Range Impression: Spectre GRU Spetsnaz

When looking at most people’s collections, it’s safe to say that Western SOF units make up most of them. However, for players looking for something different to bring to the table, the Russian Spetsnaz provide an elite force with some changes that make them visually and doctrinaly distinct. Spectre currently have a large range of Russian Spetsnaz available, and with a new group coming soon, now seems a perfect opportunity to look over the current range.

Please note there is a pretty big jump in painting style between these figures so expect to see some paint schemes done back in 2015.

The current Spectre Spetsnaz can be split roughly in half, with the first wave of release designed for general field operations while the second is more focused on urban operations.

The general operators look a little similar to their Western counterparts, with fast helmets,  modern BDUs and plate carriers. However, there are plenty of changes to make them stand out. Some of the figures are wearing Russian designed helmets while all the load bearing equipment (plate carriers and vests) is slightly different from those on the Task Force Operators range.

The close quarters operators share much of the same basic kit but have a few additional items more suited to fighting room by room. The most obvious is various operators with different helmets, including several equipped with visors to protect the users face. Another addition is that several models are wearing fragmentation protection suits designed to protect against blast fragments – a useful bit of kit when clearing rooms. Finally, more of them are wearing armour protection that includes a pelvic plate. Basically, these are the guys kitted up for kicking your front door in and then working their way through every room.

Riflemen

As always, the bulk of your force will be your riflemen. These guys, armed with assault rifles and carbine are most of the figures you’ll need when assembling your force. For the Russians, the riflemen are armed with a selection of AK variants from the AK-74SU up to various AK-100 series weapons. These guns are kitted out with a selection of red dot types, lasers, torches and suppressors. They also have rail kits and stocks that look like Zenit products to make them look even more Operator. Overall there are 6 riflemen in the first release (4 with assault rifles and 2 with carbines) in a selection of moving and shooting poses.

For the second release there are only two riflemen, both with assault rifles, but both are also wearing the additional protective gear (including one of them in a frag suit).

There are also a selection of Russian figures armed with SMGs. In the first wave, there are two figures equipped with suppressed SR-2s. These are great for pointmen on covert operations, taking out targets at close range quietly.

The second wave also has two SMG figures, but these are not armed with tiny SMGs designed for room clearing. Instead, these two are armed with AS VAL, an integrally suppressed rifle firing the specialised 9x39mm round. The round is subsonic (so perfectly for use with a suppressor) while also remaining capable of piercing armour at a reasonable range. Both of these figures have pretty well modified VALs, with sights and torches. These actually present a pretty interesting weapon seeing as they can easily fit the role of assault rifle (especially in terms of lethality) at close ranges.

Support

When thinking about support, the first stop is suppression. Wave 2, more foucsed on urban operations, doesn’t include a machine gunner but Wave 1 does. This figure is armed with an RPK which is great for a putting some extra fire down as part of a rapidly moving force.

Of course the other way of suppressing is to start blowing things up. The Spetsnaz range includes three figures armed with explsovie weapons. The first is an AT Gunner, armed with a RPG-18 with a slung Vityas SMG as backup. The RPG-18 won’t kill an MBT but is perfect for taking out technicals or busting structures.

The other figures are equipped with one of my favourite bits of Russian kit, the GM-94 grenade launcher. With a minimum distance of 5m, this launcher is designed for use in urban fighting, letting the user throw rounds into rooms in the same building as them. The Wave 1 launcher figure is also carrying an AK for backup (for example when you don’t want to wake the neighbourhood) while the Wave 2 operator just has a pistol, relying on his team to engage the enemy once they are reeling from the blast.


As you’d expect, the CQB operators have a few more interesting options for specialists. As useful as the SMGs are at close range, a shotgun really can bring the pain. Wave 2 includes a breacher armed with a red-dot equipped Saiga 12, a semi-automatic magazine fed shotgun perfect for room clearing. This figure also has breaching tools ready to go. In other words, this is your go-to guy for FISH-ing.

As a bonus, thanks to the Saiga’s design, this figure could pass as someone armed with an assault rifle – just in case you find yourself needing another rifleman.

One piece of kit that is more practical for the close quarters fighting than most battlefield is ballestic shields. The Spetsnaz range includes three figures using them. The first two are using partial length shields (the BZT-75T). These only cover the users upper body but makes room entry slightly less risky. Both operators are armed with small compact PDWs (one with a SR3 and the other with a PP2000) perfect for use handed

The final figure is equipped with a full length shield, leaving only his boots exposed. This shield has a vision slit and torch modeled letting you easily lead the team into darkened corridors while still being able to see possible threats. For self protection, the operator also carries a SR-2 SMG.


Of course, the GRU are not just about kicking doors and going kinetic. The range also includes a few lower profile operators, perfect for your special operations. There are 5 figures in civilian clothing, complete with packs full of equipment or ready to hide your firearms from the locals.

The first three figures are more lightly armed, perfect for a crew moving covertly. These three are armed with SMGs including a suppressed AEK-919K perfect for being very quiet. Of course, on the other hand , you can just go loud. For this, the last pack has a pair armed with AKs

As well as being covert operatives, you could use these figures as part of a criminal group. They also fit together well with the Agents and Deniable Operators for more special forces shenanigans.


So what do I think of the range? Overall, pretty great. There is a large variety of kit for players to pick from, with everything from covert agents up to heavily armed door breachers. It also gives players the opportunity to collect a Special Operations range that isn’t just fast helmets and railed M4s – now you get a chance to do some fast helmets and AKs! By combining the different waves together you could build some really cool scenarios utilising the different focuses such as clearing a town with the more mobile operators before the heavily armoured force assaults the stronghold.

I think the only downside I can see is very minor and it’s regarding several of the wave two figures. There are several with quite obvious mould lines down the centre of the helmet which are plain to see even after I attempted cleanup and painting. These won’t matter from gaming height and I’m sure I just needed a bit more elbow grease to remove them but they are definitely there. Apart from that though, the rest of the figures are Spectre usual great casting style, with plenty of detail in the webbing and on the guns.

When it comes to painting, I decided to go for SURPAT, as something different from all the multi-cam. Honestly, I’m not sure I was successful. The massive time difference between painting the two waves doesn’t help (although good to see I’m improving). This is definitely a case where the camo is there to mostly give the impression of camo rather than trying to replicate it exactly at 28mm. On the other hand though, these figures are very visually distinctive when put next to my Task Force Operator models.

Of course, just as I finish this range the next one is coming up. As you can see from the preview above, we’re looking at some brand new weapon systems and updated gear. The new range seems to be based on AK-12 pattern guns in the various roles (assault rifle, LMG and DMR) as well as the PKP Medium Machine gun for extra firepower. It will be interesting to see how the range continues to evolve from here – the Russian arsneal is packed full of strange and unusual kit and the sheer variety of roles they Spetsnaz find themselves means we could see a lot of exciting stuff for years to come.

Range Impression: Empress US Army Infantry

When going back to do my Range Impression on the Empress SAS, I found myself delving into the release history of Empress. Which of course reminded me of their second release set, the US Army Infantry. Having just finished the Strykers, now seemed the perfect time to get the last couple of figures finished and take a look at this range.

The range of figures is designed to represent US Army Infantry around 2010. Weapons are M4s for most, with M249 SAWs and M203 UGLs to extend your firepower. As you’d expect, these are the usual Empress style, with four figures in a pack and mostly separate heads. The heads included in the packs are wearing ACH helmet (some with additional light units) with some also wearing eye protection. There are also a pack of heads with monocular NVGs if you want the alternative look for doing business after dark.

You may notice a few of these guys are not wearing their issue helmets and have instead have donned MICH and high cut helmets (sourced from the US Rangers collection). Now, I must admit the addition of these may be partially down to playing a lot of Modern Warfare 2; I really like the combination of kit and just had to add the variation to my force. It also makes it easier to pick out specific figures on the battlefield.

Painting wise, I went for the UCP look. The technique I ended up using was designed to be super quick  while still being effective at communicating the look, in particular of well used kit. The end result is not as crisp as it could be but (like most of my painting) I think does the job and gets them ready for the tabletop.


Team 1 shows off a fireteam on patrol. They have a good mix of guns, including a M4/M203, M249 SAW and even a M14-derived DMR. The pose are all great for troops at the start of an engagement or moving alongside a vehicle.

And then there is the flipping team leader who seems to have become entirely jaded with the concept of being in the middle of a tiny firefight and is instead enjoying a smoking break. I can see the point of including this figure in the pack (especially for those wanting to build dioramas) but he does look a little out of place in the battle. Even if I’m not a fan of him, he does fit in with the rest of his squad.

Team 2 is another fireteam. However these guys do not have the DMR backup but are instead posed as if they are moving under fire. There are also some nice details such as the pelvic plate on one of the figures.

The final fire team pack has the team engaging. The grenadier and rifleman are aiming down sights while the Automatic Rifleman and team leader are preparing to get into the fight. As with all the figures, there is a nice variation in terms of webbing gear based on the role.

Pack 4 gives you a few extra figures perfect for more command roles. These can be either used as attachments to to a squad (with one figure being the squad leader) or as a separate command element. The two riflemen could be either an officer or NCO while the two specialists (medic with kit bag and radio operator with aerial sticking up behind his head) are perfect for bring some force multipliers to the battlefield.

The first support pack is really designed for guys that are perfect for fitting into your squad. The AT rifleman (with M4 stashed on the ground) is just what’s needed for destroying light armour or wrecking enemy positions. The shooting DMR rifleman is a great replacement for the rifleman in a squad, especially if you need to reach out and touch the bad guys. Finally, the pack includes two figures (as well as belts of ammo) designed to form a M240 team when you need to create your base of fire for an assault.

As an aside, I decided to replace the AT4 with one from the Spectre vehicle stowage pack to make it look a little closer to other AT4 users in my collection. Having done the conversion, I’m not 100% sure it’s needed but it’s a relatively easy upgrade.

If the main support pack isn’t hard enough for you, then this pack really lets you go across the board and cause havoc before the enemy get into main combat range. The four figures are split into two teams – a marksman team with a M110 rifle (or something similar) for long range infantry work and a Javelin ATGM for blasting hard targets (or maybe a tank if one turns up)

A great addition with this pack is just how much kit is included to really add to the bases. Both sets include enough M4s for the crew to return fire with their small arms. I also really like discarded helmet for the Javelin gunner.

The last pack is a bit of special one. Perhaps inspired by a certain film, this three man pack gives you an EOD (Explosive Ordnance Disposal) team. Two riflemen provide covering fire while the third figure is in his bomb suit ready for the long walk. I love this pack – it’s a great set of characters and is perfect for setting up a different style of game.

A great other use is if you only want to build a single squad. Two packs (chosen from team 1 – 3) and this EOD pack give you a full squad with one additional rifleman. Perfect for building on a budget.


If you are looking for US Army Infantry, this range is pretty good. Some equipment has changed (more people would probably be wearing kneepads and the helmets have been slightly tweaked) and you’ll need to be painting them in Multicam rather than UCP but they are still worth picking up. The US Army has been pretty prolific so would be perfect for anywhere from Eastern Europe to the sands of Iraq to the mountains of Afghanistan.

So what would I add? As with any regular forces, you can never have too many variations – another pack of infantry would be a neat addition and let you build up two squads using pack 1 – 3, the EOD pack and an additional one. The only other thing missing from this range (compared to the US Marines or the Brits) is a lack of heavy support weapons like the .50cal and MK19. That said, if you’re willing to work on it I’m sure you could do the conversion work with what is currently available.

If you’re wanting your own US Infantry force, you can pick them up from Empress here.

If you’d like some heavy metal to help out your US Army guys, you’re going to need some vehicle crew. I took a look at the dismounted US vehicle crew in a post last year.

Empress stocks several other ranges of US Infantry for different groups. If you’d prefer devil dogs and suppression through accuracy with the M27 (or maybe you just want massive 13 man squads), the USMC range is pretty comprehensive. If you prefer special operations, there are several small packs of US SOF teams (for both Army and Navy) as well as a comprehensive range of US Rangers. Expect to see articles on all of them soon as I work my way through the lead pile.

Range Impressions: Eureka ANP

It’s hard to wargame Afghanistan without involving any of the locals. There are many situations where missions should include elements of the local government, either being instructed by the coalition or providing assistance to make an operation seem less outsider focused. Among the variety of Afghan Security Forces, the Afghan National Police have been a consistent sight in reporting from that part of the world, wearing their (predominately) blue uniforms and kepi hats while manning checkpoints or guarding strategic locations.

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Eureka has released two pack of figures designed for the ANP. Each set comprises of six figures, containing 4 riflemen, a PKM gunner and a RPG grenadier. The two packs includes some slightly different poses but the main difference comes down to their equipment. Pack 1 features the ANP in caps while Pack 2 has them wearing PASGAT helmets and kneepads. All of the figures are wearing BDUs and a tactical vest, although the style of this vest varies from character to character.

Riflemen

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As you’d expect, the bulk of any ANP force is it’s riflemen. This range has 8 figures in a variety of poses (from low ready to steadily advancing). A neat feature, and vital for an ANP force, is the fact that several of the guys are not armed with standard AKs; instead, they are using the AMD-65 complete with the distinctive fore-grip.

Support

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The ANP is policing in a warzone and as such, the squads include some special weapons. The machine gunners in the pack are armed with the PKM and posed holding it at the hip. Each gunner has a slightly different pose a cool addition to the range and not just being the same figure with a headswap.

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It’s hard to overstate the usefulness of the RPG and so it’s handy to see the ANP also get an RPG gunner in each pack. Both gunners are only equipped with the RPG-7 launcher (so no backup weapons when you need to reload) but they do at least carry backpacks with plenty of rounds. I like the nice touch that the capped gunner has turned his hat around so it doesn’t cause an issue while aiming down the sights.

Usage

I mean, do I really need to spell it out for these guys? If you’re looking for Afghan National Police figures, these are the guys to go with. However, if you’re not fighting in Afghanistan, these guys would also work for many police forces throughout the MENA area. If you paint them in a camo scheme, they could also work for regular army forces. Thanks to the weapons in the range, you can actually put together a pretty well equipped squad while the PASGAT is common enough in that region of the world.

On the tabletop, these figures give you plenty of situations to use them in. ANP forces have acted in multiple different operations, from both a security role (guarding locations) to more offensive postures when fighting various criminal groups. In many cases, they would also be working along with ISAF personal. Germany in particular has played a large part in training the ANP so there will be situations where a ANP checkpoint may have a OMLT (Operational Mentoring and Liaison Team) alongside them. The Dispatches books for Skirmish Sangin includes some more details on the ANP, with book 1 including the ORBAT and book 2 a scenario featuring a checkpoint attack.

One comment I’d make is that, if I was to go back and repaint them I’d probably mix up the tone of the uniform. As well as the blue, uniforms can also be more grey or green. Adding a bit of variation would certainly give the force a different look.

Conclusions

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The Afghan National Police has played a sizeable role in the fighting in Afghanistan and, if you were wanting to put them on your table, these figures are certainly a great option. Some people have expressed thought’s about the sizing and sculpting style of Eureka figures but I think these guys look really good. From tabletop height I think they fit just with other manufacturers (helped in part by the real life size difference between the Afghans and Western forces) and the team at Eureka have done a great job with these guys.

Wishlist

I think this range is complete and honestly I’m not asking for more. Twelve figures with a mix of poses and weapons is very good. The only possible addition might be some figures designed to be added to the back of pickup trucks for patrolling, either passengers or gunners.

More generally, this has reminded how we are currently lacking some good figures for Afghan National Army soldiers. Although we have plenty of MENA figures armed with AKs, no one has released any figures armed with American equipment and the slightly slap-dash look many images of the ANA include.

Range Impressions: Empress SAS in Afghanistan

Despite being a blog that plays around with new releases, it’s always important to look back at some of the older figures. Today’s range covers some models which are probably among the oldest sculpts in my collection but I still rank them among my favourites. We’re talking, of course, about Empress’s SAS in Afghanistan range.

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Released back in 2010, and the first modern figures produced by Empress, these figures were modelled on some of the SAS operators spotted in Afghanistan. The guys are wearing a mixture of civilian clothing and military equipment (with most operators wearing nothing heavier than a tactical or safari vest, while wielding a mixture of weapons with optics. The poses are a mix of firing and at rest.

Packs

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Pack 1 includes four operators. Two are armed with L119A1s, one is armed with a L119A1 and UGL while the final is equipped with a Minimi LMG. These guys are all at rest, with guns low. I do really like the inclusion of a radio operator, perfect for an operator working alongside less well trained troops.

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Pack 2 is for when the action starts kicking off. All four figures are engaging, with two L119A1s w/UGL, a L119A1 and a Minimi. This is probably my favourite pack in the range thanks to all the poses, with the guy in the blue baseball cap above being my sculpt of choice for the range.

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Pack 3 is your SF O-Group, ready to run the battle. Pictured above are the team lead (with binoculars and L119A1), the number 2 (with L119A1 w/UGL and binocular) and communication specialist on his laptop and surrounded by kit (the pack includes a satellite antenna to provide data for the laptop). Although not the best for figures in combat, it can make spotting your HQ element much easier when in a firefight.

This pack also includes a local interpreter, complete with folding stock AK and cigarette between pointing hand, but I haven’t got round to painting just yet. He’s sat in the box next to the rest of the Afghan forces from Empress.

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The final pack I own is the sniper pack. The comprises of two figures, with the marksman sat next to his rifle bag and the spotter with a L119A1 and UGL, pack and spotting scope. In order to fit him on a standard base, I decided to glue the spotting scope to his hand. This pack would also work really well together as weapon team on a single base.

The range also includes two quad bikes piled high with kit. The crew figures, and their guns stored while riding, match up to two of the figures on foot so you can model them both in contract and or driving to the fight. I really need to pick these two vehicles up, and even though they may not end up being used in combat, they will make great jumping off points or scene setting pieces.

Usage

Once you have these guys, whats the best way to use them? Well time has been rolling on so this combination of kit maybe isn’t the most suitable for the ultramodern setup. However, if you’re wanting to set your games back at the heights of the war in Afghanistan, these guys are spot on. They could be in a whole host of situations, from rolling through the desert in landrovers and pickups to close recon on suspect compounds in Sangin.

One of my favourite things about these guys is how cool they look when combined with regular troops. One of the first videos of troops in contact I remember watching on youtube was the footage of US Marines and a few guys in t-shirts and DPM with British accents being engaged. That contrast is quite striking in terms of look and would present some interesting tactical situations – if you only have a few operators, what’s the best way to use in order to max out their utility when the rest of your force is less well trained. Also having a SF JTAC can be pretty handy.

Alternatively, the slightly older kit and lack of heavy gear means they would work quite well as contractors running private security gigs. I’ve used them several times, as contractors guarding locations and escorting VIPs (until the vehicle breaks down in the bad part of town. In fact, they are the creator recommended figures for the scenario “Our Man on the Ground” from the Skirmish Afrika book.

Conclusion

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Despite being on the older end of the models I own, I continue to really like using and playing them. The poses and details are crisp, foreshadowing the rest of the Empress range and I just love this style of character. I heartily recommend these to anyone wanting figures in this style.

Wishlist

Time has moved on – Empress has gone on to make several lovely ranges cover the rest of the Ultramodern world. In the real world, the kit on these models have become out of date, with other manufacturers making more modern version of these figures. But still, it would be nice to see a few more guys in a similar style to this with the older kit for when you want to turn the dial back to 2010.

Range Impressions: Spectre Task Force Nomad

In the past my impressions on this blog have been focused on the brand new, the recent arrivals, the purchases just made. However, there are plenty of figures that I have sat in various boxes that haven’t been written up on the blog (especially in this new format). So I think it’s time to break open the old model boxes and take a look at what’s inside. To begin with, Task Force Nomad.

I’ll admit, this was not a range I rushed out to purchased. When they were first shown (back in 2016) I though they were neat but not quite was I was looking for at the time. In fact, it would take me a year (and seeing the figures in person at the Spectre event) before I’d drop my money and jump on the low profile train, picking up all the figures in the collection.

Task Force Nomad is based off multiple images of SOF troops in the Middle East wearing a mixture of local clothing and modern kit. This allows them to pass as locals at distance, without affecting their combat capabilities in the same wear as wearing entire local clothing and equipment would. Much like another range I’ll be taking a look at soon, these guys are all rolling rather fancy setups – from the Crye Precision style clothes to the SIG MCX rifles and other, more exotic support kit. As a rule, they all also have silenced pistols stowed in their robes, perfect for when you need to switch to the more offensive stealth. Spectre has done a feature video showing off the inspiration for the range that is well worth a watch.

But now, lets take a look at the models

Riflemen

First up, we have core of any range of figures – the riflemen. Despite maybe not having all the cool gadgets, troops armed with assault rifles form a multi-purpose block in any fight that can be vital for winning the day

Task Force Nomad is no exception. The range currently has four operators just armed with rifles, split into two packs. There is a nice mix of poses from up and engaged to directing fire (a shoe in for the squad leader figure). The guys are using SIG MCX rifles and these are tooled up, with red dots, magnifiers, lasers and suppressors all equipped. The MCX in this case is, according to the description on the Spectre site, using .300 blackout. This chambering is designed to easily switch between subsonic rounds (for ultimate stealth action) and supersonic rounds with only a minimal drop in performance giving the user great flexibility when operating covertly. On the tabletop, this just means they are going to be really good for stealth missions.

Support

Once you’ve built your base of shooters, you can then add your toppings of specialists. The Task Force Nomad range has no shortage of team members with special kit to help out.

The first pack builds upon the covert nature of the group giving you a pair of troopers armed with suppressed MP7s, complete with the usual package of red dot and laser. The SMGs will have less hitting power but are better at the quiet work, so these guys are ideal to lead your forces in, able to pick sentries off at close range without waking up the neighbourhood. Just a warning though – the barrels on these are liable to bend slightly so I recommend careful handling, especially after they first arrive.

The rest of the support options seem to have forgotten the whole “stealth” thing; they are really there for when the shit hits the fan and the silenced pistol won’t cut it. Case in point: the shotgunner. Armed with the Origin 12 semi automatic shotgun, the version modelled is the short barrel (without even a suppressor) but with a PEQ box (laser) and red dot. Now, I’ll admit, the Origin 12 offends me on an asethic level (and the fact it seems to have replaced the AA12 in the role of “cool combat shotgun” doesn’t help) but it does get results on the tabletop. Normally when you need to cut your way back out of a situation.

The other way of getting out a bad situation has got to be the airburst grenade launcher. This is one of those guns that screams “ultramodern”. The XM-25s abilty to detonate at a preset distance helps to remove the effectiveness of cover, something that comes in handy when having to fight through a defended position. The only downside to this model is that he doesn’t seem to have any form of secondary weapon other than his pistol, making him much more of a long range and loud pick for the team. He is also the one that is most obviously wearing Crye Precision kit, as you can tell from his kneepads. Fitting that the gucci looking operator would have the future tech!

The final option, and one that has appeared on the blog before, is the Task Force Nomad Sniper. Armed with a Barrett XM500, a bulpup and modernised version of the classic “Light Fifty” M107, giving your covert team a long range reach with a bit more precision than the XM25. Either as a heavy sniper rifle or an anti-material rifle, this gun is a monster when used in the game, especially when combined with an elite character’s high shooting skill. I really like the figure, especially when you start picking out the details like the rifle bag he is currently sat on.


Usage

These guys are cool, but how best to add them into your games? Well the big thing about them is that these guys is that they are special forces operators through and though. You might be able to get away with using them as high end contractors (the type usually seen ambushing the SF heroes when the conspiracy is revealed) but these guys are going to be near the top of the skill chart. They do however work for pretty much any western nation (the MCX, while not a service rifle, has been purchased by USSOCOM amongst other).

You could use them as low profile operators on a mission, sneaking around an enemy settlement and trying to avoid guards. Alternatively they could be rolling around the desert in local vehicles and meeting in the middle of nowhere for a prisoner exchange or to gather intel on a target. Finally, you could scatter a few amongst a militia force as mentors, teaching the local force the best way to carry out their objectives. I’ve used these guys as the stealthy team trying to reach the hostages while the main group of operators kicked in doors and made lots of noise – you can read more in my battle report covering the “rescue” of the Geordiestan Ambassador.

Something else to think about is how you’re going to paint them. They are designed for the middle east but a few tweaks and a different paint scheme can totally change their feel. Going for a darker, more urban look and they might even fit into a “The Division”/post-apocalyptic game as a team waiting to ambush unaware groups.

Conclusions

Overall, this range provides the option for an elite force that uses many of the same painting skills you may have gained while getting your OPFOR together. The cloth detail from the cloak adds some interesting textures and the combination of old clothing and modern kit is great once the paint job is finished. On the table, a Task Force Nomad team is probably going to the point you break out the covert rules and add some patrolling guards to make life interesting. You can really use them to push the scenario side of play, rather than just being more operators in multicam to hit the table with. As I’ve said above, I wasn’t too fussed when they first released. But after getting them home and painted up in my style, I really like them! Although I do need to go back and repaint the sections where the wash has pooled a lot.

Wishlist

No range is perfect however and when I take a look at the options available right now, a few ideas stick out:

  • A LMG figure would be a handy addition when it comes to tactical options – letting you set up a proper base of fireteam that can still be suppressed, rather than immediately revealing yourself if the XM25 is used.
  • I’d really like to see another set of guys with carbines to give a few more of the basic team members. This would be even better if one is in a crouched position, ready to act as spotter for the sniper that is already released.
  • This might be more suited to being another range but it would be cool to see the operators slightly further down the scale towards looking like the locals and instead armed with Russian kit. Now this isn’t to say it should be totally militia-esque (the AK looks rather cool with a suppressor on) but a truly covert team (with just enough identifies to make them more than “well armed militia”) could be a neat addition to the collection.