Sponsored Post: Ebuzzing UK

Category : Sponsored Post

You may have noticed that over the past couple of months I’ve been writing several sponsored posts about a variety of topics from websites to gigs. Well the service I’ve been using to get paid for all of this is now finally fully launched in the UK.

Ebuzzing is a simple way of linking bloggers wishing to advertise, to advertisers, and it’s been working since 2007. It’s a completely painless sign up for any blogger and provides a mass of opportunity to help you monetise your blog or, and my case, to pay for stuff to review. The campaigns are also varied but you won’t be given anything that doesn’t suit your blog type.

So how do you get started? Simply sign up at the website and enter your blogs details before looking at the available campaigns. Choose one, write an article about it following the brief, send it of for validation, post the validated article and then sit back and watch the money flow in.

There are actually several ways to actually take part in campaigns. Some are simply posts much like this. However there is now a new way – videos. Several video campaigns can be added to the site by embedding them either as a large video or as a banner of several smaller ones (see the pictures above) depending on your choice. This is great, giving you the choice to make the posts fit in with how your site looks, unlike some competitors. Similarly, Ebuzzing articles are all truly transparent. They must all contain a disclaimer in both posts and videos making it perfectly clear that this post is being paid for.

Ebuzzing get rid of the pain it is usually to get paid for blogging and pays better than it competitors on a site like mine. It requires a bit more work as well but when you have the option to set how much you wish to be paid for some article it makes sense. I recommend it to anyone who is blogging.

register on ebuzzing.com
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Thoughts on… Oscar Nominated Films

Category : Editorial

(This has been sat in my drafts for a while and so has lost some of its relevance. Like many internet memes)

So the Oscars have been and gone and Hurt Locker won Best Picture (spoilers). However, I made it my mission late last week to watch as many of the nominations as possible. I missed out one or two (mainly the romantic comedies) but the rest I grabbed and watched (most over a single night). So here’s my thoughts from someone who doesn’t normally review movies, revealing as little plot as possible;

Avatar

I saw this in the cinema in 3D late last year and really enjoyed. Just after I got out of the film, I admit I was caught up in it. James Cameron did an excellent job in creating the world of Avatar to a point where it was encapsulating. In fact, the film created a kind of depression in several people which was interesting. The visuals are stunning making it hard to distinguish which bits are CGI and which are the actual actors. Another part of this is the design – the creatures, equipment and settings all make sense, a commodity that can be hard to find in most sci-fi.

However, the film does have its limitations. The plotline is very similar to Dancing with Wolves and Pocahontas but this point has been made a few too many times. Just because it’s similar doesn’t make it bad, its just predictable. The film is also a bit too long with a large section in the middle that could be condensed down.

The film won three awards in Art Direction, Cinematography and Visual Effects which shows what Avatar is – an excellent technical achievement but not a top of the range film overall.

District 9

This film is one I enjoyed so much I picked up on DVD on release. Its the project that Peter Jackson and Neil Blankomp worked on instead of the promised Halo film and thank go they did. Instead of a film pandering to the masses, we got a smart intelligent science fiction film about a rare situation where its the humans who are in charge of the alien refugees. The film has a grittiness in style and tone most films wouldn’t show, complete with gore, swearing and casual interspecies racism which at times can be a bit jarring.

I was quite annoyed that Sharlton Copey (the main character) wasn’t nominated for best actor as his performance was amazing. He plays a character that as the film goes on, changes from being a weak willed geeky idiot who it is hard to like to some one who your shouting for at the end and is to all intents and purposes, a super hero. The film also does well in the aliens -  they look otherworldly yet at the same time are very expressive. Its a common thing amongst those who watch it to find its the aliens who are the better humans as opposed the the collection of gangsters, mercs and corrupt officials who are weak, corrupt, evil or just plain stupid.

Its a real shame it didn’t win anything but against its competition its not surprising. But its many people personal choices and although it might not have the awards to back it up, District 9 is a film I really enjoyed.

Hurt Locker

The big winner of the evening with 6 awards was a film I missed out at the cinema. However, when I was watching it it was hard to look away. This is a truly intense film. I don’t know how realistic it is, but if some sections are true my respect for anyone out there has gone up by a lot. And I still thinking EODs are lunatics. The film does have a message about how soldiers are becoming addicted to the adrenaline fix that war provides, but apart from the start and the last few scenes it isn’t forced in your face

The film itself actually feels slightly disjointed – each of the incidents is almost self contained and formulaic. That said, the scene are brilliant. One that stands out is when the bomb disposal team is outside of the city and they encounter a unit of British mercs under Lord Voldermort himself (an excellent Ralph Fiennes). After a misunderstanding, the two teams get to talking. Its just showing two groups of guys chatting. Yet the audience just knows something is about to happen. It leads into another tense sequence that is just one of many from beginning to end. A similar sequence is on Jeremy Renner’s character’s first day which has one of the best “Ohhh shiiiii…” moments I’ve seen for a while. It doesn’t have the shaky cam of Saving Private Ryan yet even so the camera work feels realistic. It also isn’t just about guys shooting each other – there are very few sequences that have any combat in. Instead most of it is just the fear that any second now hell will come rolling out from behind every tiny piece of trash.

The film won Best Picture, Best Director, Best Original Screenplay, Best Actor,  Best Editing, Best Sound Mixing and Best Sound Editing which is pretty good for a film made for $11 Million, some of which came from the director Kathryn Bigalow. This is a film that has to be seen.

Inglorious Basterds

Ah yes, Mr Tarantino. We liked your work and you promised us a pulp World War 2 action film about killing Nazis, scalping and movies while at the same time people being killed in the characteristic Quentin Tarantino way. And its a great film. But compared to some of his older films such as Pulp Fiction and Reservoir Dogs its not quite so good.

The plot line is hilarious and it has some of the ‘70’s styling that Grindhouse used to great effect. In fact it feels like one of those boys own adventures film filled with tales of daring do and Nazis going “Aiiiieee!!!”. But it contains several subplots featuring an escaped Jew gaining revenge, a British spy and the Basterds themselves. The spy is a bit of a throw away character though which is a real shame as the scenes he is featured in are among the best. However the best actor in the film has to be Christoph Waltz, who plays Hans Landa. Landa is the usual evil Nazi, but plays him to be charming and intelligent. Yet behind his mask of nicety there is a core of cunning. Its hard to describe just what makes him good so seriously, go and watch it.

Waltz won Best Supporting Actor which was well deserved. And good thing to as otherwise I would have to eat my hat.

Up

Ah yes the Pixar film. I dismissed this at the cinema based primarily on the trailer which revealed precisely bugger all. I found it hard to get excited about a trailer that features a grumpy old man and an annoying boy scout.

However when I read twitter and saw every raving about it and then with the Oscars coming up I gave it a watch. And it is really good, easily one of Pixar’s best film. Yet its also one of their most mature. The opening ten minutes or so has very little dialogue but is simultaneously the happiest and the most depressing intro to a film I’ve ever seen. It also seems to be a film that know that in reality most of it audience aren’t kids but in fact their parents. And Russell the kid isn’t really annoying! The talking dog they find it pretty good as well. In fact the plot is just a bundle of laughs and a good adventure film. I only watched it in 2D and nothing seemed like I was missing out by not having the 3rd dimension (don’t you dare be pedantic about that statement – i know full well that Up in 2D would be a bunch of dots) though some of the early sequences with the balloons would be spectacular.

Up is only the second animated film to be nominated for an Academy Award as well as a bundle of other award on the technical side. It won both Best Animated Feature Film and Best Original Score both of which are well deserved.

Up In The Air

 

Originally I had no plan to see this film. It looks like a romantic comedy featuring George Clooney, a film setup very close on my hate list to Sprouts and Gok Wan.

However when you watch it, its a bit harder to work out what it is. There is some comedy, but its not laugh out loud hilarity. There is some romance, but not much at all. Instead its a film about people, with George Clooney playing a man whose job it is to fly round the States helping companies to lay people off. He extols his life which is free of relationships with people and things. He is in fact a bit of a prat. The film is more about how he changes as a person when his lifestyle is threatened by an upstart idea and when he meets someone he cares about.

Its a really good film. I actually really enjoyed it – its a film where you know it will end happily in a way. I do recommend watching it as I find it a bit hard to really get any opinion of detail on it.

Some more articles like this should be coming soon alongside money making articles

CORRECTION: HNTDAAB IS GOING TO BE LAZY

Category : Editorial

After making some plans I’m going to do some changes to my planned hiatus. I will post a lot, but it will be more personal things. Many of these will not survive past the end of July when my exams are over but it will be a place to vent my frustration. Its also makes me look less of a sell out with all the sponsored posts.

However, I am going to basically stop playing games for the next 12 weeks or so to concentrate on exams. At that time, better posts will be written and all will return to normal.

HNTDAAB IS ON HIATUS

Category : Editorial

Be back in the Summer once Michael has learnt how to do history, physics and chemistry to an A2 level.

Except sponsored posts

Thoughts on… Bioshock 2

Category : Games, PC, PS3, Review, Xbox 360

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The star of Bioshock wasn’t Jack, the Big Daddies or even Andrew Ryan – it was Rapture, the underwater city that acted as a living backdrop to the dramatic events of the first game. It was such a brilliant setting but still most treated the news of a sequel with contempt, thinking of it as unashamed cash in (a situation not helped by certain 2K executives talking about milking Bioshock for all its worth). I was less than interested in it and didn’t even think of picking it up despite the promising previews. Well, I finally caved, picked up a Steam copy and have to say I was glad I did.

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Bioshock 2 takes place in 1968, eight years after the events of the first game. This time around you aren’t playing as an outsider coming in, but instead as one of the Big Daddies the gentle protectors. However, you aren’t any of the normal kind but instead you’re one of the Alpha Series, the prototypes before the designers decided that maybe it was a bad idea to give these madly devoted bodyguards the ability to throw fire and/or bees when they feel that their Little Sister is in danger. You have a very special bond with her which is slightly ruined when you are forced to blow your own brains out on New Year’s Eve 1959.

A large amount of the plot is based around the bond between you and your linked Little Sister, Eleanor. Throughout the game she is constantly in contact, offering you advice and leaving little gifts of plasmids and tonics lying around along with a jar of fireflies. However, Eleanor is the daughter of the new supremo in Rapture, Sofia Lamb (and before anyone shouts spoilers, this is revealed in the first 5 minutes) and Sofia is not too happy to see you back. There is a lot of times where Sofia, just like Ryan in the first game, berates you over the radio for coming in and wreaking the world and also pulls the stunt of locking you in a place and almost killing you (to a point, I wonder if Rapture included an “evil methods of revealing your identity” course). Lamb doesn’t quite have the same personality as Ryan or even Frank Fontaine (who has some brilliant audio diaries once you find his office) so you never feel like she is a major threat, she is just some crazy with a radio. Its also a bit weird that you only find audio diaries that mention Lamb in the areas in this game, when you are told that Lamb’s ideas spread through the whole of Rapture. That said, the diaries featuring socialist Lamb squaring off against capitalist Ryan in several debates are among the best sections of plot I’ve ever heard.

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The areas of Rapture you’re shown this time around are all new with no repeats from the first game. It is mainly the pleasure areas, such as Lamb’s own garden where her and her bunch of crazy artists hung out thinking revolutionary thoughts (until they met a watery end) or Siren’s Alley, an area that went down hill until it became the Red Light district of the underwater city. They show a different side, yet they still share the look and feel with the cobbled together turrets, Circus of Values vending machines and the ever present dripping water (including a smart thing where if you stand under a drip you hear it clanging off your suit). The real standout is Ryan Amusement’s, a museum setup to explain the principles of Ryan to the children of Rapture. Its also a good place for those who never touched the first game to get some of the history of it, as well as be a little ironic. It shows just how good the level designers are when you wonder round the gift shop and notice the little details.

As well as loopy Lamb and Eleanor, you also meet some other new characters. The best of these, and one of my favourite characters from both games, is Augustus Sinclair. You may recognise his name from Sinclair Solutions, the makers of the plasmids. He is you characteristics southern gentlemen, whose entire goal seems to be to make money. He holds quite a few secrets about Rapture, Ryan and you and seems to drip feed them as you go along. He also acts as your guide through Rapture while also reminding you of your goal. He is a brilliant character and his eventually fate, while not upsetting, did leave me in the “Fuck You Lamb” frame of mind for the ending. Yet he is but one of many characters who you have to deal with, including two of Lambs lieutenants. I do have to say that the Bioshock guys know how to introduce their characters as pre splicing version before you enter their area – for example, one character is a priest so in the area before you see him, you find an audio diary of one of his sermons. This method is brilliant as it leaves you mind open to consider just what may have happened to the voice of the past you hear. Similarly to this is some of the audio diaries that relate to the previous game and Project WYK. Its a little thing that helps to link it to the previous game while also revealing some more of the goings on behind the scenes of Rapture

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Your trek through Rapture also brings up several moral choices. As well as the Little Sisters, you also meet three major players in Lamb’s rise to power and have the option weather to spare them or take your revenge. Each of them also has a link to you, either back to your mysterious past or having just spent the last level trying to kill you. The choices are included but they feel a little bit manufactured. The fact a cowardly character simply stand in front of you as you walk towards him with a drill kind of ruins the effect – you’d think he’d be backing away as fast as possible. However, these moral choices do affect the ending in a way that is really really good. I can’t tell you exactly what’s its like as you have to see it. But the good one had tears starting to appear as it was just what you wanted.

So that’s all the plot line, but Bioshock 2 is still a first person shooter at heart. It’s the exact same mechanics as in the first game, with a selection of weapons and plasmids to use. There are a couple of tweaks such as the ability to dual wield weapons and plasmids which help to make the gameplay a lot quicker and faster paced. The new weapons (all designed to be similar yet different to the first games selection) feel a lot more powerful so gun battles play better. In fact the combat overall is just slicker, making it more fun and less of the chore it was first time around. Similarly, health and eve (aka plasmid juice) are handled in exactly the same way. Hacking (or plumbing as it was the first time around) has been changed to be a slightly easier way of simple button presses. The aim is to land it in the green or blue areas but landing it anywhere else ends with either 1000 volts or a flying drone wanting to put a couple of .45 rounds in your arse. Now I had no issues, but many people who are colour blind have complained about the choice of colours which can lead it them being unable to differentiate between items galore or face ventilation. Researching is also back, but now in video. The idea is the same (do research to get bonuses) but now you take a clip instead of a still. In the video time you have to use a mixture of guns and plasmids in order to gain the best results. It works better then turning you into a photography but it would be better mapped to a single button as opposed to being a separate weapon as you can end up selecting it by accident mid-firefight

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The ending of the last game majorly fucked up when if brought in the escort mission for the Little Sisters. This time, the system is a lot better. After offing a fellow Big Daddy and adopting his Little Sister, you then have a chance to set up some defences around a corpse before gathering your very own ADAM. Of course this makes the local splicers go ape shit before descending on her in an attempt to take the precious. So you need to stop them (via bullet, drill or electro-spear.) Various tonics (gained by rescuing the little tykes) can help out making her gain more ADAM or do the deed faster but after two collections you have to drag her to a vent to either rescue her or get the munchies and harvest the slug from her. Luckily, when you are moving her around, she climbs on your back so there is no dragging around or waiting for her to work out how to walk AROUND the wall. Additionally the sound guys have worked out how to make

Run. Now.In terms of enemies, the Splicers are the most abundant. They have really gone downhill in terms of genetics, with all of them covered in grotesque tumours or with malformed limbs. However they are exactly the same when it comes to combat, although the grenade spammers have been kicked out. Instead they are replaced with the new boomers. These rather large gentlemen are basically like a gorilla, getting close to you and punching or throwing large chunks of the scenery at you. They feel like weak version of the Bouncer Big Daddies but are great fun to shoot up especially when they turn up in tuxes. The Rosies and the Bouncer versions of the Big Daddies are once again protecting little girls, but they are now joined by the Rumbler, who has a nasty habit of throwing turrets and RPG rounds at you. There is another Big Daddy type, but I won’t reveal them as they first turn up in a awesome moment. The fights with these tin cans are still as good as they were, having to plan out areas to trap before funnelling them into your killing zone. Finally, there are the Big Sisters who turn up once you have cleared out an area of Little Sisters. These fights are the true stand out, really having a feeling of terror when you hear the music and your low on ammo.

I do have one or two faults with the gameplay though. The first is the fact that despite being a massive clunking lump of metal you fall prey to a splicer with a wrench is a tiny bit wrong (what’s he doing? Unscrewing the leg joints?). I didn’t die very often but the deaths I had just felt cheap, with no real reason why I had to go back to the vita chamber. This game also lacks the whole “Oh No I’m going to die" fear just like the first due to the chambers but it does come with an option to turn off them if you like the whole permadeath thing. The other thing is the combat and most of the gameplay is simply dragged over from Bioshock 1. Its alright but it would be nice to have a few more changes seeing as you’re a rather different character to the simple human that Jack was.

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The graphics and sound are both amazing. Its the exact same engine as the orignal so don’t worry about it not running on your PC if the first one was fine. It still looks as good as ever, with the water dripping and running across the ruined surfaces. The effects of the plasmids are pretty cool, as are the new guns with their ornate decorations on some while other look like some crap thrown together. Bioshock 2’s graphics are not techical as good as Crysis but the art direction is a lot better – every think has the same art deco look the first game got to a tee. Want to see art deco skyscrapers under water? Go for it! Similarly the music, a key part of the first game is back and as good as ever. The orchestrated soundtrack is perfect for the setting, with some songs that just help to add to the tension and bring it to a level where you’ll be absorbed into the game. I still love the old 50’s style music. There is that innocence in them that is in contrast to the ruined setting around it. Though I swear to go, the song “Hush, Hush, Hush, Here Comes the Boogeyman” has quite literally drilled a hole in my head and is now stuck in their.

Now, I’d be pretty happy at this point with the single player. But Bioshock 2 also has a multiplayer option (made by Digital Extremes who took part in UT2003 and UT2004) which is interesting to say the least. Its a basic COD4 style setup (kill dudes with guns, gain points to gain levels and new guns, rinse, soak, repeat) but with a change or two. The use of plasmids changes it up slightly and you can hack turrets in the levels to bring the pain, booby trap vending/health machines to make enemy players hate your guts or snap a picture of a fallen foe in order to gain a damage bonus. Or alternatively snag the Big Daddy suit and introduce your misguided enemies to a rivet flying at high speed. Game modes include the usual deathmatch and team deathmatch (complete with 1 life mode for both of them) as well as a few new ones. There is Adam Grab (in either solo or team) where each player attempts to grab hold of one of the little sisters for as long as possible, Capture the Sister (where one team aims to take the Little Sister from the defenders) and Turf War (effectively Domination, with Team Atlas squaring off against Team Ryan). So far, so normal.

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What is different is the multiplayer has a story. You choose one of 6 (8 if you preordered) character, each with their own back story. The multiplayer battles are in fact part of plasmid testing for Sinclair Solutions. In between each level you can go back your apartment where you can change your loadout of plasmids and guns, choose your character customisation options or listen to a set of audio diaries that reveal a little extra about the world. Its a nice idea, but some missions that play directly into the story of Rapture would be rather cool. Imagine playing in the battle over the Kashmir Restaurant in 1959. The setting of Rapture is too good to just simply have battles with no more story then fight. The areas are all pretty good though, bringing back fond memories of the first games amazing settings. The multiplayer also has a bad case of the gremlins, which can lead to freezes, crashes or simply major lag. I also worry about the population on all three platforms due to the elephant in the room of MW2. However, the game does have multiplayer achievements that should guarantee at least a small amount.

Bioshock 2 is not a poorly made rip off sequel. It feels natural, taking the story on with a new insight into the mysterious world of Rapture. Its not as written as well as Bioshock but that’s like saying that 1984 isn’t as well written as Wuthering Heights – it is still miles ahead of an industry that brought us such crap as Rogue Warrior. The gameplay is better, it has multiplayer but it just feels familiar. And that’s a good thing. If you have played the first, play this to remind you of the good bits. If you have never been to Rapture, play this as well. You may miss a few references (WYK Project!) but its still a good intro to one of the best settings in games ever. This has to be a must play.

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Ah, well I killed everyone and harvested all the little girls. BEST. GAME. EVER.

The Johnson Ramblings – Episode 1

Category : Games, PC, Podcast

The new Johnson Ramblings is back, with a brand new episode tackling the major issues of the day. With John, Charge and Matty, we look at the Falklands issue as well as some other news stories before looking at the films, TV, music and games of the previous week. We also talk a lot about Napoleon Total War and make passing references to all the usual things

Johnson Ramblings – Episode 1

Information on the Undivided gig can be found on Facebook

Gearbox, I am Slightly Disappointed – Borderlands DLC

Category : Editorial, Games, Gaming News, PC, PS3, Xbox 360

Before I get into this let me say that Borderlands is a brilliant game mixing the genres of RPG and shooter into a fun co-op experience. It was my number 1 game of last year. However, I feel Gearbox may have dropped the ball on the 2nd and 3rd DLC.

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So Zombie Island of Dr Ned was pretty good. Nice new area, some pretty cool enemies (Were-Skag! In a Straw Boater!) and more of the Borderlands humour. It felt like a true deleted scene, something Gearbox had in the drawer while they were making Borderlands but wasn’t quite there when Randy Pitchford came down and told them to get the thing sent off to be printed to disks. Its just a continuation of all the cool things that made Borderlands good. I wrote my review on the old site and it was reprinted on geeks.co.uk.

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Mad Moxi’s Underdome was just a catastrophe. It was just stupid – focusing on the combat which isn’t quite Borderlands best point (its the RPG and loot-lust thats the main bit). On top of that, all of the challenges are not only really, REALLY hard (just ask Giles) but also monotonous. Its simply a hard slog to get through all of the parts in order to get the achievements. I still haven’t gone through this DLC pack due to these reason, and Giles only got through it via godlike patience and by utilising the split screen mode to lower the difficulty. Jeff Gerstmann of Giant Bomb also found issues with the pack, giving it two stars out of five and saying:

“These are nice benefits, especially for players who have hit the level cap and are looking for something–anything–that will let them advance. But everything in the Underdome is a total hassle, and that gets old fast.”

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So onto the Secret Armoury of General Knox and at first glance it seems to have all the required features – level cap increase, new cars, new guns and more quests. And those parts are pretty good. I’ve only really done the first couple of quests but it was a serious pain. In the first area, before you really seen much, you encounter your first set of new enemies, the Crimsion Assassin’s. These girls were hard to take down in solo play, even as the basic versions. But its the named boss that is among them that is the true pain – I actually had to trap her on a piece of scenery before slamming a load of grenades on top of her to kill her. Later on you have to fight through a road block, which almost made me turn off the game due to the difficulty. In solo, the difficulty is far too high leading to some very frustrating sections. I just hope that co-op is better.

The thing is, the rest of it is actually brilliant. Scooter, one of the best characters from the main game, is back and in the spotlight. In fact the entire thing is funnier even after 5 minutes play. Its just a shame the first taste is just a bit bitter.

The Verdict On… Uncharted 2

Category : Games, PS3

Nathan Drake is a true hero; tall, dark, impossibly handsome and absolutely rubbish at his chosen profession. How does this man fund his expeditions to the world’s most exotic places when the only treasures this ‘treasure hunter’ finds are trinkets and the big loot, the pot of gold at the end of the rainbow (which I believe ‘Uncharted 3: Among Leprechauns’ will be centred around) is always destroyed in the wake of his stunts, gunfights, brawls and car-chases? The activities I just mentioned are spectacular in both games though and I realise that like all heroes (including Lara Croft some day we all hope) he gets the girl at the end. But that doesn’t answer my question unless he’s selling his body to her. Still, the ride is amazing even if the destination is a showdown with a guy from the third world and a romantic sunset. Although I suppose the story of one game isn’t a trend and while I won’t give away then ending of Among Thieves; it doesn’t exactly disprove my point.

Look at him; failing again…

Putting away my rather fetid smelling soapbox though, I shall continue with my review. In my years playing games I have come to the conclusion that the best of them are greater than the sum of their parts. That being said it is difficult to characterise the Uncharted series without diminishing the concept but, after all is said and done, it’s a third person shooter with certain platforming elements and not much else. That said, the uncharted experience was and still remains so much more than that. It’s the story, it’s the characters, it’s the mind blowing set-pieces, the eye-popping special effects and stellar level design that make Uncharted 2 one of the greatest adventures you can have in your living room, bedroom or bathroom, I judge not.
The game starts at the point that the second teaser left off with, our valiant and apparently incompetent hero (the evidence is against him) is sat in a cosy little train carriage with a bullet where part of his gut should be and a blood-soaked shirt. It also transpires that the train carriage is vertically hanging off the side of a cliff and as soon as Mr Drake discovers this worrying fact, he begins a painful looking descent to the back of the carriage and ends up hanging off the hand-rail outside. Ever heard of a cliff-hanger beginning? Neither had I. From here we start an adventure that takes us around the world. We’re not stuck in the jungle this time, we’re going to cities, palatial museums, mountains, Tibetan villages and the jungle. Ok so they couldn’t resist but Naughty Dog know jungles, and one should always play to their strengths. As I’ve already said, the level design is great, the platforming is rarely more difficult than it entertaining to watch thanks to some brilliant animation work and getting around this linear world is never a chore. Nathan leaps from ledge to rickety platform to precariously balanced log with ease and masculine finesse as the gorgeous levels fly by at the trademark Uncharted pace, especially the chapter set on a speeding train.

Not a cutscene. You’ll have to get Drake out of that little mess yourself…

Don’t let the mention of pace put you off though, this game is a longer adventure than you get in some other games that seem to end as they’re just getting going. Neither Uncharted game does that, as both build up the tension and adrenaline and climax in a crescendo of action that would make a green monster of Michael Bay. Speaking more of the action beyond the level traversal though; the gunfights are the same formula as before, take cover to pop and shoot, as is the style with all action games these days, or just run and gun. If it isn’t broken, don’t fix it. The hand to hand system has been updated but I can’t help but feel they could have done more. Such is always the case though, and it still boils down to a comfortable combination of square and triangle pushes to beat the stuffing out of your opponent in glorious slow mo. It is worth mentioning that stealth mechanics have been upgraded to bring sneaking and ambushing into Uncharted 2’s encounters, rather than just something you might do if the first guy you meet before a gunfight has his back to you, as was the case with the first game. This handful of well constructed mechanics translates extremely well to multiplayer and will provide hours of fun to anyone with a broadband connection (that’s right xbots, psn is free!).

The whole team is available in multiplayer. These are the good guys.

In summary, buy Uncharted 2, it’s awesome. You’ll go around the world and experience something that rivals the visceral pleasure of the best action films (Die Hard, Desperado and Indiana Jones, since you ask) with a hero that should go down in history as one of gaming’s best. Your heart will race during the frantic set pieces and sink during the terrifying last chapters spent fighting enemies beyond the definition of human (oh yeah, did I forget to mention that?). Heck, you might even get a kick out of looking up at the leading lady’s backside as she climbs one of the game’s many ladders if that’s how you chose to live your life.

The Verdict On… Dragon Age: Origins

Category : Games, PC, PS3, Review, Xbox 360

Admittedly, I’m at a loss for where to start with Dragon Age: Origins. This is the spiritual sequel to Baldur’s gate, according to the kings of RPGs over at Bioware and it’s an absolutely massive title. Bioware have gone back to their roots with Dragon Age, having crafted the wierd and wonderful world of Mass Effect and made a game that’s more akin to their previous masterworks like Neverwinter Nights. That’s not to say that Bioware have abandoned the lessons they have learned since, Dragon Age contains many of the later mechanics of Knights of the Old Republic, such as the party management system, not to mention the party itself. During this adventure of over a hundred hours you’ll meet various characters that will agree to tag along with you. All of them vary in personality as much as they do in skills and abilities so you may like some more than others, you may be propositioned by some but reject them because of their ethics. Personally, I had them all. Almost every character in this title is well written and engaging. There is also some stellar voice acting work here, Steve Valentine and Claudia Black, who recently played characters in Uncharted 2, take up memorable roles in Dragon Age. Fans of Assassin’s Creed may also recognise the voice of Al Mualim mentoring you as Duncan, the head of the Grey Wardens (more on that later). A minor gripe though; because the voice acting is so stellar for the most part, the moments where it isn’t only stands out all the more. With so many hours of dialogue from so many different characters, we’ll let a few shaky moments slide.


Morrigan, brilliantly voiced by Claudia Black

So, the characters are excellent, genuinely interesting and engaging. Dragon Age has the foundations of an excellent story there. But the story is shaped by the player and their character, which can come from one of six origins (hence the title, catching on?). You can pick from the human noble, mage (human or elf), city elf, Dalish elf, dwarf commoner or dwarf noble. The origins and their social aspects are very ‘Tolkienesque,’ the dwarves all live in their grand underground halls, the humans are a mostly Anglo-Saxon representation and the Dalish elves are all tree hugging nomads. Of course the mage origin isn’t something straight out of Lord of the Rings, perhaps more Harry Potter. You’ll start in a special school for mages in a tower and learn the ropes of magic under the watchful eye of the Templars. Perhaps the most intriguing of the six is the city elf origin, which begins with a wedding in a slum. You see, elves were slaves to the humans of this world for centuries but even after emancipation they are on the metaphorical lowest rung. Thousands of years of history has been written for Dragon Age and even within the origin prelude (which will last a good hour or two) you gain a wealth of knowledge of the world you will be adventuring across for a great deal of sleepless nights ahead, and it’s only a glimpse. The human noble origin gives you an insight into the ruling classes of the predominant race, the dwarf noble origin shows you the good life in the halls of the ancestors as the dwarf commoner origin shows you the underbelly of the same society and the struggle of the so called ‘casteless.’ According to the Chantry (Ferelden’s church); hundreds of years ago the mages got too big for their boots and destroyed heaven. If you pick that origin you’ll be hounded by the Chantry’s Templars, who guard the mages and keep them in their place. The Dalish elves keep to themselves in the dangerous forests, hardy folk that seek to reclaim the culture of their ancestors after centuries of slavery, so they’re your basic mystic tree-huggers with pointy ears. Don’t fix that which isn’t broken.


The gruesome fatlity moves provide the occaisional visual treat

Before completing your origin you’ll get recruited into the grey wardens by the wise old Duncan. Think of the grey wardens as Dragon Age’s Jedi. They exist only to save the world from the Darkspawn, vile twisted creatures that live underground looking for the corrupted forms of the usurper mages mentioned above, now known as the old gods, to lead them to the surface as a blight that will engulf the world. Wherever the Darkspawn go, they spread their taint which infects every living thing that the Darkspawn themselves don’t stab and/or set fire to. The need to rid the world of these monsters is obvious. It’s a nasty job, but someone has to do it, and after ‘Plan A’ goes awry with a battle turned massacre; that someone is you. To scrape the proverbial off the fan the player must unite the armies of Fereldan to fight for the Grey Wardens’ cause. Along the way you’ll meet dozens of characters, solve riddles and puzzles and fight all manner of beasts, including the odd dragon of course. My only issue here, other than the mostly standard fantasy races, is that the design of the country and continent that surrounds it seems a little lazy. You’ll play in Ferelden only but hear of other places like Orlais, The Tevinter Imperium and The Anderfells . You’ll quickly realise that these external counties have France, the Roman Empire and Germany written all over them. Creating a fantasy realm based primarily on European countries does smack of complacency on Bioware’s part. Perhaps they could have snuck that past the average gamer in America but that’s not going to fly over here.


Thedas; The world of Dragon Age

The gameplay of Dragon Age is standard RPG fare, click on the enemy you want stabbed, shot or ignited and watch the team you’ve gathered enter the fray. That will work on the ‘easy’ difficulty but to work with ‘normal’ and above you need to think tactically. Mages are good for this, they can freeze enemies and shatter them with the many tricks they have up their endless sleeves. Even the warrior class is good at crowd control, bashing with shields and pommels to stun and knock down the enemies while the rogues move to the flanks to get some good-old fashioned backstabbing done. Once you go beyond the standard stats (strength, dexterity, willpower etc) and utility skills like coercion, you’ll find a myriad of combat talents that will help you make an art of killing Darkspawn. Every class has different talent categories for specialising in different weapon types or spell schools for mages. These include standard fireballs, healing magic and life-draining entropy but I’ve never felt quite as powerful as an RPG mage. Wizardry gets really interesting when you gain the spells that make enemies wander into their own lines before their heads explode. That never gets old. Another little tweak to the standard formula made here is the specialisations, each of the three classes have four specialisations that unlock a new set of skills for them. You can unlock two specialisations per character. A rogue, for example, can be an assassin and a duelist.

Mages eventually get some eye-bending spells

The engine that powers dragon age is impressive, built from the ground up just for this game. It scales fairly well on most PCs and looks good on the consoles, but for the greatest eye-feast you’ll have to play it on a decent PC. The world can look absolutely magical, mystical and spooky, and the characters take great close ups during dialogue. If you log in to Bioware’s social network, the game uploads character information, screenshots and achievements automatically, so you can access it all on the web if you’re bored at work or school. The system is also well set-up for DLCs, you can browse, download and install them from the game menu and so far they’ve been good fun. They were well introduced by including the code for the Stone Prisoner and Blood Dragon Armour with every copy, so everyone gets used to the concept of DLCs from the moment they open the case. That being said, this is a game published by EA, so expect a wave of pointless rocks among the diamonds.
If you’re a fan of old-school RPGs and you don’t already have this game, then I have absolutely no idea what you’re waiting for. Get this game. If you’re not a lover of such games then this may not cause any revelations. It is, after all is said and done, a game that makes excellent use of pre-existing game mechanics but it was made with mind bending attention to detail by titans of the genre. If you think that a great story is important and you’re prepared to listen to a lot of dialogue, then you should give Dragon Age a try.

Thoughts on… Heavy Rain Demo

Category : Games, PS3, Review

Fahrenheit (or Indigo Prophecy if your’re American) is an unusual game. The story is goes a bit loco about half way through and its focused almost entirely around Quick Time Events. I didn’t find it fun but please bear with me before the rabid fanboys come and burn down my house. Despite not liking it, I do realise that I did do the whole “being part of a story” thing quite well. David Cage now has another game coming up which is exclusive to the PS3 called Heavy Rain, which promises more of the same. For any PSN users a demo is now available on the network, and I had a little play.

The demo contains two levels following two out of the four characters and gives what I feel a pretty good intro to the mechanics. The controls are explained in a tutorial, but basically they revolve around using the buttons according to onscreen prompts. Some are right stick movements, others require you to hold various buttons down at once, others are the obligatory Six Axis waving bullshit while the final type are button mashing. I’m not actually a fan of this as it ends up with you wrapping hands in weird positions. Similarly many of the prompts arrive with plenty of time, but others turn up so fast its hard to get them right.

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The first section has you playing as an asthmatic private investigator by the name of Scott Shelby. He is investigating a serial killer by the name of the Origami Killer (as all the characters are) and the scene you play is him talking to the mother of one of the victims. It just so happens she is also a lady of ill repute. You can approach the talk with her in a selection of ways. First time through I went in the soft and caring approach, which slightly pissed her while the second time I went in, tricking her into talking. After the talk, you leave and have an asthma attack which required a series of button pushes in order to deal with it. However, of more concern is a man who has just gone into your witness’s room. When you burst back in there, you take part in a long series of what equate to quick time events. It pretty good though as they don’t obscure the mo-capped punch up going on in the background. This sequence also illuminated the point that failing a button press doesn’t end the game which is a quite good for any players who are not quite on bleeding edge of . Instead it changes the events. For example, at the end of the fight, my Shelby (who missed a few buttons) was more beat up with a broken nose than if I’d managed to hit every button. This section also helps to show that, guess what guys, this is a mature game. In fact, wondering through the street before the guest house is a bit film noir, with the constant rain pouring down. In fact, the game shows just how much rain has fallen at the start of each section, which gives me a feeling that it might be a major part of the plot.

The second section shows off another side to Heavy Rain, in the shape of a drug popping FBI agent complete with his fake futuristic CSI style evidence gathering system.  You arrive at the scene of an investigation into the death of a boy, the son of the witness from the first game. After dealing with a rather suspicious local police detective and a bunch of ill behaving cops (seriously guys, lets walk all over the crime scene. No chance of disturbing the evidence at all!), you load up your evidence gatherer and walk round looking for clues. Many are dismissed as unrelated or belonging to the police, but some lead on to more clues. I won’t ruin them but I will say that climbing up that hill is the one of the worst sections of quick time events I’ve played.

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And that is the underlying problem – the story and graphics are superb but the control method feels clunky. Its the same problem that Fahrenheit had and it didn’t quite cripple the game but it did take away some of the enjoyment. Yet in spite of this, the story is gripping (better then many other thriller movie) and the graphics show a massive leap forward. Water is a very hard thing to model but Quantic Dream have made it look the best it has ever been. On top of that, the motion captured actors make it look like it is getting close to the Uncanny Valley with facial expressions to rival that of the landmark in CG, Final Fantasy. They look like real people – from a single glance at Shelby you can tell he is down, stumbling through life with a sigh.

Heavy Rain is one of those games that will push gaming along in both story and graphics. When people want to show off that games are not just for kids, Heavy Rain will be the game they use. But, based on the demo, it isn’t going to be the easiest to control. I’m still excited about it, but its the gripping plot that is reeling me in.

Heavy Rain comes out later this month (26/02/2010 in the UK) exclusively on PS3

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To be honest, I was disappointed. It was a bit wet I thought. It’s also a good recreation of one of my previous sprees I must say
(I don’t like this guy any more)