Category: Spectre Operations
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Battle Report: Operation Odeysus – Spectre Operations
Well… it’s been a while since I last did these. Like literally 18 months (18 months and 19 days to be exact) since the last time I planned, wrote and played an Ultramodern game set in Bazistan. A lot has happened in that time – “losing my cool” during that last game was the sign…
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News: Spectre – Delta Release Overview
The D-Boys are here! As mentioned yesterday the Delta models from Spectre were released at 10pm yesterday. Spectre is putting a two week lead time on sending out these orders based on some comments on the Spectre Operations group but even so it’s still worth going over just what’s included in the range. The first…
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News: Spectre STLs and New Releases
Two pieces of news regarding Spectre Miniatures. Okay well actually three – the first being that they are still alive. Having had a chat with the team at Spectre, last year was just a whole host of misfortunes added together into a perfect storm. I’ll leave it to them to say however much they wish…
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Battle Report: The House On The Corner โ Spectre Operations
So here we go, the direct follow on to the last game. After the events during the attempted hand over of two Aden citizens, Captain Amari and her rescuing SAS team have fallen back to an Aden External Security Agency (AESA) safehouse on the outskirts of Bazi City. The team has decided to go to…
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Battle Report – Operation Monte Carlo – Spectre Operations
Well it’s finally time. Spectre Operations V2 has finally arrived on my desk and it pushed me to go get a game of it together down at the wargames club. And having just watched Triple Frontier, the idea of contractors doing bad things for gold was sat on my mind. And then I found the…
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Spectre Operations: Building A Force – Irregular Support
In the first two posts in this series, we took a look at the basics of building a force, with posts looking at bothย task specific teams for infantryย andย the basics of vehicle use. In this part, weโre going to continue the theme of irregular forces (that we looked in post 3). As with previous parts, this…
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Spectre Operations: Building A Force – Irregular Forces
In the last two posts in this series, we took a look at the basics of building a force, with posts looking at both task specific teams for infantry and the basics of vehicle use. In this part, we’re going to be taking a look at some of the points relating to more irregular groups.…
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Spectre Operations: Building a Force – Mobility, Protection, Firepower
In the last post we took a look at the basics of building a force through role specific teams. In this post, we’ll look at how vehicles can be added to regular forces in order to augment their capabilities and provide new tactics. As in part 1, this article is designed primarily for Spectre Operations…
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Battle Report – Big Bird Down – Spectre Operations
This week’s battle report saw me finally bringing the downed C130 down to the club. Rather than the infantry heavy Skirmish Sangin scenario that is being used for the demo game, we instead brought out the big guns and went for some vehicle action in Spectre Operations. While flying a routine transport operation between Bazi…
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Battle Report – A Brush With The Law – Spectre Operations
This week’s battle report sees us return to the ongoing campaign in Bazistan. Following the kidnapping of the Geordiestan Ambassador from the Petramco/NZDF force back in September, it’s time to go to the next stage of the operation. The Geordiestan Ambassador has been missing for two weeks. After being kidnapped en route from the airport…
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Spectre Operations: Building a Force – Task Orientated Teams
Despite this being a hobby blog, I do keep an eye on what seems to be doing well for me in terms of stats. My Starting Lists for Spectre Operations have done really well but I now want to expand it and provide something a little more useful than just “here am list”. Simple lists…
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Battle Report: “The Welcome Party” – Spectre Operations
Having been asked last week to plan a game, I sat back and had a careful think about what might be an exciting scenario to get my opponent’s figures on the table. Some sort of escort mission maybe but what to protect? As my eyes wandered across the various modern wargaming Facebook groups I settled…
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Battle Report: “Big Dave Must Die!” – Spectre Operations
Sometimes, pre-planning games don’t always go according to plan. On Monday, the game was a 7 person multiplayer game on a massive 6×8 table where every side had designs on Big Dave (mostly killing him). On Wednesday I had changed the sides. On Thursday morning, it was now going to be a much smaller game.…
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Scenario: Warehouse Shoot Out
The start of this week saw the release of the film Free Fire on Blu-Ray and DVD in the UK. Set in the 1970’s, it’s an incredibly tense film all set in one location as an arms deal goes incredibly wrong. The film is packed full of twists and turns and well worth a watch.…
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Spectre Operations Weekend 2017 AAR
I’ll admit, when they announced that Spectre were running a gaming weekend in Cardiff I had tons of questions. What was it going to be like? What figures did I need to bring? Were the other Spectre players going to turn out to be tournament mad points fans? Would I find somewhere sensible to stay?…
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Charge Blog by Michael Charge is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.