Taking a Sideways Step

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Lets start with the Too Long Didn’t Read: I’m no longer going to play my Ultramodern games using real world settings or real world events. Going forward, all ultramodern games will be set in an ultramodern setting that shares similarities with the real world but bears no direct connection to the exact situation in the real world.

Now let me explain why.

As you may have noticed, things have gone a little bit quiet around here regarding the main focus of the blog for a long time, Ultramodern Wargaming. I’ve managed to play a few games, paint a few models but nowhere near the same level as I once did. As well as The Ongoing Situation, I’ve definitely felt myself losing interest in pushing around tiny figures representing the real world. Like many of us, I’ve spent a good chunk of the last year bouncing between being incredibly angry at the world and the politics that have brought us here and chewing through a reading list that contains a big chunk of analysis and personal accounts of the last 20 or so years of war. And frankly, the combination has made me increasingly uncomfortable with directly linking playing games for fun and using the current ongoing events as a background.

The latest additions to the library

Wargaming is fundamentally about taking humanity’s worst features and turning it into something you play with for enjoyment. And people have different points where they draw the line – for some it’s nothing Historical, for some it’s no go post WW2. I’ve always found myself to be pretty loose in my no-go point – nothing super Nazi (so no SS), nothing too extreme in Iraq/Afghanistan and nothing over the top gruesome. But time changes us all and I’m definitely feeling that unease creeping in.

I will also say, like with many things in the last year, I’ve definitely felt the tone of a lot of places where Ultramodern wargames have been discussed shift slightly and in a direction I don’t feel 100% comfortable with. A lot of terms and opinions are thrown around that can make it hard to think of it as a simple game. Even something as innocent as troop experience levels can lead to frantic disagreements. And frankly? I just don’t have the energy to give a damn any more.

This whole situation reminded me of a comment from Richard Clarke of the Too Fat Lardies when asked why he’d stopped working on Fighting Season. At the time, I was a petulant child a little annoyed at not being handed a favourite toy. But now? I 100% can understand where he was coming from.


Now, there are tens of hundreds of figures in cases in my house which are going to top me from simply dropping Ultramoderns and taking my ball to play elsewhere. And frankly, I don’t want to stop Ultramodern gaming entirely – I get too much enjoyment out of some of it. (Also if I stop buying Spectre Miniatures, I get worried messages from the team there).

This lead me to sit down and really think about Why I wargamed Ultramoderns. Why did I spend hours painting things various shades of tan? Eventually, I realised that the things that have interested me the most can been split into three elements:

The tactical and moral challenges squad and platoon leaders on the ground have faced (on both the BLUFOR and OPFOR sides) in the wide variety of situations that the ongoing conflicts have provided

The moment I always knew a game I was running at SESWC was going well was when a player would pause, step back from the table and actually genuinely consider what to do next. Realistic situations where players need to think like the soldiers on the ground rather than an uncaring god rolling dice is what gets me excited about these games.

The correct application/experimentation/evolution of force organisation, weapon systems and supporting technolgy in the modern day.

As wargamers, we all enjoy getting our toys on the table. Ultramodern Wargaming is jam packed full of toys, from NVGs to armed drones to the latest in protected vehicles. I also found the progression of troop organisations fascinating, seeing weapon systems and numbers of forces change from year to year as the situation changed, and then seeing how they affected groups on the board.

The telling of stories, both to setup the games and using the outcomes of the games to influence future events.

This is the main thing. “You bring your 1000 points, I bring my 1000 points and we’ll play a scenario from the book” is boring as hell. Wars don’t happen between equal forces, or equal situations. Using the fiction to setup events makes for more interesting gameplay. Add to that the campaign element and suddenly the merging of game and fiction leads to some very exciting games or sudden plot twists as things don’t go quite as expected.


After sitting down and thinking about it, I realised that none of these elements required me to specifically use the current conflicts. As far as my enjoyment of the tactical challenges and stories, it didn’t require me to reference Afghanistan or Iraq. In fact, it didn’t even need to map to the exact events we know of.

And this got me thinking about the Strange-Real.

For anyone who doesn’t play video games, the Strange-Real is where the Ace Combat arcade flight sims are set. In many ways, the world matches ours – armed forces are equipped with real-world weapons (mostly), the landscapes you fly over and fight in are based on the real world and nations act in ways very similar to our own. There are some original elements and some which are just the real world with the trademark filed off but overall it’s a mostly accurate world that works.

This setting means that you don’t have to deal with the issues of the real world intruding upon the game. Referring to the Belkans as a bunch of terrorist assholes who blew up their own country causes 0 issues as they don’t exist. But at the same time, the number of people who declare that Belka did nothing wrong shows you can still make a connection to them.


So what’s going to happen next? Well, I’m going to do some world building, set up some nations and then return to game playing. Honestly, I really enjoy writing and designing things so this part is going to be some fun events all by itself. I’m also aiming that it won’t just be the real world but flipped upside down, but that there will definitely be some of the same dynamics at play. And don’t worry – Bazistan and Aden will still be here.

I’m also going to take a look at Chain of Command and see how best I might update it to Ultramodern gaming. There has already been several attempts covering modern conflicts like Vietnam and Mogadishu and although these things are very close, there are still little tweaks I’ll need to make. Of course, many of the forces I’ll be assembling will be fictional, but there will once again be similarities to the real world and there will be a focus on realistic elements to them – no dual wielding 249 gunners here.

I appreciate that these changes won’t be what everyone wants or is interested. But I feel like it’s something I need to do, if I want to keep playing this time period or these rules. Hopefully, you won’t find it too much of an obstacle when it comes to reading my after action reports

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19 responses to “Taking a Sideways Step”

  1. Westbury Wargamers avatar
    Westbury Wargamers

    A well considered piece Michael, I don’t necessarily agree but well considered none the less.
    As someone who plays modern/ultra modern games occasionally, mainly as a contrast to historical bigger games, and as someone who exclusively plays ‘historical’ games I definitely feel the need for those modern games to based in their historical setting, or as near as we amateurs can replicate.
    Yes, recent conflicts seem to have bought out the very worse in human beings or maybe it’s just that they are ‘better’ reported, certainly the actions on the ground are subject to endless distortion and politicisation to suit the agendas of mainstream actors. That over reporting has I think become a two edged sword for those wanting to game recent conflicts, on the one hand there is plenty of source material and potential scenarios on the other is the potential for criticism and abuse from others along the lines of “how can you possibly play a game in; Syria, Yemen, Libya, Armenia, Iraq”, choose your conflict to be crucified about. An obvious response is, “yes, but at least I’m not obsessively researching and painting SS units”, a problem very much alive within the benign censorship of LAF.
    The element that wishes to either re-write history (particularly true of many Vietnam gamers in the past) or wishes to impose their political stamp on a game period will always be with us but it isn’t much different to those (mainly British gamers) that get off on games where redcoats mow down, zulu’s, afghans, or mahdists because “it’s historical” while hiding their own innate imperialism. I note Richard’s comment but to some extent games like Sharpe Practice encourage an imperialistic outlook and the come back that ‘it’s just fun’ tend to gloss over the less than attractive history and distance gamers from considering it.
    I completely get the answer of Imagi Nations, we all know roughly what time period such a game might be set in and in many cases can see the real life actors being transposed into Bazikstan or similar, but for me the lure of wargaming is the recreation of historical conflict as best as I’m able whatever time frame that might be but it most certainly isn’t recreating or celebrating the dirty end of war, so no killing of civilians, no beheadings, no torture, no death squads, no fetishization of Nazi symbols or similar.
    I applaud you for stepping away from something you are uncomfortable with however and look forward to your next musings.

    1. Michael Charge avatar

      Thanks for the comment! Like most of the times we’ve chatted, you make some very good points.

      I think one of the main things of me making an imagination is not to go completely off the wall with the ideas – I still want to be playing situations that echo the things we’ve seen, just without bringing the oversized elephant into the room.

    2. Michael Charge avatar

      Thanks for the comment! Like most of the times we’ve chatted, you make some very good points.

      I think one of the main things of me making an imagination is not to go completely off the wall with the ideas – I still want to be playing situations that echo the things we’ve seen, just without bringing the oversized elephant into the room.

      1. AbdelKarim Rouichi avatar
        AbdelKarim Rouichi

        I agree with what you say!

        1. AbdelKarim Rouichi avatar
          AbdelKarim Rouichi

          I am just asking-if you play a ww2 battle and the SS are there, what do you call them please? I know in the toy soldier world there called @ELITE TROOPS@.

          1. Michael Charge avatar

            So I think with this “history” vs “current events” is quite different. I’m less uncomfortable with playing WW2 stuff because it’s all a way of understanding exact events outside of the current time period.

            As for the SS, I’m not quite so “oh no must never play”. I probably wouldn’t choose to paint up an SS force, but if there was a game that used them, I wouldn’t be too turned off (unless the action we were fighting was something awful and in poor taste, like “round up civilians” or something daft). I’d also probably not call them “Elite Troops” – probably more “Uniformed Paramilitaries” seeing as the uber elite idea is not strictly true for all of them.

          2. AbdelKarim Rouichi avatar
            AbdelKarim Rouichi

            so you would not use the decal for waffen ss for example!

      2. AbdelKarim Rouichi avatar
        AbdelKarim Rouichi

        I love your bazistan idea! It is no different to what BLACK POWDER RED EARTH did with iraq! You could accuse them of being either anti-irnian or telling the truth!

        1. Michael Charge avatar

          So I will admit, a big push with this idea was their move to the new location – getting to read the Hypernotes and seeing all the setup they got to do was very interesting.

  2. Westbury Wargamers avatar
    Westbury Wargamers

    A well considered piece Michael, I don’t necessarily agree but well considered none the less.
    As someone who plays modern/ultra modern games occasionally, mainly as a contrast to historical bigger games, and as someone who exclusively plays ‘historical’ games I definitely feel the need for those modern games to based in their historical setting, or as near as we amateurs can replicate.
    Yes, recent conflicts seem to have bought out the very worse in human beings or maybe it’s just that they are ‘better’ reported, certainly the actions on the ground are subject to endless distortion and politicisation to suit the agendas of mainstream actors. That over reporting has I think become a two edged sword for those wanting to game recent conflicts, on the one hand there is plenty of source material and potential scenarios on the other is the potential for criticism and abuse from others along the lines of “how can you possibly play a game in; Syria, Yemen, Libya, Armenia, Iraq”, choose your conflict to be crucified about. An obvious response is, “yes, but at least I’m not obsessively researching and painting SS units”, a problem very much alive within the benign censorship of LAF.
    The element that wishes to either re-write history (particularly true of many Vietnam gamers in the past) or wishes to impose their political stamp on a game period will always be with us but it isn’t much different to those (mainly British gamers) that get off on games where redcoats mow down, zulu’s, afghans, or mahdists because “it’s historical” while hiding their own innate imperialism. I note Richard’s comment but to some extent games like Sharpe Practice encourage an imperialistic outlook and the come back that ‘it’s just fun’ tend to gloss over the less than attractive history and distance gamers from considering it.
    I completely get the answer of Imagi Nations, we all know roughly what time period such a game might be set in and in many cases can see the real life actors being transposed into Bazikstan or similar, but for me the lure of wargaming is the recreation of historical conflict as best as I’m able whatever time frame that might be but it most certainly isn’t recreating or celebrating the dirty end of war, so no killing of civilians, no beheadings, no torture, no death squads, no fetishization of Nazi symbols or similar.
    I applaud you for stepping away from something you are uncomfortable with however and look forward to your next musings.

  3. Markus Klaas avatar
    Markus Klaas

    Michael,
    I can fully understand your point and I am sure that the quality of your BatReps will not suffer from letting the action happen in Bazistan instead of Afghanistan…
    Looking forward to what is to come.

    1. Michael Charge avatar

      Thanks, and I hope you enjoy what comes out of it. I’m hoping this will get some of the weight off my shoulders when it comes to the Ultramodern gaming.

  4. Markus Klaas avatar
    Markus Klaas

    Michael,
    I can fully understand your point and I am sure that the quality of your BatReps will not suffer from letting the action happen in Bazistan instead of Afghanistan…
    Looking forward to what is to come.

  5. The Responsible One avatar

    We talked about this a bit on Twitter, and I look forward to reading your new hobby plans.

    Its also worth considering scenarios that do reflect varying objectives and motivations between forces?

    1. Michael Charge avatar

      Our chat was one of the things that kind of pushed me over the decision (among other events). I do definitely think the scenario has an important part to play, as well as the reality of additional objectives to constrain certain actions

  6. puggle_monster avatar
    puggle_monster

    A thought provoking post- can’t say I’d agree with all the points you rtaise but I’d never tell someone how to do their own hobby. I look forward to seeing what battle reports you come up with in the future.

    Cheers,

    Pete.

    1. Michael Charge avatar

      Thanks Pete – I’m not calling on everyone to join me in casting off 100% accurate Ultramoderns as heresy, it’s just what I think I need to do to really enjoy it.

      Hopefully my future work ends up still being interesting.

  7. puggle_monster avatar
    puggle_monster

    A thought provoking post- can’t say I’d agree with all the points you rtaise but I’d never tell someone how to do their own hobby. I look forward to seeing what battle reports you come up with in the future.

    Cheers,

    Pete.

  8. Jason Berman avatar
    Jason Berman

    I’ve been following your blog for a long time and I think this change is healthy. People change. Hobbies provide a release. What worked for you one day won’t necessarily work for you tomorrow. Sometimes our history traps us and occasionally we appreciate that the trap is merely in our mind.

    Exploring and identifying what makes the hobby and a game enjoyable can be confronting, however if you can find it, well your life is going to be all the richer for it. Best of luck!

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