These two have been on my painting desk for a while, but I thought it was time to get them finished off and talk about them. For those unaware, Breacher is a game from Black Site Studios which pits one player as a small team or single operative (unsurprisingly known as Breachers) against a horde of bad guys controlled either by another player or the AI included in the book. You build your breachers from scratch, picking equipment and bonuses from a big pile of customisation, thus letting you build the operator you want before the mission. There are a few example groups to help theme them and get their inspiration flowing, as well as providing some special abilities unique to the groups. As part of the initial release, each of these groups had a selection of figures available for them, including the pair I have painted up – Sarie and Wolf Pack.

Those of you with a careful eye might think that these guys look a little familiar, and yep – Stephen May sculpted the Breachers for the initial launch, giving us some Spectre-adjacent figures in both styles and gear. There are a few changes I’m less keen on – these guys are missing the small puddle bases that more modern Spectre figures have, leading to a few of them having some questionable ability to stand up straight without some additional support, thanks to the smallest contact points known to man. However, these two are more traditionally posed and were great fun to paint.

The Sarie organisation is based mostly within the MENA region and are pitched as one of the more careful of the Breacher groups, caring more about maintaining local infrastructure than smashing everything up. The operator comes in a mix of civilian clothes with low-profile tactical gear, not much more than a belt and chest rig combo under the jacket. She’s also carrying a M110 variant rifle (actually in the same setup as the Spectre Insurgent PMC Marksman) and sidearm. I think this is an excellent model for a SOF specialist assisting local forces, looking like one of them but with unique details or specialised equipment. Painting helped with this, the red of the head scarf providing a touch of colour to the model. I did apply some shading to the rifle for visual effect, making it look like it’s a prepared piece of kit rather than fresh from the box.

Wolf Pack are described in a way that makes them sound more like classic Western Operators – beards, operating in pairs, non-uniform but well-maintained equipment and being more than happy to smash anything needed. The figure shows that off, with a version of the SIG MCX SPEAR configured for a close quarters role (including an EoTech), combined with a plate carrier and belt combination packed full of magazines, grenades and more. The hair and beard are a nice piece of character for him, and help to make him stand out on the field. With the final paint job, next time I’d probably do more with the rifle to make the mag/rifle/vest stand out from each other, something I might go back and do later. For now, I’m happy to put him on the table.

Overall, these figures were great fun to paint up and didn’t take a huge amount of time. Painting solo figures (rather than batch painting) can be a nice change, especially when you’re painting camo elsewhere. I’d actually love to see more figures like these two, either from Black Site or the market in general – these figures are ideal for lots of different styles of games, from modern military to spy action to fighting zombies or the slow collapse style of post-apocalyptic. They will probably see plenty of action alongside the Spectre Agents range (as you can see above) or in small numbers to appear as advisors to irregular forces.
I’ll probably paint some more of the Breacher figures as well. I have a partially completed CORE figure (because legally I can’t NOT paint heavily armoured figures). The others I have printed, but I’ll be going back to try and add some wider connection points around the feet, just make sure they stick down properly. I guess time to load up Blender and add some shapes.
Leave a Reply