions. By combining this with the PKM gunner, a simple vehicle mounted system could be made. There was only one problem – the PKM figure is really leaning into the gun. So to make sure it actually fitted on the base and attached to the mount in front of the box mag, the gunner had to on a slant. Additionally, I had to put the pintle as far forward as possible. Without some tweaks it still didn’t fit correctly. In the end, I trimmed flat the front side. This means on Technical Bravo it looks like pintle is partially bolted into the back of the cab but can be a bit strange on Alpha.
Once assembled, it was looking good. Unfortunately, putting the crewman on the slant shifted the centre of weight making it likely to fall off the back when moved. To correct this, I added one of the boxes from the stowage pack and painted it green, ready to stow all the loose belts of 7.62x54mmR for the gunner to grab.
Finally here is the end product. The crewman and weapon are painted up in the same style as the rest of my MENA Regulars while the mounting pole was the usual metallic paint plus some roughly applied green paint. Overall I’m really happy with how this guy turned out – it’s going to be great putting him on a normal technical and rolling alongside the SF Technicals or Humvees in convoy.
That’s three more weapons for me to pick from when assembling a group of technicals. The fact they work great on the both technical models really opens up the types of forces I can make, expanding the options available (which is kind of the point of the whole project). As with all Spectre technical bits, there is a really nice level of detail on all the parts and it was great fun assembling, converting and painting them up. Keep your eyes open for when I wheel them out of the armoury.
And speaking of armoury, here is how the options currently stand. From the Insurgent heavy weapons to the SF options to the piles of kit, I’m really happy with how the whole hot-swappable system has been working. I’m actually looking at what else I can add to the technicals using this setup for other purposes, like water tanks or covered cargo bays. I might even add a few more weapon systems in there.
Keep your eyes on the site for another Technical Project article coming soon and focusing on the last weapon systems I currently need to paint – the AA guns!