Wargaming Week 23/07/2018

Let’s start this Wargaming Week, covering the 16th through to the 22nd of July.

BLOG STUFF

This week’s post was a Range Impression of Eureka’s excellent ANP sets. I’ve really liked using these guys on the field, both for their look but also for the different opportunities they provide for a BLUFOR player. Going back and looking at these older ranges is really making me want to break them back out and write a few scenarios for them, ready for when I get a chance to hit the gaming board again.

Now I just have to finish painting the subject of Friday’s post…

NEWS

 

The Spectre preview train is a-rolling and they are showing off some more scenery options. And in the case of these walls, finally! Those walls were previewed last year at the Spectre event and I’ve been quite looking forward to them – chest high cover is pretty much vital for most battlefields so having some pre-made stuff is great. As well as the walls there also appears to be some stacks of boxes and supplies that seem interesting. More news when these get released and then I can finally get round to decorating my Knights of Dice buildings by adding some extra cover.

Spectre also surprised us this week with another release! This time we’re looking at the extended version of the Razor, seating four “internally”(as much as you can be on this vehicle) while still leaving the rear cargo bay free for storing kit and munitions. The kit uses the same upgrades and crew as the original vehicle (which I looked at back in my impressions) but there will be some additional crew and stowage options coming soon to take advantage of the change in setup.

Finally we’ve got a small update on the LAV-III from Full Battle Rattle Miniatures. The pre-order program is going to be finishing off at the end of the month and they are not quite at the goal they need to guarantee production. The end goal is the 29th of July – if they have reached the target number of vehicles production will begin, if not refunds will be going out. I’m really hoping they get the numbers but if not, I’ll still be picking up some Canadians to take a look at. Fingers crossed they work something out.

PURCHASES

I may have bought some more stuff for Dungeon Crawling. We’ll take a look at that next week.

HOBBY

Bases! Finally all of my odd sized purchases from Salute are finally on MDF bases. It only took them three and a bit months but they are one step closer to being ready for the tabletop. I’m going to sit down at somepoint and get everything that is waiting to be undercoated done. I’m quite excited about getting the bikes and animals ready for the table top – it should hopefully make missions involving the local population a bit more interesting.

I also managed to order the wrong bases sizes so for the next 40 or so guys they are going to be on slightly bigger bases than everyone else. But no one is going to notice, right?

Look, fantasy figures! The Frostgrave Soldiers box arrived and I eagerly jumped in with plastic glue and clippers. So far I’ve built half the figures from the box but, after seeing how modular they are, decided to pick up a sprue for the barbarians and cultists and get to work doing some hybrids. As such, construction has stopped until they arrive. However my greater concern is seeing how many bits are left over on each sprue after using the bodies. I’m gonna need a bigger bits box.

Also the painting of Germans has continued. I’ve gone back over the first colours and made sure it’s neat before getting into the camo on all figures BUT I managed to sit down and finish off the first squad. I’ll be going over the paint job in the post but it’s definitely one I wasn’t happy with until the final stage. More details on Friday!


That’s it for this update, expect more updates next week!

Wargaming Week 16/07/2018

Let’s start this Wargaming Week, covering the 9th through to the 15th of July.

Blog Stuff

This week’s post was another Range Impression, taking a look at the Empress SAS in Afghanistan. Despite this being some of the oldest sculpts I own, you can tell I really like them. Expect to keep seeing them in battle reports for as long as I need some scrappy contractors.

So I’m coming off a short break away, lets talk about how the blog is going – think of this as a mid year catch up.

First up, things have slowed down a bit as you may have noticed. I like to keep blaming this on work but it’s not entirely the reason. I think I’ve been a bit bogged down in trying to get big chunks of my collection painted and so the motivation has just dried up. This hasn’t been helped by the fact I haven’t been down to the club to play for a while so the cycle of “painting to be ready to play a scenario” has been broken some what. It’s probably going to get worse before it gets better.

Second, I’m thinking of diversifying a little bit. Remember back when I’d post stuff on Wednesdays? Well, I think I’m going to return to the occasional post as part of running some side projects . I can already think of three little projects that will let me vary up what games I play (and figures I get to paint and assemble) in addition to the moderns that dominate the blog.

  • Fantasy Mercenary Bands (using Open Combat): I like my fantasy on the more realistic side, dirty peasants fighting horrible monsters with the occasional magical lunatic when things go horribly wrong. Open Combat is also a ruleset I’ve been really interested in playing, especially after talking to the writer at Chillcon. I’m also looking for a wargame that I can put together and [lay in a lunchbreak. Combing these elements together and I think it’s time for some dungeon crawling. There may even be some written material coming out of this
  • British Airborne at Arnhem (for Chain of Command): My holiday read has been Anthony Beevor’s Arnhem book. Aside from getting massively annoyed with the blunders of high command, it re-awakened my desire to get a platoon of Red Devils in my collection. I’m also thinking of using this as an excuse to improve my green stuffing and conversion work – the plan is to make a few of the troops look a bit more battleworn while also assembling patrol markers and jumping off points. My target is to get this ready by September 2019, in time for the 75th Anniversary
  • Deathwatch Kill Team: KILL TEAM IS COMING BACK. As someone who blames the original KIll team for my love of small scale tactics games, the idea of new version fills me with joy. I’ve wanted to pick up some of the new Primaris Marines for a while and a game that only needs a few is perfect. This will probably be the shortest project, as I’ll be picking up a single box and rulebook to get ready for it

Don’t worry! This blog is still going to focus on Modern Wargaming – it remains my main love for wargaming and so the Monday and Friday posts will remain the same. The change is that every once in a while you’ll get something a little bit different.

News

So the news! I may have been away enjoying some time off in Yorkshire venturing outside, but this didn’t stop exciting things happening in the modern wargaming world.

Phalanx Consortium and Radio Dishdash have been showing off some more shots of their figures for their upcoming Kickstarter! I’m really liking the look of these guys – I’ve had some misgivings about the Day of the Rangers figures but these look improved.

Spectre have also been showing off some upcoming terrain detailing products. These are some air conditioning units and TV aerials, a good shorthand for making many terrain items suitable for the modern day. EDIT: These are now out and available on the Spectre site!

I’m going to be buying a lot of them for my Bazi City project.

Also OPSEC at Spectre HQ seems to have dropped, those greens look pretty exciting.

Under Fire Miniatures have some brand new releases. As well as 20mm sets, the first of the RhSAS are now out. Pack one includes two RPDs, an AK and a FAL. The pack also comes with small packs and bergens, letting you set these guys up for either long range patrolling or close in fire fights. I’m looking forward to seeing what other figures are coming soon.

In a follow up to last week’s post, White Dragon Miniatures have shown off the detailed version of their Hesco combinations. As you can see, they’ve added some sand to make these look used and ready for combat. I love the single Hescos and these walls should help make some really cool battlefields.

I’ll be keeping an eye on these, and maybe I’ll be building that FOB sooner than I originally planned.

Purchases

As part of diversifying, I picked up the Frostgrave Soldiers box for my Open Combat project. I’ve kept my eye on this since I first started investigating the idea of wargaming something other than moderns. Expect a post coming soon looking at the box and describing my plans for the project. It’s gonna feature sewers.

I bought some bases. I still hadn’t got round to basing many of the figures I bought at Salute (those donkeys need ). They are MDF bases. There is nothing exciting about them.

EDIT: With Spectre releasing their terrain items yesterday, I picked up multiples of the Air Con and Satellite Dishes to get to work on my Sarissa North Africa Buildings. I also, after checking through my collection, realised I was actually missing two of the Russian Breachers with half height shields and so added them to my order, all ready for when I get round to covering the Spetsnaz range.

 


That’s it for this update, expect more updates next week!

Wargaming Week 02/07/2018

Let’s start this Wargaming Week, covering the 25th of June through to the 1st of July.

BLOG STUFF

This week’s post was part two of the Humvee project, taking a quick look at the Haynes guide for the vehicle. I really enjoyed reading the book and there are lots of photos that I’ll be working from when I get round to building up the rest of my fleet. The section on vehicle maintenance may not be the most useful but it does help to put my car issues in perspective!

NEWS

Oh boy this week’s news is lots of cool stuff

First up, Under Fire Miniatures hit us with a one-two punch of previews. The first was a step away from their current 28mm range to a brand new theatre – Rhodesia. Having already gone deep in this setting with their 20mm, I’m really excited to see their 28s. The first pack shown is Rhodesian SAS team of four guys armed with FAL, AK and two RPDs. Interesting to note they also have two style of packs in front, possibly hinting at some choice in how they are equipped – big packs for patrolling, small packs for assaulting. It hasn’t been stated if the packs will be moulded or separate but I’m looking forward to their release. Maybe it’s finally time to get some figures focused on Zaiweibo ready.

Part 2 was showing off the start of the Cold War American range, to go with the already existing Bundswher, Polizei, Volksarmee and Soviet troops. These guys are mid-cold war, combining the M16A2 with the cloth covered M1 helmets. Preview images show off what look like two rifleman packs and a command pack (complete with M60). In the comments, Under Fire have mentioned that guys in Fritz Helmets and body armour (perfect for the later years) are coming in a separate range. Of course, on this blog we’re more focused on the ultramodern. I could see these guys being used as Third World forces very easily.

The final news update for this week covers something big, green and rocking a 25mm cannon. Full Battle Rattle Miniatures have put up pre-orders for the 1/50 LAV III they have shown off recently. This pre-order campaign requires a certain number of units ordered (50) before it will be fulfilled. The final product is being developed with help from Trenchworx and will be a resin/metal kit. the LAV-III is obviously designed for Canadians but looking around it could be easily used with other nations like New Zealand (especially great if you have some of Radio Dishdash’s figures).

Now, this isn’t coming in cheap. A single vehicle is about £40 which is slightly more expensive than similar vehicles from other companies. If you are wanting to roll a group of them, there is a discount code which you can use if you pick up three of them for a slightly reduced price. I don’t forsee everyone jumping on this pre-order, and there is a chance it will fail to get the needed units, but chatting to Alex at Full Battle Rattle and the involvement of Trenchworx gives me some confidence. If you’re interested, this is the direct link to the LAV-III on the Full Battle Rattle’s site.

PURCHASES

Want to guess this week’s purchases? I’m going all in on the Canucks. I put my pre-order in for the LAV-III and tacked on the two packs of skirmishing infantry to roll around in it. This should give me a good force for Skirmish Sangin, with the possibility of adding them to another group (such as the US in their Strykers) for larger games. I’m planning to work on the Canadians differently to my previous forces, picking them up in smaller groups. I like the sculpting style of these guys so looking forward to getting them in hand and ready to paint.

I have a week off work coming soon meaning I’ve been looking at picking up some books to read for inspiration. Thanks to Anthony Beevor’s Arnhem being sat on my kindle, I’m having yearly desire to go pick up a box of Warlord Paras and start a new time period.

HOBBY

In a shocking turn of events, this wargamer actually did some painting! Rather then trying to re-motivate myself to finish off a few of the projects sat on my desk, I instead turned to the planned repainting of my Spectre Tier 1 Operators. My first attempt was a rush job back in x. Although they were okay, something about the colouring was off. This was compounded when I painted up the two later releases (female operator and breach). I resolved to start from scratch, so I stripped them, resprayed and now got to work on them. I’m going for a much more restrained colour pallet than last time, wanting to make them look a little more professional. Expect an article on them soon.


That’s it for this update, expect more updates next week!

Wargaming Week 25/06/2018

Let’s start this Wargaming Week, covering the 18th through to the 24th of June.

BLOG STUFF

This week was another Building A Force article, looking this time at the Irregular Forces. It’s been 5 months since the last part so I’m planning to speed up the rate of these posts – they are quite handy to write on a busy week.

I’ll admit, I’m torn on these tactics articles. They always do incredibly well and people seem to like them. At the same time, I’m never 100% how the article is going to end up. Unlike impressions which have a natural flow to them, tactics articles are not quite as free flowing to write. My tactical knowledge mostly comes from playing games, slinging plastic BBs at people in fake battles (which is of dubious use) and a lot of reading; I’m always cautious about preaching concepts that I’m not 100% on. That said, if this is something people like, it’s definitely something I’m going to work on, especially when I run out of time to paint all the figures I want to.

NEWS

Three new pieces of news this time

First up, Crooked Dice are bringing out another pack to add to their range of cops. These four cops are armed with shotguns, filling the hole that original releases included. Although they come with some heads designed for a certain long running series, the bodies would also work well with the Lawman heads. I’m looking forward to picking up a pack to extend out the Argo Security Guards I have.

Photo from Too Fat Lardies

Next up, an update on Fighting Season from Too Fat Lardies. This is a ruleset that I (and many other people) have been really looking forward to since it was originally announced. In case you haven’t heard about it, it’s based off Chain of Command but updated for Ultramodern conflicts (primarily Afghanistan). I love Chain of Command and the idea of a ruleset ready for me to put a platoon’s worth of Brits on the table really helped to get my interest in the period going.

It’s been quiet for a while, and after a question about it was asked on the Too Fat Lardies Yahoo group and Rich Clarke posted the above response, clarifying that the game is on hold for a bit longer. Another response also mentioned some significant issues and work need (such as campaign systems for each nation involved) before they would be ready for primetime.

This answer doesn’t make me as happy as one saying “I’m almost done with it”. But I’d much rather the work be done on it when the author wants to be writing for it rather than just wanting to get it out. Fingers crossed we’ll see this one com

Finally, Full Battle Rattle Miniatures has shown off a render of the long awaited Canadian LAV. This has been a project they have been looking at for a while. The render isn’t final and there is going to be a few tweaks before it’s show time. However its going to be great once it ready, giving the Canucks a unique vehicle. I’m looking forward to it; picking up a vehicle and a squad of Full Battle Rattle’s infantry will be a nice start to a Canadian force.

PURCHASES

Nothing this time.

HOBBY

Again, another mad week at work. I just haven’t had the time to put paintbrush to figure. It’s just been posing some figures for this week’s article and scrawling down some more rules ideas. Between that and the ongoing lack of dice rolling, I’m starting to get hobby withdrawal.


That’s it for this update, expect more updates next week!

Wargaming Week 18/06/2018

Let’s start this Wargaming Week, a weekly look at what I’ve got up to over the last 7 days in the hobby, covering the 11th through to the 17th of June.

BLOG STUFF

It’s Humvee time! The start of a new project needs a big post and this initial impressions piece certainly fit the bill (coming in at almost 3000 words). It was however quite fun to write!

NEWS

No news this week – come back next time to see what’s coming up.

PURCHASES

Nothing this week – I’ve still got tons of stuff to work on.

HOBBY

The main hobby this week was my Tuesday evening, spent assembling and taking photos of the recently arrived HMV kits. It was one of those great hobby occasions where a plan is in effect and there is a key task that needs doing. I just got to sit back, put some TV on and spent the time cutting, gluing and photographing. The only downside was having to rapidly put the rest of the article together due to how little time I had to get the writing side done due to work and travelling time.

Apart from that, I haven’t managed to do much else. My Friday and weekend were spent down in Leeds seeing family for the Father’s Day festivities so apart from assembling a rough plan of my next Humvee order there was not much hobby.


That’s it for this update, expect more updates next week!

Wargaming Week 11/06/2018

Let’s start this Wargaming Week, covering the 4th through to the 10th of June.

BLOG STUFF

Last week’s post was looking at Empress characterful Mercs, getting them ready for the tabletop. Expect to see these guys backing up my other mercs when things get really hairy.

As you may have seen in Friday’s post, I’ve done a little experiment with the images. I take my photos on my phone, with no fancy lenses or tweak-able settings. Most of the time I’ve used the raw photos straight from the camera which look okay but can also mean the main figures take up a tiny space. Instead, I’ve decided to try following advice and trimming the photos down to focus on the subject. On the one hand the photos are a bit more informative and show off the figures better. On the other hand, it does show off all the small mistakes I make while painting. I’ll freely admit, I don’t think of myself as a good painter – merely good enough for the tabletop. I’m still playing around with the best setup to get the best photos so expect some tweaks in quality over the next few posts.

NEWS

After spending a whole news post of Spectre Humvee and them not actually releasing, they are finally out! You can get to them on the site in the rather busy Vehicles collection page and I wouldn’t be too worried about the resin bits going out of stock. To be slightly down, a few of the weapon systems you might want are out of stock (minigun humvee will have to wait) and the crew figures are not here just yet and I really wish the bumpers were not bundled in with the rear sections. Apart from that though, just look at them! Fantastic detail and I can’t wait to get my grubby paws on them and get building.

There is also a 360 spin of the SOF vehicle available on the Spectre facebook page is you want to see the detail from all the angles.

PURCHASES

Well guess what this week’s purchases are – Humvees! I mentioned on Lead Adventure that I was splitting this impressions up (to make sure I stick within my hobby budget for the month) and building two vehicles this month and two in the next order. Order 1 is going to let me build two vehicles:

  • SOF Humvee (Upgrade Bravo and Charlie) with Door Armour Bravo and mounting a GPMG in the back (probably a single one from the twin GPMG pack) and a Bravo Turret with a SF M2 in it
  • Normal Humvee (Upgrade Alfa) with Door Armour Alfa and mounting Turret Alfa with a M2.

I’ll be able to take a look at the default variant covering all the basic construction options by just not gluing certain pieces in place while taking photos, meaning a small order can still cover all the important points.

Unrelated but seeing as I’m starting work on my Empress SF (both SEALs and US Army Special Forces in combat kit) as well as a few special figures that fit the range, I realised I was actually missing a model – US11, an American sniper in Crye precision gear. This is a figure I haven’t seen in the flesh and so grabbing some more pics would be great.

HOBBY

This week’s hobby was (shockingly) limited but I did manage to finish off the four mercs ready for last week’s post. I’ll freely admit they are not the best paint job I’ve done (not helped by the cropped photos) – a part of me was just sick and tired of seeing them sat on my workbench. That said, I’ve left them unvarnished so I can go back and do some touch up when I have some time. Apart from that though, usually great quality sculpts from Empress

In what ever other time I had, I started repainting the Empress SEALs and Sniper ready for redoing in the new method of multicam. As part of that, I did some tweaks to the standing version of the American Sniper. The example pictures show the rifle slung vertically. However, I am a cack handed fool and long vertically protruding elements do not last long. So, to prevent bent sniper barrels, I pulled the gun off his back and re-positioned it pointing down. Hopefully it doesn’t look too bad and means he may actually stay in once piece for longer. I’m looking forward to repainting these figures – they were some of the earliest I bought from Empress and it will be cool to see if I’ve improved.

With the rest of my hobby, I ran around a field most of this weekend dressed in my new Tigerstripe combat uniform and wielding my SR47 doing my best operator impression at the yearly Airsoft Club reunion. Haven’t been in ages, writing this while everything aches.


That’s it for this update, expect more updates next week!

Wargaming Week 04/06/2018

Let’s start this Wargaming Week, covering the 28th of May through to the 3rd of June.

BLOG STUFF

This week’s post was the last post in Project Technical, taking a look at the anti-aircraft options in the Technical range. It’s been a great time finishing all these vehicles and building up the collection. The next step is going to be writing (and running) some more scenarios to get them on the table.

Buy Me a Coffee at ko-fi.com

It’s also the start of a new month so time for a quick reminder. I run a Ko-Fi page where, if you like the stuff I write, you can throw me a few bucks. You can find it by clicking the button above or by going their directly at https://ko-fi.com/chargeblog

NEWS

Image from Spectre Miniatures

The main new this week is that it’s almost Humvee time! After a week of smaller teases of WIP and unpainted models, they finally showed off the full painted versions. As you can see above, there is a nice amount of variation between the vehicles, showing off some of the upgrade parts. I’m not 100% on the final release date but it’s going to be very close at this stage

Image from Spectre Miniatures

This photo from the Instagram shows off the SOF version accompanied by other vehicles like the Razor and a SF Technical. I must admit, I’m looking forward to running some mixed vehicle patrols, maybe even with the M-ATV. And speaking of M-ATV, I’m interested in seeing if the rear of the SOF vehicle could be used to speed up assembly of my M1245, saving on me having to detail all the panels at the rear. I’m not 100% on it but it will be work taking a look at.

PURCHASES

Currently none – just waiting to pick up a pile of Humvees.

HOBBY

The main hobby thing this week has been getting the three pedestal mounted AA guns finished. Honestly, the paint job is very simple but it was more just pushing to finish them.

Speaking of pushing to finish things, I finally started painting up the Empress Mercenaries I picked up before Salute. Having just watched the inspiration, I realised that I really didn’t want to paint a load of guys in just straight black. Instead, I looked at my Commando Global Solution figures (the SAS from Empress) and tried to work out some schemes that kind of match while still being distinct. So far, I’ve only finished this chap with an AA12 and a german sounding name but I’m working on the others soon.


That’s it for this update, expect more updates next week!

Operation Dragon’s Hoard: The Final Run and Post Mortem

This post should have been appearing back in March. However, General Winter came a calling and the final run of Operation Dragon’s Hoard was delayed due to the show being cancelled after an unexpected amount of snow.

In my last post on Operation Dragon’s Hoard, I covered some major tweaks I’d made to the plane to make it look more crashed. I also covered some other tweaks I’d thought of making to add some extra detail. However, I ran out of time to make these alterations. They might be something I come back to in the future but honestly I think the game looked pretty great anyway.

The only other tweak I haven’t previously mentioned was to add some low cover for the insurgents. This was the Spectre Jersey Barriers I covered last week. This low cover was designed to give the militia a bit more staying power, especially after the great explosives massacre that was game 3 at Vapnartak.


After a night spent in York and a 1:30 drive down to Newark, Peeb and I managed to get to the Gamer’s Lounge to set up one hour before opening. Everything was really well organised, with easy access to the venue and plenty of parking. The switch over to using bubble wrap rather than the foam blocks continued to be a better choice. Unfortunately, just after setting up we spotted some large chunks of plaster surface that had cracked in transit and would need repairing. Luckily there were some big chunky terrain that could cover it up.

As you can see, we did a few little tweaks to the game layout. The biggest addition is the construction buildings from Supreme Littleness Designs, adding some much-needed vertical elevation to the board. Combined with the jersey barriers, it now looks like the plane has come down close to an abandoned building turned militia stronghold. I also assembled the two adobes to be a little less square. Is this practical town planning? Not really. Does it look better? Yes.

During the first game of the day (traditionally run between myself and Peeb while everyone attending was in “look around the show” mode) we had a good few pieces of action. This was the shot just after one of the operators loosed an AT4 round down range to knock out the MMG team on the first floor. Adding in the multiple levels really helped to make the game more interesting, especially as it gave the insurgents a slight advantage in a few cases.

And here it is again from the Operator eye view. Picking up the teddy bear stuffing and painting it for smoke clouds really adds something to the game.

Later in the game, four of the operators stack up on the edge of the plane.

Partway through the game, one of the RPG gunners spotted a possible shot by threading his explosive payload under the wings. Instead, thanks to a scatter roll, he managed to catch himself in the blast radius.

Game 1 ended with the BLUFOR having wiped most of the enemy off the board, popped smoke and then began to retreat with black box in tow. All at the cost of one killed operator and some injuries.

Board reset for game 2 – a few different operators ready for the players to use.

As always, blowing the cockpit is among the first objective everyone does.

For game 2, I decided to tweak the setup and have a technical waiting on the board. Thanks to a very low body value, this turned up once the players had started moving and so required a bit of careful planning. In the end, the technical managed to cause some injuries before being shredded by close range assault rifle fire.

What couldn’t be planned for was a lucky RPG shot flying straight across the board to hit a Good Samaritan trying to heal up an injured colleague. The RPG was a perfect shot and 6D10 damage has a habit of overwhelming even body armour.

I spent the final game talking to a few people so didn’t see much of the action. However, it sounded like the insurgents caused a fair amount of damage to the oncoming operators.

With the last game done, it was pretty quick to get the game packed up and begin the drive back to York. Overall, running a game at Hammerhead was great fun. Although I kind of wish we had been in the main hall rather than the Gamer’s Lounge so as to get the most eyes on it, it was still quite busy. The team behind Hammerhead was great, with plenty of emails and help on the day to making running the game super smooth. I also got some really nice feedback and advice from the Mantic rep at Hammerhead which made me start planning ahead.

Also The Terrain Tutor covered my board in his video – click here


With this being the last run, and no more game days planned due to real life work, I think it’s time to look back at the project.

First up,

What Went Well:

  • It Got Done – This was a project that went from initial concept to execution in just over a year. I managed to get four runs out of the game, going to multiple different shows and getting a lot of people to have eyes on the game. Everyone who played it seemed to enjoy it so it’s safe to say mission accomplished
  • Crashed Plane – The crashed plane, the very expensive cornerstone of the map, was a risk. But in the end if fulfilled the role I intended it to have – it caught the eye, with plenty of people rubbernecking as they walked around the various shows.
  • Scenario – Simple idea (recover crashed plane), multiple fun objectives (especially with multiple BLUFOR players) and a great show of the Plausible Deniability’s rules with stealth and new weapon systems.
  • Gradual Evolution – Although not the traditional way, varying and improving on the game between shows meant that even people who had seen the game before still stopped at the table to check in and look at the tweaks. It also meant that the work was spread throughout the project rather than being front-loaded before the game even hit the board.
  • Skirmish Sangin – I finally got to show Skirmish Sangin (and my book) to people. A common phrase said while near the board was “I’ve heard of Skirmish Sangin/own a copy but I’ve never played it”. As it’s a ruleset I very much enjoy (enough that I wanted to write a book for it), getting to show it off was really great.

That said,

What Didn’t Go Quite So Well:

  • Game Length – Due to the game lasting 2 hours, we only managed to get 3 games run through at each show. With game one normally being between me and peeb, this massively reduced how many people actually got a chance to play. When I next run a game, I’m going to aim for something closer to 1 hour. As for what I would change I’m not sure. Possibly reducing the number of figures or switching to a slightly faster playing ruleset.
  • The Boards – I used my Ford Fiesta for transportation which meant I had limited space. As much as they looked fantastic, I’m in half a mind if I would use moulded boards again. They were very heavy and had to be repeatedly repaired after breaking chunks of the surface up.
  • Pick Your Team – This was an idea I had to take advantage of the cards I had printed for the teams but as cool as the idea was, it didn’t quite work – it was very hard to balance and I’m not sure it was as exciting as my brain thought it was.
  • Multiple Missed Targets – As you may have noticed, a few of these posts included comments about “not managing to do tweaks I’d want to”. This meant there were ways I could have improved the game but missed out on due to time. Next time I think needs a bit more planning.

Overall though, the Operation Dragon’s Hoard game has been a pretty great experience. I got to go to various wargames show, get people playing moderns and show off something I’ve made. I’m already thinking a game we might do next, possibly inspired by the recent trip to London for Salute. So maybe you’ll be seeing another set of project posts coming soon. But not for a while – I have to work out where I’m storing all this stuff.