SITREP – Rules and Platoons!

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Well I do love a good contents page don’t I?

A lot of time has been spent digging through various conversions of Chain of Command these last few weeks, trying to arrange together some information to be used to make up a set of changes to move Chain of Command into the Ultramodern era. I’ll go into more details on the changes after this week’s play session but I’m happy how I’ve managed to add some major changes that don’t massively bulk out Chain of Command’s existing systems with excessive re-writing.

The Dastardly Regular Opponent is coming over this weekend for us to play the first test games – I’m planning to play some understrength US Style platoons against each other, and then maybe expand out after that. Probably adding some off-map supports or light vehicles.


Of course, I do need some platoons to play with. I already have a US Army platoon (and enough irregulars to throw something together) but there are a few other forces to finish off. The big project is the pair of British Platoons I have to paint up (from Empress and White Dragon Miniatures) which is something I’m working on next month.

Over the last two years I’ve been working on the USMC guys. I have realised I will need more to bring them up to a full platoon size (something I’ll probably get next month at Vapa in York). But in the mean time, I can get the guys I have finished off. It was definitely a change of pace from painting Games Workshop style figures, with a lot more details to paint up. I also need to go back and add basing material to all my current figures (US Army included) as it looks so much better than the mere sand I’ve used in the past.

But, time moves on. There are other platoons to make. As well as the US Army, US Marine and British Army platoons I currently have, I’ve been looking into other possibilities. Turns out there are plenty of nations with weird and wonderful setups. Last year I grabbed a late Kickstarter from Normandy Miniatures to pick up their French Infantry STLs – I decided to just go for the FAMAS equipped guys, as I have plenty of men with AR15s. These are some really nice figures, and I was able to print them out in one Saturn build plate. I haven’t got round to getting them cured and painted up, but I have noticed some print issues on the crouching figures so I may need to re-do some. But that’s 3D Printing for you!

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3 responses to “SITREP – Rules and Platoons!”

  1. Neal Smith avatar
    Neal Smith

    Please, please, please, please! I have notes from the original TFL playtest efforts, but would love to see what you are working towards. I prefer to keep CoC as base rules since most of our group are familiar with it.

    1. Michael Charge avatar

      Yep – thats my goal! I don’t want to go too far away from the core mechanics – trying to re-use the base mechanics of things like Jumping Off Points rather than adding tons of stuff on top.

      I know there are other releases like Contact Front and Fireteam Modern but CoC’s mechanics have grabbed my brain. Hopefully it goes well!

  2. Neal Smith avatar
    Neal Smith

    Please, please, please, please! I have notes from the original TFL playtest efforts, but would love to see what you are working towards. I prefer to keep CoC as base rules since most of our group are familiar with it.

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