The Latest News In Ultramodern Gaming

  • The News Stand: 24/07/2026

    The News Stand: 24/07/2026

    Summer is here, and so the cup doesn’t quite floweth over as everyone takes time out. However, there are still some great previews for all things Ultramodern this week, so read on for more!

  • SITREP – ??? Pt 2

    SITREP – ??? Pt 2

    So okay, getting back on the path to prepare for the final game in the current campaign of Open Combat on Wednesday. This means I need to finish painting the big bad. More details below the cut. Oh also I wrote up last week’s Necromunda report. Really good fun, we’ll see how the campaign goes!

  • Longshore Lockdown – Game 1 “The Caravan Heist”

    Longshore Lockdown – Game 1 “The Caravan Heist”

    For more details on just what’s going on I recommend reading my intro post where I explain the basics The armoured truck rumbled through the slums surrounding the Whisper Broker’s compound, each of the ramshackle shacks assembled from the detritus that forms in a busy shipping port, bonded together and covered in a strange sandy material to hold its’s form. The Captain ran an armoured glove down it, before being returned to the task at hand. Inside the vehicle, a riches a plenty, enough to buy a kingdom instead sent to buy the Security agency into the good graces of…

  • Longshore Lockdown – Introduction

    Longshore Lockdown – Introduction

    It is the end times! A pox has swept the docks of Mercy Longshore. Industry and trade have ground to a halt, and the scum of Mercy’s underdecks have floated to the surface to take advantage of the chaos. The Great Houses of Syracuse demand the trade through Mercy Longshore flows again, and have issued legions of fearsome Shimazu Enforcers to impose their will on the space port. Will you side with the Great Houses to enforce the law on Mercy, or will you take advantage of the misrule and take what you can? Campaign Brief It’s finally here! The…

  • SITREP -Necromunda time!

    SITREP -Necromunda time!

    Tonight was the first Necromunda campaign game. A full report will be up tomorrow (hopefully) but it’s safe to say fun was had, lessons learned and OH GOD SO MUCH MDF. I was literally gluing the final pieces together like an hour before it was game on. Really need to actually knuckle down and get it painted and textured up. Full post tomorrow.

  • SITREP – The Final Few Buildings

    SITREP – The Final Few Buildings

    Spent tonight preparing for tomorrow’s Necromunda game (partially – was filled with the urge to play Escape from Tarkov for some reason) but also building a few more Adobe buildings that will be the board. Yes technically not the underhive but still fits the close quarters idea. The four on the right are the new ones. The pile in the centre are the others. And I have two more to assemble. Can’t ever say I do things by halves. This has illuminated how much of this range I have, and I think it’s time to actually start getting it painted…

  • SITREP – Buildings (and Tiny Buildings)

    SITREP – Buildings (and Tiny Buildings)

    So there I was, planning to paint up my Hive Scum when I suddenly realised I needed to get a board together for my Necromunda game on Wednesday. Previous, we’d played on a regular skirmish board which was fun but this time I’m tempted to try something a little closer to the tunnel scraps that Necromunda is designed for in some ways. I don’t have an industrial set, but I do have a load of these adobe compounds from Sarissia. By assembling the rest of them, I think I have a big enough board for a scrap. Will finish the…

  • SITREP – Hive Scum Pt 3

    SITREP – Hive Scum Pt 3

    All the scum are assembled and painting is begun. I was planning on getting more done but ended up having to do other things in the evening. I also tried to go write the cards for my band of “Regulators” but alas, Yaktribe was having issues. Hopefully better luck tomorrow. Also I did my monthly update, only a third of my way into the month. Whoops.

  • September 2021 Project Update

    September 2021 Project Update

    Well a little later than usual. So going to say – September felt like a hard month. Generally low on energy and focus across all things, so naturally the painting suffered a touch. But at the same time, managed to get some game time in which is always a plus. On the other hand, I’m really happy with having done the move from doing my hobby updates on Twitter/Facebook to centralising them here. I can more easily see people actually reading the stuff I’m working on, rather than just scrolling past. Project 365 Lets take a look at the details.…

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