Category: Features

  • Combat Geometry: Square Bases, Plastic Kits, Movement Trays and Game Days

    Since the last post talking Old World (and the minor update in the monthly project update) things have… escalated. At this stage I’ve managed to get all the figures I need for my 2000 points list, thanks to an assault on eBay and some careful pushes. The next step was to actually assemble them all.…

  • ChargeReal Project 1: The Written Word (Part 2)

    It’s been a little while since I last posted a proper update about the ChargeReal project on this site – hobby times has been distracted by the arrival of The Old World in my group of Regular Opponents and so evenings spent printing resin and painting green have been replaced with assembling plastic and rebasing…

  • Project Update: May 2024

    Oh yeah, we’re doing this again. As much as I do my SITREPs and updates when things happen, sometimes you need that monthly update to keep your eye on the sheer number of plates you’re spinning. I’m going to write them at the start of each month, and do a quick once over what’s been…

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

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