Another week in lockdown, another week slowly keeping things going.
Two models for the price of one this week – finishing off another few elements of the Bazi military. These were fun to paint and I’m quite happy at how they are finished off. The whole point at the moment is slowly working through my stockpile, getting everything painted up.
Some rather interesting updates from Laser Cut Buildings in Poland. A really nice looking modular fort setup, which I could definitely see being used for several locations (such as forts or prisons or chemical weapon factories). Not 100% on how they build but there seems a rather good range from them.
Big news this week, the Alamo Kickstarter arrived. With a rather impressive turnaround, the big box of MDF at my door and I eagerly dug in. As you can see, I picked up the two compound sets, giving me a whole host of Adobe structure pieces to mess around with. The package also includes a pile of TTS pieces, to assemble them into a board.
I haven’t managed to assemble much, but the few pieces I’ve put togather are definitely promising. The fact the roof pieces are removable in such a natural way (rather than straight lines) definitely adds to their utility. I’m already seeing some ideas on how best to make these buildings more modern/Bazi/Afghan style, so will definitely be assembling those ideas into a document at some point.
In non-MDF news, my upgrade parts from Anvil Industry arrived. As well as several heads for my Enforcers, I also got a selection of cloaks. Some of these will be going on enforcers (with camo elements added) but one of them…
Has gone onto my Dark Elf Archon. This figure has been sat on the back burner for a while, waiting for me to get down to finishing it’s customisation. A SITREP on it is coming soon, but I’m really excited to get this guy painted up… along with a few of his friends.
That’s it for this update, expect more updates next week! See you on Wednesday for the next Twitch stream.
Tonight’s work on the Twitch stream was a twofer – two more figures for the Bazi Military!
The two figures in question are the Adepticon Special from Spectre and the Hammerhead free model from a few years ago. Each takes a different role in the military – the Adepticon special (technically an insurgent gunner) will be joining the Insurgent Killteam to become a Bazi SF trooper, using a bullpup PKP to lay down some heavy firepower.
The Officer will be a high ranking member of the Bazistan Military, perhaps even a member of the Royal Family. I’m not a particular fan of this model – it’s definitely an older style of sculpt, not quite as crisp as Spectre or Empress. But it will definitely have a role to play.
I quite like the backpack mounted ammo pack on the gunner. I’m also very happy that it’s a different style to the packs on the other guys using bullpup PKMs.
As you can see, the MMG gunner fits in with the rest of the Bazi SF team quite well and should bring a pretty useful chunk of firepower cover the rest of the team. Or clear some rooms.
Similarly, the commander figure also fits the Royal Guard that will be escorting him. Through the use of the same basic colours (although slightly less wash to make him look brighter and less dirty). Particularly like the slight flash of gold on him, just to make him even fancier.
A new week beginning, lots of events going on in the world that I’ll admit I’ve found hard to take my eyes off. I’d like to echo the start of last week’s update – Listen to those in need, to those who are hurting and have had enough, try to help if you can, stand with them if you are able.
Post wise, two more SITREPs of WIP stuff. I’m really excited about both, but the Enforcers have been especially fun to assemble. I’m looking forward to more parts arriving, mainly so I can finish the squad off and begin painting all of them.
Right, let’s start off the news with perhaps the most relevant at the moment. I realise people find it very easy to be suspicious of companies posting images of text on twitter whenever real-world events. With the current events in the United States, there has been a whole pile of them. For Wargamers, the big one to see is Games Workshop putting their foot forward – and frankly, it’s a great step to see.
I’m not going to say this much but let’s make it very clear: If you don’t agree with their statement, then sadly this isn’t the blog for you.
Also speaking of Games Workshop, this week see the pre-orders for the next wave of Aeronautica Imperialis. And seeing as this wave adds the Valkyries and Vultures of the Imperial Guard, the models I jumped into the game to collect, I’m about to get very busy.
Back in the modern-day setting, Empress has released a new version of the Danger Close rules, previously covered in the grand comparison. This new update, as well as fixing some issues, also adds two elements I explicitly mentioned as missing in the first review – air support and vehicles. Based on the games they have been running on the Empress Facebook page, this update looks very promising.
Seeing as the Valkyries cometh, I need to get my starter set finished before I allow myself to pick up any more boxes of tiny planes. The other imperial aircraft are designed to be part of a tactical air wing, but these bombers will be from a different squadron. Rather than fancy camo schemes, these will be tan with markings. And because the other aircraft are subdued, these guys are going to be slightly garish, relying on their firepower over camouflage.
I took last week off the painting, but this week I will be back and finishing this guy – the Spectre Insurgent MMG gunner. He’s be painted up as a support gunner for my Bazi SF team, so one last figure in three colour desert and then we can get back to other camo schemes.
That’s it for this update, expect more updates next week!
Seeing as my Bazi Royal Guard are now basically done, it’s time to give them a little support to roll around in. Having picked up the Gage Commando from Empress at Hammerhead (back in the before times), it seemed kind of perfect. Something capable of shrugging off rifle rounds or smashing through obstacles while not quite the overwhelming damage of a fully armoured tank.
Assembly was Empress’s usual ease (and a little bit of shaving down) – I decided to go without the rear-mounted M60 (in Bazi service, it would probably be more likely a PKM) and put a .50cal and a .30cal in the turret. This should make it perfect for covering the other Royal Guard elements, or providing escort to VIPS.
The final touch was the crewman. As you may remember, the knife-wielding gentleman from the main packs for the Bazi Royal Guard was declared terrible and pulled off the painting log. However, his body is still pretty well modelled and so (after an incident with a saw) he is now perfect for a vehicle commander. To replace the undersized head, I pulled a head from the Warlord Paratrooper spure, shave down the cap badge and then did some surgery. Rather than cutting and pinning, I managed to adjust the hand positions just by pushing the arms into a new location. He now has a clenched fist on the turret top while grabbing the side of the
Now, before this is put on the undercoat pile, I just need to do a final tweak to the vehicle crew – sculpting on a headset to make him look a little more prepared for his role.
So Necromunda – the game of gangers and steams pipes, of slowly buildings up heroes only to watch them die to the most ridiculous things. It’s a game I’ve been interested in for a long time, especially as my former housemates got into it after I left (due to the new release of the updated game) and keep being lured back to take part. Now having moved down to Leeds (and within striking distance of the rest of the players) I fully intended to assemble a gang and get to scrapping… until the lockdown occurred. However, this has instead given me time to assemble a crew of my own.
The real question is who to play. And (perhaps at the worst time for it) I decided to go Enforcers. I’ve always loved the idea of playing the Adeptus Arbities back in the old rules – the limited number of figures per encounter, the models in their armour, the concept of turning up to cause havoc for the rest of the players. Of course, they have changed in the new rules, becoming the Hive Lord’s enforcers, along with some rather fantastic looking figures
Now, the campaign I’m joining already has some law enforcing fellows working for the hive lords. This, of course, got my cogs turning, thinking how else to use the enforcers in an alternative role. Back in university, in a Dark Heresy game, I had an mercenary character in the game by the name of Dekko McNespy. He was always written to be one of a family in the same business, so why not go ahead and make that firm?
From this, the idea was born. Based on the setting of the campaign, my warband is going to be a group hired from ‘McNespy, Daughter and Sons’ to “assist” the local enforcers in removing the various gangs. The enforcer’s rules can represent a wealthy mercenary group, backed by a Rogue Trader family that can afford all this equipment and additional recruits.
When assembling these guys, the core idea was to use the enforcer models but then add all the extra details that hardened sci-fi mercenaries would gain throughout their time. Each figure should look like they are part of the same group but also be individual – the way I see it, the company provides the basic equipment, but each merc will then add their own kit and setup. In addition, I’ve added a new common element to each – an aerial on the back of their armour, made from bolter optics from the Intercessor kit.
The main thing though – swapping out the helmet. I think the combination of helmet and armour makes the enforcers look like enforcers. To make a more irregular look to my guys, I decided that everyone would have a different head from those in the box. Now, this doesn’t mean they will all be unique – it makes sense that some of guys in the group might have invested in the same equipment.
The other focus is making sure equipment is laid out correctly. For most of my guys, they are going to be right handed so pistols are design for that. Anything designed to use in the off hand (grenades or other gadgets) should be easy to retrieve without having to drop your primary – handy when preparing to breach and clear.
Merc 1 is the most obviously interesting pose from the announcement box – stub pistol and torch held in a Harries grip for ultimate tactical preparedness. Ideal for sweeping through the underhive. With this gear being good for a point man, I decided to go with the SAS/S10 gas mask head from Anvil Industry and then added a few of the grenades and shock maul from the enforcer sprue. For a little extra detail, a knife and pouch from the Space Marine Intercessor sprue rounded out the look.
Merc 2 is definitely more of a “Breacher” role. It’s also partially modelled off some of my kit for airsoft, mostly inspired from seeing the Ops Core helmet in the head sprues my friend sent me. To go with the role, he’s armed with the combat shotgun with a pistol stapped to his chest. As well as looking cool, it helps to cover up the circular design element on their chest. To get that pistol to fit however, I had to drim it down slightly, before re-attaching the end cap, giving this gentlemen a snub stub pistol.
To finish him off, a whole selection of pouches have been placed on his back and a pair of frag grenades are on his shoulder, easy to snatch off the panel and fling through a doorway.
Merc 3 is the first of the Subjugators (a heavier armour set design for handling the serious bad guys), I decided to go with the classic pistol and armoured shield look. This required a little bit of hand swapping around – thankfully, you can very easily trim away the hand and glue the pistol into place. Similarly, I also trimmed the holster to make it look like the pistol had just been pulled. I also wanted to make this guy seem on the religious side – a trimmed Deathwatch icon on the shield front (again covering the circular element), a Space Marine reliquary hanging from his belt and then the small Space Marine book sat on the shoulder behind the shield
I’ll admit, these first three were built mostly operating on a rule of cool. For the rest of the box, I’m going to assemble a basic list to direct me forward. However, there will still be plenty of models assembled just to look cool (I’m not being that much of a slave to the rules). I also have a few more pieces on the way, such as a few more heads (need all those shades).
In other news, after rolling up my starting territory for the campaign, turns out I’m allowed to recruit a bounty hunter. Time to get my Eldar lady and her powered armour neatened up to assist this group of mercs. Just don’t tell the Inquisition…
June? Hard to believe honestly. Especially with the news in the world around us. I’m not going to preach from the soapbox, especially as a lot of people are using hobbies as a way of escaping the madness of the real world and I am but one blog writer on the internet, but now is an important time to have some empathy. Listen to those in need, to those who are hurting and have had enough, try to help if you can.
As for a personal update, the new season of Call of Duty starts this week (so expect some updates on the inspiration) and I’ve actually been slowly getting ready to play a game. More details below.
As I said last week, you’ll be seeing lots of small posts during the week. Now the Bazi Royal Guard are done, expect an impressions piece soon.
Remember the Knights of Dice Compounds from last week? Well Viv works fast and we already have two designs finished. Definitely a good looking setup, I’m very interested in seeing what they are like (and maybe fighting over them).
On top of that, Knights of Dice have also been working on some door! Now their Tabula Rasa range (of which I have too much) has been designed as basic shells, minus doors, windows and other details. I have slowly been preparing to assemble them although with that slight worry about how much I have to do. However, having some doors available (and they do look pretty good) would be very handy.
So you may have noticed that despite finishing the Bazi Royal Guard, I am missing a figure. The infamous knife man. I’ve decided that his equipment and head are really off putting. So rather than simply having a strange knife man running around, I’m instead going to do some conversion work, making him into a vehicle commander for Gage Commando. As you can see, I’ve already chopped him in half. The next stage is going to be adjusting his arms and replacing the head with para head from the Warlord Games sprue. I’ll also add a green stuff tweak to add a headset. It’s probably a lot of work, but I think it’s a perfect add-on to make such a force up.
Speaking of conversion work, I’ve started assembling my Necromunda gang. As said before, I’m making an enforcer gang, but rather than going with the usual clean look, I’m instead going for a little bit more of a rougher, “Mercs in Space” look. For this, I’m going to be going mad with the extra bits, while also using Anvil Industry’s heads for a rougher/tougher look. I’m going to do a full SITREP on them soon, but here are the first two!
Finally, I’m starting to get a game together. After picking up Battlespace, and doing a read through, I’m really excited to try it out. The card based system, the core mechanics, all of it sounds like a good setup. It also doesn’t require a massive table which is a nice addition.
I also think it might be a cool thing to run on a stream. The only downside is that I need to setup a camera system (and run the streaming software) all of which currently require my PC (which is in a separate room). I might be able to bring my current gaming table into that room to play but I’ll need to experiment. Watch this space.
That’s it for this update, expect more updates next week!
I’m planning to stream on Wednesday. Not 100% what I’ll be working on but it will be interesting!
The final two figures from the Bazi Royal Guard – The RPG gunner and Hussein bin Said al-Bazi, one of the Bazi family and a senior leader in the Bazi Royal Guard. He is important enough to have the gold on his shoulder, but not too important that he doesn’t get involved on the ground.
You may notice the RPG gunner has been modified. The RPG 7 has a quite distinctive shape to it, with the deflector cone at the back. The basic figure didn’t include it (looking a little more like an RPG-2) however, going into the bits box gave me a quick donor. It’s not perfect but I much prefer the look.
So it’s finally time – lets talk paints. Unless mentioned otherwise, all paints are Vallejo:
Undercoat – Black
Base – Tan Earth
Clothing – Three Colour Desert
Base: Iraqi Sand
Blobs: German Camo Beige
Lines – Mahogany Brown
Leather boots and belts – Red Leather
Pouches – English Uniform
RPG warhead, Grenades – Russian Uniform
Berets – GW Khorne Red
Weapon Wood – Cavalry Brown
Weapon Metal – Gunmetal Grey
Then for final effects:
Drybrush anything black or metallic with Basalt Grey
Cover in GW Agrax Earthshade
So that’s the Bazi Royal Guard done. I’m going to write up a full impression of them soon but before I do, quick explain. I am not painting up the knife wielding figure. He’s just awful. Instead, I’m going to use him as the basis for another conversion – a commander for the Gage Commando. Watch this space.
Part 2 of the Bazi Royal Guard I painted up on my Wednesday night twitch stream. Three more riflemen and an officer with pistol (ideal for shouting at angry civilians) to join the initial four.
Again, super easy to paint, the Militia Miniatures models having lots of contours to catch the wash in. US 3 Colour desert camo, leather boots and belts, wooden AK stocks and finished off with an Agrax wash. Once I do the last set, I’ll get a paint list up.
Next on the block? Well, the knife-wielding mad man needs some more work so he’s going on the backburner. This leaves me the squad RPG gunner and the senior leader to a paint up in the normal style. Not sure they need a whole evening though so I might finish them off on the weekend before the next stream.
However, while thinking it through, perhaps something else on my desk could be added to give me a full unit ready for some battles. The Gage Commando from Empress is ideal for a less well equipped internal security force, providing cover on the street if the main group is involved in an assault. I think it might be time to finish it off and get it looking a little less pure white.