Category: SITREP

  • SITREP: Remastering The Criminal Heavies

    Last week Spectre released three sets of figures that seemed familiar but different. Taking the original 3D sculpts of the Aftermath Killteam, the Agents QRF and the Criminal Heavies and polishing them up after several years of improvements and planning (as well as changing from metal production to resin allowing for some adjustment). I never…

  • Combat Geometry: Square Bases, Plastic Kits, Movement Trays and Game Days

    Since the last post talking Old World (and the minor update in the monthly project update) things have… escalated. At this stage I’ve managed to get all the figures I need for my 2000 points list, thanks to an assault on eBay and some careful pushes. The next step was to actually assemble them all.…

  • Combat Geometry

    Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…

  • SITREP: Stumbling Through Blender

    As you may have seen, I have a 3D printer (I’ve talked a little bit about it). Since I got my first printer back in December 2020, I’ve been printing with STL files produced by other people – something glorious about having the printer at the beck and call is the fact there are so…

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