Battle Report – Rescue Mission – Skirmish Sangin

Okay, this game was an exercise in improvisation. What was originally planned as an all-out assault on a rebel fortress (cancelled due to lack of painting time) became a massive multi-person game (until we lost some players due to double booking) until finally it was down to a tight, three person game. And what a game it was.




SITUATION:
BAZISTAN

US MARSOC Team Sabre has been separated and immobilised behind enemy lines. Radio communications report their Humvee was damaged in an ambush and the team has sustained casualties.

ISAF-AP forces are directed to recover injured personnel and destroy assets. Local National Forces are available to assist.

Enemy militia forces are on site and moving to the target location. Motives unknown. ISTAR has spotted unknown forces among the Militia units.

Objectives:
ISAF-AP must fulfil the following objectives:
MARSOC Team must be escorted off the board
– MARSOC team cannot move until contacted by friendly troops
MARSOC Humvee must be destroyed by the use of incendiary devices
– This must be placed
by hand

The MARSOC team consists of four guys. Well three guys for me to activate. A team leader, a LMG gunner and a final trooper carrying his injured buddy around. This last trooper was unable to run while assisting his buddy and only armed with a pistol (the rest of his kit left behind in the humvee.)

Coming to rescue them was a combined force of US Special Forces and local Bazistan Forces. The four operators had light body armour and were armed with a mix of weapons including assault rifles, combat shotguns and an LMG. The local force were in heavy body armour, 5 soldiers armed with assault rifles and another totting a PKM.

Against them was a sizeable insurgent force. Although lacking body armour they did have an RPG and PKM to help put the fire down, as well as a total of 8 soldiers. Interestingly alongside them was a group of bandana-wearing operators. These guys only had assault rifles and light body armour but were rolling hard with grenades.


Seen from above, you can see the battle zone. ISAF-AP are entering from the the top left, while the insurgents would move on through the fields. In the centre of the map was the construction site where the MARSOC team have dug in, their damaged Humvee outside.

As both teams start to move, two of the operators from the rescue party work their way through the quiet streets.

The lead scout of the Bazi Army squad rushes up to an abandoned vehicle to use for cover.

Meanwhile on the other side of the board, the contractors wait as militia fighters begin to advance.

Thanks to their high body rating, two of the operators bombed froward to get into a position overlooking the damaged humvee.

They aren’t the only one getting into position. Two of the contractors move into a position to rush, one of them popping a smoke grenade to cover their advance.

Concerned by this, the MARSOC LMG gunner started scanning the horizon. After spotting an engaging a militia fighter, he relocated to behind the engine block of the nearby pickup, hoping those fuel drums on the back were empty.

Dodging the machine gun fire, one of the contractors pops smoke to block line of sight and then moves up into the cloud.

Meanwhile, the Bazistan Army were moving up as a squad. The PKM gunner started heading for the roof.

A third smoke grenade filled in the gap, blocking the humvee from any of the US-SF guys. Just in time for one of the contractors to bust up and get close to the intel inside the humvee.

Despite the firing around him, the contractor manages to wrench the door of the Humvee open and recover the data disc. Looks like payday for this merc!

Seeing the enemy getting closer, one operator decides to drop a second smoke in order to build up. However, rolling a 100, the smoke grenade simply rolls out of his hand and goes off directly in front of him.

The nearby insurgents decide to back this hero up, not having seen the fumble that just occured. They also rushed passed one of their comrades who had been hit (the cards hiding his current condition until someone checks on them).

The Bazi Army hold back and hammer rounds down range, except for one brave soldier who rushes forward to make contact with the stranded MARSOC team.

Good news for the ISAF-AP team! The injured Marine and his buddy managed to meet up with one of the US-SF guys. The rest of the MARSOC team were still engaging the agressors, hammering 5.56mm whenever the militia would popup.

But tragedy strikes! A grenade, thrown to take out machine gunner on the roof scattered into the open and bringing the US-SF team leader into it’s blast radius. The armour absorbed some of it but he was still knocked unconscious, sliding down the wall behind him.

After running through a hail of gunfire, the contractor with the data managed to get back to his buddies. This actually started shifting the militia’s objectives. They started falling back, popping off some suppression to make sure the data was secure.

The US Marines still in the fight managed to put fire down, pop smoke and fall back through the building. They were probably happy to see the Bazi Army soldier frantically giving them the Jambo as they ran past.

However every moment of joy for ISAF-AP was tempered by something sour. And oh boy, was this sour.

In one of the last shots of the game, the RPG gunner who had moved to flank managed to get onto the rooftop. With a super low chance to hit, he fired and rolled a critical. With a single super powerful shot, two of the operators were taken out, one KIA and the other critically injured.

The sole remaining US-SF operator, having heard his team go down, rushed after the fleeing merc carrying the data, desperately trying to catch up with him. With the final dice roll, he shot and missed. The Merc kept running, successfully escaping with his prize.

Who knows what shenanigans someone could get up to with that classified material…


At the game’s end, the MARSOC team had been successfully rescued, with the loss of three veteran operators rendered combat ineffective. However, the classified material was now in the wind, possibly setting up a future game.

Overall, it wasn’t the game I originally planned but everyone involved had a good time. There was some comments about getting some more cover to break up the sight lines, so I think it’s time to base up all my scatter. Come back next time for more events in Bazistan.


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