Author: Michael Charge

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

  • The News Stand: 15/04/2024

    Hey so remember how last week was an absolutely massive bumper edition? Well, it seems like it may have affected the tides of content because this week is much quieter! With the fewest items I’ve had for a while, I had to include the same company twice in the header image! Anyway, on with the…

  • SITREP: Stumbling Through Blender

    As you may have seen, I have a 3D printer (I’ve talked a little bit about it). Since I got my first printer back in December 2020, I’ve been printing with STL files produced by other people – something glorious about having the printer at the beck and call is the fact there are so…

  • The News Stand: 08/04/2024

    April has well and truly begun, complete with our first April showers (I’m writing this as a storm pelts the window). But that doesn’t mean we don’t have a pile of new updates from the world of Ultramodern Gaming – as well as a few other things that had to be included. It appears to…

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