Category: Features

  • SITREP – New WIPs and New Rules

    With another callout post in the campaign chat, it looks like the Delaque boys and my Enforcers are going to have a fight on Saturday. This time however, I’m going to be ready for them. Started work on my Regulators (a set of hired guns that are basically armed locals ready to be contracted out).…

  • SITREP – Games and More Civilians

    Tonight’s game went really well! I introduced The Prince of Death, a godling of massive power, to the fantasy campaign. It played out really nicely too, playing back through the cave and dungeon we explore in the last two games as they began to collapse around them, dodging the rockfall and appearances of the unkillable…

  • SITREP – All Prep, All the Time

    Oh boy, hobby time today was a whole bunch of prep work. Main one was sorting out my scenario for tomorrow (Big Bad fight time!) which is going to be something exciting. As this is a main character, he is going to be an absolute nightmare in combat – hopefully he can mince his way…

  • SITREP – ??? Pt3

    Well I did it! He’s all painted up. Check below the jump for more details. The Big Bad guys is painted! I just need to do the basing and then I think he’s done. Will say, I actually painted him in a more traditional style (rather than my usual “basecoat, wash, done”) so putting several…

  • SITREP – ??? Pt 2

    So okay, getting back on the path to prepare for the final game in the current campaign of Open Combat on Wednesday. This means I need to finish painting the big bad. More details below the cut. Oh also I wrote up last week’s Necromunda report. Really good fun, we’ll see how the campaign goes!

  • Longshore Lockdown – Game 1 “The Caravan Heist”

    For more details on just what’s going on I recommend reading my intro post where I explain the basics The armoured truck rumbled through the slums surrounding the Whisper Broker’s compound, each of the ramshackle shacks assembled from the detritus that forms in a busy shipping port, bonded together and covered in a strange sandy…

  • Longshore Lockdown – Introduction

    It is the end times! A pox has swept the docks of Mercy Longshore. Industry and trade have ground to a halt, and the scum of Mercy’s underdecks have floated to the surface to take advantage of the chaos. The Great Houses of Syracuse demand the trade through Mercy Longshore flows again, and have issued…

  • SITREP -Necromunda time!

    Tonight was the first Necromunda campaign game. A full report will be up tomorrow (hopefully) but it’s safe to say fun was had, lessons learned and OH GOD SO MUCH MDF. I was literally gluing the final pieces together like an hour before it was game on. Really need to actually knuckle down and get…

  • SITREP – The Final Few Buildings

    Spent tonight preparing for tomorrow’s Necromunda game (partially – was filled with the urge to play Escape from Tarkov for some reason) but also building a few more Adobe buildings that will be the board. Yes technically not the underhive but still fits the close quarters idea. The four on the right are the new…

  • SITREP – Buildings (and Tiny Buildings)

    So there I was, planning to paint up my Hive Scum when I suddenly realised I needed to get a board together for my Necromunda game on Wednesday. Previous, we’d played on a regular skirmish board which was fun but this time I’m tempted to try something a little closer to the tunnel scraps that…

  • SITREP – Hive Scum Pt 3

    All the scum are assembled and painting is begun. I was planning on getting more done but ended up having to do other things in the evening. I also tried to go write the cards for my band of “Regulators” but alas, Yaktribe was having issues. Hopefully better luck tomorrow. Also I did my monthly…

  • September 2021 Project Update

    Well a little later than usual. So going to say – September felt like a hard month. Generally low on energy and focus across all things, so naturally the painting suffered a touch. But at the same time, managed to get some game time in which is always a plus. On the other hand, I’m…

  • SITREP – Hive Scum Pt2

    Busy day playing RPGs and board games for a friend’s birthday event but managed to assemble the other three Vigilantes for Necromunda. More Anvil parts – the welder mask I particularly like was lurking in the D-Day release. Gave them a mix of light and cheap weapons, so hopefully it’s easy to squeeze a group…

  • SITREP – Hive Scum!

    The Necromunda campaign that I assembled my Enforcers for is finally starting (only a year and bit later than planned) and so I have begun preparing for my first game next week. However, the other part of the campaign is a competition to build up a pile of Hive Scum. I’ve decided to dive into…

  • SITREP – Investigations and Gaming

    Well it’s happened. The Big Reveal of the shadow evil form of the Empress’s Hound’s Big Bad Guy occured. I guess I have two weeks to get the game piece size painted up. Seeing as I need him to be doing much more than just standing around being menacing. In other news, we got to…

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