Category: Combat Geometry

  • Combat Geometry: Clash of Dwarf and Chaos

    Previously in my adventures into the Old World, we played the first game between myself and the Dastardly Regular opponent and I talked about the plans for my force. I managed to assemble a few more pieces, such as all the Chaos Warriors and the Marauder Horsemen to the point where the only thing I’m…

  • Combat Geometry: Square Bases, Plastic Kits, Movement Trays and Game Days

    Since the last post talking Old World (and the minor update in the monthly project update) things have… escalated. At this stage I’ve managed to get all the figures I need for my 2000 points list, thanks to an assault on eBay and some careful pushes. The next step was to actually assemble them all.…

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

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