Category: Features

  • Additional Rules: Razor In Other Games

    Spectre have released their Razor model and alongside it brought out some rather cool rules to include it in their Spectre Operations game. The Razor has a few key characteristics that separate it from other vehicles. These are High speed even over rough terrain Small size, light weight and lacking in armour Carrying capacity Weapon…

  • Impressions: Spectre’s Razor Part 2

    Before you read this impression, I really recommend going back and reading the original impressions on the Razor. I only intend to cover the new stuff and most of what I talk about in the previous post covers building the Razor now. It’s taken a while but the Razor is now available from the Spectre…

  • Impressions: Spectre’s Vehicle Stowage Alfa

    Alongside the release of the Razor, Spectre also released a set of vehicle stowage. Designed to let you personalise and add detail to any form of hobby project, the stowage kit comes with a pile of things to weigh down your vehicle of choice. It also hopefully points to future plans from Spectre which are…

  • Briefing on Bazistan

    You may have noticed the word “Bazistan” has been thrown around in several of the battle reports. So what on earth is it? Well, it’s an imagi-nation, a fake nation constructed for the simple purpose of providing a backdrop for my games. Rather than just including a random word in every battle, I thought I…

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  • Impressions: Empress Dismounted AFV Crew

    When you start to add vehicles to the tabletop, it’s just a matter of time until you need crewman figures thanks to some lucky rebel with an RPG. For light vehicles the standard line infantry will do but as you start to get to the heavier end of the AFV’s available, crewmen start wearing different…

  • Impressions: Scatter Terrain Part 2

    In my previous Scatter Terrain post, I looked at everything resin. Now however, we move onto the world of MDF. Some of these may hit the boundary of what you class as scatter terrain but are included anyway. Knights of Dice Cell Towers Made of lots of little parts, these towers once built are perfect…

  • Weekend Warfare 3 – INTEL01 “Thieves in the Night”

    Part 3 of Weekend Warfare steps away from the adventures of CGS (don’t worry, more reports are coming soon following those lunatics). Instead we look at a side story, based on events that took place in Bazistan before Commando Global Solutions arrived. These stories are based off Intel requested by officers in the company Argo…

  • Impressions: TTCombat Distribution Depot Set

    Okay, this is a big one. Normally when looking at buildings for wargaming, the focus is on making the outside look great.ย The inside becomes a second thought. However, TTCombat’s latest release is a visual treat both inside and out. It’s also ridiculously huge. The Distribution depot is designed to be a centrepiece of a game,…

  • Impressions: TTCombat HGV Truck

    (Hey everyone, as a special treat thanks to me hitting over 2500 views this month, I thought I would bring a post back from the future and put it out on this Bank Holiday Monday) There is something about a toy lorry that takes you back to being a kid. Of course, as a wargamer,…

  • Impressions: Scatter Terrain Part 1

    Strictly speaking, terrain isn’t technically needed for a wargame – a few pieces of cardboard with labels on can play the role of buildings and walls. However, terrain makes games much more interesting, giving you something to actually fight over rather. While big buildings and rolling hills help shapeย the gameplay and draw the eye, smaller…

  • Impressions: Sarissa Precision Industrial

    Sarissa Precision are pretty high on my list of favourite terrain companies thanks to their wonderfully detailed buildings. Among my favourites in the range are two buildings from their Industrial range, the factory and the office. I first saw these thanks to Spectre’s playtest report and was immediately interested in them. Like all Sarissa buildings,…

  • Impressions: Evil Bear Wargames Foxhound

    The War on Terror has seen a massive rise in the use of IEDs against conventional forces and as such, there was a much greater interest in the development and purchasing of mine resistant vehicles. The British Army purchased a whole fleet of vehicles designed for different roles, including a replacement for the Snatch Land Rover.…

  • Impressions: Spectre’s Razor

    Salute saw me picking up a few things, one of which was a very exciting upcoming release from Spectre Miniatures. For months we have been teased with render and prototype images of perhaps the most complex kit they have produced. Perfect for Spectre games of special operations, this new vehicle will be perfect to transport…

  • Modern Scenario Starting Points

    A downloadable version of this article is availableย here With most of the modern games I play (such as Skirmish Sangin or Spectre), a good scenario is key to your enjoyment. It can paper over any cracks with the dreaded points system and make for something that feels less like a game and more like a…

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  • Operation Dragon’s Hoard: Part 3 โ€“ Building Boards and Buying Planes

    If you are wanting to stay informed about this build, the best way is to follow my blog using it’s RSS feed or sign up to email updates using the box at the top of the sidebar.   Since the last time I wrote about my demo game plans a fair amount has happened. I’m going to…

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