Category: Features
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Combat Geometry: Clash of Dwarf and Chaos
Previously in my adventures into the Old World, we played the first game between myself and the Dastardly Regular opponent and I talked about the plans for my force. I managed to assemble a few more pieces, such as all the Chaos Warriors and the Marauder Horsemen to the point where the only thing I’m…
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The Week In ChargeBlog: 04/08/2024
We’re into a new month and we’re one step closer to the Old World game day I’ll be playing in September. That means for the next few weeks you’re going to be seeing me frantically painting up a few more heavily armoured Chaos boys and girls. This week’s big thing was getting the rest of…
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SITREP: Digital Kitbashing with Combat Octopus
As you might have seen in the past, I’m a huge fan of Combat Octopus‘s modular figures for Ultramodern Wargaming. Each month you get a set of four figures, each split into multiple pieces (usually head, torso, legs and arms) and with multiple weapon options per pose. For example, the image below shows one of…
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The Week In ChargeBlog: 28/07/2024
This week hasn’t actually seen much hobbying unfortunately. Work has been busy, a few games got new updates (such as Ready or Not) that had me spending some time playing games – I’m sure I could class engaging the cartel with Flux Raiders as researching BPRE28mm tactics, but in reality, it was just some time…
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The Week In ChargeBlog: 21/07/2024
This week was the final one (hopefully) spent rebuilding the various parts of my network infrastructure in my house. Media serving boxes, the backup machine, swapping drives, recovering data, replacing RAM… and all I wanted to do was just sit down, do some hobbies and paint some minis. Alas, I didn’t escape the technical work…
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The Week In ChargeBlog: 14/07/2024
Editor note – there are currently 9 draft SITREP posts sat on the blog. The idea behind SITREPs was originally to write them as fast as possible and get them out, keeping the blog humming along and mapping my own hobby work to posts. The problem is that I take way too long to write…
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SITREP: Remastering The Criminal Heavies
Last week Spectre released three sets of figures that seemed familiar but different. Taking the original 3D sculpts of the Aftermath Killteam, the Agents QRF and the Criminal Heavies and polishing them up after several years of improvements and planning (as well as changing from metal production to resin allowing for some adjustment). I never…
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Last Chance for Gunslinger Print-On-Demand from Desk-Ops
All good things must come to an end sadly. In this case, the 31st of July will see the end of the distribution of Print-On-Demand Gunslinger 2030 models by friend of the site Dan and his store Desk-Ops, as the agreement expires and Flytrap Factory take over production directly. However, as one final celebration of…
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Project Update: June 2024
New month, new update time. This one is a little less action-packed than last month due to several real-world reasons (including seeing tanks) but it’s all set for what should hopefully be a productive time. Tech Update I had written up 600+ words about the process of fixing my 3D printer but on second reading…
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Combat Geometry: Square Bases, Plastic Kits, Movement Trays and Game Days
Since the last post talking Old World (and the minor update in the monthly project update) things have… escalated. At this stage I’ve managed to get all the figures I need for my 2000 points list, thanks to an assault on eBay and some careful pushes. The next step was to actually assemble them all.…
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ChargeReal Project 1: The Written Word (Part 2)
It’s been a little while since I last posted a proper update about the ChargeReal project on this site – hobby times has been distracted by the arrival of The Old World in my group of Regular Opponents and so evenings spent printing resin and painting green have been replaced with assembling plastic and rebasing…
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Project Update: May 2024
Oh yeah, we’re doing this again. As much as I do my SITREPs and updates when things happen, sometimes you need that monthly update to keep your eye on the sheer number of plates you’re spinning. I’m going to write them at the start of each month, and do a quick once over what’s been…
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Combat Geometry
Listen, I am on record of disliking Combat Geometry. Combat Geometry is the feature of rank and flank games, the clashing of big blocks of troops that slowly trudge forwards, where players spend time humming and ahhing over specific degrees before rolling a mountain of dice. I prefer a little more cut and thrust, a…
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SITREP: Stumbling Through Blender
As you may have seen, I have a 3D printer (I’ve talked a little bit about it). Since I got my first printer back in December 2020, I’ve been printing with STL files produced by other people – something glorious about having the printer at the beck and call is the fact there are so…
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ChargeReal Project 1: Building Shyluz (Part 1)
You might have heard the name Shyluz being thrown around a fair amount on the blog. If you aren’t aware, this is the fictional setting for the first ChargeReal book, a deep dive that will detail its geography, and political intrigue but more importantly how it can be used for wargaming. However, before we can…
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Charge Blog by Michael Charge is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.