Ultramodern war, especially in the last few years, has been marked with several iconic items. MRAPs, quad eye NVGS, the list of equipment that screams out this current time period. But I think the one that a lot of people think of has to be the unmaned vehicles. Be it an off the shelf quad copter carrying a frag grenade up to the Predator drones hovering over the battlefield, the robot is starting to take the strain.
So naturally, it was only right for Spectre to include rules and figures for them in their range. The figures were released back in October and have been sitting on my painting bench for a while, looking rather annoyed at me as I got distracted by other things. However, I have finally set it right and they are now ready for the table. So let’s take a look!
Let’s start on the small side with the quadcopters. Both of these drones are pretty much designed to be man-portable surveillance devices, able to nip up and grab the higher ground. Spectre has produced two versions, each coming in the box with one of the operators.
The common thread is that these things are tiny. Single pieces of metal with intricate detail that would be very easy to lose if left outside of their containers so I don’t recommend magnetising these. Additionally, both sit upon flight stands, using the items bought from Spectre themselves. The bases look like their normal plastic bases with a hole drilled in the centre to attach a plastic rod through. For the small drones, I decided to clip the rod in half to let it sit a little lower and less likely to topple over from errant hands and arms. Painting wise was also pretty simple. Black undercoat, white spray over, nuln oil to pick out the details. Anything else would, in my opinion, just be excessive.
Also, these things are a pain in the ass to photo.
Out of the two, the Tier 1 drone is the more elegant and sleek. It’s almost a racing drone, tiny body and four propeller assemblies; it looks like it could be easily held in a pouch before deploying it. Actually, it’s very Ghost Recon-esque, which is perfect for the Tier 1 guys.
The insurgent drone, on the other hand, is a slightly larger model. It looks a lot more like a commercial drone, complete with gimballed camera underneath. It definitely fits their look and feel. The camera also provides a nice surface for mounting the flight stand.
Of course, sometimes you need a drone with a little more loiter time. This is where the Puma comes in. Easily transportable via vehicle, deployable by a man running with it once the engine has started, the Puma can loiter above the battlefield for 2 hours, deploying a multi-role camera to send back information to the operator.
As a model, it’s a single piece of resin. There was a little bit to clean up and had to straighten the wings a tiny bit with some hot water but otherwise, it was simply a case of sticking it to the flight stand and it was ready to go! Alternatively, you could just mount it in the back of your vehicles to have it stowed. Again same paint job as the smaller drone (black -> white -> nuln oil) – it really helps to pick out the panel details. I also glued it on at a slight angle, making it look like it’s in the middle of a pylon turn.
I’ve wanted these guys for far too long. Maybe I need to blame Medal of Honour Warfighter, where you got to drive one of these through some ruined buildings in Somalia, or maybe I just like making the Robot take the strain. The MAARS is an unmanned ground vehicle, similar to a bomb disposal bot but mounting a set of weapon systems (an M240 MMG and quad M203s), providing a remote controlled fire support platform with none of the bitching an infantryman carrying this setup would provide.
Assembly was pretty simple (you can see it better in the unpainted image above). Most important thing is to dry fit every step of the way. In addition, take care with the belt feed for the M240 – I managed to lose it for one of my drones somewhere during assembly.
Of course, you’ll be needing someone to control your drones. Some can be controlled from off-board but it’s always handy to have a controller on hand at close range, ideal for reacting much faster than their off-board counterpart. Something I love about both of these controller is how useful they can be – as well as controlling drones, they could be pressed into service as JTACs to bring in your off-board support or as hackers to fit the Specialist role mentioned in the new rulebook.
The Tier 1 Operator is modelled knelt, with his control unit in hand. I do really like the whole setup, from the baseball cap/headphones combo, the aerial on his back and even just the pose. Weapon wise, the Tier 1 operator continues that ranges use of the SIG MCX, except this time going for the Rattler, the tiny Personal Defence Weapon version of it.
Again as a contrast, the Insurgent drone control is seated on the phone while tapping away on his laptop. The civilian garb and rucksack I think will make him very useful for a variety of roles – I can definitely see him hitting the board a lot. On the other hand, he is lacking a weapon, so he may need a minder to keep him safe.
Overall, I think that drones add a brand new element that is unique to modern wargaming. Spectre’s releases so far provide a very nice starting point. Obviously, I’d love to see operators for some of the other ranges (a Nomad operator would be especially cool). But more importantly, just having them available at all means you can get interesting tactical situations setup and on the board, using the intelligence gathering (or even the offensive) capability to provide support to your forces. Overall, these are definitely some elements to pick up.