Category: Features

  • Impressions: Spectre S.W.A.T.

    One thing that’s great about wargaming is just how broad you can be. From 54mm games where players control single figures, all the way down to tiny scales where you are basically playing with painted pins to represent your armies of soldiers, there is something for everyone. And even within relatively niche periods, such as…

  • Range Impressions: Spectre Deniable Operators

    Although wargaming for most is focused more overt actions (complete with all the firepower you might want), for most of history covert action has played an important role. TV, films and games are filled with deeds of low profile agents fighting wars in other people’s countries where they are not supposed to go. The frequent…

  • Project Humvee – Weapon Options

    Last time we looked at Project Humvee, we’d just finished adding another chassis to our convoy. In this post, we’re going to add some more weapon options. When running scenarios, it’s nice to be able to pick from a selection of gear, so the hot-swappable turret system is perfect. But first, I needed to add…

  • Force Protection – Finishing the Foxhounds

    Wargamers like building themselves piles of lead. This is a known phenomenon. Of course, having a blog does like to remind you of these lead piles, especially when you start cleaning up your blog of old posts. One of the first impressions pieces I wrote, way back in May 2017, was on the Evil Bear…

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