In the past my impressions on this blog have been focused on the brand new, the recent arrivals, the purchases just made. However, there are plenty of figures that I have sat in various boxes that haven’t been written up on the blog (especially in this new format). So I think it’s time to break open the old model boxes and take a look at what’s inside. To begin with, Task Force Nomad.
I’ll admit, this was not a range I rushed out to purchased. When they were first shown (back in 2016) I though they were neat but not quite was I was looking for at the time. In fact, it would take me a year (and seeing the figures in person at the Spectre event) before I’d drop my money and jump on the low profile train, picking up all the figures in the collection.
Task Force Nomad is based off multiple images of SOF troops in the Middle East wearing a mixture of local clothing and modern kit. This allows them to pass as locals at distance, without affecting their combat capabilities in the same wear as wearing entire local clothing and equipment would. Much like another range I’ll be taking a look at soon, these guys are all rolling rather fancy setups – from the Crye Precision style clothes to the SIG MCX rifles and other, more exotic support kit. As a rule, they all also have silenced pistols stowed in their robes, perfect for when you need to switch to the more offensive stealth. Spectre has done a feature video showing off the inspiration for the range that is well worth a watch.
But now, lets take a look at the models
First up, we have core of any range of figures – the riflemen. Despite maybe not having all the cool gadgets, troops armed with assault rifles form a multi-purpose block in any fight that can be vital for winning the day
Task Force Nomad is no exception. The range currently has four operators just armed with rifles, split into two packs. There is a nice mix of poses from up and engaged to directing fire (a shoe in for the squad leader figure). The guys are using SIG MCX rifles and these are tooled up, with red dots, magnifiers, lasers and suppressors all equipped. The MCX in this case is, according to the description on the Spectre site, using .300 blackout. This chambering is designed to easily switch between subsonic rounds (for ultimate stealth action) and supersonic rounds with only a minimal drop in performance giving the user great flexibility when operating covertly. On the tabletop, this just means they are going to be really good for stealth missions.
Once you’ve built your base of shooters, you can then add your toppings of specialists. The Task Force Nomad range has no shortage of team members with special kit to help out.
The first pack builds upon the covert nature of the group giving you a pair of troopers armed with suppressed MP7s, complete with the usual package of red dot and laser. The SMGs will have less hitting power but are better at the quiet work, so these guys are ideal to lead your forces in, able to pick sentries off at close range without waking up the neighbourhood. Just a warning though – the barrels on these are liable to bend slightly so I recommend careful handling, especially after they first arrive.
The rest of the support options seem to have forgotten the whole “stealth” thing; they are really there for when the shit hits the fan and the silenced pistol won’t cut it. Case in point: the shotgunner. Armed with the Origin 12 semi automatic shotgun, the version modelled is the short barrel (without even a suppressor) but with a PEQ box (laser) and red dot. Now, I’ll admit, the Origin 12 offends me on an asethic level (and the fact it seems to have replaced the AA12 in the role of “cool combat shotgun” doesn’t help) but it does get results on the tabletop. Normally when you need to cut your way back out of a situation.
The other way of getting out a bad situation has got to be the airburst grenade launcher. This is one of those guns that screams “ultramodern”. The XM-25s abilty to detonate at a preset distance helps to remove the effectiveness of cover, something that comes in handy when having to fight through a defended position. The only downside to this model is that he doesn’t seem to have any form of secondary weapon other than his pistol, making him much more of a long range and loud pick for the team. He is also the one that is most obviously wearing Crye Precision kit, as you can tell from his kneepads. Fitting that the gucci looking operator would have the future tech!
The final option, and one that has appeared on the blog before, is the Task Force Nomad Sniper. Armed with a Barrett XM500, a bulpup and modernised version of the classic “Light Fifty” M107, giving your covert team a long range reach with a bit more precision than the XM25. Either as a heavy sniper rifle or an anti-material rifle, this gun is a monster when used in the game, especially when combined with an elite character’s high shooting skill. I really like the figure, especially when you start picking out the details like the rifle bag he is currently sat on.
These guys are cool, but how best to add them into your games? Well the big thing about them is that these guys is that they are special forces operators through and though. You might be able to get away with using them as high end contractors (the type usually seen ambushing the SF heroes when the conspiracy is revealed) but these guys are going to be near the top of the skill chart. They do however work for pretty much any western nation (the MCX, while not a service rifle, has been purchased by USSOCOM amongst other).
You could use them as low profile operators on a mission, sneaking around an enemy settlement and trying to avoid guards. Alternatively they could be rolling around the desert in local vehicles and meeting in the middle of nowhere for a prisoner exchange or to gather intel on a target. Finally, you could scatter a few amongst a militia force as mentors, teaching the local force the best way to carry out their objectives. I’ve used these guys as the stealthy team trying to reach the hostages while the main group of operators kicked in doors and made lots of noise – you can read more in my battle report covering the “rescue” of the Geordiestan Ambassador.
Something else to think about is how you’re going to paint them. They are designed for the middle east but a few tweaks and a different paint scheme can totally change their feel. Going for a darker, more urban look and they might even fit into a “The Division”/post-apocalyptic game as a team waiting to ambush unaware groups.
Overall, this range provides the option for an elite force that uses many of the same painting skills you may have gained while getting your OPFOR together. The cloth detail from the cloak adds some interesting textures and the combination of old clothing and modern kit is great once the paint job is finished. On the table, a Task Force Nomad team is probably going to the point you break out the covert rules and add some patrolling guards to make life interesting. You can really use them to push the scenario side of play, rather than just being more operators in multicam to hit the table with. As I’ve said above, I wasn’t too fussed when they first released. But after getting them home and painted up in my style, I really like them! Although I do need to go back and repaint the sections where the wash has pooled a lot.
No range is perfect however and when I take a look at the options available right now, a few ideas stick out:
- A LMG figure would be a handy addition when it comes to tactical options – letting you set up a proper base of fireteam that can still be suppressed, rather than immediately revealing yourself if the XM25 is used.
- I’d really like to see another set of guys with carbines to give a few more of the basic team members. This would be even better if one is in a crouched position, ready to act as spotter for the sniper that is already released.
- This might be more suited to being another range but it would be cool to see the operators slightly further down the scale towards looking like the locals and instead armed with Russian kit. Now this isn’t to say it should be totally militia-esque (the AK looks rather cool with a suppressor on) but a truly covert team (with just enough identifies to make them more than “well armed militia”) could be a neat addition to the collection.