Category: Features

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

  • SITREP: Stumbling Through Blender

    As you may have seen, I have a 3D printer (I’ve talked a little bit about it). Since I got my first printer back in December 2020, I’ve been printing with STL files produced by other people – something glorious about having the printer at the beck and call is the fact there are so…

  • ChargeReal Project 1: Building Shyluz (Part 1)

    You might have heard the name Shyluz being thrown around a fair amount on the blog. If you aren’t aware, this is the fictional setting for the first ChargeReal book, a deep dive that will detail its geography, and political intrigue but more importantly how it can be used for wargaming. However, before we can…

  • AAR: CGS: Recce In Northern Shyluz

    The Dastardly Regular Opponent and I live roughly 45 minutes away from each other – a little too far for a school night game but perfect for me to nip over on a Saturday evening. We’re aiming for at least one game day a month which so far we’ve managed to hit. When I gave…

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