Category: Combat Geometry

  • Combat Geometry: The Big Week

    In the last few days, it’s been very Old World-y around here. The reason of course is The Ides of Marc, an Old World event that my group of friends (including the Regular Opponents) arranged at the start of the year. You’ve seen a few updates on the journey since the start of the year…

  • Combat Geometry: Enter The Dragon

    The next Old World games day is fast approaching on the Ides of March. I’ve been attempting to get some figures painted up for it (and avoiding the Knights for as long as possible). However, new events mean a chance to build my list further. After my last game in January, I expressed some concern…

  • Combat Geometry: Back To The Table

    It’s not every day that you receive a mysterious message from the Creative Regular Opponent to come north and face him on the tabletop, with the promise of food provided. It’s also not every day that a storm is strong enough to knock Scotland into having a red weather warning and my target of the…

  • Combat Geometry: 2025 Kick-Off

    Things are a little bit quiet on the Old World front it seems. As the New Year has rolled in, it is time to talk about the game of giant moving rectangles and frantically ranking up figures. Before I go over our last game day, I should probably talk about the force I took out…

  • Combat Geometry: Clash of Dwarf and Chaos

    Previously in my adventures into the Old World, we played the first game between myself and the Dastardly Regular opponent and I talked about the plans for my force. I managed to assemble a few more pieces, such as all the Chaos Warriors and the Marauder Horsemen to the point where the only thing I’m…

  • Combat Geometry: Square Bases, Plastic Kits, Movement Trays and Game Days

    Since the last post talking Old World (and the minor update in the monthly project update) things have… escalated. At this stage I’ve managed to get all the figures I need for my 2000 points list, thanks to an assault on eBay and some careful pushes. The next step was to actually assemble them all.…

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

Support ChargeBlog on Patreon!
Become a patron at Patreon!

Support ChargeBlog

If you like what I do please support me on Ko-fi

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Creative Commons Licence

Charge Blog by Michael Charge is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.